Proposed Changes (Destined for April) - ctomni231/cwtactics GitHub Wiki

Approved Changes (so far)

Weather

Snow (Approved by Spyro & JSRulz)

  • +1 terrain movement (Air, Infantry, Sea, Transport Move Types)
  • 2x Fuel Consumption {all units}
  • No property resupply {all units}​​​​​​​

Rain (Approved by Spyro & JSRulz)

  • FoW (Immunity grants MoW)
  • All Units Vision is 1
  • +1 terrain movement (Tires, Treads)

Sandstorm (Approved by Spyro & JSRulz)

  • MoW (Immunity grants Clear)
  • (-30/+0) {all units}
  • -1 indirect range {all units}

Heatwave (Approved by Spyro & JSRulz)

  • (+0/-20) {all units with less than 2 Terrain Stars}
  • -1 movement {all units}
  • -1 HP Repair Rate {all units}

Commanders

Javier (Approved by Spyro & JSRulz)

With the new weather, Sandstorm rounds out Javier's abilities nicely making him a solid CO without reliance on Communication Towers

  • [D2D] Give 'Sandstorm Immunity'
  • [COP] Give 'Sandstorm Weather (1 day)'
  • [SCOP] Give 'Sandstorm Weather (1 day)'
  • No other changes

Prospective Changes - Rules

Leader Unit Rule Change (Spyro Edition)

Leader Units are way too expensive and need to cost less.

  • No Leader Unit (in the core) should cost more than 30000G with upgrade costs.

This change is going to change a huge amount of Leader Units. Pretty much we can't use any unit that costs above 20000G as an upgrade unit to accommodate this change. Units that we can't use as upgrades are the following:

Ground

  • Battle Tank (22000 G) [Illegal Unit]

Air

  • Bomber (21000 G) [Illegal Unit]
  • Stealth (22000 G) [Illegal Unit]
  • Black Bomb (25000 G) [Illegal Unit]

Sea

  • Destroyer (25000 G) [Illegal Unit]
  • Battleship (28000 G) [Illegal Unit]
  • Aircraft Carrier (30000 G) [Illegal Unit]

Final Notes

Looking at this rule change, it'll take out a lot of Leader Unit flexibility. Maybe there is another way to do this without making the rules too complicated

Leader Unit Rule Change (JSRulz Edition)

Instead of changing the prices, why don't we just change how Leader Units are built. The Megatank will be the only Leader Unit that can be built from a base. Every other Leader Unit is going to have the following restrictions:

  • Upgrading a Leader Unit always costs 50% of the base unit cost
  • Leader units must be upgraded into and can no longer be built
  • Units can only upgrade if the CO Unit is on the battlefield
  • They can only be upgraded in an owned CO Zone or owned property
  • Upgrading on an owned property causes the upgraded Leader Unit to wait
  • Upgrading anywhere else requires the CO Unit to use the 'Upgrade' command, causing the CO Unit to wait

This way it'll always take at least two days to get a Leader unit (unless you build a MegaTank). If the upgrade option is too strong, we can always make it unable to take place on city tiles, which will block at least some production to get the upgrade. I also think it'll give a bit more of a use to Temporary Properties.

Another idea is just taking away the upgrade command from the CO Unit altogether, and instead Commander Units on the battlefield just give all owned properties the ability to upgrade their respective unit. (This direction is probably the easiest to understand, and a good move for the project if implemented. If too strong, we can just allow non-city owned properties instead.)

Rule Change - Morale Charging (Spyro Edition)

Something that rewards people that hold their powers for a long time without using them. Some sort of morale burst or something?

JSRulz Thoughts

I've been on a mission, a secret mission, to punish one of the biggest problems with AW; Unit spam. Basically, any ability that promotes unit spam I've discouraged. Any ability that discourages unit spam, I've supported. No one likes facing meat walls backed by Artillery, and one thing that AWDoR did right was obliterate that playstyle. I believe that it is possible to have AW2 style charging, but still prevent people from stalling play tactics.

This proposed ability falls on promoting spam. Unit spam is winning without relying on powers.

People who spam are most likely not going to be using powers often, because Infantry and Mech in the AW2 charging system has really bad charging. This is true for every spamming technique. If we give players that don't use powers a burst for not doing it, then we are punishing players that actually build CO Units and try to speed up their morale by taking advantage of AWDS charging in the zone.

Because of this, I don't think this ability is moving us in the direction we need to go for CWT.

Prospect Changes - Commanders

Sturm - Prospect A (Spyro Edition)

Has a funny feeling inside that says Sturm should be closer to his AW1 offensive roots. Needs buff D2D and nerf to Veterancy.

  • [D2D - Veterancy Rank] Give '(+0/+30) {owned units}' <--> instead of '(+0/+40) {owned units}'
  • [D2D] Give '(+30/-20) {owned units}' <--> instead of '(+20/-20) {owned units}'
  • [SCOP - Meteor Strike (10*) ] Give '(+10/+0) {owned units}' <--> instead of '(+20/+0) {owned units}'
  • No other changes

Sturm - Prospect B (JSRulz Edition)

Whatever changes we do can't make Sturm overshadow Grimm too much. We have limited space to pull this one off. This change makes Sturm his AW1 self before Veterancy, and his AW2 self after veterancy. Hopefully, people will still find Grimm attractive since Grimm has the better CO zone of the two

  • [D2D - Veterancy Rank] Give '(-10/+40) {owned units}' --> instead of '(+0/+40) {owned units}'
  • [D2D] Give '(+30/-20) {owned units}' <--> instead of '(+20/-20) {owned units}'
  • No other changes

Sami - Prospect A (Spyro Edition)

Commando is too boring, since Sami is known for hiding in the fields she needs a unit to reflect that. She doesn't give any weaknesses to indirects, so a Sniper unit would do well under her care

  • Give [Leader Unit - Sniper] <--> instead of [Leader Unit - Commando]

Leader Unit - Sniper (from Infantry - 1500G)

  • [1~2] indirect range
  • 2 Infantry Movement
  • [AAIR] (Ground and Low-Air Damage)
  • First-strike counterattacks

Leader Unit - Commando (from Mech - 4500G)

  • 4 Mech movement

Sami - Prospect B (JSRulz Edition)

Commando fits Sami more than every other Leader Unit. She wants to capture your bases, and the Commando helps her do just that. If it helps, I feel a small buff to the Commando to make it more effective is in order

  • Change [Leader Unit - Commando]

Leader Unit - Commando (from Mech - 4500G)

  • 4 Mech movement
  • Give 'Incendiary Rounds'

Rachel - Prospect A (Spyro Edition)

Powers are under costed and needs to be priced higher.

  • Give [COP - Lucky Strike (4*)] <--> instead of [COP - Lucky Strike (3*)]
  • Give [SCOP - Covering Fire (8*)] <--> instead of [SCOP - Covering Fire (6*)]
  • No other changes

Rachel - Prospect B (JSRulz Edition)

I feel Rachel's D2D got a little bit too much. People complained heavily about Sonja having -5% bad luck for herself, and Rachel gives something that is 4 times worst to her enemy with no weaknesses. I like the idea of her being a black sheep, but we have to flip some things around to make the whole package less oppressive. This should make it so we don't have to mess with the power bar too much.

  • [D2D] Remove '-20% negative luck {enemy units}'
  • Give [SCOP - Covering Fire (7*)] <--> instead of [SCOP - Covering Fire (6*)]
  • [SCOP - Covering Fire (7*) ] Give 'Positive luck becomes negative luck {enemy units}'
  • No other changes

Hachi - Prospect A (Spyro Edition)

Super Power is under costed and needs to be priced higher.

  • Give [SCOP - Merchant Union (7*)] <--> instead of [SCOP - Merchant Union (5*)]
  • No other changes

Alternate changes:

  • Give [SCOP - Merchant Union (6*)] <--> instead of [SCOP - Merchant Union (5*)]
  • No other changes

Hachi - Prospect B (JSRulz Edition)

Hachi is missing that bite in the Veterancy rank that will make him a decent Commander. I am fine with him keeping his normal abilities, but I want to add a little bit more to the Veterancy Rank to make him more of a threat. Having normal (100/100) units [and (110/110) during powers] all the time will not strike fear into an enemy

  • [COZ - (0~2)] Word change --> '[Veterancy Rank] Ground unit deployment {owned cities in CO Zone}'
  • [COP - Barter (3*) ] Give '[Veterancy Rank] Ground unit deployment {owned cities}'
  • [SCOP - Merchant Union (5*) ] Give '[Veterancy Rank] Ground unit deployment {owned cities}'
  • No other changes

Olaf - Prospect A (Spyro Edition)

Olaf needs to get to the Tundra Tank a bit faster

  • Change [Leader Unit - Tundra Tank]
  • No other changes

Leader Unit - Tundra Tank (from Md. Tank - 18000G) <--> instead of (from Hv. Tank - 33000G)

  • Hidden {this unit in snowy weather}

Colin - Prospect A (JSRulz Edition)

Adding a tiny change to his Commander Zone to make it unique. He will gain immunity against things that cause negative stat changes. Statistics are firepower, defense, luck, fuel, and/or ammo. This does not apply to combat or direct damage.

  • [COZ - (0~2)] Give 'Immunity to negative statistic changes {owned units}' --> Instead of '(+10/+0) {owned units}'
  • No other changes

Greyfield - Prospect A (Spyro and JSRulz Edition)

Greyfield needs a cheaper Leader Unit that fits his personality. The original Dreadnaught may never hit the battlefield

  • Give [Leader Unit - Devastator] <--> instead of [Leader Unit - Dreadnaught]
  • No other changes

Leader Unit - Devastator (from Cruiser - 24000G)

  • [1~5] ballistic range (Can counterattack)
  • [CRUS] (Sea damage)
  • [PRNR] (Ground and Air Damage)
  • 1 free owned B-Copter in empty load slot (if available)

Leader Unit - Dreadnaught (from Battleship - 42000G)

  • [2~10] base range
  • [MTNK] (Ground Damage and Defense)
  • [AAIR] (Mid-Air and Low-Air Damage)

Gage - Prospect A (Spyro and JSRulz Edition)

Trying to give Gage a much more unique Leader Unit that fits more with his sniper style

  • Give [Leader Unit - Missile Sub] <--> instead of [Leader Unit - Aegis Warship]
  • No other changes

Leader Unit - Missile Sub (from Submarine - 30000G)

  • [3~6] ballistic range
  • Unit is forced to surface when it attacks if dived
  • [SUBM] (Sea and undersea damage)
  • [MDTK] (Ground Damage)

Leader Unit - Aegis Warship (from Destroyer - 37500G)

  • [ACAR] (Air damage)

Isabella - Prospect A (JSRulz and Spyro - Dependent Change Edition)

If Sami ends up taking the Sniper, then we will have to consider a new Leader Unit for Isabella. We were both considering the Intel Truck, though the abilities are unknown yet

  • Give [Leader Unit - Intel Truck] <--> instead of [Leader Unit - Sniper]
  • No other changes

Leader Unit - Intel Truck (from Missiles - 18000G)

  • Loses weapons
  • This units CO Zone Range mirrors active Commander Units CO Zone range
  • This unit gets CO Zone bonuses from enemy and allied Commanders

Leader Unit - Sniper (from Infantry - 1500G)

  • [1~2] indirect range
  • 2 Infantry Movement
  • [AAIR] (Ground and Low-Air Damage)
  • First-strike counterattacks

Forsythe - Prospect A (JSRulz and Spyro Edition)

Isabella and Forsythe are very close, we need to do changes to separate them. This small change will help, but it won't be permanent

  • [SCOP - Field Promotion (5*) ] Remove 'Disable terrain stars {all units}'
  • [SCOP - Field Promotion (5*) ] Give 'HP Reduction doesn't affect damage output {owned units}'