Official Commander List (JSRulz) - ctomni231/cwtactics GitHub Wiki
CWT Commanders
CWT Ruleset
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D2D: +10% offensive luck (all units)
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COZ: Default Range [0~2]
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COP: Default Boost (+10/+10) [+1 CO Zone when reached]
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SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
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Leader: Cost 1.5x base unit; Pocket CO Zone under unit
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Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers
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Pocket Zone: Has abilities of the active CO Unit on the battlefield, or secondary CO Unit if active isn't out. Does nothing if no CO Unit out
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Flash Token: When CO Unit kills enemy at maximum rank, it creates a Flash Token. Flash Token is destroyed if CO Unit is destroyed
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Flash Power: At start of turn consumes 1 Flash Token to spread CO Zone over whole map for 1 day unless CO Unit is destroyed
Keywords
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
Ranking (Normal)
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+20/+20)
- Ace (A): (+40/+40) Pocket CO Zone {Boss Commanders Only}
Ranking (Alternate)
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+15/+15)
- Ace (A): (+20/+20)
Orange Star
Nell
Statistics
- [Hit] Willful Students
- [Miss] Downtime
Daily Abilities (D2D)
- [Veteran Rank] Enemy CO Zones also act as your Pocket Zone
- +10% positive luck {owned units}
Commander Zone (COZ) [0~3 Range]
- [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction
Lucky Star (COP) [3*]
- +40% positive luck {owned units}
Lady Luck (SCOP) [6*]
- +80% positive luck {owned units}
Leader Unit - Jinx Tank (from Tank)
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat
Synergy
- [Rachel] Windfall [3*]
Andy
Statistics
- [Hit] Mechanics
- [Miss] Waking up Early
Daily Abilities (D2D)
- [Veteran Rank] Repairs give additional +1 Heal {owned units}
- Free Repairs {owned units}
Commander Zone (COZ) [0~2 Range]
- +1 HP Heal {owned units}
Hyper Repair (COP) [2*]
- +2 HP Heal {owned units}
Hyper Upgrade (SCOP) [6*]
- +5 HP Heal {owned units}
- (+20/+0) {owned units}
- +1 move {owned units}
Leader Unit - Repair Tank (from APC/Rig)
- +1 HP Repair Heal {owned units adjacent to this unit}
Synergy
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
Max
Statistics
- [Hit] Weight Training
- [Miss] Studying
Daily Abilities (D2D)
- [Veteran Rank] (+30/+0) {owned non-soldier direct units}
- [Veteran Rank] (-10/+0) {owned indirect units}
- (+20/+0) {owned non-soldier direct}
- -1 range {owned indirect units}
Commander Zone (COZ) [0~3 Range]
- Disables Enemy Terrain Stars
Max Force (COP) [3*]
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
Max Blast (SCOP) [6*]
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
Leader Unit - Victory Copter (from Battle Copter)
- 5 move [Mid-Air Copter]
- [FGTR] Defense
- Can fire at dived subs
Synergy
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
Sami
Statistics
- [Hit] Chocolate
- [Miss] Cowards
Daily Abilities (D2D)
- [Veteran Rank] +50% capture rate {owned soldier units}
- +50% capture rate {owned soldier units}
- (+20/+0) {soldier units}
- (-10/-0) {non-soldier direct units}
- +1 move {transport units}
Commander Zone (COZ) [0~1 Range]
- Perfect Movement {soldier units}
- Capture Points don't reset {non-allied buildings}
Double Time (COP) [3*]
- (+20/+0) {soldier units}
- +1 move {owned foot-soldier units}
Victory March (SCOP) [8*]
- (+50/+0) {soldier units}
- +2 move {owned foot-soldier units}
- 2000% Capture Rate {soldier units}
Leader Unit - Commando (from Mech)
- 4 move
Synergy
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
Hachi
Statistics
- [Hit] Tea
- [Miss] Medicine
Daily Abilities (D2D)
- [Veteran Rank] -20% deployment costs {owned units}
- -10% deployment costs {owned units}
Commander Zone (COZ) [0~2 Range]
- Ground unit city deployment during powers {owned units}
- Can resupply and repair from any property
Barter (COP) [3*]
- -20% deployment costs {owned units}
Merchant Union (SCOP) [5*]
- -20% deployment costs {owned units}
- Enemy can't deploy units
Leader Unit - Smuggler (from Recon)
- Steals income from property it sits on
Synergy
- [Sensei] Grizzled Vets [2*]
Rachel
Statistics
- Fires Missiles from HQ
- [Hit] Hard Work
- [Miss] Excuses
Daily Abilities (D2D)
- [Veteran Rank] Targeted Non-Lethal Projectile Range +1
[Ex: 0~2 -> 0~3]
- +1 repair rate {owned units}
Commander Zone (COZ) [0~3 Range]
- Enemy Targeted Non-Lethal Projectiles can't strike inside her zone
- Takes no luck damage from enemy units {owned units}
Lucky Strike (COP) [3*]
- +20 positive luck {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP, highest unit value, or highest capturing soldier & soldier concentration)
Covering Fire (SCOP) [6*]
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
Leader Unit - Medic Tank (from Flame Tank)
- [RECN] Secondary
- Medic Strike does [0~2] +2 HP Heal {owned units}
- Medic Tank loses Flame abilities
Synergy
- [Jake] Orange Crush [2*]
- [Nell] Windfall [3*]
Jake
Statistics
- [Hit] Clubbin'
- [Miss] Easy Listening
Daily Abilities (D2D)
- [Veteran Rank] Upon enemy power activation, cripples enemy units on plains or wastelands
- (+10/+0) {owned units on plain or wasteland tiles}
Commander Zone (COZ) [0~3 Range]
- +1 indirect range {owned vehicle units}
- Doubles Terrain Stars on Plain or Wastelands {owned units}
Beat Down (COP) [3*]
- (+10/+0) {owned units on plain or wasteland tiles}
- +1 move {owned vehicle units}
Block Rock (SCOP) [6*]
- (+30/+0) {owned units on plain or wasteland tiles}
- +2 move {owned vehicle units}
- +2 terrain cost in plains and wastelands {enemy units}
Leader Unit - Hawkeye (from Missiles)
- [1~6] range
- [DUST] Ground damage
- Unit can counterattack directly and indirectly
Synergy
- [Rachel] Orange Crush [2*]
- [Jess] Heavy Metal [1*]
Blue Moon
Olaf
Statistics
- [Hit] Warm Boots
- [Miss] Rain Clouds
Daily Abilities (D2D)
- [Veteran Rank] Weather during allied powers last 1 extra dayββ
- Snow Immunity
- Snow Penaltyββββββ {in rainy weather}
Commander Zone (COZ) [0~2 Range]
- +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}
- (+20/+0) snowy weather {owned units}
Blizzard (COP) [3*]
- Snow Weather (1 day)
Winter Fury (SCOP) [7*]
- Snow Weather (1 day)
- -2 HP damage {enemy units}
Leader Unit - Tundra Tank (from Heavy Tank)
- Hidden in Snow {this unit}
Synergy
- [Grit] Snow Patrol [1*]
Grit
Statistics
- [Hit] Cats
- [Miss] Rats
Daily Abilities (D2D)
- [Veteran Rank] +1 range {owned indirect units}
- +1 range {owned indirect units}
- (+20/+0) {owned indirect units}
- (-20/+0) {owned non-soldier direct units}
Commander Zone (COZ) [0~2 Range]
- -1 blind spot range (minimum 1) {owned indirect units}
Snipe Attack (COP) [3*]
- +1 range {owned indirect units}
- (+30/+0) {owned indirect units}
Super Snipe (SCOP) [6*]
- +2 range {owned indirect units}
- (+30/+0) {owned indirect units}
Leader Unit - Siege Cannon (from Artillery)
- 4 move [tread]
- 3 ammo
- [3~7] indirect range
Synergy
- [Max] Big Country [2*]
- [Olaf] Snow Patrol [1*]
Colin
Statistics
- [Hit] Olaf and Grit
- [Miss] Black Hole
Daily Abilities (D2D)
- [Veteran Rank] Deployment funds powers 200% effective
- -20% deployment costs {owned units}
- (-10/-0) {owned units}
Commander Zone (COZ) [0~2 Range]
- (+10/+0) {owned units}
- +20% income {owned properties}
Gold Rush (COP) [2*]
- Increases deployment funds by 25%
Power of Money (SCOP) [6*]
- Increases deployment funds by 25%
- (+1/+0) per 300G deployment funds
Leader Unit - Partisan (from Infantry)
- Incendiary Rounds
- +1% enemy deployment cost
Synergy
- [Sasha] Trust Fund [3*]
Sasha
Statistics
- [Hit] Truffles
- [Miss] Pork Rinds
Sasha
Statistics
- [Hit] Truffles
- [Miss] Pork Rinds
Daily Abilities (D2D)
- [Veteran Rank] Enemy players can't use CO powers while powers are active
- +10% income {owned properties}
Commander Zone (COZ) [0~2 Range]
- Damage drains the morale bar instead {enemy players}
- +50% Conversion of Damage to Funds
Market Crash (COP) [2*]
- Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
- -50% income {enemy properties}
War Bonds (SCOP) [6*]
- +50% Conversion of Damage to Funds
- Gains income from all properties
- Damage doesn't affect morale bar {enemy players}
Leader Unit - Snapper (from Anti-Tank)
- (+10/+0) per filled star in her morale bar
Synergy
- [Colin] Trust Fund [3*]
Green Earth
Eagle
Statistics
- [Hit] Lucky Goggles
- [Miss] Swimming
Daily Abilities (D2D)
- [Veteran Rank] Enemy can't counterattack {owned air units}
- (+20/+20) {owned air units}
- -2 Daily Fuel {owned air units}
- (-20/+0) {owned sea units}
Commander Zone (COZ) [0~2 Range]
- Daily Fuel Drain Disabled {owned units}
Lightning Drive (COP) [3*]
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
Lightning Strike (SCOP) [9*]
- (+10/+20) {owned air units}
- Reanimates {owned non-infantry units}
Leader Unit - Spirit (from Stealth)
- [Shadow] Able to phase through enemy units {this unit when hidden}
- [1~2] ballistic range
Synergy
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
Drake
Statistics
- [Hit] The Sea
- [Miss] Heights
Daily Abilities (D2D)
- [Veteran Rank] When an enemy power is activated, causes rain at end of turn
- Rain Immunity {owned units}
- +2 Terrain Stars {owned units on water tiles and during rain}
- (+20/+20) {owned sea units}
- (-10/+0) {owned air units}
Commander Zone (COZ) [0~2 Range]
* Deals double direct HP damage {enemy units}
- 2x fuel cost {enemy units}
- +1 terrain movement {enemy units}
Tsunami (COP) [4*]
- Rainy Weather (1 day)
- -1 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +1 Move {owned sea units}
Typhoon (SCOP) [7*]
- Rainy Weather (1 day)
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
Leader Unit - Frigate (from Gunboat)
- [1~3] Ballistic Range
- 3 Ammo
- [ARTY] (Ground and Sea Damage)
Synergy
- [Eagle] Stormwatch [2*]
Javier
Statistics
- [Hit] Honor
- [Miss] Retreating
Daily Abilities (D2D)
- [Veteran Rank] During powers, owned properties act like Communication Towers
- His HQ counts as a Communication Tower
- (+0%/+20%) vs. indirect attacks {owned units}
Commander Zone (COZ) [0~2 Range]
- Assist can't target in zone {owned units}
Iron Shield (COP) [3*]
- (+0%/+40%) vs. indirect attacks {owned units}
- (+0%/+20%) {owned non-moved units}
Royal Charge (SCOP) [6*]
- (+0%/+60%) vs. indirect attacks {owned units}
- (+5%/+0%) per movement used {owned units}
Leader Unit - Chaperon (from Anti-Air)
- 50% chance of indirect fire immunity during combat
- Can always use Assist
Synergy
- [Kanbei] Code of Honor [1*]
- [Jess] Green Flash [1*]
Jess
Statistics
- [Hit] Dandelions
- [Miss] Unfit Commanders
Daily Abilities (D2D)
- [Veteran Rank] +1 movement {owned vehicle units during powers}
- (+20%/+0%) {owned vehicle units}
- (-10%/+0%) {owned air and sea units}
Commander Zone (COZ) [0~3 Range]
- Perfect Movement {owned vehicle units}
- (-10%/+0%) {owned soldier units}
Turbo Charge (COP) [3*]
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
Overdrive (SCOP) [6*]
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
Leader Unit - Tank Hunter (from Tank)
- [ATNK] (Low-Air and Ground damage)
- Attacks reduce enemy fuel by 1/2
Synergy
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
Yellow Comet
Kanbei
Statistics
- [Hit] Sonja
- [Miss] Computers
Daily Abilities (D2D)
- [Veteran Rank] Weather Immunity {owned units}
- +20% deployment costs {owned units}
- (+20/+20) {owned units}
Commander Zone (COZ) [0~1 Range]
- (+10/+10) {owned units}
- +50% counterattacks {owned units}
Morale Boost (COP) [4*]
- (+20/+0) {owned units}
Samurai Spirit (SCOP) [7*]
- (+20/+20) {owned units}
- +50% counterattacks {owned units}
Leader Unit - Royal Guard (from Md Tank)
- Steals enemy Defense Stars during combat
Synergy
- [Sonja] Battle Standard [3*]
- [Javier] Code of Honor [1*]
Sonja
Statistics
- [Hit] Computers
- [Miss] Bugs
Daily Abilities (D2D)
- [Veteran Rank] Luck is disabled {all units}
- HP Hidden {owned units}
- -1 Terrain Star {enemy units}
- +50% counterattacks {owned units}
- -5% negative luck {owned units}
Commander Zone (COZ) [0~1 Range]
- +1 vision {owned units}
- First-strike counterattacks {owned units}
Enhanced Intelligence (COP) [2*]
- +1 piercing vision {owned units}
- -1 Terrain Star {enemy units}
Counter Break (SCOP) [5*]
- +2 piercing vision {owned units}
- -2 Terrain Stars {enemy units}
- +50% counterattacks {owned units}
Leader Unit - Spyplane (from Bomber)
- Loses weapons
- Hides owned units in vision range from enemy
Synergy
- [Kanbei] Battle Standard [3*]
- [Sami] Girl Power [1*]
- [Lash] Brainstorm [1*]
Sensei
Statistics
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
Daily Abilities (D2D)
- [Veteran Rank] Lost units from destroyed loaded units convert 100% income to deployment funds
- (+50/+0) {owned copter units}
- (+40/+0) {owned soldier units}
- +1 move {owned transport units}
- (-10/-0) {owned sea units}
Commander Zone (COZ) [0~3 Range]
- Loaded units drop cargo if on legal tile (1 unit only)
- Spawned units are ready to move {owned units}
Copter Command (COP) [2*]
- Spawns inactive 9HP Infantry on all owned bases
- (+30/+0) {owned copter units}
Airborne Assault (SCOP) [6*]
- Spawns inactive 9HP Mechs on all owned bases
- (+30/+0) {owned copter units}
- All Loaded Transport Units receive the Launch Command
Leader Unit - Chinook (from T-Copter)
- [Mid-Air Copter]
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
- Can load/unload one ground unit
- Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports
Synergy
- [Hachi] Grizzled Vets [2*]
Grimm
Statistics
- [Hit] Doughnuts
- [Miss] Planning
Daily Abilities (D2D)
- [Veteran Rank] (+0/+20) {owned units}
- [Veteran Rank] -50% counterattacks {owned units}
- (+30/-20) {owned units}
Commander Zone (COZ) [0~3 Range]
- Enemy can't counterattack
Knuckleduster (COP) [3*]
- (+30/+0) {owned units}
Haymaker (SCOP) [6*]
- (+60/+0) {owned units}
Leader Unit - AT Cycle (from Bike)
- [MECH] Primary (5 shots)
Synergy
- [Sensei] Rolling Thunder [1*]
Black Hole
Hawke [Approval]
Statistics
- [Hit] Black Coffee
- [Miss] Incompetence
Daily Abilities (D2D)
- [Veteran Rank] Disables Terrain Stars {enemy units}
- (+10/+0) {owned units}
Commander Zone (COZ) [0~2 Range]
- HP Reduction doesn't affect damage output {owned units}
Black Wave (COP) [5*]
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
Black Storm (SCOP) [9*]
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
Leader Unit - Zeppelin (from Rockets)
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
Synergy
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
Kindle [Approval]
Statistics
- [Hit] Anything chic
- [Miss] Anything passe
Daily Abilities (D2D)
- [Veteran Rank] Non-HQ Enemy Properties are 10 max capture points
- (+40/+0) on properties {owned units}
Commander Zone (COZ) [0~3 Range]
- Captures Disabled {enemy units}
Urban Blight (COP) [3*]
- (+40/+0) on properties {owned units}
- -3 HP damage {enemy units on properties}
High Society (SCOP) [6*]
- (+80/+0) on properties {owned units}
- (+3/+0) for every owned property {owned units}
Leader Unit - Oynx Copter (from Battle Copter)
- 5 move [Mid-Air Copter]
- [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
- Can also resupplies on Cities
- Damage ignores terrain stars
Synergy
- [Koal] Flash Point [1*]
- [Jugger] Fireworks [1*]
Koal [Approval]
Statistics
- [Hit] Proverbs, Ramen
- [Miss] Fondue
Daily Abilities (D2D)
- [Veteran Rank] (+30/+0) {vs. enemy units with no defense stars}
- (+20/+0) {owned units on roads}
Commander Zone (COZ) [0~3 Range]
- First-strike counterattacks {owned units on roads}
- Defense matches offense {owned units on roads}
Forced March (COP) [3*]
- +1 move {owned units}
- (+20/+0) {owned units on roads}
Trail of Woe (SCOP) [5*]
- +2 move {owned units}
- (+40/+0) {owned units on roads}
Leader Unit - Hot Tank (from Recon)
- [AAIR] (Non-soldier ground damage)
- Attacking doesn't cause this unit to wait
Synergy
- [Jugger] Power Surge [2*]
- [Kindle] Flash Point [1*]
- [Adder] Creepy Crawly [1*]
Jugger [Approval]
Statistics
- [Hit] Energy
- [Miss] Static Electricity
Daily Abilities (D2D)
- [Veteran Rank] All negative luck becomes positive luck
- [Veteran Rank] HP Hidden {owned units}
- +20% positive luck
- -15% negative luck
Commander Zone (COZ) [0~1 Range]
- Luck is also applied to defense
Overclock (COP) [3*]
- +25% positive luck
- -10% negative luck
System Crash (SCOP) [7*]
- +65% positive luck
- -30% negative luck
Leader Unit - Autotank (from Tank)
- First-strike counterattacks
- +1 HP Heal on itself each day
Synergy
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
Von Bolt [Approval]
Statistics
- [Hit] Long Life
- [Miss] Young 'Uns
Daily Abilities (D2D)
- [Veteran Rank] -1 move {enemy units during any power}
- (+20/+20) {owned units}
Commander Zone (COZ) [0~2 Range]
- +1 terrain movement {enemy units}
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Ex Machina (SCOP) [10*]
- 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)
Leader Unit - Prism Tank (from Md Tank)
- Loses Secondary Weapon
- Absorbs HP damage this unit deals to the enemy
Synergy
- None
Adder
Statistics
- [Hit] His Own Face
- [Miss] Dirty Things
Daily Abilities (D2D)
- [Veteran Rank] First-strike counterattacks {owned units}
Commander Zone (COZ) [0~3 Range]
- Perfect Movement {owned units}
Sideslip (COP) [2*]
- +1 move {owned units}
Sidewinder (SCOP) [5*]
- +2 move {owned units}
- Reanimation {owned joined units}
Leader Unit - Viper (from Tank)
- Damage rounds down to nearest .1 HP after combat {enemy units}βββββββββββββ
Synergy
- [Koal] Creepy Crawly [1*]
Lash
Statistics
- [Hit] Getting her way
- [Miss] Not getting it
Daily Abilities (D2D) βββββββ
- [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
- (+10%/+0%) per Defense Star {owned units}
Commander Zone (COZ) [0~3 Range] βββββββ
- Terrain Stars can't be reduced {owned units}
Terrain Tactics (COP) [4*] βββββββ
- Perfect Move {owned units}
- +2 Terrain Stars {owned units}
Prime Tactics (SCOP) [7*] βββββββ
- Perfect Move {owned units}
- Double Defense Stars {owned units}
Leader Unit - Spider-tank (from Tank)
- 5 move [Infantry Movement]
Synergy
- [Flak] Bruise Cruise [1*]
- [Hawke] Rebel Yell [1*]
- [Sonja] Brainstorm [1*]
Flak
Statistics
- [Hit] Meat
- [Miss] Veggies
Daily Abilities (D2D)
- [Veteran Rank] Negative Luck is turned into firepower bonuses
- +15% positive luck
- -10% negative luck
Commander Zone (COZ) [0~3 Range]
- His luck values are inversely applied to enemy units
Brute Force (COP) [3*]
- +25% positive luck
- -10% negative luck
Barbaric Blow (SCOP) [6*]
- +65% positive luck
- -20% negative luck
Leader Unit - Spitfire (from Striker)
- [SEAP] (Ground and Sea damage)
- [1~2] ballistic range
Synergy
- [Lash] Bruise Cruise [1*]
Sturm
Statistics
- [Hit] Invasions
- [Miss] Peace
- AW1, strikes regardless of FOG
- AW2, strikes only units in vision range
Daily Abilities (D2D)
- [Veteran Rank] Defense matches offense {owned units}βββββββ
- Perfect Movement in non-snow weather {owned units}
- (+20/-20) {owned units}
Commander Zone (COZ) [0~0 Range]
- CO Zones are base 0 range
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Meteor Strike (SCOP) [10*]
- 1 [0~3] range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)
- (+20/+0) {owned units}
Leader Unit - NukeTank (from NeoTank)
- When this unit dies, it creates a 1 [0~2] range 4 HP explosion on itself that damages all units
Synergy
- None
12th Battalion
Brenner
Statistics
- [Hit] Life
- [Miss] Dishonor
Daily Abilities (D2D)
- [Veteran Rank] During powers, immune to non-combat damage {owned units}
- (+0/+20) {owned units}
- Owned temp properties repair and resupply {owned units}
- Resupplies {owned units inside loaded units}
Commander Zone (COZ) [0~3 Range]
- Free Repairs {owned units}
- Units offense matches their defense {owned units}
- 50% capture {owned non-foot soldier units}
First Aid (COP) [3*]
- (+0/+20) {owned units}
- 1 HP Heal {owned units and owned units inside loaded units}
- +1 move {owned loaded units}
Lifeline (SCOP) [7*]
- (+0/+40) {owned units}
- 3 HP Heal {owned units and owned units inside loaded units}
- +2 move {owned loaded units}
- [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction
Leader Unit - IFV (from Recon)
- [APC] Defenses
- Can Load one foot-infantry unit
Synergy
- [Lin] Heartbreak [1*]
- [Will] Reinforce [1*]
Lin [Approval]
Statistics
- [Hit] Teasing
- [Miss] Flying
Daily Abilities (D2D)
- [Veteran Rank] 5 base vision {owned units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
Commander Zone (COZ) [0~1 Range]
- Piercing vision {owned ground units}
- (+0/-20) vs. owned ground units {enemy units}
Scout (COP) [4*]
- +1 vision {owned ground units}
- (+10/+10) {owned ground units}
Night Vision (SCOP) [7*]
- +2 vision {owned ground units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
Leader Unit - Buggy (from Recon)
- [ARTY] Primary (Ground Damage)
- 1 Primary Ammo
- 2x vision range
Synergy
[Brenner] Heartbreak [3*]
Will
Statistics
- [Hit] Hope
- [Miss] Giving Up
Daily Abilities (D2D)
- [Veteran Rank] Secondary Weapons have priority {enemy units}
- (+20/+0) {owned direct ground units}
- -50% primary weapon damage {enemy ranked units}
Commander Zone (COZ) [0~2 Range]
- Upgrading doesn't cause units to wait {owned units}
- -50% capture rate {enemy units on owned properties}
- First-strike counterattacks vs. enemy CO and Leader Units {owned units}
Rally Cry (COP) [3*]
- (+20/+0) {owned non-wait units}
- +1 move (owned direct ground units}
- Cripples {enemy CO Unit and Leader Units}
Last Stand (SCOP) [7*]
- (+20/+20) {owned non-wait units}
- +2 move {owned direct ground units}
- +30% deployment costs {enemy units}
- Cripples {enemy ranked units}
Leader Unit - Scavenger (from Bike)
- +50% capture rate {neutral properties}
- Resupply {ruins and all properties}
- [DUST] {Low-Air and Mid-Air}
Synergy
- [Brenner] Reinforce [1*]
- [Isabella] Rally Cry [2*]
- [Tasha] New Era [2*]
Isabella
Statistics
- [Hit] Knowledge
- [Miss] Stupidity
Daily Abilities (D2D)
- [Veteran Rank] (+20/+20) {owned units}
- Loss of HP doesn't affect her capture rate {owned units}
- -1 Terrain Star (minimum 0*) {owned units}
Commander Zone (COZ) [0~2 Range]
- Disables Enemy Commander Zones
- -1 Terrain Star {enemy units}
Deep Strike (COP) [5*]
- +1 move {owned units}
- +1 indirect range {owned units}
- Reduces Terrain Stars by half {enemy units}
Overlord (SCOP) [9*]
- +2 direct move {owned units}
- +2 indirect range {owned units}
- Reduces Terrain Stars to 0 {enemy units}
Leader Unit - Sniper (from Infantry)
- [1~2] indirect range
- 2 Infantry Movement
- [AAIR] (Ground and Low-Air Damage)
- First-strike counterattacks vs. soldiers
Synergy
- [Will] Morning Bloom [2*]
NRA (New Rubinelle Army)
Greyfield
Statistics
- [Hit] Power
- [Miss] Insubordinates
Daily Abilities (D2D) βββββββ
- [Veteran Rank] Repair Heal Disabled {enemy units}
- (+0%/+20%) {owned units that cost more than 10000G}
- 1/2 primary ammo (rounded up) {owned units}
Commander Zone (COZ) [0~3 Range] βββββββ
- Resupply Full {owned units}
Supply Chain (COP) [2*] βββββββ
- (+10%/+20%) {owned transport, sea and air units}
- +1 move {owned transport units}
- Enemy units ammo reduced to 1
High Command (SCOP) [6*] βββββββ
- (+20%/+40%) {owned sea and air units}
- +2 move {owned transport units}
- Killing an enemy unit reduces all enemies primary ammo by 1
Leader Unit - Dreadnaught (from Battleship)
- [2~10] base range
- MTNK (Ground Damage and Defense)
- AAIR (Mid-Air and Low-Air Damage)
Synergy
- [Waylon] Wingmen [1*]
Waylon
Statistics
- [Hit] Living it up
- [Miss] Responsibility
- Powers work similar to Eagle
Daily Abilities (D2D)
- [Veteran Rank] Morale Bar Charges during powers
- (+0/+20) {owned air units}
- Morale Bar doesn't reset on CO Unit Death
Commander Zone (COZ) [0~2 Range]
- (+0/+20) vs. enemy units of different type {owned units}
- Air units have access to Terrain Stars
Tactical Retreat (COP) [3*]
- (+10/+30) {owned air units}
- Wait Units Reanimate, but can only move and wait {owned units}
Bad Company (SCOP) [8*]
- (+20/+60) {owned air units}
- +2 move {owned units}
- Wait Units Reanimate, but can't attack or assist {owned units}
Leader Unit - Gremlin (from Stealth)
- First-strike counterattacks
Synergy
- [Greyfield] Wingmen [1*]
Lazurian Army
Forsythe
Statistics
- [Hit] Rules of War
- [Miss] Tyrants
Daily Abilities (D2D)
- [Veteran Rank] Owned units can rank up outside CO Zone
- (+10/+0) vs. more expensive enemy units {owned units}
Commander Zone (COZ) [0~3 Range]
- (+10/+10) {owned units}
- (+10/+10) vs. more expensive enemy units {owned units}
Braveheart (COP) [2*]
- (+10/+0) vs. more expensive enemy units {owned units}
- -1 rank {enemy units}
Field Promotion (SCOP) [5*]
- +1 rank {owned units}
- -10% deployment costs {owned units}
- First-strike counterattacks vs. more expensive enemy units {owned units}
Leader Unit - Juggernaut (from Mech)
- Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
- Loss of HP doesn't affect firepower
Synergy
- [Gage] Stronghold [1*]
Gage [Approval]
Statistics
- [Hit] Results
- [Miss] Mistakes
Daily Abilities (D2D)
- [Veteran Rank] Hidden on properties {owned units}
- [Veteran Rank] Enemy hidden units are always visible
- (+20/+10) {owned sea or indirect units}
- Vision can't be reduced {owned units}
Commander Zone (COZ) [0~3 Range]
- Hidden in Forests, Ruins and Reefs {owned indirect units}
- Indirect units can counterattack {owned units}
Long Shot (COP) [3*]
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- +1 move {owned sea units}
Dead to Rights (SCOP) [7*]
- (+20/+20) {owned sea or indirect units}
- +2 range {owned indirect units}
- +2 move {owned sea units}
- Reanimation {owned indirect units}
Leader Unit - Missile Sub (from Submarine)
- [3~6] ballistic range
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [MDTK] (Ground Damage)
Synergy
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
Tasha
Statistics
- [Hit] Revenge
- [Miss] Sympathy
Daily Abilities (D2D)
- [Veteran Rank] (+10/+0) for each enemy unit killed this turn {owned units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+20/+0) {owned air units}
Commander Zone (COZ) [0~1 Range]
- (+20/+20) {owned air units}
- +10% counterattack for each owned destroyed unit this turn {owned units}
Fox One (COP) [3*]
- +1 move {owned air units}
- -50% counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
Sonic Boom (SCOP) [7*]
- +2 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- [Shadow] Able to phase through enemy units {air units}
Leader Unit - Albatross (from Bomber)
- First-strike counterattacks
Synergy
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
IDS
Tabitha
Statistics
- [Hit] Breakfast in Bed
- [Miss] Weak People
- While she is active CO on any army, fire shows up as blue
Daily Abilities (D2D)
- [Veteran Rank] +2 HP Incendiary Damage Added to Targeted Non-Lethal Projectiles
- Immune to Fire
- (+10/+10) per rank {owned units}
Commander Zone (COZ) [0~0 Range]
- (+20/+20) {owned units}
- Incendiary Rounds {owned units}
Firestorm (COP) [5*]
- 1 [0~2] range 3 HP damage missile (highest combined HP, gunboat mult 0.5x)
Apocalypse (SCOP) [9*]
- 1 [0~3] range 6 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- Enemy unit tiles are set on fire
Leader Unit - Armageddon (from Destroyer)
- [BSHP] (Sea and Ground Damage)
- 6 ammo
Synergy
- [Penny] Weathervane [2*]
Penny
Statistics
- [Hit] Mr. Bear
- [Miss] Broken Toys
Daily Abilities (D2D)
- [Veteran Rank] When any power activates, βββββββ1 HP Damage {enemy units}
- Immune to Weather
- (+10/+10) {owned units}
Commander Zone (COZ) [0~3 Range]
- Immune to non-combat damage {owned units}
- (+10/+10) {owned units during non-clear weather}
Stormfront (COP) [4*]
- Random Weather for 3 days
Enigma (SCOP) [8*]
- Random Weather for 3 days
- Killing enemy units creates a 1 [0~2] 2 damage explosion {enemy units}
Leader Unit - Missile Battery (from Rockets)
- [RCKT] (Ground and Sea Damage)
- [MISS] (Air damage)
- Hidden during Weather
Synergy
- [Tabitha] Weathervane [2*]
Caulder [Approval]
Statistics
- [Hit] Experiments
- [Miss] Ethics
- Has Green Mist for the super power
Daily Abilities (D2D)
- [Veteran Rank] +2 HP Repair Heal {owned units in any Pocket CO Zone}
- (+20/+20) {owned units}
- +1 HP Repair Heal {owned units}
Commander Zone (COZ) [0~2 Range]
- +2 HP Repair Heal {owned units}
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Fallout (SCOP) [10*]
- +3 HP Repair Heal {owned units}
- -3 HP Damage {enemy units}
Leader Unit - Creeper (from Duster)
- When this unit gets deleted or dies, it creates a 1 [0~2] range 5 HP explosion on itself that heals allied units
- This unit has free repairs
Synergy
- None