Official Commander List (3rd Pass) - ctomni231/cwtactics GitHub Wiki
CWT Commanders
CWT Ruleset
- D2D: +10% offensive luck (all units)
- COZ: Default Range [0~2]
- COP: Default Boost (+10/+10) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
- Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers
Keywords
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
Ranking
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+20/+20)
- Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}
Orange Star
Nell
Statistics
- [Hit] Willful Students
- [Miss] Downtime
- [Role] Luck
Daily Abilities (D2D)
- [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone (3.375*)
- +20% positive luck {owned units} (3*)
Commander Zone (COZ) [0~2 Range] (2.38*)
- [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction (1.638*)
- +20% negative luck (enemy units} (3*)
Lucky Star (COP) [3*]
- +20% positive luck {owned units} (3*)
Lady Luck (SCOP) [6*] fine due to andy rule
- +60% positive luck {owned units} (9*)
Leader Unit - Jinx Tank (from Tank)
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat (3*)
Synergy
- [Rachel] Windfall [3*]
Andy
Statistics
- [Hit] Mechanics
- [Miss] Waking up Early
- [Role] Healing and Repairs
Daily Abilities (D2D)
- [Veteran Rank] (+10/+0) firepower per each healed HP over 10HP {owned units}
- 200% Temporary Property build rate {owned units}
- Free Repairs {owned units}
Commander Zone (COZ) [0~3 Range]
- +1 Heal {owned units}
- +2 Repair Rate {owned units}
Hyper Repair (COP) [2*]
- +2 Heal {owned units}
Hyper Upgrade (SCOP) [6*]
- +5 Heal {owned units}
- (+20/+0) {owned units}
- +1 movement {owned units}
Leader Unit - Mobile Workshop (from APC/Rig)
- +1 HP Repair Heal {owned units adjacent to this unit}
Synergy
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
Sami
Statistics
- [Hit] Chocolate
- [Miss] Cowards
- [Role] Capture and Soldier Combat
Daily Abilities (D2D) (3.9* - fine)
- [Veteran Rank] All non-allied properties Max CP is 15 (5*)
- +50% capture rate {owned units} (1.25*)
- Vision can't be reduced {owned units} (2.25*)
- +1 move {transport units} (0.2*)
- (+20/+0) soldier units (0.4*)
- (-10/+0) (owned non-soldier direct units) (-0.2*)
Commander Zone (COZ) [0~3 Range] (2.82* - fine)
* Capture Points don't reset {non-allied buildings} (2.5*)
- Double Terrain Stars on properties {owned soldier units} (0.32*)
Double Time (COP) [2*] (1.9*) - fine
- (+20/+0) {soldier units} (0.4*)
- +1 move {owned soldier and transport units} (0.3*)
- Perfect Movement {soldier and transport units} (1.2*)
Victory March (SCOP) [8*] (11.6*) fine due to Andy rule
- (+50/+0) {soldier units} (1*)
- +2 move {owned soldier and transport units} (0.6*)
- 2000% Capture Rate {owned soldier units} (10*)
Leader Unit - Commando (from Mech) (2.75*) - fine
- [MDTK] Soldier & Recon
- [FLRE] (Non-Recon Non-soldier Ground)
- [GNBT] Primary Against Naval (0.75*) * 4 moveβββββββ (2*)
Synergy
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
Max
Statistics
- [Hit] Weight Training
- [Miss] Studying
- [Role] Aggression and Experience
Daily Abilities (D2D)
- [Veteran Rank] (+5/+0) per enemy morale star {owned non-soldier direct units}
- (+20/+0) {owned non-soldier direct units}
- Perfect Movement (owned non-foot-soldier ground units)
- (+0/+20) vs. indirect {owned units}
- -1 indirect range {owned units}
Commander Zone (COZ) [0~2 Range]
- (+50/+0) {owned non-soldier direct units}
- Disables Enemy Terrain Stars
Max Force (COP) [3*]
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
- +100% counterattack {owned Tank Units}
Max Blast (SCOP) [6*]
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
- -20% deployment cost {owned non-soldier direct units}
- +100% counterattack {owned non-soldier direct units}
Leader Unit - Victory Copter (from Battle Copter)
- [FGTR] Defense
- 7 move [Mid-Air Copter]
- Can fire at dived subs
Synergy
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
Yellow Comet
Sensei
Statistics
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
- [Role] Copters Combat and Para-trooping
Daily Abilities (D2D)
-
[Veteran Rank] Also spawns units on enemy cities during powers
-
(+40/+0) {owned foot soldier units}
-
(+50/+0) {owned copter units}
-
+1 movement {owned transport units} * Joined units give 2x funds back
-
Temporary Airports can build Copters
Commander Zone (COZ) [0~3 Range]
- (+0/+40) {owned transport units}
- βββββββDestroyed loaded units drop cargo if on legal tile (1 unit only)
- +1 CO Rank {owned units less than Rank II}
Copter Command (COP) [3*]
- (+30/+0) {owned copter units}
- Spawns ready to move 9 HP Infantry on all owned cities
Airborne Assault (SCOP) [7*]
- (+30/+0) {owned copter units}
- Spawns ready to move 9 HP Mech on all owned cities * +1 Movement {owned foot soldier, transport & copter units}
- All Loaded Transport Units receive the Launch Command
Leader Unit - Chinook (from T-Copter)
- [Mid-Air Copter]
- (1~2) Ballistic Range
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
Synergy
- [Hachi] Grizzled Vets [2*]
Grimm
Statistics
- [Hit] Doughnuts
- [Miss] Planning
- [Role] Mighty and Pure Speed
Daily Abilities (D2D)
- [Veteran Rank] +2 move {owned units}
- (+30/-20) {owned units}
Commander Zone (COZ) [0~3 Range]
- Enemy can't counterattack
Knuckleduster (COP) [3*]
- (+30/+0) {owned units}
Haymaker (SCOP) [6*]
- (+60/+0) {owned units}
Leader Unit - AT Cycle (from Bike)
- [1-2] Ballistic Range
- [MECH] Primary (5 shots)
Synergy
- [Sensei] Rolling Thunder [1*]
Green Earth
Eagle
Statistics
- [Hit] Lucky Goggles
- [Miss] Swimming
- [Role] Air Supremacy
Daily Abilities (D2D)
- [Veteran Rank] Eagle can build copters from owned non-deployment properties
- (+20/+20) {owned air units}
- -2 Daily Fuel {owned air units} * Temporary Airports can build Air Units
- (-20/+0) {owned sea units}
Commander Zone (COZ) [0~3 Range]
- Daily Fuel Drain Disabled {owned units}
- +1 Ballistic Range {owned direct air units}
- -50% counterattack {enemy units}
- First-strike counterattack {owned soldier units}
Lightning Drive (COP) [5*]
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
Lightning Strike (SCOP) [9*]
- (+20/+20) {owned air units}
- Reanimates {owned non-infantry units}
Leader Unit - Spirit (from Stealth)
- This unit is able to fly through enemy units as though they were allied when hidden
- 1 HP Damage {each enemy unit it passes through}
Synergy
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
Drake
Statistics
- [Hit] The Sea
- [Miss] Heights
- [Role] Naval Dominance & Sabotage
- Disabled Enemy Properties can't build, supply income, repair, or resupply
Daily Abilities (D2D)
- [Veteran Rank] Disables Enemy Properties during powers
- [Veteran Rank] Steals income during powers {enemy properties}
- Rain Immunity {owned units}
- Causes Rainy Weather during powers
- (+20/+0) {owned sea units}
- (-20/+0) {owned air units}
Commander Zone (COZ) [0~2 Range]
ββ* +2 Terrain Stars {owned units}
- -50% remaining fuel drain {enemy units}
- Steals income {owned units on enemy properties}
Tsunami (COP) [4*]
- -1 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
Typhoon (SCOP) [7*]
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
Leader Unit - Frigate (from Gunboat)
- [1~3] Ballistic Range
- 5 movement
- 3 Ammo
Synergy
- [Eagle] Stormwatch [2*]
Jess
Statistics
- [Hit] Dandelions
- [Miss] Unfit Commanders
- [Role] Vehicle Combat and Analytics
Daily Abilities (D2D)
- [Veteran Rank] Enemy terrain stars disabled
- (+20%/+0%) {owned vehicle units}
- +1 move {owned vehicle units}
Commander Zone (COZ) [0~3 Range]
- First-strike counterattacks {owned vehicle units}
- Perfect Movement {owned vehicle units}
Turbo Charge (COP) [3*]
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
Overdrive (SCOP) [6*]
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
- Luck disabled {enemy units}
Leader Unit - Tank Hunter (from Tank)
- [ATNK] (Low-Air and Ground damage)
- Attacks reduce enemy fuel by 1/2
Synergy
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
Black Hole
Sturm
Statistics
- [Hit] Invasions
- [Miss] Peace
- [Role] Conquering and High Techβββββββ
Daily Abilities (D2D)
- [Veteran Rank] Pocket CO Zone influence is spread over entire map
- Non-Snow Perfect Movement
- Snow Penalty
- (+30/-20) {owned units}
- All enemy and allied CO Zones are 0 range
Commander Zone (COZ) [0~0 Range]
- (+0/+50) {owned units}
- CO Zone doesn't grow
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Meteor Strike (SCOP) [10*]
- 1 [0~2] range 8 HP damage meteor (highest combined HP)
- (+10/+0) {owned units}
Leader Unit - Death Tank (from NeoTank)
- When this unit dies in combat, it creates a 1 [0~2] range 5 HP explosion on itself that damages all unit
Synergy
- None
Hawke
Statistics
- [Hit] Black Coffee
- [Miss] Incompetence
- [Role] Ruthless
- Adds the black storm animation to enemy powers during Veterancy
Daily Abilities (D2D)
- [Veteran Rank] +2 HP Heal when enemy powers triggers {owned units}
- [Veteran Rank] -2 HP Damage when enemy powers triggers {enemy units}
- (+20/+0) {owned units}
Commander Zone (COZ) [0~2 Range]
- HP Reduction doesn't affect damage output {owned units}
Black Wave (COP) [5*]
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
Black Storm (SCOP) [9*]
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
Leader Unit - Zeppelin (from Rockets)
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
Synergy
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
Black Hole - Bolt Guard
Jugger
Statistics
- [Hit] Energy
- [Miss] Static Electricity
- [Role] Erratic Knowledge
Daily Abilities (D2D) (3.375*) - fine
- [Veteran Rank] All negative luck becomes positive luck (4.5*)
- [Veteran Rank] HP Hidden {owned units} (0.25*)
- (+5/+0) per vision {owned units} (1.5*)
- +20% positive luck {owned units} (3*)
- -15% negative luck {owned units} (-1.125*)
Commander Zone (COZ) [0~1 Range] (3.65*) - fine
- Luck is also applied to defense (3*)
- HP Reduction doesn't affect terrain defense {owned units} (2*)
- (+0/+10) if unit < 10HP is going to be killed before combat {owned units} (0.9*)
Overclock (COP) [3*] (3*) - fine
* +25% positive luck {owned units} (3.75*)
- -10% negative luck {owned units} (-.75*)
System Crash (SCOP) [7*] (7.5*) - fine
- +65% positive luck {owned units} (9.75*)
- -30% negative luck {owned units} (-2.25*)
Leader Unit - Autotank (from Md. Tank) (3*) - fine
- First-Strike Counterattack (2*)
- +1 HP Heal (1*)
Synergy
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
12th Battalion
Isabella
Statistics
- [Hit] Knowledge
- [Miss] Amnesia
- [Role] Infiltration
Daily Abilities (D2D)
- [Veteran Rank] +1 movement during powers {owned units}
- [Veteran Rank] +1 indirect range during powers {owned units}
- (+0/+10) {owned units}
- Loss of HP doesn't affect her capture rate {owned units}
β## Commander Zone (COZ) [0~2 Range]
- Disables Enemy CO Zones
- HP Hidden {owned units}
- -1 Terrain Star {enemy units}
Deep Strike (COP) [5*]
- +1 Movement {owned units}
- +1 Range {owned units}
Overlord (SCOP) [9*]
- (+10/+0) {owned units}
- +1 Movement {owned units}
- +1 Range {owned units}
- +1 terrain movement {enemy units}
Leader Unit - Sniper (from Infantry)
- [1~2] indirect range
- 2 Infantry Movement
- [AAIR] (Ground and Low-Air Damage)
- First-strike counterattacks vs. soldiers
Synergy
- [Will] Morning Bloom [2*]
Lazurian Army
Gage (Redo)
Statistics
- [Hit] Results
- [Miss] Mistakes
- [Role] Sniper and Naval Support
- Knock off 10 offense
Daily Abilities (D2D)
- [Veteran Rank] -2 inner range (minimum 1) {owned indirect units}
- Piercing vision {owned units}
- Indirect units can counterattack enemy units in firing range {owned units}
- +1 Movement {owned sea or indirect units}
- -1 indirect range {enemy units}
Commander Zone (COZ) [0~2 Range]
- (+10/+20) {owned sea or indirect units}
- Hidden in Forests, Ruins and Reefs {owned indirect units}
- Vision can't be reduced {owned units}
Long Shot (COP) [3*]
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
Critical Impact (SCOP) [8*]
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
- Reanimation {owned indirect units}
Leader Unit - Missile Sub (from Submarine)
- [2~4] ballistic range
- 5 movement
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [NTNK] (Ground Damage)
Synergy
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
Tasha (Redo)
Statistics
- [Hit] Revenge
- [Miss] Sympathy
- [Role] Revenge & Air Support
- Reevaluate the defensive abilities and overall Commanders
Daily Abilities (D2D)
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+30/+10) {owned air units}
- +10% counterattack for each owned destroyed unit this turn {owned units}
Commander Zone (COZ) [0~1 Range]
- [Veteran Rank] (+50/+0) {owned units}
- (+20/+20) {owned air units} * (+20/+0) for each owned destroyed unit this turn {owned units}
Sonic Boom (COP) [3*]
- +1 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+10/+0) vs. non-retaliating enemy units {owned units}
Fox One (SCOP) [7*]
- +2 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- 1 [0~2] range crippling damage missile (highest combined HP)
Leader Unit - Albatross (from Bomber)
- First-strike counterattacks
Synergy
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
NRA (New Rubinelle Army)
Waylon
Statistics
- [Hit] Living it up
- [Miss] Responsibility
- [Role] Self-Preservation & Cheating
Daily Abilities (D2D)
- [Veteran Rank] Morale Bar Charges during powers * Morale Bar doesn't reset on CO Unit Death
- (+0/+30) {owned air units}
- Gain defense stars {owned air units}
Commander Zone (COZ) [0~2 Range]
- (+20/+20) {owned air units}
- Perfect Movement {owned units}
### Wingman (COP) [3*]
- Double defense stars {owned units}
Bad Company (SCOP) [8*]
- Movement Reanimation {owned units}
- +1 Movement {owned units} * Double defense stars {owned units}
- Capture points reset {enemy units}
Leader Unit - Gremlin (from Interceptor)
- 7 movement
- [1~2] Ballistic Range
- Enemy Units adjacent to this unit are crippled start of turn
- 25% chance of missing {enemy units vs. owned units of different type}
Synergy
- [Greyfield] Command & Conquer [1*]