Official Commander List (2nd Pass) - ctomni231/cwtactics GitHub Wiki
CWT Commanders
CWT Ruleset
- D2D: +10% offensive luck (all units)
- COZ: Default Range [0~2]
- COP: Default Boost (+10/+10) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
- Synergy: Only active if both Commanders are loaded into Units. Allows activation of Tag (and Merge) Powers
Keywords
- Direct: (1~1 range) Can move and fire in same turn
- Indirect: (1~1+ range) Can only move or fire in a turn, not both
- Ballistic: (1~1+ range) Can move and fire in same turn
- Hidden: Enemy must be adjacent to see or attack this unit
- Immunity: Causes that weather type to have +7% more chance to happen in random weather
- Penalty: Stacks these weather effects onto the D2D
- Hologram: Unit can't join, dies at start of next turn
Ranking
- Guard (I): (+5/+5)
- Elite (II): (+10/+10)
- Veteran (V): (+20/+20)
- Ace (A): (+30/+30) Pocket CO Zone {Boss Commanders Only}
Weather
Snow (Approved by Spyro & JSRulz)
- +1 terrain movement (Air, Infantry, Sea, Transport Move Types)
- 2x Fuel Consumption {all units}
- No property resupply {all units}βββββββ
Rain (Approved by Spyro & JSRulz)
- FoW (Immunity grants MoW)
- All Units Vision is 1
- +1 terrain movement (Tires, Treads)
Sandstorm (Approved by Spyro & JSRulz)
- MoW (Immunity grants Clear)
- (-30/+0) {all units}
- -1 indirect range {all units}
Heatwave (Approved by Spyro & JSRulz)
- (+0/-20) {all units with less than 2 Terrain Stars}
- -1 movement {all units}
- -1 HP Repair Rate {all units}
Orange Star
Nell
Statistics
- [Hit] Willful Students
- [Miss] Downtime
- [Role] Luck
Daily Abilities (D2D)
- [Veteran Rank] Allied and Enemy CO Zones also count as Nell's CO Zone
- +10% positive luck {owned units}
Commander Zone (COZ) [0~3 Range]
- [Cheat Death] Units greater than .1HP has 25% chance of remaining at .1HP, ignoring destruction
Lucky Star (COP) [3*]
- +40% positive luck {owned units}
Lady Luck (SCOP) [6*]
- +80% positive luck {owned units}
Leader Unit - Jinx Tank (from Tank)
- [Jinx] Adds negative luck to enemy equal to this units positive luck when in combat
Synergy
- [Rachel] Windfall [3*]
Andy
Statistics
- [Hit] Mechanics
- [Miss] Waking up Early
- [Role] Heals & Repairs
Daily Abilities (D2D)
- [Veteran Rank] -1 HP Repair Rate {enemy properties}
- [Veteran Rank] +1 HP Repair Rate {owned properties}
- Free Repairs {owned units}
Commander Zone (COZ) [0~2 Range]
- +1 HP Heal {owned units}
- 200% Temporary Property build rate {owned units}
Hyper Repair (COP) [2*]
- +2 HP Heal (owned units}
Hyper Upgrade (SCOP) [6*]
- +5 HP Heal {owned units}
- (+20/+0) {owned units}
- +1 move {owned units}
Leader Unit - Repair Workshop (from APC/Rig)
- +1 HP Repair Heal {owned units adjacent to this unit}
Synergy
- [Max] Power Wrench [1*]
- [Eagle] Air Lift [2*]
- [Hawke] Shaky Alliance [1*]
Sami
Statistics
- [Hit] Chocolate
- [Miss] Cowards
- [Role] Soldiers & Capture
Daily Abilities (D2D)
- [Veteran Rank] +50% capture rate {owned soldier units}
- 150% capture rate {soldier units}
- (+30/+0) {soldier units}
- (-10/-0) {non-soldier direct units}
- +1 move {transport units}
Commander Zone (COZ) [0~1 Range]
- Double Terrain Stars on properties {owned soldier units}
- Capture Points don't reset {non-allied buildings}
Double Time (COP) [3*]
- (+20/+0) {soldier units}
- +1 move {owned soldier and transport units}
- Perfect Movement {soldier and transport units}
Victory March (SCOP) [8*]
- (+50/+0) {soldier units}
- +2 move {owned soldier and transport units}
- 2000% Capture Rate {soldier units}
Leader Unit - Commando (from Infantry)
- [MDTK] Soldier & Recon
- [FLRE] (Non-Recon Non-soldier Ground)
- [GNBT] Against Naval
- 2 Ammo primary, retains old secondary * 4 moveβββββββ
Synergy
- [Sonja] Girl Power [1*]
- [Eagle] Earth and Sky [3*]
Max
Statistics
- [Hit] Weight Training
- [Miss] Studying
- [Role] Brawling
Daily Abilities (D2D)
- [Veteran Rank] 200% counterattack {owned Tank units}
- (+20/+0) {owned non-soldier direct}
- -1 range {owned indirect units}
Commander Zone (COZ) [0~3 Range]
- Disables Enemy Terrain Stars
Max Force (COP) [3*]
- (+30/+0) {owned non-soldier direct}
- +1 move {owned non-soldier direct}
Max Blast (SCOP) [6*]
- (+60/+0) {owned non-soldier direct}
- +2 move {owned non-soldier direct}
Leader Unit - Victory Copter (from Battle Copter)
- 5 move [Mid-Air Copter]
- [FGTR] Defense
- Can fire at dived subs
Synergy
- [Andy] Power Wrench [1*]
- [Grit] Big Country [2*]
Hachi
Statistics
- [Hit] Tea
- [Miss] Medicine
- [Role] Deployment & Trade
Daily Abilities (D2D)
- -10% deployment costs {owned units}
Commander Zone (COZ) [0~2 Range]
- [Veteran Rank] Ground unit city deployment {owned units}
- Can resupply and repair from any property
Barter (COP) [3*]
- -40% deployment costs {owned units}
- Enemy can't deploy units
Merchant Union (SCOP) [5*]
- -40% deployment costs {owned units}
- Enemy units on properties are crippled
Leader Unit - Smuggler (from Recon)
- Sitting on an enemy property changes income to 0G
- Any enemy income property this unit sits on gives you income start of turn
Synergy
- [Sensei] Grizzled Vets [2*]
Rachel
Statistics
- [Hit] Hard Work
- [Miss] Excuses
- [Role] Combat Control
Daily Abilities (D2D)
- [Veteran Rank] Targeted Powers and Abilities Range +1
[Ex: 0~2 -> 0~3]
- +1 Repair Rate {owned units}
- -5% deployment costs {owned units that cost more than 10000G}
Commander Zone (COZ) [0~3 Range]
- Enemy Targeted Powers and Abilities can't strike inside her zone
- When an owned indirect hits a unit, creates a 1 [0~2] 1 HP damage explosion {enemy units}
- Takes no luck damage from enemy units {owned units}
Lucky Strike (COP) [3*]
- +20 positive luck {owned units}
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- -5% deployment costs {owned units that cost more than 10000G}
Covering Fire (SCOP) [7*]
- 1 [0~2] range 3 HP damage missile (highest combined HP)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest capturing soldier & soldier concentration)
- -10% deployment costs {owned units that cost more than 10000G}
Leader Unit - Medic Tank (from Flame Tank)
- [RECN] Secondary
- Medic Strike does [0~2] +2 HP Heal {owned units}
- Medic Tank loses Flame abilities
Synergy
- [Jake] Orange Crush [2*]
- [Nell] Windfall [3*]
Jake
Statistics
- [Hit] Clubbin'
- [Miss] Easy Listening
- [Role] Open Terrain & Tanks
Daily Abilities (D2D)
- [Veteran Rank] First-strike counterattacks {owned tanks on plains, wasteland or shoal tiles}
- (+10/+0) {owned units on plain, wasteland or shoals tiles}
- +1 indirect range {owned vehicle units}
Commander Zone (COZ) [0~3 Range]
- (+10/+10) {owned tank units}
- Doubles Terrain Stars on Plain and Wastelands (owned units)
Beat Down (COP) [3*]
- (+10/+0) {owned units on plain, wasteland or shoals tiles}
- +1 move {owned vehicle units}
Block Rock (SCOP) [6*]
- (+30/+0) {owned units on plain, wasteland or shoals tiles}
- +2 move {owned vehicle units}
- +2 terrain cost in plains, wastelands and shoals {enemy units}
Leader Unit - Hawkeye (from Missiles)
- [1~6] range
- [DUST] Ground damage
- Unit can counterattack directly and indirectly
Synergy
- [Rachel] Orange Crush [2*]
- [Jess] Heavy Metal [1*]
Blue Moon
Olaf
Statistics
- [Hit] Warm Boots
- [Miss] Rain Clouds
- [Role] Stall Tactics
Daily Abilities (D2D)
- [Veteran Rank] Enemy units under 4 HP get crippled during snow
- [Veteran Rank] Snowy weather lasts 1 extra day
- Snow Immunity
- Snow Penaltyββββββ {in rainy weather}
- (+20/+20) snowy weather {owned units}
- +1 CO Zone Range in snowy weather {affects owned CO Unit and Leader Units}
Commander Zone (COZ) [0~2 Range]
- Hidden {owned non-CO units in snowy weather}
Blizzard (COP) [3*]
- Snow Weather (2 days)
Winter Fury (SCOP) [7*]
- Snow Weather (2 days)
- -2 HP damage {enemy units}
Leader Unit - Tundra Tank (from Md Tank)
- [1~2] Ballistic Range
- Non-Mountain Infantry Movement
Synergy
- [Grit] Snow Patrol [1*]
Grit
Statistics
- [Hit] Cats
- [Miss] Rats
- [Role] Marksman
Daily Abilities (D2D)
- [Veteran Rank] -1 blind spot range (minimum 1) {owned indirect units}
- +1 range {owned indirect units}
- (+20/+0) {owned indirect units}
- (-20/+0) {owned non-soldier direct units}
Commander Zone (COZ) [0~2 Range]
- +20% positive luck {owned indirect units}
Snipe Attack (COP) [3*]
- +1 range {owned indirect units}
- (+30/+0) {owned indirect units}
Super Snipe (SCOP) [6*]
- +2 range {owned indirect units}
- (+30/+0) {owned indirect units}
Leader Unit - Siege Cannon (from Artillery)
- 4 move [tread]
- 3 ammo
- [3~7] indirect range
Synergy
- [Max] Big Country [2*]
- [Olaf] Snow Patrol [1*]
Colin
Statistics
- [Hit] Olaf and Grit
- [Miss] Black Hole
- [Role] Money
Daily Abilities (D2D)
- [Veteran Rank] During powers, deployment funds are increased 50%
- -20% deployment costs {owned units}
- (-10/-0) {owned units}
Commander Zone (COZ) [0~2 Range]
- (+10/+0) {owned units}
- +20% income {owned properties}
Gold Rush (COP) [2*]
- Increases deployment funds by 25%
Power of Money (SCOP) [6*]
- Increases deployment funds by 25%
- (+1/+0) bonus per 300G stored up
Leader Unit - Partisan (from Infantry)
- Incendiary Rounds
- When this unit dies, it gives 1* morale to you
Synergy
- [Sasha] Trust Fund [3*]
Sasha
Statistics
- [Hit] Truffles
- [Miss] Pork Rinds
- [Role] Economy & Demoralize
Daily Abilities (D2D)
- [Veteran Rank] Enemy players can't use CO powers while powers are active
- +10% income {owned properties}
- +5% deployment costs {enemy units}
Commander Zone (COZ) [0~2 Range]
- Damage drains the morale bar instead {enemy players}
- -10% income {enemy properties}
- +25% Conversion of Damage to Funds
Market Crash (COP) [2*]
- Morale Bar Drained [(Current Funds / 50000G) * 100] {enemy players}
- Captures reset {enemy units}
- 75% Morale bar charge {enemy players}
War Bonds (SCOP) [6*]
- +50% Conversion of Damage to Funds
- Gains income from all properties
- Damage doesn't affect morale bar {enemy players}
Leader Unit - Mantis (from Flame Tank)
- [AAIR] (Ground and Low-Air Damage)
- +100% Damage is taken from enemies deployment funds
- Mantis Field does [0~2] Pocket CO Zone
- Mantis loses Flame Abilities
Synergy
- [Colin] Trust Fund [3*]
Yellow Comet
Kanbei
Statistics
- [Hit] Sonja
- [Miss] Computers
- [Role] Strongman
Daily Abilities (D2D)
- [Veteran Rank] +1 movement {owned units}
- +20% deployment costs {owned units}
- (+20/+20) {owned units}
Commander Zone (COZ) [0~2 Range]
- -20% deployment costs {owned properties}
- (+10/+10) {enemy leader and CO units}
Morale Boost (COP) [4*]
- (+30/+0) {owned units}
Samurai Spirit (SCOP) [7*]
- (+30/+30) {owned units}
- +100% counterattacks {owned units}
Leader Unit - Royal Guard (from Md Tank)
- Steals enemy Defense Stars during combat
- +1 Pocket CO Zone Range
Synergy
- [Sonja] Battle Standard [3*]
- [Javier] Code of Honor [1*]
Sonja
Statistics
- [Hit] Computers
- [Miss] Bugs
- [Role] Intelligence & Vision
Daily Abilities (D2D)
- [Veteran Rank] MOW active
- [Veteran Rank] Piercing vision {owned units} * HP Hidden {owned units}
- +1 vision {owned units}
- +50% counterattacks {owned units}
- -1 Terrain Star {enemy units}
Commander Zone (COZ) [0~1 Range]
- +50% counterattacks {owned units}
- +1 Terrain Star {owned units}
Enhanced Intelligence (COP) [2*]
- +1 vision {owned units}
- -1 Terrain Star {enemy units}
Counter Break (SCOP) [5*]
- +2 vision {owned units}
- First-strike counterattacks {owned units}
- -2 Terrain Stars {enemy units}
Leader Unit - Spyplane (from Duster)
- Loses weapons
- [High - Air]
- Reveals hidden enemy units in vision range * Hides owned units in vision range from enemy
Synergy
- [Kanbei] Battle Standard [3*]
- [Sami] Girl Power [1*]
- [Lash] Brainstorm [1*]
Sensei
Statistics
- [Hit] Lazy, Rainy Days
- [Miss] Busy Malls
- [Role] Copters & Infantry
Daily Abilities (D2D)
- [Veteran Rank] Spawned units have +3HP
- (+40/+0) {owned foot soldier units}
- (+50/+0) {owned copter units}
- +1 movement {owned transport units}
- (-10/+0) {owned sea units}
Commander Zone (COZ) [0~3 Range]
- (+0/+20) {owned transport units}
- Temporary Airports can build Copters * Destroyed loaded units drop cargo if on legal tile (1 unit only)
Copter Command (COP) [3*]
- (+30/+0) {owned copter units}
- Spawns ready to move 6 HP Infantry on all owned cities
Airborne Assault (SCOP) [7*]
- (+30/+0) {owned copter units}
- Spawns ready to move 6 HP Mechs on all owned cities
- +1 Movement {owned foot soldier, transport & copter units}
- All Loaded Transport Units receive the Launch Command
Leader Unit - Chinook (from T-Copter)
- [Mid-Air Copter]
- (1~2) Ballistic Range
- [DUST] Primary (Ground, Low-Air, and Mid-Air damage)
- Can load/unload 2 soldier units
Synergy
- [Hachi] Grizzled Vets [2*]
Grimm
Statistics
- [Hit] Doughnuts
- [Miss] Planning
- [Role] Might
Daily Abilities (D2D)
- [Veteran Rank] (+0/+20) {owned units}
- [Veteran Rank] +50% counterattacks {owned units}
- (+30/-20) {owned units}
Commander Zone (COZ) [0~3 Range]
- Enemy can't counterattack
Knuckleduster (COP) [3*]
- (+30/+0) {owned units}
Haymaker (SCOP) [6*]
- (+60/+0) {owned units}
Leader Unit - AT Cycle (from Bike)
- [1-2] Ballistic Range
- [MECH] Primary (5 shots)
Synergy
- [Sensei] Rolling Thunder [1*]
Green Earth
Eagle
Statistics
- [Hit] Lucky Goggles
- [Miss] Swimming
- [Role] Air Supremacy
Daily Abilities (D2D)
- [Veteran Rank] Enemy can't counterattack {owned air units}
- [Veteran Rank] -10% deployment costs {air units}
- (+20/+20) {owned air units}
- -2 Daily Fuel {owned air units}
- (-20/+0) {owned sea units}
Commander Zone (COZ) [0~2 Range]
- Daily Fuel Drain Disabled {owned units}
- First-strike counterattacks {soldier units}
Lightning Drive (COP) [3*]
- 1/2 firepower {owned units}
- Reanimates {owned non-infantry units}
Lightning Strike (SCOP) [9*]
- (+20/+20) {owned air units}
- Reanimates {owned non-infantry units}
Leader Unit - Spirit (from Stealth)
- This unit is able to fly through enemy units as though they were allied when hidden
- [1~2] ballistic range
Synergy
- [Andy] Airlift [2*]
- [Sami] Earth and Sky [3*]
- [Drake] Stormwatch [2*]
Drake
Statistics
- [Hit] The Sea
- [Miss] Heights
- [Role] Naval & Sabotage
Daily Abilities (D2D)
- [Veteran Rank] Deals double direct HP damage during powers {enemy units}
- [Veteran Rank] Rainy Weather replaces Clear Weather
- Rain Immunity {owned units}
- +2 Terrain Stars {owned units on water tiles and during rain}
- (+20/+20) {owned sea units}
- (-10/+0) {owned air units}
Commander Zone (COZ) [0~2 Range]
- Disables Enemy Properties (Can't build, supply income, repair, or resupply)
- Steals income {enemy properties}
- +1 terrain movement {enemy units}
Tsunami (COP) [4*]
- Rainy Weather (1 day)
- -1 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +1 Move {owned sea units}
Typhoon (SCOP) [7*]
- Rainy Weather (1 day)
- -2 HP Damage {enemy units}
- -50% remaining fuel drain {enemy units}
- +2 Move {owned sea units}
Leader Unit - Frigate (from Gunboat)
- [1~3] Ballistic Range
- 3 Ammo
Synergy
- [Eagle] Stormwatch [2*]
Jess
Statistics
- [Hit] Dandelions
- [Miss] Unfit Commanders
- [Role] Vehicles
Daily Abilities (D2D)
- [Veteran Rank] +1 move during powers {owned vehicle units}
- (+20%/+0%) {owned vehicle units}
- (-10%/+0%) {owned air and sea units}
Commander Zone (COZ) [0~3 Range]
- Perfect Movement {owned vehicle units}
Turbo Charge (COP) [3*]
- +1 move {owned vehicle units}
- (+20%/+0%) {owned vehicle units)
- Full Resupply {owned units}
Overdrive (SCOP) [6*]
- +2 move {owned vehicle units}
- (+40%/+0%) {owned vehicle units}
- Full Resupply {owned units}
Leader Unit - Tank Hunter (from Tank)
- [ATNK] (Low-Air and Ground damage)
- Attacks reduce enemy fuel by 1/2
Synergy
- [Jake] Heavy Metal [1*]
- [Javier] Green Flash [1*]
Javier
Statistics
- [Hit] Honor
- [Miss] Retreating
- [Role] Indirect Defense
Daily Abilities (D2D)
- [Veteran Rank] Owned non-city properties act like Comm Towers
- Sandstorm Immunity
- Owned Comm Towers give an additional (+5/+5) firepower and defense
- (+0%/+20%) vs. indirect attacks {owned units}
Commander Zone (COZ) [0~2 Range]
- Assist can't target in zone {owned units}
- 50% chance of indirect fire immunity during combat {owned units}
Storm Shield (COP) [3*]
- Sandstorm (1 day)
- (+0%/+40%) vs. indirect attacks {owned units}
- (+0%/+20%) {owned non-moved units}
Royal Charge (SCOP) [6*]
- Sandstorm (1 day)
- (+0%/+60%) vs. indirect attacks {owned units}
- (+5%/+0%) per movement used {owned units}
Leader Unit - Chaperon (from Anti-Air)
- Can always use Assist
Synergy
- [Kanbei] Code of Honor [1*]
- [Jess] Green Flash [1*]
- [Forsythe] Code of Valor [2*]
Black Hole
Sturm
Statistics
- [Hit] Invasions
- [Miss] Peace
- [Role] Conquerer
Daily Abilities (D2D)
- [Veteran Rank] All Enemy CO Zones Disabled
- (+30/-20) {owned units}
- Perfect Movement in All Weather but Snow
Commander Zone (COZ) [0~0 Range]
- (+0/+20) {owned units} * CO Zone doesn't grow
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Meteor Strike (SCOP) [10*]
- 1 [0~2] range 8 HP damage meteor (highest combined HP)
- (+20/+0) {owned units}
Leader Unit - Tactical Bomber (from Duster)
- Loses All Weapons
- Gains the Bomb Command
- Bomb Command able to [0-2] 2 HP damage to all units
- 5 Ammo
- Limited to Vision Range
Synergy
- None
Hawke
Statistics
- [Hit] Black Coffee
- [Miss] Incompetence
- [Role] Power
Daily Abilities (D2D)
- [Veteran Rank] Enemy units receive no terrain star bonuses
- (+20/+0) {owned units}
Commander Zone (COZ) [0~2 Range]
- HP Reduction doesn't affect damage output {owned units}
Black Wave (COP) [5*]
- +1 HP Heal {owned units}
- -1 HP Damage {enemy units}
Black Storm (SCOP) [9*]
- +2 HP Heal {owned units}
- -2 HP Damage {enemy units}
Leader Unit - Zeppelin (from Rockets)
- [T-Copter] Defense
- [Mid-Air] 4 move
- [2~4] indirect range
Synergy
- [Andy] Shaky Alliance [1*]
- [Lash] Rebel Yell [1*]
Adder
Statistics
- [Hit] His Own Face
- [Miss] Dirty Things
- [Role] Speed & Venom
Daily Abilities (D2D)
- [Veteran Rank] Enemy units adjacent to owned units take 1 HP damage
- +1 capture rate {owned units}
- Damage rounds down to nearest .1 HP after combat {enemy units}βββββββββββββ
Commander Zone (COZ) [0~3 Range]
- Perfect Movement {owned units}βββββββ
- +1 movement {owned tread and tire units}
Sideslip (COP) [2*]
- +1 move {owned units}
Snake Bite (SCOP) [5*]
- +2 move {owned units}
- First-strike counterattacks {owned units}
Leader Unit - Marauder (from Md. Tank)
- When this unit dies, it creates a 1 [0~2] range enemy crippling EMP bolt on itself
Synergy
- [Koal] Creepy Crawly [1*]
Lash
Statistics
- [Hit] Getting her way
- [Miss] Not getting it
- [Role] Terrain
Daily Abilities (D2D)
- [Veteran Rank] Gains additional (+10%/+0%) per defending enemy unit defense star
- (+10%/+0%) per Defense Star {owned units}
Commander Zone (COZ) [0~3 Range]
- Terrain Stars can't be reduced {owned units}
Terrain Tactics (COP) [4*] βββββββ
- Perfect Move {owned units}
- +2 Terrain Stars {owned units}
Prime Tactics (SCOP) [7*] βββββββ
- Perfect Move {owned units}
- Double Defense Stars {owned units}
Leader Unit - Spidertank (from Tank)
- 5 move [Infantry Movement]
Synergy
- [Flak] Bruise Cruise [1*]
- [Hawke] Rebel Yell [1*]
- [Sonja] Brainstorm [1*]
Flak
Statistics
- [Hit] Meat
- [Miss] Veggies
- [Role] Strongman
Daily Abilities (D2D)
- [Veteran Rank] Negative Luck is turned into firepower bonuses
- (+10/+0) {owned units)
- +15% positive luck
- -10% negative luck
- -10% counterattacks {owned units}
Commander Zone (COZ) [0~3 Range]
- His luck values are inversely applied to enemy units
Brute Force (COP) [3*]
- (+10/+0) {owned units}
- +25% positive luck
- -10% negative luck
Barbaric Blow (SCOP) [6*]
- (+20/+0) {owned units}
- +65% positive luck
- -20% negative luck
Leader Unit - Spitfire (from Bomber)
- [SEAP] (Ground and Sea damage)
- [1~2] ballistic range
Synergy
- [Lash] Bruise Cruise [1*]
Bolt Guard
Von Bolt
Statistics
- [Hit] Long Life
- [Miss] Young 'Uns
- [Role] Siphon
Daily Abilities (D2D)
- (+20/+20) {owned units}
Commander Zone (COZ) [0~2 Range]
- +1 terrain movement {enemy units}
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Ex Machina (SCOP) [10*]
- [Veteran Rank] -1 move {enemy units}
- 1 [0~3] range 5 HP damage crippling bolt (highest combined HP or highest funds value)
Leader Unit - Prism Tank (from Md Tank)
- Loses Secondary Weapon
- Absorbs HP damage this unit deals to the enemy
Synergy
- None
Kindle
Statistics
- [Hit] Anything chic
- [Miss] Anything passe
- [Role] Urban Warfare
Daily Abilities (D2D)
- [Veteran Rank] Terrain Stars Disabled {enemy cities}
- [Veteran Rank] 4x income {owned properties}
- (+40/+0) on properties {owned units}
Commander Zone (COZ) [0~3 Range]
- Non-HQ Enemy Properties are 10 capture points
- Captures Disabled {enemy units}
Urban Blight (COP) [3*]
- (+40/+0) on properties {owned units}
- -3 HP damage {enemy units}
High Society (SCOP) [6*]
- (+80/+0) on properties {owned units}
- (+3/+0) for every owned property {owned units}
Leader Unit - Oynx Copter (from Battle Copter)
- 5 move [Mid-Air Copter]
- [PRNR] (Ground, Sea, Mid-Air, and Low-Air Damage)
- Can also resupplies on Cities
- Damage ignores terrain stars
Synergy
- [Koal] Flash Point [1*]
- [Jugger] Fireworks [1*]
Koal
Statistics
- [Hit] Proverbs, Ramen
- [Miss] Fondue
- [Role] Success & Just f***ing roads
Daily Abilities (D2D)
- [Veteran Rank] Defense matches offense {owned units on roads}
- (+20/+0) {owned units on roads}
Commander Zone (COZ) [0~3 Range]
- First-strike counterattacks {owned units on roads}
- (+20/+0) {enemy units with no defense stars}
Forced March (COP) [3*]
- +1 move {owned units}
- (+20/+0) {owned units on roads}
Trail of Woe (SCOP) [5*]
- +2 move {owned units}
- (+40/+0) {owned units on roads}
Leader Unit - Hot Tank (from Recon)
- [AAIR] (Non-soldier ground damage)
- Attacking doesn't cause this unit to wait
Synergy
- [Jugger] Power Surge [2*]
- [Kindle] Flash Point [1*]
- [Adder] Creepy Crawly [1*]
Jugger
Statistics
- [Hit] Energy
- [Miss] Static Electricity
- [Role] Despersion
Daily Abilities (D2D)
- [Veteran Rank] All negative luck becomes positive luck
- [Veteran Rank] HP Hidden {owned units}
- +20% positive luck
- -15% negative luck
Commander Zone (COZ) [0~1 Range]
- Luck is also applied to defense
Overclock (COP) [3*]
- +25% positive luck
- -10% negative luck
System Crash (SCOP) [7*]
- +65% positive luck
- -30% negative luck
Leader Unit - Autotank (from Tank)
- First-strike counterattacks
- +1 HP Heal on itself each day
Synergy
- [Koal] Power Surge [2*]
- [Kindle] Fireworks [1*]
12th Battalion
Brenner
Statistics
- [Hit] Life
- [Miss] Dishonor
- [Role] Medic
Daily Abilities (D2D)
- [Veteran Rank] Units offense matches their defense {owned units}
- (+0/+20) {owned units}
- Allowed to repair and resupply at owned temp property {owned units}
Commander Zone (COZ) [0~3 Range]
- Free Repairs {owned units}
- Resupplies {owned loaded units}
- 50% capture {owned soldier units}
- Immune to non-combat damage {owned units}
First Aid (COP) [3*]
- (+0/+20) {owned units}
- 1 HP Heal {owned units and loaded units}
- +1 move {owned loaded units}
Lifeline (SCOP) [7*]
- (+0/+40) {owned units}
- 3 HP Heal {owned units and loaded units}
- +2 move {owned loaded units}
- [Cheat Death] Units greater than .1HP remain at .1HP, ignoring destruction
Leader Unit - IFV (from Recon)
- [APC] Defenses
- Can Load one foot-infantry unit
Synergy
- [Lin] Heartbreak [1*]
- [Will] Reinforce [1*]
Lin
Statistics
- [Hit] Teasing
- [Miss] Flying
- [Role] Willpower & Sight
Daily Abilities (D2D)
- [Veteran Rank] 5 vision {owned ground units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
Commander Zone (COZ) [0~1 Range]
- Piercing vision {owned ground units}
- (+0/-20) vs. owned ground units {enemy units}
Scout (COP) [4*]
- +1 vision {owned ground units}
- (+10/+10) {owned ground units}
Night Vision (SCOP) [7*]
- +2 vision {owned ground units}
- (+10/+10) {owned ground units}
- (+5/+0) per vision {owned units}
Leader Unit - Buggy (from Recon)
- [ARTY] Primary (Ground Damage)
- 1 Primary Ammo
- 2x vision range
Synergy
[Brenner] Heartbreak [3*]
Will
Statistics
- [Hit] Hope
- [Miss] Giving Up
- [Role] Inspire & Demoralize
Daily Abilities (D2D)
- [Veteran Rank] (+5/+0) per morale star charged {owned units}
- (+20/+0) {owned direct ground units}
- +10% positive luck vs. enemy CO and Leader Units {owned units}
Commander Zone (COZ) [0~2 Range]
- Leader Unit and CO Unit build cost 20% more {enemy players}
- First-strike counterattacks vs. enemy CO and Leader Units {owned units}
- Upgrading doesn't cause units to wait {owned units}
Rally Cry (COP) [3*]
- (+20/+0) {owned non-wait units}
- +1 move (owned direct ground units}
- Cripples {enemy CO Unit and Leader Units}
Last Stand (SCOP) [7*]
- (+20/+20) {owned non-wait units}
- +2 move {owned direct ground units}
- +20% deployment costs {enemy properties}
- (+1/+1) per owned unit {owned units}
Leader Unit - Humvee (from Recon)
- 6 movement [AAIR] Defense
- [NTNK] Primary [2 ammo]
Synergy
- [Brenner] Reinforce [1*]
- [Isabella] Rally Cry [2*]
- [Tasha] New Era [2*]
Isabella
Statistics
- [Hit] Knowledge
- [Miss] Amnesia
- [Role] Intelligence & Disruption
Daily Abilities (D2D)
- [Veteran Rank] Invincibility shield each time power is used {owned units}
- 1/2 Terrain Star Defense {enemy units in combat}
- D2D Bar Hidden
- -5% deployment costs {owned units that cost more than 10000G}
- +5% deployment costs {owned units that cost 10000G or less}
- (+10/+10) {owned units}
β## Commander Zone (COZ) [0~2 Range]
- Hidden HP {owned units}
- Disables Enemy CO zones
- Loss of HP doesn't affect her capture rate {owned units}
Decoy (COP) [4*] βββββββ
- Performing an action with an owned unit leaves a (80/80) 1 ammo hologram copy in the original spot
- (+10/+10) {owned non-hologram units}
Deep Strike (SCOP) [7*] βββββββ
- +1 Movement {owned units}
- +1 Range {owned units}
- (+60/+0) {owned units}
- -1 Terrain Star {enemy units}
Leader Unit - Oleander (from NeoTank)
- 4 movement [Mech movement]
- 1-3 Ballistic Range
- [WTNK] Defense
- [NTNK] (Ground and Sea Damage)
- [AAIR] (Air Damage)
Synergy
- [Will] Morning Bloom [2*]
Lazurian Army
Forsythe
Statistics
- [Hit] Rules of War
- [Miss] Tyrants
- [Role] Resilience
Daily Abilities (D2D)
- [Veteran Rank] Owned units can rank up outside CO Zone
- (+10/+0) vs. more expensive enemy units {owned units}
Commander Zone (COZ) [0~3 Range]
- (+10/+10) {owned units}
- (+10/+10) vs. more expensive enemy units {owned units}
Braveheart (COP) [2*]
- (+10/+0) vs. more expensive enemy units {owned units}
- -1 rank {enemy units}
Field Promotion (SCOP) [5*]
- +1 rank {owned units}
- -10% deployment costs {owned units}
- First-strike counterattacks vs. more expensive enemy units {owned units}
Leader Unit - Juggernaut (from Mech)
- Minigun - [AAIR] (Ground, Low-Air, and Mid-Air Damage)
- Loss of HP doesn't affect firepower
Synergy
- [Gage] Stronghold [1*]
- [Javier] Code of Valor [2*]
Gage
Statistics
- [Hit] Results
- [Miss] Mistakes
- [Role] Naval & Sniper
Daily Abilities (D2D)
- [Veteran Rank] Hidden on properties {owned units}
- Vision can't be reduced {owned units}
- Indirect units can counterattack {owned units}
- +1 Movement {owned sea or indirect units}βββββββ
Commander Zone (COZ) [0~3 Range]
- (+30/+20) {owned sea or indirect units}
- Hidden in Forests, Ruins and Reefs {owned indirect units}
- Piercing Vision {owned units}
Long Shot (COP) [3*]
- (+20/+0) {owned sea or indirect units}
- +1 range {owned indirect units}
Double Shot (SCOP) [6*]
- (+40/+20) {owned sea or indirect units}
- +2 range {owned indirect units}
- Enemy hidden units are always visible
- Reanimation {owned indirect units}
Leader Unit - Missile Sub (from Submarine)
- [3~6] ballistic range
- Unit is forced to surface when it attacks if dived
- [SUBM] (Sea and undersea damage)
- [MDTK] (Ground Damage)
Synergy
- [Forsythe] Stronghold [1*]
- [Tasha] Old Soldiers [1*]
Tasha
Statistics
- [Hit] Revenge
- [Miss] Sympathy
- [Role] Air & Revenge
Daily Abilities (D2D)
- [Veteran Rank] (+10/+0) for each enemy unit killed this turn {owned units}
- [Veteran Rank] Air movement bonus is doubled during powers {owned units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- (+20/+0) {owned air units}
Commander Zone (COZ) [0~1 Range]
- (+20/+20) {owned air units}
- First-Strike counterattacks {owned soldier units}
- +10% counterattack for each owned destroyed unit this turn {owned units}
Sonic Boom (COP) [3*]
- +1 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
Fox One (SCOP) [7*]
- +2 move {owned air units}
- Enemy can't counterattack {enemy units}
- (+20/+0) vs. non-retaliating enemy units {owned units}
- 1 [0~2] range crippling damage missile (highest combined HP)
Leader Unit - Albatross (from Bomber)
- First-strike counterattacks
Synergy
- [Will] Air Support [2*]
- [Gage] Old Soldiers [1*]
New Rubinelle Army
Greyfield
Statistics
- [Hit] Power
- [Miss] Insubordinates
- [Role] Tech & Supplies
Daily Abilities (D2D)
- [Veteran Rank] -20 primary weapon base damage [minimum one] {enemy units}
- (+20%/+0%) {owned units that cost more than 10000G}βββββββ
- -1 HP Repair Rate [minimum one] (owned non-city properties)
Commander Zone (COZ) [0~3 Range]
- Resupply Full {owned units}
- Enemy units can't resupply
Supply Chain (COP) [3*]
- (+20%/+10%) {owned transport, sea, air, and owned units that cost more than 10000G}
- +1 move {owned transport units}
- Enemy units ammo reduced to 1
High Command (SCOP) [7*]
- (+40%/+20%) {owned sea, air, and owned units that cost more than 10000G}
- +1 Move {owned units}
- Killing an enemy unit reduces all enemies primary ammo by 1
- Deletes 2 enemy units sitting on an owned properties (highest funds, highest terrain stars)
Leader Unit - Air Fortress (from Lander)
- [SEAP] (Air defense)
- Mid-Air unit
Synergy
- [Waylon] Command & Conquer [1*]
Waylon
Statistics
- [Hit] Living it up
- [Miss] Responsibility
- [Role] Self-Preservation & Cheating
Daily Abilities (D2D)
- [Veteran Rank] Air units can be built from Temporary Airports
- [Veteran Rank] Air units are invincible during powers
- Morale Bar doesn't reset on CO Unit Death
- Terrain Star access {owned air units}
- (+0/+20) {owned air units}
Commander Zone (COZ) [0~2 Range]
- Morale Bar Charges during powers
- 25% chance of missing {enemy units vs. owned units of different type}
Wingman Retreat (COP) [3*]
- (+10/+30) {owned air units}
- Wait Units Reanimate, but can only move and wait {owned units}
Bad Company (SCOP) [7*]
- (+20/+60) {owned air units}
- +1 move {owned units}
- Wait Units Reanimate, but can't attack or assist {owned units}
Leader Unit - Gremlin (from Interceptor)
- Always Hidden
- [MDTK] Ground Damage
- First-strike counterattack (Trapped enemy units)
Synergy
- [Greyfield] Command & Conquer [1*]
IDS (Intelligent Defense Systems)
Caulder
Statistics
- [Hit] Experiments
- [Miss] Ethics
- [Role] Enhancements and Disease
- Has Green Mist for the super power
Daily Abilities (D2D)
- [Veteran Rank] Free Repairs {owned units}
- (+20/+20) {owned units}
- +1 HP Repair Heal {owned units}
Commander Zone (COZ) [0~2 Range]
- +2 HP Repair Heal {owned units}
None (COP) [0*]
- So powerful, he doesn't need a CO Power
Fallout (SCOP) [10*]
- +3 HP Repair Heal {owned units}
- -3 HP Damage {enemy units}
Leader Unit - Enforcer (from Mech)
- 4 movement Mid-Air Unit
- T-Copter Defense
- [DUST] (Mid-Air Damage)
- [TANK] (Ground damage)
- When this unit dies, it spawns a 1 HP Mech in its place
Synergy
- None
Tabitha
Statistics
- [Hit] Breakfast in Bed
- [Miss] Weak People
- [Role] Fear & Flame
- While she is active CO on any army, fire shows up as blue
Daily Abilities (D2D)
- [Veteran Rank] Killing owned units creates a 1 [0~2] Incendiary explosion
- 1 HP Damage {enemy units on fire tiles}
- (+30/+20) {owned CO units} * Targeted Powers and Abilities are Incendiary
- Immune to Fire, Fire is immune to weather and lasts 1 extra day
Commander Zone (COZ) [0~0 Range]
- Incendiary Rounds {owned units}
- (+10/+10) per rank {owned units}
Firestorm (COP) [5*]
- 1 [0~2] range 2 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- 1 [0~2] range 2 HP damage bomb (highest funds value, gunboat mult 0.5x)
Inferno (SCOP) [9*]
- 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)
- Enemy unit tiles are set on fire
Leader Unit - Dreadnaught (from Destroyer)
- [BSHP] (Sea and Ground Damage)
- 6 ammo
Synergy
- [Penny] Weathervane [2*]
Penny
Statistics
- [Hit] Mr. Bear
- [Miss] Broken Toys
- [Role] Weather & Explosions
Daily Abilities (D2D)βββββββ
- [Veteran Rank] Non-Percentage Based Weather Penalties Doubled
- Immune to Weather
- (+10/+10) {owned units}βββββββ
- (+10/+10) {owned units during weather}
Commander Zone (COZ) [0~3 Range]
- Immune to non-combat damage {owned units during weather}
- 1 HP Damage {enemy units}
Stormfront (COP) [2*]
- Random Weather for 1 day
Enigma (SCOP) [7*]
- Random Weather for 3 days
- 1 [0~3] range 5 HP damage bomb (highest combined HP)
Leader Unit - Pulsatrix Lite (from Bomber)
- Hidden during Weather
- Drops a 1 [0~1] 1 HP damage explosion after combat {enemy units}
- When this unit is destroyed, it creates 1 [0~2] 3 HP damage explosion {enemy units}
Synergy
- [Tabitha] Weathervane [2*]