Ability Star Powers (Official) - ctomni231/cwtactics GitHub Wiki
New Stuff
Balance Metric
- D2D: +10% offensive luck (all units)
- COZ: Default Range [0~3]
- COP: Default Boost (+10/+10) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
Balance Stick
- Andy
- D2D - (2* +/- 2*)
- COZ - (1* +/- 2*)
- Veteran - (5* +/- 2*)
- COP - ? (+/- 2*)
- SCOP - ? (+/- 2*)
- Leader - (0* +/- 2*)
- Total - [16* +/- 1*] - Only one ability can be stretched to meet the total
Ruleset (Old)
- Hawke, Andy, AWDoR firepower
- Default (+10/+10)
- 110/200 - 10*
- 110/160 invincible on mountains or HQ
- 30/30
- No permanently changing rules allowed in the game
- Fog becomes a Weather (AW2 Fog)
Balance Metric (Old)
- Veteran Rank = (4* +/- 1*)
- COZ (0~3) = (2* +/- 1*)
- D2D = (3* +/- 1*)
- COP = (X* +/- 1*)
- SCOP = (X* +/- 4*)
- Leader = (1* +/- 2*)
- Bank - If something goes over, something else must give up stars
AW1 - AW4 Power Ratings
- 5 units => Infantry, Tank, Rockets, Bomber, Battleship
- 1 star => 9000G.
- Weather => Clear, Snow, Rain, Sandstorm
Terrain Types (30x20)
- Road (Land Urban Terrain) = (15%)
- Mountain (Hindering Land Terrain) = (10%)
- Sea (Sea Nature Terrain) = (20%)
- Plains (Land Nature Terrain) = (25%)
- Forest (Land Cover Terrain) = (15%)
- Properties = (15%)
Property List
- City Properties = 10%
- Non-City Properties = 5%
Targeted Damage
- 0~0 Range [1 tile] = 4%
- 0~1 Range [5 tiles] = 20%
- 0~2 Range [13 tiles] = 52%
- 0~3 Range [25 tiles] = 100%
- 0~4 Range [41 tiles] = 164%
- 0~5 Range [61 tiles] = 244%
Situational Stuff
- Debuffs = 75% of Buffs
- Gamebraking Effects = 200%
- Bannable = 400%
- Outrageous = 1600% (out of control/busted)
- Rulebreaking = ∞% (Can't use it at all)
- Perfect Terrain Effects = 80%
- Sub-Perfect Terrain Effects = 40%
- Decision (Your Favor) = 75%
- Decision (Situational) = 50%
- Decision (Enemy favor) = 25%
Firepower
- [O] +10% firepower - 1* [100]
- [O] +1% firepower per 300G. - 6* [600]
- [O] +10% counterattack - 0.5* [50]
- [O] First-strike Counterattacks - 2.5* [250]
- [O] 3% firepower per owned property - 2.25* [225]
- [C] (+10/+0) per movement used - 3.75* [375]
- [C] (+10/+0) per attack - 9.5* [Outrageous] [950]
- [C] (+10/+0) per owned unit killed - 5* [500]
- [C] (+10/+0) per enemy unit killed - 5* [500]
- [C] (+10/+0) per unit killed - 10* [1000]
- [C] (+10/+0) per vision - 3.375* [337.5]
- [C] (+10/+0) per morale bar charged - 5* [500]
- [C] (+10/+0) firepower per Overheal (each healed HP over 10HP) - 5.625* [562.5]
- [C] Can fire at dived/hidden - 0.5* [50]
- [C] Incendiary Rounds - 4* [400]
- [C] Offense matches Defense - 10* [GameBreaking] [1000]
- [C] First-strike counterattack (Trapped enemy units) - 0.625* [625]
- [C] [Barrage] Indirect units can counterattack enemy indirect units - 2.7* [270]
- [C] +10 Base Damage - 2* [Gamebreaking] [200]
- [C] (+10/+0) per unique unit type - 0.15* [15]
Defense
- [O] +10% defense (AW2) - 2* [200]
- [O] -1 terrain star - 1.5* [150]
- [O] +1 terrain star - 2* [200]
- [O] Double terrain stars - 3* [300]
- [O] (+0/+10) per each Com Tower - 5* [Bannable] [500]
- [C] Defense matches Offense - 10* [GameBreaking] [1000]
- [C] Air Terrain Star Access - 0.75* [75]
- [C] Gain Defense Stars {owned air units} - 0.75* [75]
- [C] (+0/+10) if unit less 10HP - 1.8* [180]
Intelligence/Luck
- [O] +1 vision - 1.5* [150]
- [O] Piercing Vision - 0.675* [67.5]
- [O] +10% luck - 1.25* [125]
- [C] [Jinx] Adds negative luck to enemy equal to this units positive luck in combat - 4.6875* [468.75]
- [C] Negative Luck becomes Positive Luck - 6.25* [625]
- [C] +10% Luck Armor (Defensive Luck) - 2.5* [250]
- [C] Vision Range Doubled - 4.5* [450]
- [C] Negative Luck is turned into firepower bonuses - 3.75* [375]
- [C] Adds positive luck to enemies negative luck - 4.6875* [468.75]
- [C] Luck is inversely applied to enemies luck pool - 3.5* [350]
- [C] [Detection] Enemy hidden units are always visible - 10.8* [Outrageous] [1080]
- [C] D2D Bar Hidden - 5* [500]
- [C] Units are hidden - 5* [500]
- [C] Hidden Unit is forced visible when attacking - (-3.75*) [-375]
Movement/Extra Turn
- [O] +1 movement - 2* [200]
- [O] Perfect Movement - 4* [400]
- [O] Reanimation (all units) - 10* [GameBreaking] [1000]
- [C] Non-Attack Reanimation - 7.5* [750]
- [C] Attack Reanimation - 2.5* [250]
- [C] Movement Reanimation - 5* [500]
- [C] Non-Movement Reanimation - 5* [500]
- [C] Upgrade Reanimation - 1* [100]
- [C] -1 terrain movement - 3* [300]
- [C] Movement Doubled - 10* [1000]
- [C] [Shadow] Units can move through enemy units as though they were allied - 8* [Gamebreaking] [800]
CO Zone/Range
- [O] +1 indirect range - 3* [300]
- [C] +1 direct range - 4.5* [450]
- [C] -1 inner range (Minimum one) - 2.25* [225]
- [C] +1 Targeted Power and Ability Range - 1.5* [150]
- [O] +1 CO Zone - 1.125* [112.5]
- [C] All CO Zones act as your Pocket CO Zone - 4.5* [450]
- [O] +1 Rank - 1.5* [GameBreaking] [150]
- [C] Rank Reset - 6* [Gamebreaking] [600]
- [C] Enemy CO Zone is 0 range - 3.375* [337.5]
- [C] All Enemy and Allied CO Zones are 0 range - 4.5* [Gamebreaking] [450]
- [C] CO Zone doesn't grow - 2.25* [225]
- [C] Owned units can rank up outside CO Zone - 4* [400]
Economy/Joining
- [O] -10% deployment costs - 1* [100]
- [O] +10% deployment funds - 1* [100]
- [O] +10% income (Sasha D2D) - 0.75* [75]
- [O] +10% damage to funds (Platinum Attack) - 1.25* [125]
- [C] 2x join funds - 1.5* [150]
- [C] +10% damage steals enemy deployment funds (Gold Attack) - 1.25* [125]
- [C] +10% Leader and CO Unit Build Cost - 0.1* [10]
Healing/Direct Damage
- [O] +1 HP Heal - 1.5* [150]
- [O] +1 HP Damage - 3* [300]
- [O] +1 Repair Rate (Rachel) - 0.3* [30]
- [O] +1 Repair Heal (Caulder) - 0.75* [75]
- [C] Free Repairs - 1* [100]
- [C] [Cheat Death] Units greater than 0.1HP remain at 0.1HP, ignoring destruction - 0.375* [37.5]
- [C] Double HP Damage - 6* [600]
- [C] [HP Siphon] Absorb enemy HP - 5.625* [562.5]
- [C] [Venom] HP Rounds down to nearest .1 HP after combat - 1.2* [120]
- [C] Incendiary Targeted Powers and Abilities - 6* [600]
- [C] +1 HP Damage Targeted Powers and Abilities - 1.5* [150]
- [C] +1 HP Damage per passed through unit - 2* [Gamebreaking] [200]
- [C] Delete {enemy units} - 80* [Outrageous] [8000]
Building, Supplies and Cargo
- [O] +2000% capture rate - 6.6* [GameBreaking] [Approved Twice] [660]
- [O] +10% capture rate - 0.033* [3.3]
- [C] +10% build rate - 0.0165* [1.65]
- [C] Captures Reset - 1* [GameBreaking] [100]
- [C] Capture Points don't reset - 1.32* [Bannable] [132]
- [C] +1 capture point - 0.132* [13.2]
- [C] -1 property max capture point - 0.132* [Bannable if HQ included] [13.2]
- [O] -1 Daily fuel - 0.25* [25]
- [O] -10% fuel - 0.13* [13]
- [O] +10% fuel - 0.17* [17]
- [O] All unit Resupply - 1* [100]
- [C] +1 ammo - 1* [100]
- [C] 1/2 primary enemy ammo (rounding up) - 2.5* [250]
- [C] Reducing enemy primary ammo to 1 - 5* [500]
- [O] Build Infantry Every City - 1* [GameBreaking] [100]
- [O] Spawn Infantry Every City - 1.5* [GameBreaking] [150]
- [C] Can Launch Loaded Units - 1* [100]
- [C] +1 Infantry Load Capacity - 1.25* [125]
- [C] Enemy can only unload on Temp Buildings - 1.65* [165]
- [C] Non-foot soldier units can only be loaded/unloaded on Airports and Temp Airports - 1.23* [123]
- [C] Destroyed transports drop loaded units (1 unit only) - 1.65* [165]
- [C] -1 ammo per enemy unit killed - 5* [500]
- [C] Owned non-city properties act like Comm Towers - 1.875* [187.5]
Weather/Tile Abilities
- [O] Single Weather - 3* [300]
- [O] Single Weather Immunity - 2.25* [225]
- [O] Random Weather - 4.5* [450]
- [C] Weather lasts +1 day - 3* [GameBreaking] [300]
- [C] Weather Penalties Doubled - 6* [Gamebreaking] [600]
- [C] Fire Immunity - 2* [200]
- [C] Fire has Single Weather Immunity - 1.5* [150]
- [C] [Firestorm] Setting all enemy unit tiles on Fire - 4* [400]
- [C] Fire lasts +1 day - 4* [400]
- [C] Rainy Weather replaces Clear Weather - 3* [Gamebreaking] [300]
- [C] MOW active - 6* [Rulebreaking] [600]
Morale
- [O] 5000G. per 1 star drain - 2* [GameBreaking] [200]
- [C] Damage negatively affects enemy morale bar - 1.3* [130]
- [C] Morale Reset - 10* [GameBreaking] [1000]
- [C] Damage doesn't affect morale bar {enemy players} 0.65* [Gamebreaking] [65]
- [C] +0.1* morale when owned unit dies - 1* [100]
- [C] Morale Bar doesn't reset on CO Unit Death - 1.25* [125]
- [C] Morale Bar Charges during powers - 5.1* [510]
Disable
- [O] Cripple [Disable Movement] (Von Bolt) - 4.5* [GameBreaking] [450]
- [C] Disables Healing - 3* [Gamebreaking] [300]
- [C] Disables Enemy Daily Abilities - 4* [Bannable] [400]
- [C] Disables Enemy Commander Zones - 4.5* [GameBreaking] [450]
- [C] Disables Enemy Terrain Stars - 3* [300]
- [C] Ignores Terrain Stars - 3* [300]
- [C] Disable attack - 6* [Gamebreaking] [600]
- [C] Disable primary - 4* [Gamebreaking] [400]
- [C] Disable secondary - 2* [Gamebreaking] [200]
- [C] Disable Daily Fuel Drain - 0.625* [62.5]
- [C] Disable counterattack - 3* [300]
- [C] Deployment disabled - 3.75* [375]
- [C] Disable Income - 1.875* [187.5]
- [C] Disable Properties - 5.5* [550]
- [C] Disable Captures - 1.32* [GameBreaking] [132]
- [C] Enemy Luck Disabled - 12.5* [GameBreaking] [Outrageous] [1250]
- [C] Can't use CO Powers - 20* [Rulebreaking] [2000]
Immunity
- [C] Area can't be targeted by powers or abilities - 4.5* [Bannable] [450]
- [C] Loss of HP doesn't affect firepower - 7.5* [750]
- [C] Loss of HP doesn't affect capture rate - 0.25* [25]
- [C] Terrain Stars can't be reduced - 1.5* [150]
- [C] Vision can't be reduced - 1.68* [168]
- [C] Immune to non-combat damage [GameBreaking] - 4.5* [450]
- [C] Indirect Fire Immunity - 16.5* [Outrageous] [1650]
- [C] Assist can't target in CO Zone - 1.2* [120]
- [C] Steal Income - 3.75* [375]
- [C] Steal Terrain Stars - 6* [600]
- [C] 50% chance of indirect fire immunity during combat [Rulebreaking]
- [C] Unit Immunity - 15* [Rulebreaking] [1500]
Images
Old Stuff
Balance Metric
- Veteran Rank = (4* +/- 1*)
- COZ (0~3) = (2* +/- 1*)
- D2D = (3* +/- 1*)
- COP = (X* +/- 1*)
- SCOP = (X* +/- 4*)
- Leader = (1* +/- 2*)
AW1 - AW4 Power Ratings
- 5 units => Infantry, Tank, Rockets, Bomber, Battleship
- 1 star => 9000G.
Terrain Types
- Road (Land Urban Terrain) = 20%
- Mountain (Hindering Land Terrain) = 5%
- Sea (Sea Nature Terrain) = 20%
- Plains (Land Nature Terrain) = 40%
- Forest (Land Cover Terrain) = 20%
Property List
- City Properties = 32%
- Non-City Properties = 8%
Targeted Damage
- 0~0 Range [1 tile] = 4%
- 0~1 Range [5 tiles] = 20%
- 0~2 Range [13 tiles] = 52%
- 0~3 Range [25 tiles] = 100%
- 0~4 Range [41 tiles] = 164%
- 0~5 Range [61 tiles] = 244%
Situational Stuff
- Debuffs = 1/2 the buffs
- Gamebraking Effects = 200%
- Bannable = 400%
- Perfect Terrain Effects = 80%
- Sub-Perfect Terrain Effects = 40%
- Decision (Your Favor) = 75%
- Decision (Situational) = 50%
- Decision (Enemy favor) = 25%
Firepower/Defense
- +10% firepower = 1*
- +10% AW4 defense = 1*
- +10% AW2 defense = 2*
- +1% firepower per 300G. = 6*
- +10% counterattack = 0.25*
- First-strike counterattack = 2*
- +1 terrain star = 1.5*
- Double Terrain Stars = 3*
- (+0/+10) per each Com Tower = 3* (Gamebreaking)
- 3% firepower per owned property (Platinum Attack) = 3.25*
Intelligence/Luck
- +10 luck = 1.5*
- HP Hidden = 0.25*
- +1 vision = 1.5*
- Piercing Vision = 0.5*
Movement/Extra Turn
- +1 move (Adder) = 2*
- Perfect Movement (Lash) = 4*
- All units Reanimation = 10*
- Movement Reanimation = 5*
- Cripple (all units) = 5*
Buildings and Supplies
- Spawn Infantry Every City = 1.5*
- Build Infantry Every City = 1*
- +10% capture rate = 0.25*
- -1 daily fuel = 0.25*
- -25% fuel = 0.25*
- -1 ammo = 0.25*
- All unit Resupply = 1*
Weather
- Weather Spawn (1 day) = 2.5*
- Weather Immunity/Punish = 2*
Morale
- 5000G. per 1 star drain = 2*
- Morale Bar doesn't reset on CO Unit Death = 2.5*
- Morale Bar Charges during powers = 5*
Range
- +1 indirect range = 3*
- -1 inner range = 2.25*
- +1 CO Zone Range = 2.25*
Economy
- -10% deployment cost (Hachi) = 1*
- +10% deployment funds (Colin COP) = 0.5*
- +10% income (Sasha D2D) = 0.75*
- +10% damage to funds = 1.25*
Healing/Damage
- +1 HP Heal = 1*
- -1 HP Damage = 3.5*
- +1 Repair Heal (Caulder) = .75*
- +1 Repair Rate (Rachel) = .25*
Custom Wars Power Ratings
- None Yet