Ability Star Points (Spyro Edition) - ctomni231/cwtactics GitHub Wiki
New Stuff
Balance Metric
- D2D: +10% offensive luck {additional damage to an attack} (all units)
- COZ: Default Range [0~3]
- COP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+1 CO Zone when reached]
- SCOP: Default Boost (+10/+10) or [+10/-10] (AW1 All-Around Damage for All Units) [+2 CO Zone when reached]
- Leader: Cost 1.5x base unit; Pocket CO Zone under unit
Balance Stick
- Andy
- D2D - (2* +/- 2*)
- COZ - (1* +/- 2*)
- Veteran - (5* +/- 2*)
- COP - ? (+/- 2*)
- SCOP - ? (+/- 2*)
- Leader - (0* +/- 2*)
- Total - [16* +/- 1*] - Only one ability can be stretched to meet the total
Ruleset (Old)
- Hawke, Andy, AWDoR firepower
- Default (+10/+10)
- 110/200 - 10*
- 110/160 invincible on mountains or HQ
- 30/30
- No permanently changing rules allowed in the game
- Fog becomes a Weather (AW2 Fog)
Balance Metric (Old)
- Veteran Rank = (4* +/- 1*)
- COZ (0~3) = (2* +/- 1*)
- D2D = (3* +/- 1*)
- COP = (X* +/- 1*)
- SCOP = (X* +/- 4*)
- Leader = (1* +/- 2*)
- Bank - If something goes over, something else must give up stars
AW1 - AWDS Power Ratings
| Class | Units Contained |
|---|---|
| Soldiers | Infantry, Mech |
| Vehicle Units | Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Artillery, Rockets, Missiles, Piperunner, APC |
| Aerial Units | Fighter, Bomber, Battle Copter, Transport Copter, Stealth, Black Bomb |
| Naval Units | Battleship, Cruiser, Submarine, Lander, Black Boat, Carrier |
| Direct Combat Units | Tank, Medium Tank, Neotank, Megatank, Recon, Anti-Air, Fighter, Bomber, Battle Copter, Stealth, Cruiser, Submarine |
| Indirect Combat Units | Artillery, Rockets, Missiles, Piperunner, Battleship, Carrier |
| Transports | APC, Transport Copter, Lander |
- 1 Star (Advance Wars) => 10,000 G
- 1 star (Advance Wars 2) => 9000 G.
- 1 Star (Advance Wars DS) => 50 Points
- Weather => Clear, Snow, Rain, Sandstorm
AW Abilities
Nell
Daily Abilities (D2D)
- +10% Luck (additional damage to an attack)
Lucky Star (COP) [30,000 G]
- +40% Luck (additional damage to an attack)
Andy
Daily Abilities (D2D)
- None
Hyper Repair (COP) [30,000 G]
- +2 HP Heal
Max
Daily Abilities (D2D)
- [+50/+0] (Non-Foot Soldier Direct Units)
- [-10/-10] (Indirect Units)
- -1 Range (Indirect Units)
Max Force (COP) [30,000 G]
- [+20/+0] (Non-Foot Soldier Direct Units)
- +1 Movement (Non-Foot Soldier Direct Units)
- +1 Movement (Transport Units)
Olaf
Daily Abilities (D2D)
- Clear movement costs in Snow.
- Snow movement costs in Rain.
Blizzard (COP) [30,000 G]
- Snow falls for 1 day.
Sami
Daily Abilities (D2D)
- +50% Capture Rate
- [+20/+10] (Foot Soldier units)
- +1 Movement (Transport Units)
- [-10/-0] (Non-Foot Soldier Direct Units)
Double Time (COP) [25,000 G]
- Terrain movement set to 1 in all weather (Foot Soldier Units)
- [+20/+10] (Foot Soldier units)
- +1 movement (Foot Soldier Units)
Grit
Daily Abilities (D2D)
- +1 Range (Indirect Units)
- [-20/0] (Direct Units)
Snipe Attack (COP) [30,000 G]
- [+50/+0] (Indirect Units)
- +2 Range (Indirect Units)
Kanbei
Daily Abilities (D2D)
- +20% Unit Price
- [+20/+20] (All-Around Damage [All Units])
Moral Boost (COP) [50,000 G]
- [+20/+10] (All-Around Damage [All Units])
Sonja
Daily Abilities (D2D)
- +15% Luck (additional damage to attack)
- +15% Bad Luck (less damage to attack)
- Hidden HP (All Units)
- +1 Vision (All Units)
Enhanced Vision (COP) [30,000 G]
- Piercing Vision
- +2 Vision (All Units)
Eagle
Daily Abilities (D2D)
- -2 Air Fuel Consumption
- [+15/+10] (Air Units)
- [-20/-0] (Naval Units)
Lightning Strike (COP) [50,000 G]
- All Units except Foot Soldiers can move again.
- [-20/-30] (All-Around Damage [All Units])
Drake
Daily Abilities (D2D)
- +7% Rainbringer
- Clear Movement in Rain
- +2 Terrain Stars (Naval Units)
- +1 Move (Naval Units)
- [-20/-0] (Air Units)
Tsunami (COP) [40,000 G]
- Deals 1 HP Damage
Campaign Sturm
Daily Abilities (D2D)
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
- [+30/-20] (All-Around Damage [All Units])
Meteor Strike (COP) [50,000 G]
- Meteor causes 8 HP Damage
- [+20/+10] (All-Around Damage [All Units])
Versus Sturm
Daily Abilities (D2D)
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
- [-20/+20] (All-Around Damage [All Units])
Meteor Strike (COP) [50,000 G]
- Meteor causes 4 HP Damage
- [+10/+10] (All-Around Damage [All Units])
AW 2 Abilities
Orange Star
Nell
Daily Abilities (D2D)
- +10% Luck
Lucky Star (COP) [3*] [27,000 G]
- +40% Luck
Lady Luck (SCOP) [6*] [54,000 G]
- +80% Luck
Andy
Daily Abilities (D2D)
- None
Hyper Repair (COP) [3*] [27,000 G]
- +2 HP Heal
Hyper Upgrade (SCOP) [6*] [54,000 G]
- +5 HP Heal
- [+20/+0] (All Units)
- +1 Movement (All Units)
Max
Daily Abilities (D2D)
- [+20/+0] (Non-Soldier Direct units)
- [-10/+0] (Indirect Units)
- -1 Range (Indirect Units)
Max Force (COP) [3*] [27,000 G]
- [+20/+0] (Non-Soldier Direct units)
- +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*] [54,000 G]
- [+40/+0] (Non-Soldier Direct units)
- +2 Movement (Non-Soldier Direct Units)
Sami
Daily Abilities (D2D)
- [+30/+0] (Soldier units)
- +1 Movement (Transport Units)
- [-10/-0] (Non-Soldier Direct Units)
- +50% Capture Rate
Double Time (COP) [3*] [27,000 G]
- [+20/+0] (Soldier units)
- +1 Movement (Soldier Units)
Victory March (SCOP) [8*] [72,000 G]
- [+50/+0] (Soldier units)
- +2 Movement (Soldier Units)
- +1950% Capture Rate
Hachi
Daily Abilities (D2D)
- -10% Unit Price
Barter (COP) [3*] [27,000 G]
- -40% Unit Price
Merchant Union (SCOP) [5*] [45,000 G]
- -40% Unit Price
- Cities become able to deploy ground units.
Blue Moon
Olaf
Daily Abilities (D2D)
- Clear Weather movement penalties in Snowy Weather
- Snow Weather movement penalties in Rainy Weather
Blizzard (COP) [3*] [27,000 G]
- Snow falls for 1 day.
Winter Fury (SCOP) [7*] [63,000 G]
- Snow falls for 1 day.
- Deals 2 HP Damage
Grit
Daily Abilities (D2D)
- [+20/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*] [27,000 G]
- [+30/+0] (Indirect Units)
- +1 Range (Indirect Units)
Super Snipe (SCOP) [6*] [54,000 G]
- [+30/+0] (Indirect Units)
- +2 Range (Indirect Units)
Colin
Daily Abilities (D2D)
- [-10/+0] (All Units)
- -20% Unit Price
Gold Rush (COP) [2*] [18,000 G]
- Current Funds are increased by +50%
Power of Money (SCOP) [6*] [54,000 G]
- Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.
Yellow Comet
Kanbei
Daily Abilities (D2D)
- [+30/+30] (All Units)
- +20% Unit Price
Morale Boost (COP) [4*] [36,000 G]
- [+20/+0] (All Units)
Samurai Spirit (SCOP) [7*] [54,000 G]
- [+20/+20] (All Units)
- +50% Counter Attack Strength
Sonja
Daily Abilities (D2D)
- +1 Vision (All Units)
- Unit HP is Hidden
- +10% Bad Luck
- +50% Counter Attack Strength
Enhanced Vision (COP) [3*] [27,000 G]
- +1 Vision (All Units)
- Piercing Vision
Counter Break (SCOP) [5*] [45,000 G]
- +1 Vision (All Units)
- Piercing Vision
- -50% Counter Attack Strength
- Counterattacks happen before the enemy's attacks.
Sensei
Daily Abilities (D2D)
- [+40/+0] (Foot Soldier Units)
- [+50/+0] (Battle Copters)
- +1 Movement (Transport Units)
- [-10/-0] (Vehicle & Naval Units)
Copter Command (COP) [2*] [18,000 G]
- [+25/+0] (Battle Copters)
- Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*] [54,000 G]
- [+25/+0] (Battle Copters)
- Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Green Earth
Eagle
Daily Abilities (D2D)
- [+15/+10] (Air Units)
- -2 Daily Fuel
- [-30/-0] (Naval Units)
Lightning Drive (COP) [3*] [27,000 G]
- [+15/+10] (Air Units)
Lightning Strike (SCOP) [9*] [81,000 G]
- [+15/+10] (Air Units)
- Non-Infantry Units that are currently in Wait mode are set to Active
Drake
Daily Abilities (D2D)
- [+0/+10] (Naval Units)
- +1 Movement (Naval Units)
- [-30/-0] (Air Units)
- Clear weather movement penalties in Rainy weather
- +7% Increased Rain Chance
Tsunami (COP) [4*] [36,000 G]
- Deals 1 HP Damage
- Enemy units lose 50% Fuel
Typhoon (SCOP) [7*] [63,000 G]
- Deals 2 HP Damage
- Enemy units lose 50% Fuel
- Causes Rain for 1 day
Jess
Daily Abilities (D2D)
- [+10/+0] (Vehicle Units)
- [-10/+0] (Non-vehicle Units)
Turbo Charge (COP) [3*] [27,000 G]
- [+20/+0] (Vehicle Units)
- +1 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*] [54,000 G]
- [+40/+0] (Vehicle Units)
- +2 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
Black Hole
Sturm
Daily Abilities (D2D)
- [+20/+20] (All Units)
- Terrain movement set to 1 for clear and Rain (All Units)
- Snow Regular Costs
Meteor Strike (SCOP) [10*] [90,000 G]
- [+20/+20] (All Units)
- 1 [0-2] Silo range 8 HP damage meteor (highest combined HP, highest unit value, or 2x indirect value)
Hawke
Daily Abilities (D2D)
- [+10/+0] (All Units)
Black Wave (COP) [5*] [45,000 G]
- Deals 1 HP Damage
- 1 HP Heal
Black Storm (SCOP) [9*] [81,000 G]
- Deals 2 HP Damage
- 2 HP Heal
Adder
Daily Abilities (D2D)
- None
Sideslip (COP) [2*] [18,000 G]
- +1 Movement (All Units)
Sidewinder (SCOP) [5*] [45,000 G]
- +2 Movement (All Units)
Lash
Daily Abilities (D2D)
- Units gain 10% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*] [36,000 G]
- Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*] [63,000 G]
- +100% Terrain Defense
- Terrain movement set to 1 for clear and Rain (All Units)
Flak
Daily Abilities (D2D)
- +5% Luck
- +10% Bad Luck
Brute Force (COP) [3*] [27,000 G]
- +35% Luck
- +10% Bad Luck
Barbaric Blow (SCOP) [6*] [54,000 G]
- +75% Luck
- +20% Bad Luck
AW DS Abilities
Orange Star
Nell
Daily Abilities (D2D)
- +10% Luck
Lucky Star (COP) [3*] [150 Points]
- +40% Luck
Lady Luck (SCOP) [6*] [300 Points]
- +80% Luck
Andy
Daily Abilities (D2D)
- None
Hyper Repair (COP) [3*] [150 Points]
- +2 HP Heal
Hyper Upgrade (SCOP) [6*] [300 Points]
- +5 HP Heal
- [+20/+0] (All Units)
- +1 Movement (All Units)
Max
Daily Abilities (D2D)
- [+20/+0] (Non-Soldier Direct units)
- -1 Range (Indirect Units)
Max Force (COP) [3*] [150 Points]
- [+30/+0] (Non-Soldier Direct units)
- +1 Movement (Non-Soldier Direct Units)
Max Blast (SCOP) [6*] [300 Points]
- [+50/+0] (Non-Soldier Direct units)
- +2 Movement (Non-Soldier Direct Units)
Sami
Daily Abilities (D2D)
- [+20/+0] (Soldier units)
- [-10/-0] (Non-Soldier Direct Units)
- +50% Capture Rate
Double Time (COP) [3*] [150 Points]
- [+30/+0] (Soldier units)
- +1 Movement (Soldier Units)
Victory March (SCOP) [8*] [400 Points]
- [+60/+0] (Soldier units)
- +2 Movement (Soldier Units)
- +1950% Capture Rate
Hachi
Daily Abilities (D2D)
- -10% Unit Price
Barter (COP) [3*] [150 Points]
- -40% Unit Price
Merchant Union (SCOP) [5*] [250 Points]
- -40% Unit Price
- Cities become able to deploy ground units.
Jake
Daily Abilities (D2D)
- (+10%/+0) On Plains Tiles (All Units)
Beat Down (COP) [3*] [150 Points]
- (+20%/+0) On Plains Tiles (All Units)
- +1 Range (Indirect Ground Units)
Block Rock (SCOP) [6*] [300 Points]
- (+40%/+0) On Plains Tiles (All Units)
- +1 Range (Indirect Ground Units)
- +2 Movement (All Ground Units)
Rachel
Daily Abilities (D2D)
- +1 Repair Rate
Lucky Lass (COP) [3*] [150 Points]
- +30% Luck
Covering Fire (SCOP) [6*] [300 Points]
- 1 [0~2] range 3 HP damage missile (highest combined HP, foot soldiers 2x, capturing foot soldiers 8x)
- 1 [0~2] range 3 HP damage missile (highest unit value)
- 1 [0~2] range 3 HP damage missile (highest combined HP)
Blue Moon
Olaf
Daily Abilities (D2D)
- [+20/+0]% (snowy weather)
- Standard Fuel Consumption (snowy weather)
Blizzard (COP) [3*] [150 Points]
- Snow falls for 2 days.
Winter Fury (SCOP) [7*] [350 Points]
- Snow falls for 2 days.
- Deals 2 HP Damage
Grit
Daily Abilities (D2D)
- [+20/+0] (Indirect Units)
- +1 Range (Indirect Units)
- [-20/-0] (Non-Soldier Direct Units)
Snipe Attack (COP) [3*] [150 Points]
- [+30/+0] (Indirect Units)
- +1 Range (Indirect Units)
Super Snipe (SCOP) [6*] [300 Points]
- [+30/+0] (Indirect Units)
- +2 Range (Indirect Units)
Colin
Daily Abilities (D2D)
- [-10/+0] (All Units)
- -20% Unit Price
Gold Rush (COP) [2*] [100 Points]
- Current Funds are increased by +50%
Power of Money (SCOP) [6*] [300 Points]
- Firepower rises by 1% for every 300G funds he has available at the time of the power's activation.
Sasha
Daily Abilities (D2D)
- +100G Income per day (all owned properties)
Market Crash (COP) [2*] [100 Points]
- Reduces all enemies' power charge by ((Current Funds / 50,000) x 100)%.
War Bonds (SCOP) [6*] [300 Points]
- +50% Conversion of Damage to Funds
Yellow Comet
Kanbei
Daily Abilities (D2D)
- [+20/+20] (All Units)
- +20% Unit Price
Morale Boost (COP) [4*] [200 Points]
- [+30/+0] (All Units)
Samurai Spirit (SCOP) [7*] [350 Points]
- [+30/+30] (All Units)
- +100% Counter Attack Strength
Sonja
Daily Abilities (D2D)
- +1 Vision (All Units)
- Unit HP is Hidden
- +5% Bad Luck
- -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Enhanced Vision (COP) [3*] [150 Points]
- +1 Vision (All Units)
- Piercing Vision
- -1 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
Counter Break (SCOP) [5*] [250 Points]
- +1 Vision (All Units)
- Piercing Vision
- -2 Enemy terrain stars (min 0, reduced before Lash's star-doubling power).
- Counter-attacks strike first.
Sensei
Daily Abilities (D2D)
- [+10/+0] (Foot Soldier Units)
- [+50/+0] (Battle Copters)
- +1 Movement (Transport Units)
- [-10/-0] (Naval Units)
Copter Command (COP) [2*] [100 Points]
- [+20/+0] (Battle Copters)
- Infantry with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Airborne Assault (SCOP) [6*] [300 Points]
- [+20/+0] (Battle Copters)
- Mech with 9 HP appear in each unoccupied owned city, starting from the NW (until the unit cap is reached).
Grimm
Daily Abilities (D2D)
- [+30/-20] (All Units)
Knuckleduster (COP) [3*] [150 Points]
- [+20/+0] (All Units)
Haymaker (SCOP) [6*] [300 Points]
- [+50/+0] (All Units)
Green Earth
Eagle
Daily Abilities (D2D)
- [+20/+0] (Air Units)
- -2 Daily Fuel
- [-10/-0] (Naval Units)
Lightning Drive (COP) [3*] [150 Points]
- Non-Infantry Units that are currently in Wait mode are set to Active
- 1/2 Firepower (reactivated units)
Lightning Strike (SCOP) [9*] [450 Points]
- Non-Infantry Units that are currently in Wait mode are set to Active
Drake
Daily Abilities (D2D)
- [+20/+0] (Naval Units)
- [-10/-0] (Air Units)
Tsunami (COP) [4*] [200 Points]
- Deals 1 HP Damage
- Enemy units lose 50% Fuel
Typhoon (SCOP) [7*] [350 Points]
- Deals 2 HP Damage
- Enemy units lose 50% Fuel
- Causes Rain for 1 day
Jess
Daily Abilities (D2D)
- [+20/+0] (Vehicle Units)
- [-10/+0] (Air & Naval Units)
Turbo Charge (COP) [3*] [150 Points]
- [+20/+0] (Vehicle Units)
- +1 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
Overdrive (SCOP) [6*] [300 Points]
- [+40/+0] (Vehicle Units)
- +2 Movement (Vehicle Units)
- Allied Units Recover all fuel & ammo
Javier
Daily Abilities (D2D)
- [+0/+20]% against Ranged Attacks
- [+10/+10] per Comm. Tower
Tower Shield (COP) [3*] [150 Points]
- [+0/+40]% against Ranged Attacks
- [+20/+20] per Comm. Tower
Tower of Power (SCOP) [6*] [300 Points]
- [+0/+60]% against Ranged Attacks
- [+30/+30] per Comm. Tower
Black Hole
Von Bolt
Daily Abilities (D2D)
- [+10/+10] (All Units)
Ex Machina (SCOP) [10*] [500 Points]
- 1 [0~2] range 3 HP damage crippling bolt (highest combined HP or highest funds value)
Kindle
Daily Abilities (D2D)
- [+40/+0] (non-silo properties)
Urban Blight (COP) [3*] [150 Points]
- [+40/+0] (non-silo properties)
- 3 HP of damage to Enemy Units (non-silo properties)
High Society (SCOP) [6*] [300 Points]
- [+80/+0] (non-silo properties)
- [+3/+0] (per owned Property)
Koal
Daily Abilities (D2D)
- [+10/+0] (Road Tiles)
Forced March (COP) [3*] [150 Points]
- [+10/+0] (Road Tiles)
- +1 Movement (All Units)
Trail of Woe (SCOP) [5*] [250 Points]
- [+20/+0] (Road Tiles)
- +2 Movement (All Units)
Jugger
Daily Abilities (D2D)
- +20% Luck
- +15% Bad Luck
Overclock (COP) [3*] [150 Points]
- +35% Luck
- +10% Bad Luck
System Crash (SCOP) [7*] [350 Points]
- +75% Luck
- +30% Bad Luck
Hawke
Daily Abilities (D2D)
- [+10/+0] (All Units)
Black Wave (COP) [5*] [250 Points]
- Deals 1 HP Damage
- 1 HP Heal
Black Storm (SCOP) [9*] [450 Points]
- Deals 2 HP Damage
- 2 HP Heal
Adder
Daily Abilities (D2D)
- None
Sideslip (COP) [2*] [100 Points]
- +1 Movement (All Units)
Sidewinder (SCOP) [5*] [250 Points]
- +2 Movement (All Units)
Lash
Daily Abilities (D2D)
- Units gain 5% firepower per terrain star (Ground & Naval Units)
Terrain tactics (COP) [4*] [200 Points]
- Terrain movement set to 1 for clear and Rain (All Units)
Prime Tactics (SCOP) [7*] [350 Points]
- +100% Terrain Defense
- Terrain movement set to 1 for clear and Rain (All Units)
Flak
Daily Abilities (D2D)
- +15% Luck
- +10% Bad Luck
Brute Force (COP) [3*] [150 Points]
- +35% Luck
- +10% Bad Luck
Barbaric Blow (SCOP) [6*] [300 Points]
- +75% Luck
- +30% Bad Luck
AW DoR Abilities
Will
Commander Zone (COZ) [2~4 Range]
- [+20/+0] (Direct-Attack Ground units)
Rally Cry (COP) [60 Points Damage]
- +2 movement (Direct-Attack Ground units)
Brenner
Commander Zone (COZ) [3~5 Range]
- [+0/+20] (All Units)
Reinforce (COP) [60 Points Damage]
- +3 HP Heal
Lin
Commander Zone (COZ) [1~3 Range]
- [+20/+20] (All Ground Units
Scout (COP)
- +2 Vision (ground Units)
- Piercing vision (ground units)
Isabella
Commander Zone (COZ) [2~4 Range]
- [+10/+10] (All Units)
Deep Strike (COP) [60 Points Damage]
- +2 movement (All Units)
- +2 Range (Indirect Units)
Tasha
Commander Zone (COZ) [1~3 Range]
- [+40/+20] (Air Units)
Sonic Boom (COP) [60 Points Damage]
- +2 Movement (Air Units)
Gage
Commander Zone (COZ) [2~4 Range]
- [+20/+10] (Indirect & Naval Units)
Longshot (COP) [60 Points Damage]
- +2 Range (Indirect Units)
Forsythe
Commander Zone (COZ) [5~5 Range]
- [+10/+10] (All Units)
Waylon
Commander Zone (COZ) [2~4 Range]
- [+20/+30] (Air Units)
Wingman (COP) [60 Points Damage]
- [+0/+270] (Air Units)
Greyfield
Commander Zone (COZ) [3~5 Range]
- [+10/+40] (Naval, Seaplanes and Copters)
Supply Chain (COP) [60 Points Damage]
- Refills fuel, ammo and materials for all units.
Penny
Commander Zone (COZ) [3~5 Range]
- All units are unaffected by weather conditions (even outside zone)
Stormfront (COP) [60 Points Damage]
- Randomly changes the weather to Snow, Rain or Sandstorm. The weather lasts for 3 days.
Tabitha
Commander Zone (COZ) [0~2 Range]
- [+50/+50] (all units)
Firestorm (COP) [60 Points Damage]
- 1 [0~2] range 8 HP damage bomb (highest combined HP, gunboat mult 0.5x)
Caulder
Commander Zone (COZ) [3~5 Range]
- [+50/+50] (All Units)
- Regain 5 HP per turn (costs funds)