Mod Order Guide - cseelhoff/RimThreaded Wiki



Categories

  1. Pre Core
  2. Core
  3. Special
  4. Libraries
  5. Special
  6. Map Gen
  7. Factions Only
  8. Traits & Trait Slots
  9. Special
  10. Med Bills & Parts
  11. Special
  12. Behaviour
    1. Behaviour / Pawns /
    2. Behaviour /
    3. Behaviour / Audio / Music /
    4. Behaviour / Settings /
    5. Behaviour / Comms /
    6. Behaviour / Areas /
    7. Behaviour / Bills /
    8. Behaviour / Render /
    9. Behaviour / Events /
    10. Behaviour / Menus /
    11. Behaviour / Textures /
    12. Behaviour / UI /
    13. Behaviour / Patch /
  1. Item & Building Mods
    1. Item & Building Mods / Apparel /
    2. Item & Building Mods / Other /
    3. Item & Building Mods / Structures /
      1. Item & Building Mods / Structures / Ship /
      2. Item & Building Mods / Structures / Security /
      3. Item & Building Mods / Structures / Production /
      4. Item & Building Mods / Structures / Storage /
      5. Item & Building Mods / Structures / Roofs /
      6. Item & Building Mods / Structures / Floors /
      7. Item & Building Mods / Structures / Spots /
      8. Item & Building Mods / Structures / Temp /
      9. Item & Building Mods / Structures / Power /
    4. Item & Building Mods / Weapons /
    5. Item & Building Mods / Vanilla Expanded /
  1. Animal & Race Mods
  2. Bottom

Info

RimPy

Flowchart

Mod Order Flow Chart 2

Q&A

What do i do if a mod adds things from multiple categories and it is not listed here?

Place the mod in the latter category.
Except for mods in category "10. Med Bills & Parts".
If a mod adds medical bills it always goes in category #10.
So mods that add items & traits go in the item category.

I still don't know where to put "X mod".

Read the workshop page of the mod.
Read this guide.

What are the the special categories?

Some mods need to be ordered differently from the usual rules.
This guide will tell you which mods are "Special".

Where do i put a patches for mods?

Place mod patches under the mod you are patching.
Here are some examples: #1 #2 #3

Are all of the mods on this list compatible with RimThreaded?

Not necessarily.
The list of incompatible mods can be found here!

Why is "X mod" in "Y category"?

Most likely because the mod needs to be before / after some other mod.
Always read the workshop descriptions of mods so you don't miss these special cases!
Here are some examples of special cases: #1 #2 #3


1. Pre Core

  1. Harmony
  2. Prepatcher
  3. BetterLoading
  4. ModCheck (Continued)
  5. RIMMSAssemble

2. Core

  1. Core
    1. Royalty

3. Special

  1. SRTS Expanded Has to be before "HugsLib".
  2. HugsLib
  3. Mod Manager
  4. Better ModMismatch Window
  5. EdB Prepare Carefully
  6. Character Editor

4. Libraries

  1. Humanoid Alien Races 2.0
  2. D9 Framework
  3. JecsTools
  4. ToolBox
  5. Vanilla Expanded Framework
    1. Vanilla Expanded - Royalty Patches
  6. RWLayout
  7. ModDiff

5. Special

  1. Achtung!
  2. Camera+
  3. What the hack?!
  4. Giddy-up! Core
    1. Giddy-up! Battle Mounts
    2. Giddy-up! Caravan
    3. Giddy-up! Ride and Roll
    4. Giddy-up! Mechanoids

6. Map Gen

  1. More Vanilla Biomes
  2. Prepare Landing
  3. Map Reroll
  4. Better Map Sizes
  5. [1.1][1.0] RimCities - Citadel Update
  6. Real Ruins

7. Factions Only

8. Traits & Trait Slots

  1. [KV] More Trait Slots - 1.0
  2. [KV] Consolidated Traits – 1.1
  3. Vanilla Traits Expanded
  4. Backstories+

9. Special

  1. Androids
    1. Androids Expanded Patch for "Androids".
  2. Misc. Robots
    1. Misc. Craftable Robots Retexture Patch for "Misc. Robots".

10. Med Bills & Parts

  1. [SYR] Scar Removal
  2. Death Rattle Continued [1.2]
  3. Questionable Ethics Enhanced
  4. Life Support Continued [1.1][1.2]
  5. Medical Supplements (Continued)
  6. A Dog Said... Animal Prosthetics
  7. Expanded Prosthetics and Organ Engineering – Forked
    1. EPOE-Forked: Royalty DLC expansion
    2. EPOE-Forked: Direct crafting only
  8. Medical System Expansion 2 Needs to be after other bionic mods according to the mod author.

11. Special

  1. Psychology
  2. Hospitality
  3. Prison Labor
  4. Dubs Bad Hygiene
  5. Simple sidearms
  6. Yayo's Combat 3

12. Behaviour

12. Behaviour / Pawns /

  1. Brrr and Phew (Continued)
  2. Avoid Friendly Fire
  3. Use Bedrolls
  4. Smart Medicine
  5. Meals On Wheels
  6. Replace Stuff
  7. Share The Load
  8. Build From Inventory
  9. Smarter Construction
  10. Jobs of Opportunity
  11. Billy's Improved Caravan Formation (Continued)
  12. Common Sense
  13. Ugh You Got Me
  14. SF Priority Treatment 1.1
  15. Stabilize Here
  16. Dubs Break Mod
  17. Snap Out!
  18. SF Grim Reality
  19. Suppression
  20. Grab Your Tool!
  21. Use Minified Buildings
  22. RunAndGun
  23. Search and Destroy
  24. [KV] Path Avoid – 1.0
  25. Guards For Me
  26. Bad Can Be Good
  27. Prosthetic No Missing Body Parts
  28. Raiders Never Die (Continued)
  29. Hunt for Me

12. Behaviour /

  1. The Harvest
  2. Faction Resources
  3. Faster Aging
  4. Dream and Desire
  5. Ignite Everything
  6. Where's My Bed?
  7. Defensive Positions
  8. [RF] Rumor Has It.... [1.0]
  9. [SYR] Set Up Camp
  10. Dress Patients
  11. Auto-Cut Blight
  12. [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings – 1.0
  13. Selectable Sculpture Graphic[1.0]
  14. Selectable Turret Target
  15. QualityBuilder
  16. Conduit Deconstruct
  17. 4M Mehni's Misc Modifications [1.2]
  18. Locks
    1. Locks (DoorsExpanded)

12. Behaviour / Audio / Music /

  1. P-Music
  2. Music on the Rim
  3. [KV] Don't stop the music – 1.1

12. Behaviour / Settings /

  1. FrameRateControl
  2. Prepare For Combat
  3. [D] Ignorance Is Bliss
  4. Safely Hidden Away
  5. [KV] Adjustable Trade Ships – 1.0

12. Behaviour / Comms /

  1. Raids For Me
  2. A Petition for Provisions

12. Behaviour / Areas /

  1. Spatial Priorities
  2. Area Inclusion & Exclusion

12. Behaviour / Bills /

  1. Best Mix (Continued)

12. Behaviour / Render /

  1. [WD] Realistic Darkness
  2. [KV] Show Hair With Hats or Hide All Hats – 1.0

12. Behaviour / Events /

  1. More Faction Interaction
  2. Dynamic Diplomacy
  3. Expanded Incidents
  4. Days Matter (fork)
  5. [1.0] Disasters: Tornado
  6. Vanilla Events Expanded

12. Behaviour / Menus /

  1. Nurse Job
  2. Fluffy Breakdowns
  3. Repair Work Type Needs to be after "Fluffy Breakdowns" according to the mod author.
  4. Relations Tab
  5. ResearchPal – Forked
  6. Animal Tab
  7. Quest Tab
  8. Work Tab
  9. Grouped Pawns Lists
  10. Colonist History[1.1]
  11. Numbers
  12. More Graphs
  13. RIMMSqol
  14. Pharmacist
  15. Drug Response (Continued)
  16. Blueprints
  17. More Planning
  18. Allow Tool
  19. Architect Icons
    1. Optional Icons for Architect Icons
  20. Power Indicators
  21. Phinix

12. Behaviour / Textures /

  1. Greenworld
  2. Snowy Trees
  3. Bionic icons
  4. More Sculpture
  5. World Map Beautification Project
    1. World Map Beautification Project - for More Vanilla Biomes
  6. Better Vanilla Masking
  7. Better Roads
  8. High quality textures
  9. No Debris 1.1/1.2

12. Behaviour / UI /

  1. Recipe icons
  2. Interaction Bubbles
  3. Cut plants before building
  4. Labels on Floor
  5. RenameColony
  6. Heat Map
  7. Path Overlay
  8. TD Enhancement Pack
  9. [LTO] Colony Groups
  10. CM Color Coded Mood Bar [1.1]
  11. Pawn Badge Fan Fork
    1. Pawn Badge- Unit Insignias
    2. Pawn Badge - Deutsches Heer
    3. Pawn Badge - (MISC) Job Icons
  12. Job In Bar
  13. Colonist Bar Hiding
  14. Show Draftees Weapon
  15. Weared Armor Info
  16. Compact Hediffs
  17. Sandy's RPG Style Inventory [1.2]
  18. Better Message Placement (Continued)
  19. Fixable Mood Debuffs Alert
  20. Power Alerts
  21. Blighted Alert
  22. Food Alert (Continued)
  23. Incident Person Stat
  24. Rimworld Search Agency (Continued)
  25. Reorderer
  26. Level Up!
  27. Auto links

12. Behaviour / Patch /

  1. De-generalize Work
  2. Drug Policy Fix (Continued)
  3. Wildfire (Continued)
  4. Immunities Reset (Continued)
  5. No Random Relations
  6. Grazing Lands
  7. Reworked Temperature Extreme Events [1.0]
  8. Opened Doors Don't Block Light
  9. Tech Advancing
  10. Skilled Stonecutting
  11. NoJobAuthors
  12. Less Arbitrary Surgery (Continued)
  13. MinifyEverything
  14. ETRT: Room Size Tweaks
  15. Mortar Accuracy
  16. More Slaves [1.0]
  17. Mechanoids Feel Chill Now 1.0
  18. Exotic's Better Crashed Ship Parts
  19. [FSF] Rain Washes Away Filth
  20. Loading In Progress
  21. [WD] Partially-Passable Wind Turbines
  22. Thick Armor

13. Item & Building Mods

13. Item & Building Mods / Apparel /

  1. Communicable Diseases [1.1]
  2. Amnabi's Flags
  3. Field Medic [1.0]
  4. [Ods] Third Reich – Uniforms
  5. Slave Outfits [1.0]

13. Item & Building Mods / Other /

  1. Dub's Paint Shop

13. Item & Building Mods / Structures /

  1. Architect Expanded – Fences
  2. ED-Embrasures
  3. Door Curtains
  4. Signs and Memorials (Continued)
  5. Roads of the Rim (Continued)
  6. Auto Seller
  7. Colony Manager
  8. Empire
  9. Rimatomics
  10. Rimefeller

13. Item & Building Mods / Structures / Ship /

  1. Save Our Ship 2
  2. RimHeli

13. Item & Building Mods / Structures / Security /

  1. Simple Turrets

13. Item & Building Mods / Structures / Production /

  1. Project RimFactory Lite
  2. Omni Core Drill
  3. Quarry 1.1
  4. Harvest Organs Post Mortem
  5. Commercial Server

13. Item & Building Mods / Structures / Storage /

  1. [KV] RimFridge – 1.0
  2. LWM's Deep Storage
  3. Pick Up And Haul (Continued) Needs to be after "LWM's Deep Storage" according to the mod author.
  4. Stockpile Stack Limit (Continued) Needs to be after "Pick Up And Haul (Continued)".

13. Item & Building Mods / Structures / Roofs /

  1. Expanded Roofing

13. Item & Building Mods / Structures / Floors /

  1. Floored - Yellow and Striped Tiles Only [1.0]
  2. Stuffed Floors
  3. Desire Paths
  4. Tilled Soil

13. Item & Building Mods / Structures / Spots /

  1. Trade Ships Drop Spot
  2. [KV] Trading Spot – 1.1

13. Item & Building Mods / Structures / Temp /

  1. ProgrammableVents
  2. Insulation (Continued)

13. Item & Building Mods / Structures / Power /

  1. RT Fuse
  2. RT Power Switch
  3. RT Solar Flare Shield
    1. Vanilla RT Solar Flare Shield Retexture Patch for "RT Solar Flare Shield".
  4. Power Logic
  5. Power++
  6. Parallel Power Grid (Parallel Conduits)
  7. Subsurface Conduit
  8. Wall Light

13. Item & Building Mods / Weapons /

  1. Gimmicks (Continued)
  2. Fire Extinguisher (Continued)
  3. Fire Warden (Continued) Needs to be after "Fire Extinguisher (Continued)" according to the mod author.
  4. Taming Artifact
  5. Combat Training – Forked
  6. Weapon Tech 1.1

13. Item & Building Mods / Vanilla Expanded /

  1. More Linkables Needs to be before "Vanilla Furniture Expanded".
  2. Vanilla Furniture Expanded
    1. Vanilla Furniture Expanded - Medical Module
    2. Vanilla Furniture Expanded – Security
    3. Vanilla Furniture Expanded – Production
    4. Vanilla Furniture Expanded - Spacer Module
    5. Vanilla Furniture Expanded - Props and Decor
  3. [XND] Tiny Tweaks (Continued) Needs to be after "Vanilla Furniture Expanded – Production".
  4. Vanilla Fishing Expanded
  5. Vanilla Books Expanded
  6. Vanilla Apparel Expanded
  7. Vanilla Plants Expanded
    1. VPE - No Tilled Soil Patch for "Vanilla Plants Expanded".
  8. Vanilla Factions Expanded – Medieval
  9. Vanilla Hair Expanded Needs to be after "Vanilla Factions Expanded – Medieval".
    1. Vanilla Hair Expanded – Beards

14. Animal & Race Mods

  1. Vanilla Animals Expanded — Boreal Forest
  2. Better Infestations 1.0

15. Bottom

  1. Children, school and learning
  2. Vanilla Textures Expanded
    1. Bradson's Main Button Icons for Vanilla Textures Expanded Patch for "Vanilla Textures Expanded".
  3. RimJobWorld
  4. 99 Percent
  5. OgreStack Needs to be at the bottom according to the mod author.
  6. What's That Mod
  7. RimThreaded [1.2]