Mod Order Guide - cseelhoff/RimThreaded GitHub Wiki
- Home
- For Users
- Pre Core
- Core
- Special
- Libraries
- Special
- Map Gen
- Factions Only
- Traits & Trait Slots
- Special
- Med Bills & Parts
- Special
- Behaviour
-
Item & Building Mods
- Item & Building Mods / Apparel /
- Item & Building Mods / Other /
-
Item & Building Mods / Structures /
- Item & Building Mods / Structures / Ship /
- Item & Building Mods / Structures / Security /
- Item & Building Mods / Structures / Production /
- Item & Building Mods / Structures / Storage /
- Item & Building Mods / Structures / Roofs /
- Item & Building Mods / Structures / Floors /
- Item & Building Mods / Structures / Spots /
- Item & Building Mods / Structures / Temp /
- Item & Building Mods / Structures / Power /
- Item & Building Mods / Weapons /
- Item & Building Mods / Vanilla Expanded /
- Some mods need to be loaded in a very specific order! Read the workshop descriptions of the mods you are adding!
- Do not use multiple mods that do the same thing! (EPOE / RBSE)
- Make sure to see Mod Compatibility for mods that don't work with RimThreaded!
- See This Guide, For More Details.
- We recommend RimPy for managing your mod list.
- Here is a visual tutorial on how to install and use it.
- RimPy has an auto sorting feature, But you must not trust it to order everything correctly.
Place the mod in the latter category.
Except for mods in category "10. Med Bills & Parts".
If a mod adds medical bills it always goes in category #10.
So mods that add items & traits go in the item category.
Read the workshop page of the mod.
Read this guide.
Some mods need to be ordered differently from the usual rules.
This guide will tell you which mods are "Special".
Place mod patches under the mod you are patching.
Here are some examples: #1 #2 #3
Not necessarily.
The list of incompatible mods can be found here!
Most likely because the mod needs to be before / after some other mod.
Always read the workshop descriptions of mods so you don't miss these special cases!
Here are some examples of special cases: #1 #2 #3
- Harmony
- Prepatcher
- BetterLoading
- ModCheck (Continued)
- RIMMSAssemble
- Core
- Royalty
3. Special
-
SRTS Expanded
Has to be before "HugsLib".
- HugsLib
- Mod Manager
- Better ModMismatch Window
- EdB Prepare Carefully
- Character Editor
- Humanoid Alien Races 2.0
- D9 Framework
- JecsTools
- ToolBox
- Vanilla Expanded Framework
- Vanilla Expanded - Royalty Patches
- RWLayout
- ModDiff
5. Special
- Achtung!
- Camera+
- What the hack?!
- Giddy-up! Core
- Giddy-up! Battle Mounts
- Giddy-up! Caravan
- Giddy-up! Ride and Roll
- Giddy-up! Mechanoids
- More Vanilla Biomes
- Prepare Landing
- Map Reroll
- Better Map Sizes
- [1.1][1.0] RimCities - Citadel Update
- Real Ruins
- [KV] More Trait Slots - 1.0
- [KV] Consolidated Traits – 1.1
- Vanilla Traits Expanded
- Backstories+
9. Special
- Androids
- Androids Expanded
Patch for "Androids".
- Androids Expanded
- Misc. Robots
- Misc. Craftable Robots Retexture
Patch for "Misc. Robots".
- Misc. Craftable Robots Retexture
- [SYR] Scar Removal
- Death Rattle Continued [1.2]
- Questionable Ethics Enhanced
- Life Support Continued [1.1][1.2]
- Medical Supplements (Continued)
- A Dog Said... Animal Prosthetics
- Expanded Prosthetics and Organ Engineering – Forked
- EPOE-Forked: Royalty DLC expansion
- EPOE-Forked: Direct crafting only
-
Medical System Expansion 2
Needs to be after other bionic mods according to the mod author.
11. Special
- Psychology
- Hospitality
- Prison Labor
- Dubs Bad Hygiene
- Simple sidearms
- Yayo's Combat 3
- Brrr and Phew (Continued)
- Avoid Friendly Fire
- Use Bedrolls
- Smart Medicine
- Meals On Wheels
- Replace Stuff
- Share The Load
- Build From Inventory
- Smarter Construction
- Jobs of Opportunity
- Billy's Improved Caravan Formation (Continued)
- Common Sense
- Ugh You Got Me
- SF Priority Treatment 1.1
- Stabilize Here
- Dubs Break Mod
- Snap Out!
- SF Grim Reality
- Suppression
- Grab Your Tool!
- Use Minified Buildings
- RunAndGun
- Search and Destroy
- [KV] Path Avoid – 1.0
- Guards For Me
- Bad Can Be Good
- Prosthetic No Missing Body Parts
- Raiders Never Die (Continued)
- Hunt for Me
- The Harvest
- Faction Resources
- Faster Aging
- Dream and Desire
- Ignite Everything
- Where's My Bed?
- Defensive Positions
- [RF] Rumor Has It.... [1.0]
- [SYR] Set Up Camp
- Dress Patients
- Auto-Cut Blight
- [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings – 1.0
- Selectable Sculpture Graphic[1.0]
- Selectable Turret Target
- QualityBuilder
- Conduit Deconstruct
- 4M Mehni's Misc Modifications [1.2]
- Locks
- Locks (DoorsExpanded)
- P-Music
- Music on the Rim
- [KV] Don't stop the music – 1.1
- FrameRateControl
- Prepare For Combat
- [D] Ignorance Is Bliss
- Safely Hidden Away
- [KV] Adjustable Trade Ships – 1.0
- Raids For Me
- A Petition for Provisions
- Spatial Priorities
- Area Inclusion & Exclusion
- Best Mix (Continued)
- [WD] Realistic Darkness
- [KV] Show Hair With Hats or Hide All Hats – 1.0
- More Faction Interaction
- Dynamic Diplomacy
- Expanded Incidents
- Days Matter (fork)
- [1.0] Disasters: Tornado
- Vanilla Events Expanded
- Nurse Job
- Fluffy Breakdowns
-
Repair Work Type
Needs to be after "Fluffy Breakdowns" according to the mod author.
- Relations Tab
- ResearchPal – Forked
- Animal Tab
- Quest Tab
- Work Tab
- Grouped Pawns Lists
- Colonist History[1.1]
- Numbers
- More Graphs
- RIMMSqol
- Pharmacist
- Drug Response (Continued)
- Blueprints
- More Planning
- Allow Tool
- Architect Icons
- Optional Icons for Architect Icons
- Power Indicators
- Phinix
- Greenworld
- Snowy Trees
- Bionic icons
- More Sculpture
- World Map Beautification Project
- World Map Beautification Project - for More Vanilla Biomes
- Better Vanilla Masking
- Better Roads
- High quality textures
- No Debris 1.1/1.2
- Recipe icons
- Interaction Bubbles
- Cut plants before building
- Labels on Floor
- RenameColony
- Heat Map
- Path Overlay
- TD Enhancement Pack
- [LTO] Colony Groups
- CM Color Coded Mood Bar [1.1]
- Pawn Badge Fan Fork
- Pawn Badge- Unit Insignias
- Pawn Badge - Deutsches Heer
- Pawn Badge - (MISC) Job Icons
- Job In Bar
- Colonist Bar Hiding
- Show Draftees Weapon
- Weared Armor Info
- Compact Hediffs
- Sandy's RPG Style Inventory [1.2]
- Better Message Placement (Continued)
- Fixable Mood Debuffs Alert
- Power Alerts
- Blighted Alert
- Food Alert (Continued)
- Incident Person Stat
- Rimworld Search Agency (Continued)
- Reorderer
- Level Up!
- Auto links
- De-generalize Work
- Drug Policy Fix (Continued)
- Wildfire (Continued)
- Immunities Reset (Continued)
- No Random Relations
- Grazing Lands
- Reworked Temperature Extreme Events [1.0]
- Opened Doors Don't Block Light
- Tech Advancing
- Skilled Stonecutting
- NoJobAuthors
- Less Arbitrary Surgery (Continued)
- MinifyEverything
- ETRT: Room Size Tweaks
- Mortar Accuracy
- More Slaves [1.0]
- Mechanoids Feel Chill Now 1.0
- Exotic's Better Crashed Ship Parts
- [FSF] Rain Washes Away Filth
- Loading In Progress
- [WD] Partially-Passable Wind Turbines
- Thick Armor
- Communicable Diseases [1.1]
- Amnabi's Flags
- Field Medic [1.0]
- [Ods] Third Reich – Uniforms
- Slave Outfits [1.0]
- Dub's Paint Shop
- Architect Expanded – Fences
- ED-Embrasures
- Door Curtains
- Signs and Memorials (Continued)
- Roads of the Rim (Continued)
- Auto Seller
- Colony Manager
- Empire
- Rimatomics
- Rimefeller
- Save Our Ship 2
- RimHeli
- Simple Turrets
- Project RimFactory Lite
- Omni Core Drill
- Quarry 1.1
- Harvest Organs Post Mortem
- Commercial Server
- [KV] RimFridge – 1.0
- LWM's Deep Storage
-
Pick Up And Haul (Continued)
Needs to be after "LWM's Deep Storage" according to the mod author.
-
Stockpile Stack Limit (Continued)
Needs to be after "Pick Up And Haul (Continued)".
- Expanded Roofing
- Floored - Yellow and Striped Tiles Only [1.0]
- Stuffed Floors
- Desire Paths
- Tilled Soil
- Trade Ships Drop Spot
- [KV] Trading Spot – 1.1
- ProgrammableVents
- Insulation (Continued)
- RT Fuse
- RT Power Switch
- RT Solar Flare Shield
- Vanilla RT Solar Flare Shield Retexture
Patch for "RT Solar Flare Shield".
- Vanilla RT Solar Flare Shield Retexture
- Power Logic
- Power++
- Parallel Power Grid (Parallel Conduits)
- Subsurface Conduit
- Wall Light
- Gimmicks (Continued)
- Fire Extinguisher (Continued)
-
Fire Warden (Continued)
Needs to be after "Fire Extinguisher (Continued)" according to the mod author.
- Taming Artifact
- Combat Training – Forked
- Weapon Tech 1.1
-
More Linkables
Needs to be before "Vanilla Furniture Expanded".
- Vanilla Furniture Expanded
-
[XND] Tiny Tweaks (Continued)
Needs to be after "Vanilla Furniture Expanded – Production".
- Vanilla Fishing Expanded
- Vanilla Books Expanded
- Vanilla Apparel Expanded
- Vanilla Plants Expanded
- VPE - No Tilled Soil
Patch for "Vanilla Plants Expanded".
- VPE - No Tilled Soil
- Vanilla Factions Expanded – Medieval
-
Vanilla Hair Expanded
Needs to be after "Vanilla Factions Expanded – Medieval".
- Vanilla Hair Expanded – Beards
- Vanilla Animals Expanded — Boreal Forest
- Better Infestations 1.0
- Children, school and learning
- Vanilla Textures Expanded
- Bradson's Main Button Icons for Vanilla Textures Expanded
Patch for "Vanilla Textures Expanded".
- Bradson's Main Button Icons for Vanilla Textures Expanded
- RimJobWorld
- 99 Percent
- OgreStack
Needs to be at the bottom according to the mod author.
- What's That Mod
- RimThreaded [1.2]