Keep in mind that as you go higher, Thread clashes and race conditions will become much more frequent.
Anything above 16 gives rapidly diminishing returns for performance.
Timeout
Default: 8000
This represents the time in milliseconds threads will try to process requests and calls.
It is recommended to keep this at the default unless for testing purposes to allow larger requests to be processed and not cause a thread restart.
An example of a large request is an endgame raid.
Do not set this value too high, As it may mask certain errors that might be important from being displayed in the debug log.
Speed Controls
Settings to configure desired TPS for each speed setting.
Speed
Default Setting
TPS Calculation
Default TPS
1 >
"Normal"
1 = Nₛₑₜ
Nₛₑₜ * 60 = Nₜₚₛ
Nₜₚₛ = 60
2 >>
"Fast"
3 = Fₛₑₜ
Fₛₑₜ * 60 = Fₜₚₛ
Fₜₚₛ = 180
3 >>>
"Superfast
12 = Sₛₑₜ
Sₛₑₜ * 60 = Sₜₚₛ
Sₜₚₛ = 720
4 >>>>
"Ultrafast"
150 = Uₛₑₜ
Uₛₑₜ * 60 = Uₜₚₛ
Uₜₚₛ = 9000
Disable alert updates at 4x speed
Default: False
Self-explanatory, Do not show alerts when in 4x speed.
Disable thread/worker limit (debugging)
Default: False
Don't touch this unless you know what you're doing.
Disable slowdown on combat
Default: False
Stops the game from automatically switching to Normal speed when combat occurs.
A form of No Forced Slowdown is included in RimThreaded. (Do not use No Forced Slowdown with RimThreaded!)
Potential RimThreaded mod conflicts
This window will display method names that might conflict or cause issues with RimThreaded. With a medium-to-large modlist, This is probably going to have some things listed. If it's not too bad and you've read the wiki, it should be fine to ignore them.