Shiver Shrine (1 Bit 3d game) - cs428TAs/w2025 GitHub Wiki
SHIVER SHRINE
Pitch
This would be a small horror game that uses a unique rendering style - one-bit with white lines on black. Here's an example of that, you can see that every pixel is either black or white with no in-between. This allows the game to have full control over what's detailed and what's shrouded in complete darkness, so I think something like this would be a great programming challenge and a good fit for a small experimental horror game.
Example
Here's an example of a 3D game with a one-bit style called Return of the Obra Dinn. This is a detective game, but I think this aesthetic would be great in a horror game and I haven't really seen that done before. There are many different rendering techniques we could explore to find out what would create the most appealing and interesting aesthetic in this style.
https://www.youtube.com/watch?v=ILolesm8kFY
Here's some other research on this type of rendering https://www.youtube.com/watch?v=HPqGaIMVuLs
Realistically this project would probably just be about getting the rendering working in a small simple scene. If we were able to get to any gameplay it would be a single environment like a small cabin that you have to defend from monsters.
Framework
I am most experienced working in Unity so that's the game engine I'd vote for, but I think Godot could work as well. Thanks!