Boggalatro - cs428TAs/w2025 GitHub Wiki
Boggalatro
Pitch
There's a game called Balatro that's become super popular over the past year. The core system is basically just playing poker hands, but the game has a ton of depth because it layers a bunch of modifiers to the game that synergize with each other in fun ways.
My pitch is to basically do the same thing, but with the game Boggle at its core instead of Poker.
Summary of Features
Boggle is a simple game where you're given a 4x4 grid of letters and have to spell words on them by connecting the letters together, and you earn more points the longer words you find. It's a simple loop that's extremely easy to understand, and it's also rife for fun modifiers in the style of Balatro. You could have modifiers like getting double score if you spell a color, or a modifier that lets any vowel count for any other vowel, or you could over time modify your dice to only have S, E, N, and L, and then spell SENSELESSNESS every round and get a billion points.
Architectures
We will be using Unity and C#
Report
- Hours are a bit less than usual since waiting on a few aspects of UI/Code to finish.
Team
- Tanner Atkin
- Ryan Baxter
- Will Clayton
- Luke Marley
- Brandon Paul
- Garrett Vance
- Joseph Wartle
Org Chart
Roles and Responsibilities
Note: Higher level roles reserve the right and responsibility to perform the duties of lower level roles as needed.
Role | Responsibilities |
---|---|
Project Manager | Drafts and submits the weekly status reports. Schedules and hosts team meetings. Makes goals and deadlines for the team. |
Chief Architect | Designs project systems and code architecture. Helps PM Coordinate with Art Team |
Technical Artist | Creates actual game assets for visuals. |
UI/UX Designer | Helps make flow and visuals of the game maintain cohesion, helps Technical Artist with visuals as well. |
Software Engineer | Implements system designs and gameplay elements for their respective section (Game Logic, Shop Logic, etc.). |