Capture the Flag - cs428TAs/w2022 GitHub Wiki
Capture the Flag
Tower Defense Game
Simple, futuristic, tower defense game. The goal is to get defend your flag from endless swarms of enemy units.
Bases will be protected by turrets you construct. When killed, enemy units will drop money.
Money can buy upgrades or new turrets.
This game will be created in unity using c#. There are a variety of short tutorials online to teach how to do each of the items below.
https://github.com/code-a-dragon/Tower-Defense
Status Reports
Status report 11
CS428-weekly-status-report8.xlsx
CS428-weekly-status-report9.xlsx
CS428-weekly-status-report10.xlsx
CS428-weekly-status-report11.xlsx
Pert Chart
Critical path is in red
Gantt Chart Sheet
https://docs.google.com/spreadsheets/d/1sGcBmmJE7zB7pYzfHLy4s1h7QgnQA385pdMQFbyo2zA/edit?usp=sharing
Organizational Chart
Requirements Doc
https://docs.google.com/document/d/1tlVtOnzzm_Etr4X3jd8AvcsWA4ytS-aIDGfG4rAy33M/edit
Economy Chart
https://docs.google.com/spreadsheets/d/1GhD1fAqJpHTo0lWwuyJuwONlRT-Iss5qBENFYZ8CEEA/edit?usp=sharing
Architecture & Design Document
https://docs.google.com/document/d/1q2W1Ap9rec6nnS0_o5Otl7ZbzoBZIFFUSGeKer00iI8/edit?usp=sharing
Testing/QA doc
Areas of Focus
- Tower Defense Grid
- Tower Building Menu
- Turrets swiveling and shooting
- Enemies taking damage
- Start Menu
Progress Phases
Phase 1
- Learning Unity basics
- Small individual projects
- Simple geometric shape game prototype
- Simple enemy AI to go directly toward your base
Phase 2
- Start menu
- Futuristic 3D Models
- Advanced terrain
- Advanced enemy AI (different roles)
Phase 3
- Lighting/Particle effects
- Networking/Server/Multiplayer
- Terrain Generation
Team Members
- Adam Johnson
- Peter Seely
- Nate Roylance
- Joel Battaglia
- Joseph Scholl