Coat of arms tools - crschnick/pdx_unlimiter GitHub Wiki

Coat of arms tools

The Pdx-Unlimiter exposes the integrated coat of arms renderer in two ways:

CLI

Note that you can make use of the command-line interface either in the portable zip version of the Pdx-Unlimiter or at the installer location at %LOCALAPPDATA%\Pdx-Unlimiter on Windows or /opt/pdx-unlimiter on Linux.

Renders coat of arms images for a given game and saves them into a directory.
Usage: pdx-unlimiter.exe render -g=<game> [-h=<height>] -o=<output> [-l=<selector>]... [-m=<mod>]...

  -g, --game=<game>       The game id (ck3, vic3, or eu5)
  -m, --mod=<mod>         Additional mods to include when looking for coat of
							arms definitions. Note that the mod name has to be
							specified here, not its location.
							Default: []
  -o, --output=<output>   The output directory
  -l, --selector=<selector> An optional selector. If set, only the selected coat
							of arms by name is rendered and outputted. Note
							that you can also specify multiple selectors.
  -h, --height=<height>   The output image height. The image width is
							calculated by multiplying the aspect ratio with
							this value.
							Default: 256

Editor Integration

The coat of arms renderer is also integrated into the Pdx-Unlimiter editor. You can open the coat of arms preview window by opening any game data file or save game that contains a coat of arms definition.

Note that this method however has some limitations as the editor is usually not scanning mod assets. Therefore, if you want to render coat of arms of custom mods, you should use the CLI.

image

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