Hand Tracking - corycorvus/VR-Input-Wiki GitHub Wiki
Note: It is called "Hand Tracking" NOT "Finger Tracking" 🙂
Hand Tracking ✋
Oculus Hand Tracking
Note: Supports Oculus Quest
Features
- Left/Right hand detection
- Interactions
- User Interface components
- Pinch detection
Applications
- Hand Physics Lab
- Waltz of the Wizard
- Elixir
- The Curious Tale of the Stolen Pets
- Gloomy Eyes
- The Line
Guides
Hand Tracking Gesture Detection Tutorial
Hand Tracking in The Curious Tale of the Stolen Pets
VIVE Hand Tracking
VR Support
PC | Mobile |
---|---|
VIVE | VIVE Focus |
VIVE Pro | VIVE Focus Plus |
VIVE Cosmos | Android Phones |
Features
- Left/Right hand detection
- Gesture recognition
- Tracking modes for hand positions (restricted by OS/hardware capability)
Tracking Modes
2D point: Supported on all platforms. A 2D point (x and y) with a fake z is returned for each detected hand. The point is always in the plane that is 25cm in front of camera.
3D point: Supported on all dual-camera platforms. A 3D point is returned for each detected hand.
Skeleton: Supported on Windows and WaveVR. Returns 21 key points for each detected hand, which can form a skeleton of the hand. The locations of the key points are illustrated in the image below: