| b0 |
|
cbuffer |
BC6HEncodeCB |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/BC6HEncodeCS.hlsl:49 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
BlurBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
BlurBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CBSize |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:17 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CBSize |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:17 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
ColorCorrectionParams |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/ColorCorrectionCS.hlsl:1 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CopyCB |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LocalShadowCopyCS.hlsl:8 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CullParams |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:5 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
DitherParams |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/CopyPS.hlsl:3 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
HiZParams |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassHiZCS.hlsl:9 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
JitterCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:21 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
JitterCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:19 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
MotionBlurCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:24 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
MotionBlurCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_horizontalpass.cs.hlsl:16 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
MotionBlurCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_neighborpass.cs.hlsl:16 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
MotionBlurCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_verticalpass.cs.hlsl:16 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:379 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:14 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/UIBrightnessCS.hlsl:9 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:5 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrameCB |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:5 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:115 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:430 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:24 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:516 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:43 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:281 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:361 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
RCASConfig |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:26 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
ShadowUpdateCB |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
SpdParams |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:47 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
SpecularMapFilterSettings |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:16 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
UpdateData |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/CaptureCommon.hlsli:27 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
UpscalingData |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
VolumetricFogCB |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogCSCommon.hlsli:6 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
AutoExposureCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:87 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
AutoExposureCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/HistogramAutoExposure/common.hlsli:1 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
BloomCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.cs.hlsl:12 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
BloomCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.ps.hlsl:19 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
BorderCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border.cs.hlsl:9 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
BorderCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border_clear_mv.cs.hlsl:7 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
CameraCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Camera/camera.ps.hlsl:13 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
ColorCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/ColorGrading/colorgrading.hlsl:16 |
P+V+VR |
|
| b1 |
|
cbuffer |
CopyConstants |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/copy.ps.hlsl:5 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
CullBucket |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:46 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
DoFCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:153 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
DoFCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof_sparse.hlsl:16 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
EngineLocalShadowCB |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:23 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/aperture.cs.hlsl:29 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/composite.cs.hlsl:26 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/fft.cs.hlsl:19 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:22 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:29 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/tearfilm.cs.hlsl:6 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
GlareCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/threshold.cs.hlsl:19 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
LUTCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LUT/lut.ps.hlsl:12 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
LensFlareConstants |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare.cs.hlsl:13 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
LensFlareConstants |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:40 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
LocalExposureCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:15 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:16 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerFrameSSS |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SSSCommon.hlsli:13 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:437 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:523 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:426 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:290 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:370 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
SSGICB |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:26 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
SunRaysData |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/SunRaysPS.hlsl:18 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:23 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:23 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/ApplyVolumetricRaysPS.hlsl:8 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/BlurVolumetricRaysCS.hlsl:11 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VignetteCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Vignette/vignette.ps.hlsl:8 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
WindowBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:4 |
P+V+VR |
Unmatched |
| b10 |
|
cbuffer |
BonesBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Skinned.hlsli:9 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:589 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:103 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:425 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:386 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:190 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:310 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
IndexedTexcoordBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:136 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:108 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/FrameBuffer.hlsli:7 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
VS_PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:100 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
VS_PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:127 |
P+V+VR |
Unmatched |
| b13 |
|
cbuffer |
GrassBucket |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:108 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
LocalExposureCB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:33 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:63 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:47 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:444 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:45 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:29 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:19 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:25 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:18 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:32 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:29 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:43 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:24 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:30 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:30 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:17 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:26 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:71 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:18 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/LensFlare.hlsl:38 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:569 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:247 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:73 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:185 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:296 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:388 |
P+V+VR |
Unmatched |
| b3 |
|
cbuffer |
StrictLightData |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:14 |
P+V+VR |
|
| b4 |
|
cbuffer |
PerShader |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Permutation.hlsli:99 |
P+V+VR |
Unmatched |
| b5 |
|
cbuffer |
GrassCollisionPerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/GrassCollision.hlsli:5 |
P+V+VR |
Unmatched |
| b5 |
|
cbuffer |
SharedData |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:13 |
P+V+VR |
Unmatched |
| b6 |
|
cbuffer |
FeatureData |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:479 |
P+V+VR |
|
| b7 |
|
cbuffer |
SkinPerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Skin/Skin.hlsli:21 |
P+V+VR |
Unmatched |
| b7 |
|
cbuffer |
cb7 |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:117 |
P+V+VR |
Unmatched |
| b8 |
|
cbuffer |
cb8 |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:122 |
P+V+VR |
Unmatched |
| b9 |
|
cbuffer |
PreviousBonesBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Skinned.hlsli:4 |
P+V+VR |
Unmatched |
| s0 |
|
SamplerState |
AlbedoSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
BokehSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:26 |
P+V+VR |
|
| s0 |
|
SamplerState |
ColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Camera/camera.ps.hlsl:32 |
P+V+VR |
|
| s0 |
|
SamplerState |
ColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare.cs.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
DensitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:1 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:15 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/LensFlare.hlsl:35 |
P+V+VR |
|
| s0 |
|
SamplerState |
DisplaceMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:53 |
P+V+VR |
|
| s0 |
|
SamplerState |
DisplaySamplerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:55 |
P+V+VR |
|
| s0 |
|
SamplerState |
DownScaledBlurredHDRSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
FlowmapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
HeightMap01Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:50 |
P+V+VR |
|
| s0 |
|
SamplerState |
HeightMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:57 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:16 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:16 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:33 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:5 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:5 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/CaptureCommon.hlsli:25 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/DownsamplePS.hlsl:2 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/SunRaysPS.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:1 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/ColorGrading/colorgrading.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:127 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof_sparse.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:46 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:20 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/composite.cs.hlsl:24 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:16 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:15 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/DownsampleShadowCS.hlsl:4 |
P+V+VR |
|
| s0 |
|
SamplerState |
NoiseMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:39 |
P+V+VR |
|
| s0 |
|
SamplerState |
NormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
OriginalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
PointBorderSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
ReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:335 |
P+V+VR |
|
| s0 |
|
SamplerState |
SSRSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:382 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:363 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:177 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:263 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBloodColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:53 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.cs.hlsl:22 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.ps.hlsl:29 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:349 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:99 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampSourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:226 |
P+V+VR |
|
| s0 |
|
SamplerState |
ShadowmapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:5 |
P+V+VR |
|
| s0 |
|
SamplerState |
SourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBasicCopy.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
SourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
TintMask0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
VLSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
WrapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:23 |
P+V+VR |
|
| s0 |
|
SamplerComparisonState |
comparisonSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:23 |
P+V+VR |
|
| s0 |
|
SamplerState |
currentFrameSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:23 |
P+V+VR |
|
| s0 |
|
SamplerState |
defaultSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/RaymarchVolumetricRaysPS.hlsl:6 |
P+V+VR |
|
| s0 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
linear_wrap_sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:24 |
P+V+VR |
|
| s0 |
|
SamplerState |
samplerPointClamp |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:67 |
P+V+VR |
|
| s0 |
|
SamplerState |
snowAlphaSpecSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
AdaptSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:18 |
P+V+VR |
|
| s1 |
|
SamplerState |
AvgLumSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
BlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:20 |
P+V+VR |
|
| s1 |
|
SamplerState |
BlurredSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
BorderSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare.cs.hlsl:10 |
P+V+VR |
|
| s1 |
|
SamplerState |
BorderSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:27 |
P+V+VR |
|
| s1 |
|
SamplerState |
ColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
DiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
HeightMap02Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:51 |
P+V+VR |
|
| s1 |
|
SamplerState |
IndLightingSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
LFSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
MirrorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:47 |
P+V+VR |
|
| s1 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:6 |
P+V+VR |
|
| s1 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:6 |
P+V+VR |
|
| s1 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:21 |
P+V+VR |
|
| s1 |
|
SamplerState |
PreviousFrameSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
PreviousFrameSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
RampsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
RefractionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:336 |
P+V+VR |
|
| s1 |
|
SamplerState |
SAOSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampBlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:178 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampBloodAlpha |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:54 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampGrayscaleTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:228 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:383 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:264 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:364 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampTerrainParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:323 |
P+V+VR |
|
| s1 |
|
SamplerState |
ShadowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerComparisonState |
ShadowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:2 |
P+V+VR |
|
| s1 |
|
SamplerState |
ShadowmapVLSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:6 |
P+V+VR |
|
| s1 |
|
SamplerState |
Src1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
Src1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
TintMask1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
WaterMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
historySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:24 |
P+V+VR |
|
| s1 |
|
SamplerState |
samplerLinearClamp |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:68 |
P+V+VR |
|
| s1 |
|
SamplerState |
sceneSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
snowDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
uintStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:16 |
P+V+VR |
|
| s1 |
|
SamplerState |
waterHistorySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:15 |
P+V+VR |
|
| s10 |
|
SamplerState |
SSRReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:345 |
P+V+VR |
|
| s10 |
|
SamplerState |
SampProjDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:388 |
P+V+VR |
|
| s10 |
|
SamplerState |
TintMask10Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:21 |
P+V+VR |
|
| s11 |
|
SamplerState |
RawSSRReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:346 |
P+V+VR |
|
| s11 |
|
SamplerState |
SampCharacterLightProjNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:391 |
P+V+VR |
|
| s11 |
|
SamplerState |
TintMask11Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:22 |
P+V+VR |
|
| s12 |
|
SamplerState |
SampRimSoftLightWorldMapOverlaySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:392 |
P+V+VR |
|
| s12 |
|
SamplerState |
TintMask12Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:23 |
P+V+VR |
|
| s13 |
|
SamplerState |
SampLandLodBlend1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:401 |
P+V+VR |
|
| s13 |
|
SamplerState |
SampWorldMapOverlaySnowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:395 |
P+V+VR |
|
| s13 |
|
SamplerState |
TintMask13Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:24 |
P+V+VR |
|
| s14 |
|
SamplerState |
SampShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:407 |
P+V+VR |
|
| s14 |
|
SamplerState |
TintMask14Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:25 |
P+V+VR |
|
| s15 |
|
SamplerState |
SampLandLodBlend2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:402 |
P+V+VR |
|
| s15 |
|
SamplerState |
SampLandLodNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:404 |
P+V+VR |
|
| s15 |
|
SamplerState |
TintMask15Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:26 |
P+V+VR |
|
| s2 |
|
SamplerState |
AvgSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:22 |
P+V+VR |
|
| s2 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
DisplacementSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:337 |
P+V+VR |
|
| s2 |
|
SamplerState |
InverseRepartitionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 |
P+V+VR |
|
| s2 |
|
SamplerState |
MainBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:14 |
P+V+VR |
|
| s2 |
|
SamplerState |
MasksSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:14 |
P+V+VR |
|
| s2 |
|
SamplerState |
MotionVectorsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:265 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampFlareColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:55 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNoiseGradSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:179 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:384 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:366 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampPrecipitationOcclusionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:231 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:354 |
P+V+VR |
|
| s2 |
|
SamplerState |
SpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:13 |
P+V+VR |
|
| s2 |
|
SamplerState |
TintMask2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:13 |
P+V+VR |
|
| s2 |
|
SamplerState |
VLSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
motionBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
snowAlphaSpecSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
velocitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:25 |
P+V+VR |
|
| s3 |
|
SamplerState |
AlphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
AvgDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:16 |
P+V+VR |
|
| s3 |
|
SamplerState |
CubeMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:338 |
P+V+VR |
|
| s3 |
|
SamplerState |
NoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:8 |
P+V+VR |
|
| s3 |
|
SamplerState |
NormalsSSRMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
RepartitionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:16 |
P+V+VR |
|
| s3 |
|
SamplerState |
SAOSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:14 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:385 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampFlareHDR |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:56 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampProjDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:362 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:367 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampShadowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:266 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampTintSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:357 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampUnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:232 |
P+V+VR |
|
| s3 |
|
SamplerState |
TintMask3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:14 |
P+V+VR |
|
| s3 |
|
SamplerState |
depthBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:26 |
P+V+VR |
|
| s4 |
|
SamplerState |
FogSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:15 |
P+V+VR |
|
| s4 |
|
SamplerState |
MaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:17 |
P+V+VR |
|
| s4 |
|
SamplerState |
NoiseGradSamplerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:17 |
P+V+VR |
|
| s4 |
|
SamplerState |
Normals01Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:339 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:358 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampEnvSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:366 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:386 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:371 |
P+V+VR |
|
| s4 |
|
SamplerComparisonState |
SampShadowMapSamplerComp |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:267 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampSubsurfaceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:368 |
P+V+VR |
|
| s4 |
|
SamplerState |
TintMask4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:15 |
P+V+VR |
|
| s4 |
|
SamplerState |
maskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:27 |
P+V+VR |
|
| s4 |
|
SamplerState |
snowSpecAlphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:18 |
P+V+VR |
|
| s4 |
|
SamplerState |
waterMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:18 |
P+V+VR |
|
| s5 |
|
SamplerState |
DirDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:16 |
P+V+VR |
|
| s5 |
|
SamplerState |
MotionVectorsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:18 |
P+V+VR |
|
| s5 |
|
SamplerState |
Normals02Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:340 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampEnvMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:367 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:374 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:268 |
P+V+VR |
|
| s5 |
|
SamplerState |
TintMask5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:16 |
P+V+VR |
|
| s5 |
|
SamplerState |
alphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:28 |
P+V+VR |
|
| s5 |
|
SamplerState |
shadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:19 |
P+V+VR |
|
| s6 |
|
SamplerState |
DirSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:17 |
P+V+VR |
|
| s6 |
|
SamplerState |
Normals03Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:341 |
P+V+VR |
|
| s6 |
|
SamplerState |
PreviousDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:19 |
P+V+VR |
|
| s6 |
|
SamplerState |
SSRSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:20 |
P+V+VR |
|
| s6 |
|
SamplerComparisonState |
SampFocusShadowMapSamplerComp |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:269 |
P+V+VR |
|
| s6 |
|
SamplerState |
SampGlowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:377 |
P+V+VR |
|
| s6 |
|
SamplerState |
TintMask6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:17 |
P+V+VR |
|
| s7 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:342 |
P+V+VR |
|
| s7 |
|
SamplerState |
SampGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:270 |
P+V+VR |
|
| s7 |
|
SamplerState |
ShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:18 |
P+V+VR |
|
| s7 |
|
SamplerState |
TintMask7Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:18 |
P+V+VR |
|
| s8 |
|
SamplerState |
FlowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:343 |
P+V+VR |
|
| s8 |
|
SamplerState |
SampLayerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:380 |
P+V+VR |
|
| s8 |
|
SamplerState |
SampProjNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:382 |
P+V+VR |
|
| s8 |
|
SamplerState |
TintMask8Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:19 |
P+V+VR |
|
| s9 |
|
SamplerState |
FlowMapNormalsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:344 |
P+V+VR |
|
| s9 |
|
SamplerState |
SampBackLightSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:385 |
P+V+VR |
|
| s9 |
|
SamplerState |
SampColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:134 |
P+V+VR |
|
| s9 |
|
SamplerState |
TintMask9Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
AlbedoTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
BaseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/DetectComplexCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
BlurredShadowTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/ApplyVolumetricRaysPS.hlsl:4 |
P+V+VR |
|
| t0 |
|
StructuredBuffer<BoundingBoxPacked> |
CollisionBoundingBoxes |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:26 |
P+V+VR |
Unmatched |
| t0 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:21 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/LensFlare.hlsl:36 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/CaptureCommon.hlsli:23 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border_clear_mv.cs.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DisplaceMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:64 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DisplaySamplerTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:66 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DownScaledBlurredHDRTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:16 |
P+V+VR |
|
| t0 |
|
TextureCube<float4> |
EnvCaptureTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 |
P+V+VR |
|
| t0 |
|
TextureCube<float4> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
FlowmapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
HeightMap01Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:61 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
HeightMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:68 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:19 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:24 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/BlurVolumetricRaysCS.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border.cs.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Camera/camera.ps.hlsl:30 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare.cs.hlsl:8 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:24 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/CopyDepthToSharedBufferPS.hlsl:5 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/BlurShadowCS.hlsl:5 |
P+V+VR |
|
| t0 |
|
Buffer |
Instances |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:77 |
P+V+VR |
|
| t0 |
|
Texture3D<float4> |
LightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
NoiseMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:41 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
NormalTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:19 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
OriginalTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
RaysTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/SunRaysPS.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:348 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
RefractionNormals |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SSRSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SceneTex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:10 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SceneTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Screenshot/CompositeCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Source |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:32 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBasicCopy.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture2D |
SourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/CopyPS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/DownsamplePS.hlsl:1 |
P+V+VR |
|
| t0 |
|
StructuredBuffer<SparseBokehData> |
SparseBokehList |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof_sparse.hlsl:12 |
P+V+VR |
Unmatched |
| t0 |
|
Texture2D<float> |
SpdSource |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:45 |
P+V+VR |
|
| t0 |
|
Texture2D<float3> |
SpecularTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:10 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TAAMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexApertureBase |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/tearfilm.cs.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:388 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:371 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:181 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:272 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBloodColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:58 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.cs.hlsl:7 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.ps.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/ColorGrading/colorgrading.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:12 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:129 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/HistogramAutoExposure/histogram.cs.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:42 |
P+V+VR |
|
| t0 |
|
Texture2D<float3> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LUT/lut.ps.hlsl:8 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/threshold.cs.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Vignette/vignette.ps.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:451 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexComplexA |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:30 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexDiffraction |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:22 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:101 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
TexHeight |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexHorizontal |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_verticalpass.cs.hlsl:12 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexIFFT_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/pack.cs.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexInput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/fft.cs.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexScene |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/composite.cs.hlsl:19 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TexSceneFFT_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexSourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:235 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexVelocity |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_horizontalpass.cs.hlsl:12 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexVertical |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_neighborpass.cs.hlsl:12 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TintMask0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:28 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
UnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture3D<float4> |
VBufferA |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
VLSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:17 |
P+V+VR |
|
| t0 |
|
StructuredBuffer<ClusterAABB> |
clusters |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
currentFrameTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:17 |
P+V+VR |
|
| t0 |
|
TextureCube |
inputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:21 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
snowAlphaSpecTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:22 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<half> |
srcDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D<half> |
srcDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D<half4> |
srcDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:7 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
srcNDCDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterNormal.cs.hlsl:4 |
P+V+VR |
|
| t0 |
|
Texture2D<float3> |
srcRadiance |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
srcWorkingDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:36 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
texSrc |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/copy.ps.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
AdaptTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:26 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
AvgLumTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
BlendTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:28 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
BlurredTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:20 |
P+V+VR |
|
| t1 |
|
StructuredBuffer<float4> |
CollisionInstances |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:28 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ColorTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:20 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/CaptureCommon.hlsli:24 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
CustomAperture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof_sparse.hlsl:13 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:19 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border.cs.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:21 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
FlareTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:25 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
HeightMap02Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:62 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
IndLightingTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
LFSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
LinearDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/BlurVolumetricRaysCS.hlsl:7 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
NormalsWaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:10 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
PreviousFrameSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
PreviousFrameTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:22 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
RampsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
RaymarchDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/ApplyVolumetricRaysPS.hlsl:5 |
P+V+VR |
|
| t1 |
|
TextureCube<float4> |
ReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:6 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
RefractionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:349 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
SAOTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:23 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ShadowMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:15 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
Src1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
Src1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:182 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBloodAlpha |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:59 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBloom |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:15 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBloomIn |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.cs.hlsl:8 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBloomIn |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.ps.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float2> |
TexComplexB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:31 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexGrayscaleTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:237 |
P+V+VR |
|
| t1 |
|
Texture2D<float2> |
TexIFFT_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/pack.cs.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexIFFT_RGB |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/composite.cs.hlsl:20 |
P+V+VR |
|
| t1 |
|
Texture3D<float4> |
TexLUT |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/ColorGrading/colorgrading.hlsl:10 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexLandColor2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:412 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
TexLogLuminance |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:43 |
P+V+VR |
|
| t1 |
|
Texture2D<float3> |
TexLut |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LUT/lut.ps.hlsl:9 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:389 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:452 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:273 |
P+V+VR |
|
| t1 |
|
Texture2D<float2> |
TexPSF_FFT_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:12 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
TexPreviousFocus |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:130 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:372 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexVelocity |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:14 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TintMask1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:29 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
UITex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:11 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
UITex |
skyrim-community-shaders/build/ALL/aio/Shaders/Screenshot/CompositeCS.hlsl:2 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
WaterMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
historyTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:17 |
P+V+VR |
|
| t1 |
|
StructuredBuffer<Light> |
lights |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 |
P+V+VR |
Unmatched |
| t1 |
|
Texture2D<float4> |
sceneTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:15 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
snowDiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<half> |
srcAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:7 |
P+V+VR |
|
| t1 |
|
Texture2D<half> |
srcCurrDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:8 |
P+V+VR |
|
| t1 |
|
Texture2D<half4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:12 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:37 |
P+V+VR |
|
| t1 |
|
Texture2D<uint4> |
uintStencilTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:19 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
waterHistoryTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:21 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
SSRReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:358 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
SsgiAoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:42 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TexCoCTile |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:139 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TexLandNormal4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:420 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TexProjDetail |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:489 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TintMask10Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:38 |
P+V+VR |
|
| t100 |
|
Texture2D<float4> |
Collision |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/GrassCollision.hlsli:3 |
P+V+VR |
|
| t102 |
|
StructuredBuffer<LocalShadowData> |
LocalShadows |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:36 |
P+V+VR |
Unmatched |
| t105 |
|
StructuredBuffer<QuadData> |
Quad |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:26 |
P+V+VR |
Unmatched |
| t106 |
|
Texture2D<float4> |
Color0 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:28 |
P+V+VR |
|
| t107 |
|
Texture2D<float4> |
Normal0 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:29 |
P+V+VR |
|
| t108 |
|
Texture2D<float4> |
Rmaos0 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:30 |
P+V+VR |
|
| t109 |
|
Texture2D<float4> |
Color1 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:32 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
RawSSRReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:359 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
SsgiYTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:43 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TexCharacterLightProjNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:492 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TexCoCTileDilated |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:140 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TexLandNormal5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:421 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TintMask11Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:39 |
P+V+VR |
|
| t110 |
|
Texture2D<float4> |
Normal1 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:33 |
P+V+VR |
|
| t111 |
|
Texture2D<float4> |
Rmaos1 |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/LandscapeSeams.hlsli:34 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
SsgiCoCgTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:44 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TexGatherColor1 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:141 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TexLandNormal6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:422 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:493 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TintMask12Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:40 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
SsgiSpecularTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:45 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TexGatherColor2 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:142 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TexLandLodBlend1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:502 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TexWorldMapOverlaySnowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:496 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TintMask13Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:41 |
P+V+VR |
|
| t14 |
|
Texture2D<float4> |
TexGatherColor3 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:143 |
P+V+VR |
|
| t14 |
|
Texture2D<float4> |
TexShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:508 |
P+V+VR |
|
| t14 |
|
Texture2D<float4> |
TintMask14Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:42 |
P+V+VR |
|
| t15 |
|
Texture2D<float> |
TexGatherCoC1 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:144 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TexLandLodBlend2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:503 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TexLandLodNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:505 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TintMask15Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:43 |
P+V+VR |
|
| t16 |
|
Texture2D<float> |
TexGatherCoC2 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:145 |
P+V+VR |
|
| t17 |
|
Texture2D<float4> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:504 |
P+V+VR |
|
| t17 |
|
Texture2D<float> |
TexDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:220 |
P+V+VR |
|
| t17 |
|
Texture2D<float> |
TexGatherCoC3 |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:146 |
P+V+VR |
|
| t18 |
|
Texture2D<float2> |
SharedShadowMap |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/VolumetricShadows.hlsli:9 |
P+V+VR |
|
| t18 |
|
Texture2D<float> |
TexReduceCoCInput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:147 |
P+V+VR |
|
| t19 |
|
StructuredBuffer<float4> |
BokehSamples |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:151 |
P+V+VR |
|
| t19 |
|
Texture3D<float4> |
ExponentialHeightFogIntegratedLightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/ExponentialHeightFog.hlsli:17 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
AvgTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:30 |
P+V+VR |
|
| t2 |
|
TextureCube<float4> |
DefaultCubemap |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:7 |
P+V+VR |
|
| t2 |
|
Texture2D<float> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:21 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:21 |
P+V+VR |
|
| t2 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:131 |
P+V+VR |
|
| t2 |
|
StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:16 |
P+V+VR |
Unmatched |
| t2 |
|
Texture2D<float4> |
DisplacementTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:350 |
P+V+VR |
|
| t2 |
|
Texture2D<float> |
HiZ |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:80 |
P+V+VR |
|
| t2 |
|
Buffer |
InstanceRecords |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:100 |
P+V+VR |
|
| t2 |
|
Texture1D<float> |
InverseRepartitionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:12 |
P+V+VR |
|
| t2 |
|
Texture3D<float4> |
LightScatteringHistory |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:5 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MainBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:18 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MaskTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MasksTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:18 |
P+V+VR |
|
| t2 |
|
Texture2D<float2> |
MotionVectorMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:11 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MotionVectorsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:19 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
SpecularTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:22 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexDepthUtilitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:274 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexFlare |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:19 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexFlareColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:60 |
P+V+VR |
|
| t2 |
|
Texture2D<float2> |
TexIFFT_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/pack.cs.hlsl:5 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexLandColor3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:413 |
P+V+VR |
|
| t2 |
|
Texture3D<float2> |
TexLuminanceGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:44 |
P+V+VR |
|
| t2 |
|
Texture3D<float3> |
TexLut3D |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LUT/lut.ps.hlsl:10 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNeighborMax |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:15 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNoiseGradSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:183 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:390 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:374 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexPrecipitationOcclusionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:240 |
P+V+VR |
|
| t2 |
|
Texture2D<float2> |
TexSceneFFT_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:13 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:455 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TintMask2Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:30 |
P+V+VR |
|
| t2 |
|
Texture3D<float4> |
VLTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:23 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:24 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
motionBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:22 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
snowAlphaSpecTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:19 |
P+V+VR |
|
| t2 |
|
Texture2D<half4> |
srcCurrNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:9 |
P+V+VR |
|
| t2 |
|
Texture2D<half4> |
srcIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:8 |
P+V+VR |
|
| t2 |
|
Texture2D<float3> |
srcRadiance |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:38 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
velocityTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:18 |
P+V+VR |
|
| t20 |
|
Texture2D<float4> |
Glint2023NoiseMap |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Glints/Glints2023.hlsli:7 |
P+V+VR |
|
| t22 |
|
Texture3D<float4> |
ExponentialHeightFogIntegratedLightScatteringFar |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/ExponentialHeightFog.hlsli:18 |
P+V+VR |
|
| t25 |
|
TextureCube<float> |
CloudShadowsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/CloudShadows/CloudShadows.hlsli:8 |
P+V+VR |
|
| t26 |
|
TextureCube<float> |
CloudSelfShadowTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/CloudShadows/CloudShadows.hlsli:11 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlbedoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:4 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlbedoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:6 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:22 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AvgDepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:22 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
ConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:6 |
P+V+VR |
|
| t3 |
|
TextureCube<float4> |
CubeMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:351 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
DepthMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:12 |
P+V+VR |
|
| t3 |
|
Buffer |
GrassInstances |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:102 |
P+V+VR |
|
| t3 |
|
Texture2D<float3> |
MasksTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:13 |
P+V+VR |
|
| t3 |
|
Texture3D<float> |
NoiseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:13 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
NormalsSSRMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:25 |
P+V+VR |
|
| t3 |
|
Texture1D<float4> |
RepartitionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:24 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
SAOTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:23 |
P+V+VR |
|
| t3 |
|
StructuredBuffer<uint2> |
SliceTable |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:82 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
TexBlurredLuminance |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:45 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
TexCoCInput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:132 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
TexDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:16 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexDepthSamplerEffect |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:391 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexFlareHDR |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:61 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexGlare |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:23 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexLandColor4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:414 |
P+V+VR |
|
| t3 |
|
Texture2D<float2> |
TexPSF_FFT_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:14 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexProjDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:463 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:375 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexTintSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:458 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexUnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:241 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TintMask3Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:31 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
depthBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:23 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:19 |
P+V+VR |
|
| t3 |
|
Texture2D<half2> |
srcIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:9 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
srcIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:14 |
P+V+VR |
|
| t3 |
|
Texture2D<half3> |
srcPrevGeo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:10 |
P+V+VR |
|
| t30 |
|
TextureCube<float3> |
EnvReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:17 |
P+V+VR |
|
| t31 |
|
TextureCube<float3> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:18 |
P+V+VR |
|
| t35 |
|
StructuredBuffer<Light> |
lights |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:24 |
P+V+VR |
|
| t36 |
|
StructuredBuffer<uint> |
lightList |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:25 |
P+V+VR |
|
| t37 |
|
StructuredBuffer<LightGrid> |
lightGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:26 |
P+V+VR |
|
| t4 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:23 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
FogTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:24 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
MaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:23 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
NoiseGradSamplerTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:25 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
NormalTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:7 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
Normals01Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:352 |
P+V+VR |
|
| t4 |
|
Texture2D<float> |
PrevConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:7 |
P+V+VR |
|
| t4 |
|
StructuredBuffer<float> |
TexAdaptation |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:27 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:459 |
P+V+VR |
|
| t4 |
|
TextureCube<float4> |
TexEnvSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:467 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:392 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexLandColor5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:415 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:472 |
P+V+VR |
|
| t4 |
|
Texture2D<float2> |
TexSceneFFT_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:15 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexSubsurfaceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:376 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TintMask4Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:32 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
maskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:20 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
snowSpecAlphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:26 |
P+V+VR |
|
| t4 |
|
Texture2D<half4> |
srcGiSpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:10 |
P+V+VR |
|
| t4 |
|
Texture2D<float2> |
srcIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:15 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
srcMotionVec |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:11 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
waterMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:24 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
DirDiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:25 |
P+V+VR |
|
| t5 |
|
StructuredBuffer<float> |
GrassTextureNormalLength |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:105 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
MotionVectorsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:26 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
Normals02Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:353 |
P+V+VR |
|
| t5 |
|
Texture2D<float3> |
ReflectanceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:29 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexEnvMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:468 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexFarBlur |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:134 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexLandColor6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:416 |
P+V+VR |
|
| t5 |
|
Texture2D<float> |
TexLocalExposureBase |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Composite/composite.ps.hlsl:31 |
P+V+VR |
|
| t5 |
|
Texture2D<float2> |
TexPSF_FFT_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:16 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:475 |
P+V+VR |
|
| t5 |
|
Texture2D<uint4> |
TexStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:277 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TintMask5Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:33 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
alphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:21 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
shadowMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:27 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
srcPrevY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:41 |
P+V+VR |
|
| t50 |
|
Texture3D<sh2> |
SkylightingProbeArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/Skylighting.hlsli:15 |
P+V+VR |
|
| t53 |
|
Texture3D<float> |
ShadowVisibilityProbeArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/Skylighting.hlsli:19 |
P+V+VR |
|
| t55 |
|
Texture2D<float4> |
TerrainBlendingMaskTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainBlending/TerrainBlending.hlsli:5 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
DirSpecularTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:26 |
P+V+VR |
|
| t6 |
|
TextureCube<float3> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:30 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
Normals03Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:354 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
PreviousDepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:27 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
SSRSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:28 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
TexGlowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:478 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
TexNearBlur |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:135 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
TintMask6Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:34 |
P+V+VR |
|
| t6 |
|
Texture2D<half> |
srcPrevAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:13 |
P+V+VR |
|
| t6 |
|
Texture2D<float2> |
srcPrevCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:42 |
P+V+VR |
|
| t60 |
|
Texture2D<float2> |
ShadowHeightTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/TerrainShadows.hlsli:3 |
P+V+VR |
|
| t65 |
|
Texture2D<float4> |
WaterCaustics |
skyrim-community-shaders/build/ALL/aio/Shaders/WaterEffects/WaterCaustics.hlsli:1 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:355 |
P+V+VR |
|
| t7 |
|
TextureCube<float3> |
EnvReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:31 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
ShadowMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:27 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
TexGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:279 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
TexPostSmoothInput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:136 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
TintMask7Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:35 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
srcPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:43 |
P+V+VR |
|
| t7 |
|
Texture2D<half4> |
srcPrevIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:14 |
P+V+VR |
|
| t70 |
|
Texture2D<float4> |
TexPrecipOcclusion |
skyrim-community-shaders/build/ALL/aio/Shaders/WetnessEffects/WetnessEffects.hlsli:7 |
P+V+VR |
|
| t71 |
|
Texture2D<float4> |
TexSkinExtraSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:511 |
P+V+VR |
|
| t72 |
|
Texture2D<float4> |
TexSkinDetailNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/Skin/Skin.hlsli:27 |
P+V+VR |
|
| t73 |
|
Texture2D<float> |
TexTangentShift |
skyrim-community-shaders/build/ALL/aio/Shaders/Hair/Hair.hlsli:11 |
P+V+VR |
|
| t74 |
|
Texture2D<float4> |
TexSkinWetnessSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:512 |
P+V+VR |
|
| t75 |
|
Texture2D<float4> |
TexSkinWetnessNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:513 |
P+V+VR |
|
| t76 |
|
Texture2D<sh2> |
EnvIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:16 |
P+V+VR |
|
| t77 |
|
Texture2D<sh2> |
SkyIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:17 |
P+V+VR |
|
| t78 |
|
TextureCube<float4> |
StaticDiffuseIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:18 |
P+V+VR |
|
| t79 |
|
TextureCube<float4> |
StaticSpecularIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:19 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
FlowMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:356 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexBokehShape |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:137 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexLandNormal2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:418 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexLayerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:481 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexProjNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:483 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TintMask8Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:36 |
P+V+VR |
|
| t8 |
|
Texture2D<float2> |
srcNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:44 |
P+V+VR |
|
| t8 |
|
Texture2D<half2> |
srcPrevIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:15 |
P+V+VR |
|
| t80 |
|
Texture2D<float4> |
TexLandDisplacement0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:433 |
P+V+VR |
|
| t80 |
|
Texture2D<float4> |
TexRaindropNormals |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:244 |
P+V+VR |
|
| t81 |
|
Texture2D<float4> |
TexLandDisplacement1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:434 |
P+V+VR |
|
| t82 |
|
Texture2D<float4> |
TexLandDisplacement2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:435 |
P+V+VR |
|
| t83 |
|
Texture2D<float4> |
TexLandDisplacement3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:436 |
P+V+VR |
|
| t84 |
|
Texture2D<float4> |
TexLandDisplacement4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:437 |
P+V+VR |
|
| t85 |
|
Texture2D<float4> |
TexLandDisplacement5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:438 |
P+V+VR |
|
| t87 |
|
Texture2D<float4> |
TexLandRMAOS2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:441 |
P+V+VR |
|
| t88 |
|
Texture2D<float4> |
TexLandRMAOS3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:442 |
P+V+VR |
|
| t89 |
|
Texture2D<float4> |
TexLandRMAOS4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:443 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
FlowMapNormalsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:357 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TexBackLightSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:486 |
P+V+VR |
|
| t9 |
|
Texture2D<float> |
TexCoCHalf |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:138 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TexLandNormal3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:419 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TintMask9Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:37 |
P+V+VR |
|
| t9 |
|
Texture2D<half4> |
srcPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:16 |
P+V+VR |
|
| t90 |
|
Texture2D<float4> |
TexLandRMAOS5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:444 |
P+V+VR |
|
| t91 |
|
Texture2D<float4> |
TexLandRMAOS6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:445 |
P+V+VR |
|
| t92 |
|
Texture2D<float4> |
TexLandTHDisp0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:424 |
P+V+VR |
|
| t93 |
|
Texture2D<float4> |
TexLandTHDisp1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:425 |
P+V+VR |
|
| t94 |
|
Texture2D<float4> |
TexLandTHDisp2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:426 |
P+V+VR |
|
| t95 |
|
Texture2D<float4> |
TexLandTHDisp3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:427 |
P+V+VR |
|
| t96 |
|
Texture2D<float4> |
TexLandTHDisp4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:428 |
P+V+VR |
|
| t97 |
|
Texture2D<float4> |
TexLandTHDisp5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:429 |
P+V+VR |
|
| t98 |
|
StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/ShadowSampling.hlsli:34 |
P+V+VR |
Unmatched |
| t98 |
|
StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:39 |
P+V+VR |
Unmatched |
| u0 |
|
RWTexture2D<float> |
BlendedDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainBlending/DepthBlend.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
Collision |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:30 |
P+V+VR |
|
| u0 |
|
Buffer |
Compacted |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:85 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
ConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogConservativeDepthCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float> |
DensityRW |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:15 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float> |
DensityRW |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
Dest |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:33 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
HDROutput |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:12 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
HiZ |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassHiZCS.hlsl:4 |
P+V+VR |
|
| u0 |
|
RWTexture2D<sh2> |
IBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
IntegratedLightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
LightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:8 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
MainRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:16 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
MotionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border_clear_mv.cs.hlsl:5 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
OutVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
OutVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputRW |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Screenshot/CompositeCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/BlurVolumetricRaysCS.hlsl:8 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Effects11/ColorCorrectionCS.hlsl:8 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border.cs.hlsl:6 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare.cs.hlsl:11 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/BlurShadowCS.hlsl:6 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/DownsampleShadowCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWStructuredBuffer<uint> |
RWBufferHistogram |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/HistogramAutoExposure/histogram.cs.hlsl:10 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
RWLUT |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/ColorGrading/colorgrading.hlsl:872 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexAperture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/aperture.cs.hlsl:27 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexAperture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/tearfilm.cs.hlsl:4 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexBloomOut |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/CODBloom/bloom.cs.hlsl:10 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexColor |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:34 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexComplex |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LensFlare/lensflare_fft.cs.hlsl:33 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexFFT_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/threshold.cs.hlsl:13 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexHorizontal |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_horizontalpass.cs.hlsl:13 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexNeighborMax |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_neighborpass.cs.hlsl:13 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexOut |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:122 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexOut |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_blurpass.cs.hlsl:17 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
RWTexOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:49 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/composite.cs.hlsl:22 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/fft.cs.hlsl:17 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexPSF_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:25 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexPacked |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/pack.cs.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexResult_R |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:18 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexShadowHeights |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
RWTexVertical |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/MotionBlur/motionblur_verticalpass.cs.hlsl:13 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
ReactiveMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:14 |
P+V+VR |
|
| u0 |
|
RWStructuredBuffer<uint> |
Result |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/DetectComplexCS.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
SSSRW |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
SpdMip1 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:29 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
UITex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/UIBrightnessCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
VBufferA |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogMaterialCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWStructuredBuffer<ClusterAABB> |
clusters |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:27 |
P+V+VR |
Unmatched |
| u0 |
|
RWStructuredBuffer<uint> |
lightIndexCounter |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:17 |
P+V+VR |
|
| u0 |
|
RWTexture2D<half> |
outAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:12 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
outDepth0 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:20 |
P+V+VR |
|
| u0 |
|
RWTexture3D<sh2> |
outProbeArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:18 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float3> |
outRadiance0 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:20 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float3> |
outRadianceDisocc |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:18 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
tex_noise |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Glints/noisegen.cs.hlsl:1 |
P+V+VR |
|
| u1 |
|
Buffer |
Args |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/GrassCullingCS.hlsl:87 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
MotionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/Border/border.cs.hlsl:7 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
NormalTAAMaskSpecularMaskRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:17 |
P+V+VR |
|
| u1 |
|
RWStructuredBuffer<float> |
RWBufferAdaptation |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/HistogramAutoExposure/histogram.cs.hlsl:11 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
RWFocus |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:123 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float2> |
RWTexFFT_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/threshold.cs.hlsl:14 |
P+V+VR |
|
| u1 |
|
RWTexture3D<float2> |
RWTexLuminanceGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/LocalExposure/localexposure.cs.hlsl:50 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float2> |
RWTexPSF_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:26 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float2> |
RWTexResult_G |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:19 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
SpdMip2 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:30 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
TransparencyCompositionMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:15 |
P+V+VR |
|
| u1 |
|
RWStructuredBuffer<uint> |
lightIndexList |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:18 |
P+V+VR |
|
| u1 |
|
RWTexture3D<uint> |
outAccumFramesArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:19 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
outDepth1 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:21 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
outIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:18 |
P+V+VR |
|
| u1 |
|
RWTexture2D<half4> |
outIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:13 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float3> |
outRadiance1 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:21 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
outY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:47 |
P+V+VR |
|
| u10 |
|
RWTexture2D<float> |
SpdMip11 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:40 |
P+V+VR |
|
| u11 |
|
RWTexture2D<float> |
SpdMip12 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:41 |
P+V+VR |
|
| u12 |
|
Buffer |
SpdCounter |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:42 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
MotionVectorOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:16 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
MotionVectorsRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:18 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
RWTexCoC |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:124 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
RWTexFFT_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/threshold.cs.hlsl:15 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
RWTexPSF_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/psf.cs.hlsl:27 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
RWTexResult_B |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/PhysicalGlare/multiply.cs.hlsl:20 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
SpdMip3 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:31 |
P+V+VR |
|
| u2 |
|
RWStructuredBuffer<LightGrid> |
lightGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:19 |
P+V+VR |
Unmatched |
| u2 |
|
RWTexture2D<float2> |
outCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:48 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
outDepth2 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:22 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
outIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:19 |
P+V+VR |
|
| u2 |
|
RWTexture2D<half2> |
outIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:14 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float3> |
outRadiance2 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:22 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
outRemappedAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:20 |
P+V+VR |
|
| u2 |
|
RWTexture3D<uint> |
outShadowBitmask |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:20 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float> |
DepthOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:18 |
P+V+VR |
|
| u3 |
|
RWStructuredBuffer<CaptureLightingState> |
LightingState |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/CaptureCommon.hlsli:21 |
P+V+VR |
Unmatched |
| u3 |
|
RWTexture2D<float4> |
RWTexCoCTile |
skyrim-community-shaders/build/ALL/aio/Shaders/PostProcessing/DoF/dof.cs.hlsl:125 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float> |
SpdMip4 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:32 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float> |
outDepth3 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:23 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float4> |
outGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:49 |
P+V+VR |
|
| u3 |
|
RWTexture2D<half4> |
outGiSpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:15 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float3> |
outRadiance3 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:23 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float4> |
outRemappedIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:21 |
P+V+VR |
|
| u3 |
|
RWTexture3D<float> |
outShadowVisibility |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:21 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float> |
SpdMip5 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:33 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float> |
outDepth4 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:24 |
P+V+VR |
|
| u4 |
|
RWTexture2D<half3> |
outPrevGeo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:50 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float3> |
outRadiance4 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:24 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float2> |
outRemappedIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:22 |
P+V+VR |
|
| u5 |
|
RWTexture2D<float> |
SpdMip6 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:34 |
P+V+VR |
|
| u5 |
|
RWTexture2D<float4> |
outRemappedPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:23 |
P+V+VR |
|
| u6 |
|
RWTexture2D<float> |
SpdMip7 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:36 |
P+V+VR |
|
| u7 |
|
RWTexture2D<float> |
SpdMip8 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:37 |
P+V+VR |
|
| u8 |
|
RWTexture2D<float> |
SpdMip9 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:38 |
P+V+VR |
|
| u9 |
|
RWTexture2D<float> |
SpdMip10 |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassOptimizations/SPD/SPD.hlsl:39 |
P+V+VR |
|