| b0 |
|
cbuffer |
BC6HEncodeCB |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/BC6HEncodeCS.hlsl:49 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
BlurBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
BlurBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CBSize |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:15 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
CBSize |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:15 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
JitterCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:21 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
JitterCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:19 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:320 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:13 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/UIBrightnessCS.hlsl:9 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:5 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerFrameCB |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:5 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:111 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:417 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:24 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:504 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:31 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:278 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
PerTechnique |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:323 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
RCASConfig |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:26 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
ShadowUpdateCB |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:4 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
SpecularMapFilterSettings |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:15 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
UpdateData |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:52 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
UpscalingData |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:3 |
P+V+VR |
Unmatched |
| b0 |
|
cbuffer |
VolumetricFogCB |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogCSCommon.hlsli:6 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:16 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerFrameSSS |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SSSCommon.hlsli:12 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:424 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:511 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:378 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:287 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
PerMaterial |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:332 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
SSGICB |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:26 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:21 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
VLData |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:21 |
P+V+VR |
Unmatched |
| b1 |
|
cbuffer |
WindowBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:4 |
P+V+VR |
Unmatched |
| b10 |
|
cbuffer |
BonesBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Skinned.hlsli:9 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:577 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:99 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:412 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:336 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:151 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
AlphaTestRefCB |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:307 |
P+V+VR |
Unmatched |
| b11 |
|
cbuffer |
IndexedTexcoordBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:124 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:104 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/FrameBuffer.hlsli:7 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
VS_PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:88 |
P+V+VR |
Unmatched |
| b12 |
|
cbuffer |
VS_PerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:122 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:63 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:43 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:431 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:45 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:28 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:19 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:25 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:18 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:31 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:29 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:43 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:24 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:20 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:30 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:16 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:21 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:30 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:17 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:26 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:71 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:15 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:18 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:557 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:217 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:146 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:293 |
P+V+VR |
Unmatched |
| b2 |
|
cbuffer |
PerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:350 |
P+V+VR |
Unmatched |
| b3 |
|
cbuffer |
StrictLightData |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:7 |
P+V+VR |
|
| b4 |
|
cbuffer |
PerShader |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Permutation.hlsli:91 |
P+V+VR |
Unmatched |
| b5 |
|
cbuffer |
GrassCollisionPerFrame |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/GrassCollision.hlsli:5 |
P+V+VR |
Unmatched |
| b5 |
|
cbuffer |
SharedData |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:11 |
P+V+VR |
Unmatched |
| b6 |
|
cbuffer |
FeatureData |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:313 |
P+V+VR |
|
| b7 |
|
cbuffer |
SkinPerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Skin/Skin.hlsli:21 |
P+V+VR |
Unmatched |
| b7 |
|
cbuffer |
cb7 |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:95 |
P+V+VR |
Unmatched |
| b8 |
|
cbuffer |
LLPerGeometry |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Color.hlsli:10 |
P+V+VR |
Unmatched |
| b8 |
|
cbuffer |
cb8 |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:100 |
P+V+VR |
Unmatched |
| b9 |
|
cbuffer |
PreviousBonesBuffer |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Skinned.hlsli:4 |
P+V+VR |
Unmatched |
| s0 |
|
SamplerState |
AlbedoSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
DensitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:1 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:15 |
P+V+VR |
|
| s0 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
DisplaceMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:53 |
P+V+VR |
|
| s0 |
|
SamplerState |
DisplaySamplerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:55 |
P+V+VR |
|
| s0 |
|
SamplerState |
DownScaledBlurredHDRSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
FlowmapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
HeightMap01Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:50 |
P+V+VR |
|
| s0 |
|
SamplerState |
HeightMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:57 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:16 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:15 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
ImageSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:33 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:3 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:3 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:1 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:10 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:16 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:15 |
P+V+VR |
|
| s0 |
|
SamplerState |
LinearSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/DownsampleShadowCS.hlsl:4 |
P+V+VR |
|
| s0 |
|
SamplerState |
NoiseMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:39 |
P+V+VR |
|
| s0 |
|
SamplerState |
NormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
OriginalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
PointBorderSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
ReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:297 |
P+V+VR |
|
| s0 |
|
SamplerState |
SSRSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:370 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:306 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:138 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:260 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampBloodColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:53 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:337 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:95 |
P+V+VR |
|
| s0 |
|
SamplerState |
SampSourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:199 |
P+V+VR |
|
| s0 |
|
SamplerState |
ShadowmapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:5 |
P+V+VR |
|
| s0 |
|
SamplerState |
SourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBasicCopy.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
SourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
Src0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
TintMask0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
VLSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerComparisonState |
comparisonSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:9 |
P+V+VR |
|
| s0 |
|
SamplerState |
currentFrameSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:23 |
P+V+VR |
|
| s0 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:13 |
P+V+VR |
|
| s0 |
|
SamplerState |
linear_wrap_sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:23 |
P+V+VR |
|
| s0 |
|
SamplerState |
samplerPointClamp |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:67 |
P+V+VR |
|
| s0 |
|
SamplerState |
snowAlphaSpecSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:14 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:12 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:11 |
P+V+VR |
|
| s0 |
|
SamplerState |
sourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
AdaptSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:17 |
P+V+VR |
|
| s1 |
|
SamplerState |
AvgLumSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
BlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:19 |
P+V+VR |
|
| s1 |
|
SamplerState |
BlurredSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
ColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
DiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
HeightMap02Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:51 |
P+V+VR |
|
| s1 |
|
SamplerState |
IndLightingSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
LFSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:4 |
P+V+VR |
|
| s1 |
|
SamplerState |
PointSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:4 |
P+V+VR |
|
| s1 |
|
SamplerState |
PreviousFrameSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
PreviousFrameSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
RampsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
RefractionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:298 |
P+V+VR |
|
| s1 |
|
SamplerState |
SAOSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampBlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:139 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampBloodAlpha |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:54 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampGrayscaleTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:201 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:371 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:261 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:307 |
P+V+VR |
|
| s1 |
|
SamplerState |
SampTerrainParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:311 |
P+V+VR |
|
| s1 |
|
SamplerState |
ShadowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerComparisonState |
ShadowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:2 |
P+V+VR |
|
| s1 |
|
SamplerState |
ShadowmapVLSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:6 |
P+V+VR |
|
| s1 |
|
SamplerState |
Src1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
Src1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:15 |
P+V+VR |
|
| s1 |
|
SamplerState |
TintMask1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
WaterMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:13 |
P+V+VR |
|
| s1 |
|
SamplerState |
historySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:24 |
P+V+VR |
|
| s1 |
|
SamplerState |
samplerLinearClamp |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/common.hlsli:68 |
P+V+VR |
|
| s1 |
|
SamplerState |
sceneSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:12 |
P+V+VR |
|
| s1 |
|
SamplerState |
snowDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:14 |
P+V+VR |
|
| s1 |
|
SamplerState |
uintStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:16 |
P+V+VR |
|
| s1 |
|
SamplerState |
waterHistorySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:15 |
P+V+VR |
|
| s10 |
|
SamplerState |
SSRReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:307 |
P+V+VR |
|
| s10 |
|
SamplerState |
SampProjDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:376 |
P+V+VR |
|
| s10 |
|
SamplerState |
TintMask10Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:21 |
P+V+VR |
|
| s11 |
|
SamplerState |
RawSSRReflectionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:308 |
P+V+VR |
|
| s11 |
|
SamplerState |
SampCharacterLightProjNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:379 |
P+V+VR |
|
| s11 |
|
SamplerState |
TintMask11Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:22 |
P+V+VR |
|
| s12 |
|
SamplerState |
SampRimSoftLightWorldMapOverlaySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:380 |
P+V+VR |
|
| s12 |
|
SamplerState |
TintMask12Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:23 |
P+V+VR |
|
| s13 |
|
SamplerState |
SampLandLodBlend1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:389 |
P+V+VR |
|
| s13 |
|
SamplerState |
SampWorldMapOverlaySnowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:383 |
P+V+VR |
|
| s13 |
|
SamplerState |
TintMask13Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:24 |
P+V+VR |
|
| s14 |
|
SamplerState |
SampShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:395 |
P+V+VR |
|
| s14 |
|
SamplerState |
TintMask14Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:25 |
P+V+VR |
|
| s15 |
|
SamplerState |
SampLandLodBlend2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:390 |
P+V+VR |
|
| s15 |
|
SamplerState |
SampLandLodNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:392 |
P+V+VR |
|
| s15 |
|
SamplerState |
TintMask15Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:26 |
P+V+VR |
|
| s2 |
|
SamplerState |
AvgSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:21 |
P+V+VR |
|
| s2 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
DisplacementSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:299 |
P+V+VR |
|
| s2 |
|
SamplerState |
InverseRepartitionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:7 |
P+V+VR |
|
| s2 |
|
SamplerState |
MainBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:14 |
P+V+VR |
|
| s2 |
|
SamplerState |
MasksSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:14 |
P+V+VR |
|
| s2 |
|
SamplerState |
MotionVectorsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:262 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampFlareColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:55 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNoiseGradSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:140 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:372 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:311 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampPrecipitationOcclusionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:204 |
P+V+VR |
|
| s2 |
|
SamplerState |
SampSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:342 |
P+V+VR |
|
| s2 |
|
SamplerState |
SpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:13 |
P+V+VR |
|
| s2 |
|
SamplerState |
TintMask2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:13 |
P+V+VR |
|
| s2 |
|
SamplerState |
VLSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:14 |
P+V+VR |
|
| s2 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
motionBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:16 |
P+V+VR |
|
| s2 |
|
SamplerState |
snowAlphaSpecSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:15 |
P+V+VR |
|
| s2 |
|
SamplerState |
velocitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:25 |
P+V+VR |
|
| s3 |
|
SamplerState |
AlphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
AvgDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:16 |
P+V+VR |
|
| s3 |
|
SamplerState |
CubeMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:300 |
P+V+VR |
|
| s3 |
|
SamplerState |
NoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:8 |
P+V+VR |
|
| s3 |
|
SamplerState |
NormalsSSRMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
RepartitionSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:15 |
P+V+VR |
|
| s3 |
|
SamplerState |
SAOSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:14 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:373 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampFlareHDR |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:56 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampProjDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:350 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:312 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampShadowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:263 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampTintSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:345 |
P+V+VR |
|
| s3 |
|
SamplerState |
SampUnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:205 |
P+V+VR |
|
| s3 |
|
SamplerState |
TintMask3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:14 |
P+V+VR |
|
| s3 |
|
SamplerState |
depthBufferSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:17 |
P+V+VR |
|
| s3 |
|
SamplerState |
depthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:26 |
P+V+VR |
|
| s4 |
|
SamplerState |
FogSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:15 |
P+V+VR |
|
| s4 |
|
SamplerState |
MaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:17 |
P+V+VR |
|
| s4 |
|
SamplerState |
NoiseGradSamplerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:16 |
P+V+VR |
|
| s4 |
|
SamplerState |
Normals01Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:301 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:346 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampEnvSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:354 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:374 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:359 |
P+V+VR |
|
| s4 |
|
SamplerComparisonState |
SampShadowMapSamplerComp |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:264 |
P+V+VR |
|
| s4 |
|
SamplerState |
SampSubsurfaceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:313 |
P+V+VR |
|
| s4 |
|
SamplerState |
TintMask4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:15 |
P+V+VR |
|
| s4 |
|
SamplerState |
maskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:27 |
P+V+VR |
|
| s4 |
|
SamplerState |
snowSpecAlphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:18 |
P+V+VR |
|
| s4 |
|
SamplerState |
waterMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:18 |
P+V+VR |
|
| s5 |
|
SamplerState |
DirDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:16 |
P+V+VR |
|
| s5 |
|
SamplerState |
MotionVectorsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:17 |
P+V+VR |
|
| s5 |
|
SamplerState |
Normals02Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:302 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampEnvMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:355 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:362 |
P+V+VR |
|
| s5 |
|
SamplerState |
SampStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:265 |
P+V+VR |
|
| s5 |
|
SamplerState |
TintMask5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:16 |
P+V+VR |
|
| s5 |
|
SamplerState |
alphaSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:28 |
P+V+VR |
|
| s5 |
|
SamplerState |
shadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:19 |
P+V+VR |
|
| s6 |
|
SamplerState |
DirSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:17 |
P+V+VR |
|
| s6 |
|
SamplerState |
Normals03Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:303 |
P+V+VR |
|
| s6 |
|
SamplerState |
PreviousDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:18 |
P+V+VR |
|
| s6 |
|
SamplerState |
SSRSourceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:20 |
P+V+VR |
|
| s6 |
|
SamplerComparisonState |
SampFocusShadowMapSamplerComp |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:266 |
P+V+VR |
|
| s6 |
|
SamplerState |
SampGlowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:365 |
P+V+VR |
|
| s6 |
|
SamplerState |
TintMask6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:17 |
P+V+VR |
|
| s7 |
|
SamplerState |
DepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:304 |
P+V+VR |
|
| s7 |
|
SamplerState |
SampGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:267 |
P+V+VR |
|
| s7 |
|
SamplerState |
ShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:18 |
P+V+VR |
|
| s7 |
|
SamplerState |
TintMask7Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:18 |
P+V+VR |
|
| s8 |
|
SamplerState |
FlowMapSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:305 |
P+V+VR |
|
| s8 |
|
SamplerState |
SampLayerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:368 |
P+V+VR |
|
| s8 |
|
SamplerState |
SampProjNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:370 |
P+V+VR |
|
| s8 |
|
SamplerState |
TintMask8Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:19 |
P+V+VR |
|
| s9 |
|
SamplerState |
FlowMapNormalsSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:306 |
P+V+VR |
|
| s9 |
|
SamplerState |
SampBackLightSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:373 |
P+V+VR |
|
| s9 |
|
SamplerState |
SampColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:134 |
P+V+VR |
|
| s9 |
|
SamplerState |
TintMask9Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
AlbedoTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:20 |
P+V+VR |
|
| t0 |
|
StructuredBuffer<BoundingBoxPacked> |
CollisionBoundingBoxes |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:26 |
P+V+VR |
Unmatched |
| t0 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOCameraZ.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceShadows/RaymarchCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DisplaceMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:64 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DisplaySamplerTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:66 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
DownScaledBlurredHDRTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:16 |
P+V+VR |
|
| t0 |
|
TextureCube<float4> |
EnvCaptureTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:4 |
P+V+VR |
|
| t0 |
|
TextureCube<float4> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
FlowmapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterFlow.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
HeightMap01Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:61 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
HeightMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:68 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCopy.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:19 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:23 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLocalMap.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRadialBlur.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ImageTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurComposite.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurHorizontal.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Menu/BackgroundBlurVertical.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/CopyDepthToSharedBufferPS.hlsl:5 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
InputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/BlurShadowCS.hlsl:5 |
P+V+VR |
|
| t0 |
|
Texture3D<float4> |
LightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
NoiseMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISNoise.hlsl:41 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
NormalTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:19 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
OriginalTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISExp.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
ReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:310 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
RefractionNormals |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SSRSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SceneTex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Source |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:32 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBasicCopy.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
SourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture2D<float3> |
SpecularTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:10 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISMap.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
Src0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture2D<float2> |
TAAMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:9 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:376 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:317 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:142 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBaseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:269 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexBloodColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:58 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexColorSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:439 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/DistantTree.hlsl:97 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
TexHeight |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:1 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TexSourceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:208 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
TintMask0Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:28 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
UnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/UnderwaterMaskUpscalePS.hlsl:17 |
P+V+VR |
|
| t0 |
|
Texture3D<float4> |
VBufferA |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:3 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
VLSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:17 |
P+V+VR |
|
| t0 |
|
StructuredBuffer<ClusterAABB> |
clusters |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
currentFrameTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:16 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:17 |
P+V+VR |
|
| t0 |
|
TextureCube |
inputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/SpecularIrradianceCS.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
snowAlphaSpecTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOBlur.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:22 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOMinify.hlsl:14 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:15 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISUpsampleDynamicResolution.hlsl:13 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
sourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:20 |
P+V+VR |
|
| t0 |
|
Texture2D<half> |
srcDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:11 |
P+V+VR |
|
| t0 |
|
Texture2D<half> |
srcDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:6 |
P+V+VR |
|
| t0 |
|
Texture2D<half4> |
srcDiffuse |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:7 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
srcNDCDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterNormal.cs.hlsl:4 |
P+V+VR |
|
| t0 |
|
Texture2D<float3> |
srcRadiance |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:18 |
P+V+VR |
|
| t0 |
|
Texture2D<float> |
srcWorkingDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:36 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
AdaptTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:25 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
AvgLumTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISBlur.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
BlendTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:27 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
BlurredTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:20 |
P+V+VR |
|
| t1 |
|
StructuredBuffer<float4> |
CollisionInstances |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:28 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ColorTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:20 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ColorTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/UpdateCubemapCS.hlsl:10 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWorldMap.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/DepthRefractionUpscalePS.hlsl:19 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:2 |
P+V+VR |
|
| t1 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:2 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:4 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
DiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:21 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
HeightMap02Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterDisplacement.hlsl:62 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
IndLightingTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSILComposite.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
LFSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISCompositeLensFlareVolumetricLighting.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
NormalsWaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:10 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
PreviousFrameSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
PreviousFrameTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:21 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
RampsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:17 |
P+V+VR |
|
| t1 |
|
TextureCube<float4> |
ReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:5 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
RefractionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:311 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
SAOTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:23 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
ShadowMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLighting.hlsl:15 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
Src1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDoubleVision.hlsl:16 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
Src1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISRefraction.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBlendSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:143 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexBloodAlpha |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:59 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexGrayscaleTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:210 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexLandColor2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:400 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:377 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:440 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:270 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TexShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:318 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
TintMask1Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:29 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
UITex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:10 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
WaterMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:17 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
historyTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:17 |
P+V+VR |
|
| t1 |
|
StructuredBuffer<Light> |
lights |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:15 |
P+V+VR |
Unmatched |
| t1 |
|
Texture2D<float4> |
sceneTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDebugSnow.hlsl:15 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
snowDiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:18 |
P+V+VR |
|
| t1 |
|
Texture2D<half> |
srcAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:7 |
P+V+VR |
|
| t1 |
|
Texture2D<half> |
srcCurrDepth |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:8 |
P+V+VR |
|
| t1 |
|
Texture2D<half4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:12 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
srcNormalRoughness |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:37 |
P+V+VR |
|
| t1 |
|
Texture2D<uint4> |
uintStencilTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSimpleColor.hlsl:19 |
P+V+VR |
|
| t1 |
|
Texture2D<float4> |
waterHistoryTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:21 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
SSRReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:320 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
SsgiAoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:42 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TexLandNormal4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:408 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TexProjDetail |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:477 |
P+V+VR |
|
| t10 |
|
Texture2D<float4> |
TintMask10Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:38 |
P+V+VR |
|
| t100 |
|
Texture2D<float4> |
Collision |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/GrassCollision.hlsli:3 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
RawSSRReflectionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:321 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
SsgiYTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:43 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TexCharacterLightProjNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:480 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TexLandNormal5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:409 |
P+V+VR |
|
| t11 |
|
Texture2D<float4> |
TintMask11Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:39 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
SsgiCoCgTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:44 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TexLandNormal6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:410 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TexRimSoftLightWorldMapOverlaySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:481 |
P+V+VR |
|
| t12 |
|
Texture2D<float4> |
TintMask12Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:40 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
SsgiSpecularTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:45 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TexLandLodBlend1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:490 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TexWorldMapOverlaySnowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:484 |
P+V+VR |
|
| t13 |
|
Texture2D<float4> |
TintMask13Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:41 |
P+V+VR |
|
| t14 |
|
Texture2D<float4> |
TexShadowMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:496 |
P+V+VR |
|
| t14 |
|
Texture2D<float4> |
TintMask14Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:42 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TexLandLodBlend2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:491 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TexLandLodNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:493 |
P+V+VR |
|
| t15 |
|
Texture2D<float4> |
TintMask15Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:43 |
P+V+VR |
|
| t17 |
|
Texture2D<float4> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/SharedData.hlsli:335 |
P+V+VR |
|
| t17 |
|
Texture2D<float> |
TexDepthSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:173 |
P+V+VR |
|
| t18 |
|
Texture2D<float2> |
SharedShadowMap |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/VolumetricShadows.hlsli:9 |
P+V+VR |
|
| t19 |
|
Texture3D<float4> |
ExponentialHeightFogIntegratedLightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/ExponentialHeightFog.hlsli:12 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
AvgTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISHDR.hlsl:29 |
P+V+VR |
|
| t2 |
|
TextureCube<float4> |
DefaultCubemap |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/InferCubemapCS.hlsl:6 |
P+V+VR |
|
| t2 |
|
Texture2D<float> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:21 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:21 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
DisplacementTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:312 |
P+V+VR |
|
| t2 |
|
Texture1D<float> |
InverseRepartitionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:12 |
P+V+VR |
|
| t2 |
|
Texture3D<float4> |
LightScatteringHistory |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:5 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MainBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyReflections.hlsl:18 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MaskTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:5 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MasksTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISIBLensFlare.hlsl:18 |
P+V+VR |
|
| t2 |
|
Texture2D<float2> |
MotionVectorMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:11 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
MotionVectorsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDownsample.hlsl:19 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
SpecularTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:22 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexDepthUtilitySampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:271 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexFlareColor |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:60 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexLandColor3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:401 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNoiseGradSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Sky.hlsl:144 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNoiseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:378 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:329 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexPrecipitationOcclusionTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:213 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TexSpecularSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:443 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
TintMask2Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:30 |
P+V+VR |
|
| t2 |
|
Texture3D<float4> |
VLTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:22 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:24 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
motionBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:22 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
snowAlphaSpecTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSnowSSS.hlsl:19 |
P+V+VR |
|
| t2 |
|
Texture2D<half4> |
srcCurrNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:9 |
P+V+VR |
|
| t2 |
|
Texture2D<half4> |
srcIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:8 |
P+V+VR |
|
| t2 |
|
Texture2D<float3> |
srcRadiance |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:38 |
P+V+VR |
|
| t2 |
|
Texture2D<float4> |
velocityTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:18 |
P+V+VR |
|
| t20 |
|
Texture2D<float4> |
Glint2023NoiseMap |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Glints/Glints2023.hlsli:7 |
P+V+VR |
|
| t25 |
|
TextureCube<float> |
CloudShadowsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/CloudShadows/CloudShadows.hlsli:5 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlbedoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:4 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlbedoTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:6 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AlphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISReflectionsRayTracing.hlsl:22 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
AvgDepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:22 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
ConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:6 |
P+V+VR |
|
| t3 |
|
TextureCube<float4> |
CubeMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:313 |
P+V+VR |
|
| t3 |
|
Texture2D<float> |
DepthMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:12 |
P+V+VR |
|
| t3 |
|
Texture2D<float3> |
MasksTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:13 |
P+V+VR |
|
| t3 |
|
Texture3D<float> |
NoiseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:13 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
NormalsSSRMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:25 |
P+V+VR |
|
| t3 |
|
Texture1D<float4> |
RepartitionTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:23 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
SAOTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:23 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexDepthSamplerEffect |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:379 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexFlareHDR |
skyrim-community-shaders/build/ALL/aio/Shaders/BloodSplatter.hlsl:61 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexLandColor4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:402 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexProjDiffuseSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:451 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:330 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexTintSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:446 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TexUnderwaterMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Particle.hlsl:214 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
TintMask3Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:31 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
depthBufferTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:23 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
depthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:19 |
P+V+VR |
|
| t3 |
|
Texture2D<half2> |
srcIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:9 |
P+V+VR |
|
| t3 |
|
Texture2D<float4> |
srcIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:14 |
P+V+VR |
|
| t3 |
|
Texture2D<half3> |
srcPrevGeo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:10 |
P+V+VR |
|
| t30 |
|
TextureCube<float3> |
EnvReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:16 |
P+V+VR |
|
| t31 |
|
TextureCube<float3> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DynamicCubemaps/DynamicCubemaps.hlsli:17 |
P+V+VR |
|
| t35 |
|
StructuredBuffer<Light> |
lights |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:16 |
P+V+VR |
|
| t36 |
|
StructuredBuffer<uint> |
lightList |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:17 |
P+V+VR |
|
| t37 |
|
StructuredBuffer<LightGrid> |
lightGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/LightLimitFix.hlsli:18 |
P+V+VR |
|
| t4 |
|
Texture2D<float> |
DepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:23 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
FogTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:24 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
MaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISDepthOfField.hlsl:23 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
NoiseGradSamplerTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:24 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
NormalTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:7 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
Normals01Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:314 |
P+V+VR |
|
| t4 |
|
Texture2D<float> |
PrevConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:7 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexDetailSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:447 |
P+V+VR |
|
| t4 |
|
TextureCube<float4> |
TexEnvSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:455 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Effect.hlsl:380 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexLandColor5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:403 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexParallaxSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:460 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TexSubsurfaceSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/RunGrass.hlsl:331 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
TintMask4Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:32 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
maskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:20 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
snowSpecAlphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:26 |
P+V+VR |
|
| t4 |
|
Texture2D<half4> |
srcGiSpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:10 |
P+V+VR |
|
| t4 |
|
Texture2D<float2> |
srcIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:15 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
srcMotionVec |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:11 |
P+V+VR |
|
| t4 |
|
Texture2D<float4> |
waterMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISWaterBlend.hlsl:24 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
DirDiffuseTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:25 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
MotionVectorsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:25 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
Normals02Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:315 |
P+V+VR |
|
| t5 |
|
Texture2D<float3> |
ReflectanceTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:29 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexEnvMaskSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:456 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexLandColor6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:404 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TexRMAOSSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:463 |
P+V+VR |
|
| t5 |
|
Texture2D<uint4> |
TexStencilSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:274 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
TintMask5Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:33 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
alphaTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISTemporalAA.hlsl:21 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
shadowMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:27 |
P+V+VR |
|
| t5 |
|
Texture2D<float4> |
srcPrevY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:41 |
P+V+VR |
|
| t50 |
|
Texture3D<sh2> |
SkylightingProbeArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/Skylighting.hlsli:14 |
P+V+VR |
|
| t55 |
|
Texture2D<float4> |
TerrainBlendingMaskTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainBlending/TerrainBlending.hlsli:5 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
DirSpecularTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:26 |
P+V+VR |
|
| t6 |
|
TextureCube<float3> |
EnvTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:30 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
Normals03Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:316 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
PreviousDepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISApplyVolumetricLighting.hlsl:26 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
SSRSourceTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISSAOComposite.hlsl:28 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
TexGlowSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:466 |
P+V+VR |
|
| t6 |
|
Texture2D<float4> |
TintMask6Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:34 |
P+V+VR |
|
| t6 |
|
Texture2D<half> |
srcPrevAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:13 |
P+V+VR |
|
| t6 |
|
Texture2D<float2> |
srcPrevCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:42 |
P+V+VR |
|
| t60 |
|
Texture2D<float2> |
ShadowHeightTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/TerrainShadows.hlsli:3 |
P+V+VR |
|
| t65 |
|
Texture2D<float4> |
WaterCaustics |
skyrim-community-shaders/build/ALL/aio/Shaders/WaterEffects/WaterCaustics.hlsli:1 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
DepthTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:317 |
P+V+VR |
|
| t7 |
|
TextureCube<float3> |
EnvReflectionsTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:31 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
ShadowMaskTex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISLightingComposite.hlsl:27 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
TexGrayscaleSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Utility.hlsl:276 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
TintMask7Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:35 |
P+V+VR |
|
| t7 |
|
Texture2D<float4> |
srcPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:43 |
P+V+VR |
|
| t7 |
|
Texture2D<half4> |
srcPrevIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:14 |
P+V+VR |
|
| t70 |
|
Texture2D<float4> |
TexPrecipOcclusion |
skyrim-community-shaders/build/ALL/aio/Shaders/WetnessEffects/WetnessEffects.hlsli:7 |
P+V+VR |
|
| t71 |
|
Texture2D<float4> |
TexSkinExtraSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:499 |
P+V+VR |
|
| t72 |
|
Texture2D<float4> |
TexSkinDetailNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/Skin/Skin.hlsli:27 |
P+V+VR |
|
| t73 |
|
Texture2D<float> |
TexTangentShift |
skyrim-community-shaders/build/ALL/aio/Shaders/Hair/Hair.hlsli:11 |
P+V+VR |
|
| t74 |
|
Texture2D<float4> |
TexSkinWetnessSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:500 |
P+V+VR |
|
| t75 |
|
Texture2D<float4> |
TexSkinWetnessNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:501 |
P+V+VR |
|
| t76 |
|
Texture2D<sh2> |
EnvIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:16 |
P+V+VR |
|
| t77 |
|
Texture2D<sh2> |
SkyIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:17 |
P+V+VR |
|
| t78 |
|
TextureCube<float4> |
StaticDiffuseIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:18 |
P+V+VR |
|
| t79 |
|
TextureCube<float4> |
StaticSpecularIBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/IBL.hlsli:19 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
FlowMapTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:318 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexLandNormal2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:406 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexLayerSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:469 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TexProjNormalSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:471 |
P+V+VR |
|
| t8 |
|
Texture2D<float4> |
TintMask8Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:36 |
P+V+VR |
|
| t8 |
|
Texture2D<float2> |
srcNormal |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:44 |
P+V+VR |
|
| t8 |
|
Texture2D<half2> |
srcPrevIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:15 |
P+V+VR |
|
| t80 |
|
Texture2D<float4> |
TexLandDisplacement0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:421 |
P+V+VR |
|
| t81 |
|
Texture2D<float4> |
TexLandDisplacement1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:422 |
P+V+VR |
|
| t82 |
|
Texture2D<float4> |
TexLandDisplacement2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:423 |
P+V+VR |
|
| t83 |
|
Texture2D<float4> |
TexLandDisplacement3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:424 |
P+V+VR |
|
| t84 |
|
Texture2D<float4> |
TexLandDisplacement4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:425 |
P+V+VR |
|
| t85 |
|
Texture2D<float4> |
TexLandDisplacement5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:426 |
P+V+VR |
|
| t87 |
|
Texture2D<float4> |
TexLandRMAOS2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:429 |
P+V+VR |
|
| t88 |
|
Texture2D<float4> |
TexLandRMAOS3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:430 |
P+V+VR |
|
| t89 |
|
Texture2D<float4> |
TexLandRMAOS4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:431 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
FlowMapNormalsTex |
skyrim-community-shaders/build/ALL/aio/Shaders/Water.hlsl:319 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TexBackLightSampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:474 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TexLandNormal3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:407 |
P+V+VR |
|
| t9 |
|
Texture2D<float4> |
TintMask9Tex |
skyrim-community-shaders/build/ALL/aio/Shaders/ISAlphaBlend.hlsl:37 |
P+V+VR |
|
| t9 |
|
Texture2D<half4> |
srcPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:16 |
P+V+VR |
|
| t90 |
|
Texture2D<float4> |
TexLandRMAOS5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:432 |
P+V+VR |
|
| t91 |
|
Texture2D<float4> |
TexLandRMAOS6Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:433 |
P+V+VR |
|
| t92 |
|
Texture2D<float4> |
TexLandTHDisp0Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:412 |
P+V+VR |
|
| t93 |
|
Texture2D<float4> |
TexLandTHDisp1Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:413 |
P+V+VR |
|
| t94 |
|
Texture2D<float4> |
TexLandTHDisp2Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:414 |
P+V+VR |
|
| t95 |
|
Texture2D<float4> |
TexLandTHDisp3Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:415 |
P+V+VR |
|
| t96 |
|
Texture2D<float4> |
TexLandTHDisp4Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:416 |
P+V+VR |
|
| t97 |
|
Texture2D<float4> |
TexLandTHDisp5Sampler |
skyrim-community-shaders/build/ALL/aio/Shaders/Lighting.hlsl:417 |
P+V+VR |
|
| t98 |
|
StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/ShadowSampling.hlsli:35 |
P+V+VR |
Unmatched |
| t98 |
|
StructuredBuffer<DirectionalShadowLightData> |
DirectionalShadowLights |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:34 |
P+V+VR |
Unmatched |
| u0 |
|
RWTexture2D<float> |
BlendedDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainBlending/DepthBlend.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
Collision |
skyrim-community-shaders/build/ALL/aio/Shaders/GrassCollision/CollisionUpdateCS.hlsl:30 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
ConservativeDepthTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogConservativeDepthCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float> |
DensityRW |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingGenerateCS.hlsl:15 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float> |
DensityRW |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingRaymarchCS.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
Dest |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/RCAS/RCAS.hlsl:33 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
HDROutput |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/HDROutputCS.hlsl:11 |
P+V+VR |
|
| u0 |
|
RWTexture2D<sh2> |
IBLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/IBL/DiffuseIBLCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
IntegratedLightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogIntegrationCS.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
LightScattering |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogLightScatteringCS.hlsl:8 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
MainRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:16 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
OutVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurHCS.hlsl:5 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
OutVLTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/ISVolumetricLightingBlurVCS.hlsl:5 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
OutputRW |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/DiffuseExtractionCS.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/BlurShadowCS.hlsl:6 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
OutputTexture |
skyrim-community-shaders/build/ALL/aio/Shaders/VolumetricShadows/DownsampleShadowCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float2> |
RWTexShadowHeights |
skyrim-community-shaders/build/ALL/aio/Shaders/TerrainShadows/ShadowUpdate.cs.hlsl:2 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
ReactiveMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:14 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
SSSRW |
skyrim-community-shaders/build/ALL/aio/Shaders/SubsurfaceScattering/SeparableSSSCS.hlsl:1 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
UITex |
skyrim-community-shaders/build/ALL/aio/Shaders/HDRDisplay/UIBrightnessCS.hlsl:7 |
P+V+VR |
|
| u0 |
|
RWTexture3D<float4> |
VBufferA |
skyrim-community-shaders/build/ALL/aio/Shaders/ExponentialHeightFog/VolumetricFogMaterialCS.hlsl:3 |
P+V+VR |
|
| u0 |
|
RWStructuredBuffer<ClusterAABB> |
clusters |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterBuildingCS.hlsl:27 |
P+V+VR |
Unmatched |
| u0 |
|
RWStructuredBuffer<uint> |
lightIndexCounter |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:17 |
P+V+VR |
|
| u0 |
|
RWTexture2D<half> |
outAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:12 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float> |
outDepth0 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:20 |
P+V+VR |
|
| u0 |
|
RWTexture3D<sh2> |
outProbeArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:6 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float3> |
outRadiance0 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:20 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float3> |
outRadianceDisocc |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:18 |
P+V+VR |
|
| u0 |
|
RWTexture2D<float4> |
tex_noise |
skyrim-community-shaders/build/ALL/aio/Shaders/Common/Glints/noisegen.cs.hlsl:1 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
NormalTAAMaskSpecularMaskRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:17 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
TransparencyCompositionMask |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:15 |
P+V+VR |
|
| u1 |
|
RWStructuredBuffer<uint> |
lightIndexList |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:18 |
P+V+VR |
|
| u1 |
|
RWTexture3D<uint> |
outAccumFramesArray |
skyrim-community-shaders/build/ALL/aio/Shaders/Skylighting/UpdateProbesCS.hlsl:7 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float> |
outDepth1 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:21 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
outIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:18 |
P+V+VR |
|
| u1 |
|
RWTexture2D<half4> |
outIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:13 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float3> |
outRadiance1 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:21 |
P+V+VR |
|
| u1 |
|
RWTexture2D<float4> |
outY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:47 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
MotionVectorOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:16 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
MotionVectorsRW |
skyrim-community-shaders/build/ALL/aio/Shaders/DeferredCompositeCS.hlsl:18 |
P+V+VR |
|
| u2 |
|
RWStructuredBuffer<LightGrid> |
lightGrid |
skyrim-community-shaders/build/ALL/aio/Shaders/LightLimitFix/ClusterCullingCS.hlsl:19 |
P+V+VR |
Unmatched |
| u2 |
|
RWTexture2D<float2> |
outCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:48 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
outDepth2 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:22 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float2> |
outIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/blur.cs.hlsl:19 |
P+V+VR |
|
| u2 |
|
RWTexture2D<half2> |
outIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:14 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float3> |
outRadiance2 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:22 |
P+V+VR |
|
| u2 |
|
RWTexture2D<float> |
outRemappedAo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:20 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float> |
DepthOutput |
skyrim-community-shaders/build/ALL/aio/Shaders/Upscaling/EncodeTexturesCS.hlsl:18 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float> |
outDepth3 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:23 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float4> |
outGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:49 |
P+V+VR |
|
| u3 |
|
RWTexture2D<half4> |
outGiSpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/upsample.cs.hlsl:15 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float3> |
outRadiance3 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:23 |
P+V+VR |
|
| u3 |
|
RWTexture2D<float4> |
outRemappedIlY |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:21 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float> |
outDepth4 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterDepths.cs.hlsl:24 |
P+V+VR |
|
| u4 |
|
RWTexture2D<half3> |
outPrevGeo |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/gi.cs.hlsl:50 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float3> |
outRadiance4 |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/prefilterRadiance.cs.hlsl:24 |
P+V+VR |
|
| u4 |
|
RWTexture2D<float2> |
outRemappedIlCoCg |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:22 |
P+V+VR |
|
| u5 |
|
RWTexture2D<float4> |
outRemappedPrevGISpecular |
skyrim-community-shaders/build/ALL/aio/Shaders/ScreenSpaceGI/radianceDisocc.cs.hlsl:23 |
P+V+VR |
|