Get Rank - codepath/compsci_guides GitHub Wiki
Unit 5 Session 1 (Click for link to problem statements)
TIP102 Unit 5 Session 1 Standard (Click for link to problem statements)
TIP102 Unit 5 Session 1 Advanced (Click for link to problem statements)
Problem Highlights
- 💡 Difficulty: Medium
- ⏰ Time to complete: 10-15 mins
- 🛠️ Topics: Classes, Linked List, Recursion
1: U-nderstand
Understand what the interviewer is asking for by using test cases and questions about the problem.
- Established a set (2-3) of test cases to verify their own solution later.
- Established a set (1-2) of edge cases to verify their solution handles complexities.
- Have fully understood the problem and have no clarifying questions.
- Have you verified any Time/Space Constraints for this problem?
- What is the task?
- Implement a function
get_place()
to determine the position of a player in the race based on how many players are ahead of them.
- Implement a function
HAPPY CASE
Input: my_player = Player("Luigi", "Super Blooper", mario)
Output: 3
Explanation: Luigi is third in the race, with Mario and Peach ahead of him.
EDGE CASE
Input: my_player = Player("Peach", "Daytripper")
Output: 1
Explanation: Peach is first in the race, with no one ahead of her.
2: M-atch
Match what this problem looks like to known categories of problems, e.g. Linked List or Dynamic Programming, and strategies or patterns in those categories.
For linked-list-like traversal problems, we want to consider the following approaches:
- Iteratively move through the
ahead
links until reaching the player at the front. - Count the number of steps taken to determine the rank.
3: P-lan
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Traverse through the linked list structure by following the ahead
attribute and counting the number of players ahead of my_player
.
1) Create a function `get_place(my_player)` that initializes `place` to 1.
2) Set `current` to `my_player`.
3) While `current.ahead` is not None, increment `place` by 1 and move `current` to `current.ahead`.
4) Return `place` after the loop.
⚠️ Common Mistakes
- Forgetting to initialize
place
to 1 since the player is at least in some position. - Not correctly traversing the
ahead
links.
4: I-mplement
Implement the code to solve the algorithm.
def get_place(my_player):
place = 1 # Start counting from 1 as the player is at least in some place
current = my_player
while current.ahead:
place += 1
current = current.ahead
return place
5: R-eview
Review the code by running specific example(s) and recording values (watchlist) of your code's variables along the way.
Trace through your code with the following input:
- my_player = luigi
- Verify that the output is 3 since Luigi has two players ahead of him.
- my_player = peach
- Verify that the output is 1 since Peach has no one ahead of her.
6: E-valuate
Evaluate the performance of your algorithm and state any strong/weak or future potential work.
- Time Complexity: O(N) where N is the number of players ahead of my_player.
- Space Complexity: O(1) as we only use a few variables to store state during the traversal."