Create Squirtle - codepath/compsci_guides GitHub Wiki
Unit 5 Session 1 (Click for link to problem statements)
U-nderstand
Understand what the interviewer is asking for by using test cases and questions about the problem.
- What steps are necessary to create an instance of a class and use its methods?
- First, create an instance by providing the required attributes.
- Second, use the class methods by calling them on the instance.
P-lan
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Instantiate an object of the class Pokemon
and then call a method on this instance to perform an action.
1) Create an instance named `squirtle` with name "Squirtle" and types ["Water"] using the Pokemon class constructor.
2) Call the `print_pokemon()` method on the `squirtle` instance to display the properties of the Pokemon.
⚠️ Common Mistakes
- Incorrect instantiation of the object without passing all required parameters to the constructor.
- Forgetting to call the method on the object.
I-mplement
squirtle = Pokemon("Squirtle", ["Water"])
squirtle.print_pokemon()