Add Pokemon Type - codepath/compsci_guides GitHub Wiki
Unit 5 Session 1 (Click for link to problem statements)
U-nderstand
Understand what the interviewer is asking for by using test cases and questions about the problem.
- Will the method handle any checks for existing types or duplicates?
- No, the method will simply add the new type to the list without checking for duplicates.
P-lan
Plan the solution with appropriate visualizations and pseudocode.
General Idea: Implement a method add_type()
that takes a type as a parameter and adds it to the Pokemon's type list.
1. Define a method `add_type` that accepts a single parameter `new_type`.
2. Append `new_type` to the `types` list of the Pokemon instance.
⚠️ Common Mistakes
- Forgetting to handle the type of the parameter being added to ensure it's a string.
I-mplement
class Pokemon():
def __init__(self, name, types):
self.name = name
self.types = types
self.is_caught = False
def print_pokemon(self):
print( {
"name": self.name,
"types": self.types,
"is_caught": self.is_caught
})
def catch(self):
self.is_caught = True
def choose(self):
if self.is_caught:
print(f"{self.name} I choose you!")
else:
print(f"{self.name} is wild! Catch them if you can!")
# New Code
def add_type(self, new_type):
self.types.append(new_type)