Chapter 1 - cmbasnett/Blitzkrieg2EditorManual GitHub Wiki

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Introduction

This reference file contains the manual and information on the map editor for the game “Blitzkrieg 2”.

The reference file describes the map editor’s main functions in the sequence recommended for examining the map editor and also creating maps and missions for the game “Blitzkrieg 2”.

After reading this manual you will get to know:

  • What can be done with the help of the map editor and its main functions ( see 2-01 General information)
  • What the map editor’s interface (see 2-03 Interface), its main menu (see 2-04 Map editor’s commands) and toolbars look like
  • What tools (see 2-05 Tools) are used for creating maps
  • How to fulfill the main repeated actions (see 2-07 Main operations and terms) in the editor and what hot keys (see 2-14 Hot keys) should be used
  • How to save (see 2-08 Creating and saving a map ), load (see 2-09 Opening the map for editing ), transfer to each other (see 2-14 Share and transfer custom maps) and run (see 2-13 Running the new map in the game) missions designed in the map editor
  • How to set the editor’s appearance (see 2-06 Interface setting), and also filters and tables (see 2-15 Tables and filters)
  • What to start with in creating missions (see 3-01 Before you start…) and what the differences (see 3-02 Defining the missions type) between the singleplayer and multiplayer missions are.

Also, you will learn everything about creating maps for “Blitzkrieg 2”:

  • How to create a new map, choose the season or the setting and choose players and sides they play for (see 4-01 Creating a new map)
  • How to prepare the landscape of the map (see 4-05-1 Preparing the landscape of the map), create heights (see 4-05-3 Designing the terrain) and pattern textures (see 4-05-4 Patterning textures)
  • How to place common objects and units on the map (see 4-09 Map objects) and terrain objects (see 4-07 Placing terrain objects), and, also, automatically fill the parts of the area with the flora and terrain patterns (see 4-05-5 Fields)
  • How to set start commands for units (see 5-07 - Unit Start Commands) and set their parameters (see 4-12 Objects parameters)
  • What players’ parameters consist of and how to set diplomacy (see 5-02 Player’s parameters)

And, of course, the main info, what creation of the complete mission consists of:

  • What Map Info consists of (see 4-02 MapInfo) and what useful information it contains (see 4-04 The parameters of the map)
  • How to set the weather on the map (see 4-03 Setting the weather) and what it influences
  • How to create your own hyper screenshot (see 6-01 Hyperscreenshot) and how to create a minimap (see 6-02 MINIMAP)
  • How to attach music (see 6-03 Music) to your map or create your movies on the game’s engine (see 6-06 Script Movie)
  • How to set start cameras (see 5-03-1 Setting Start Cameras), players’ positions in the multiplayer mission (see 5-03-2 Setting Multiplayer Start Position) and final points (see 5-04 Final Positions)
  • What reinforcements are (see 5-05 - Reinforcements), how to set them (see 5-05-2 Setting reinforcement units parameters) and what reinforcements points are (see 5-05-5 Reinforcement points)
  • How to set the computer opponent and what AI General is needed for (see 5-08 – AI General)
  • What script is (see 5-12 Making script) in the missions for “Blitzkrieg 2”, why we need script zones (see 5-14 Script Zones) and how to write Objectives (see 5-15 – Objectives)
  • Also you will learn the full list of script functions (see) and our recommendations (see 2-16 Tips when working with the editor) on creating the map.

And, finally

  • In the appendix (see) you can find the sample scenario and sketch of one original Blitzkrieg 2 map, which can be used as a sample for creating your own maps.

Warning

This manual does not describe 100% map editor’s functions for the game “Blitzkrieg 2”. Mainly, it is connected with the fact, that the map editor is the company Nival’s internal tool and initially was assigned to produce the entire work cycle for the game “Blitzkrieg 2”.

All the commands and tools, which ought to be known and used, when creating maps and missions, are completely described in this manual.

If you want to know how to do something greater than maps and separate missions for the game “Blitzkrieg 2” or you are ready to try yourself in MOD’s creation, you can attend “Blitzkrieg 2”’s official site and forum. The list of all sites and game forums are in the “Blitzkrieg 2” game manual.

Copyrights and info

Blitzkrieg 2 Map Editor © 2005 Nival Interactive. All rights reserved. Blitzkrieg is a trademark of Nival Interactive.

The following trademarks of other companies mentioning in this manual: Microsoft, Windows, Windows 98, Windows NT, Windows 2000, Windows XP, Visio, Excel, Excel 97, Excel 2000, Excel 2002, UDA, OLE DB and ODBC are registered trademarks of Microsoft Corporation in the United States and/or other countries.

Adobe / Adobe Photoshop and logos Adobe и Adobe Photoshop are trademarks of Adobe System Incorporated.

All other trademarks are the property of their respective owners.