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Table of contents

Chapter 1

  1. Introduction
  2. Warning
  3. Copyrights and info

Chapter 2

  1. General information
  2. Working with the map editor
  3. Interface
  4. Map editor’s commands
    1. Menu File commands
    2. Menu Edit commands
    3. Menu Object commands
    4. Menu View commands
    5. Menu Map commands
    6. Menu Tools commands
    7. Objects Properties
  5. Tools
    1. Terrain
    2. Objects
    3. Gameplay
    4. Script
  6. Interface setting
  7. Main operations and terms
  8. Creating and saving a map
  9. Opening the map for editing
  10. Indexing maps
  11. Exiting the editor
  12. Links history
  13. Running the new map in the game
  14. Share and transfer custom maps
  15. Hot keys
  16. Tables and filters
    1. Game Database Tables
    2. Filters
    3. Tips when working with the editor

Chapter 3

  1. Before you start…
  2. Defining the missions type
  3. The scenario of the mission
  4. The map
  5. The mission’s sketch ##Chapter 4
  6. Creating a new map
    1. THE RULES OF CHOOSING THE PLAYERS
  7. MapInfo
  8. Setting the weather
  9. The parameters of the map
  10. The terrain on the map
    1. Landscape of the map
    2. Preparing the terrain of the map
    3. Designing the terrain
    4. Patterning textures
    5. Fields
  11. Terrain objects
  12. Placing terrain objects (VSO)
    1. Choosing the player (side)
    2. Choosing the type of the objects
    3. Choosing the method of orienting the objects
    4. Placing Map Objects on the map
    5. Placing Bridges, Fences and Entrenchments
  13. Objects on the map
    1. Moving the placed objects
    2. Orientation of the objects placed on the map
    3. Changing the height of the objects placement
    4. Placing units in the other objects (Link Objects)
  14. Objects parameters

Chapter 5

  1. Creating a mission
  2. Player’s parameters
  3. Start Cameras & Multiplayer start Position
    1. Setting Start Cameras
    2. Setting Multiplayer Start Position
  4. Final Positions
  5. Reinforcements
    1. Creating your own reinforcements type
    2. Setting reinforcement units parameters (in the field Entries)
    3. Defining the number of reinforcements calls
    4. Recycle Time Coefficient
    5. Reinforcement points
    6. Placing reinforcement points on the map
    7. Reinforcement point parameters
    8. Deployment template
    9. Typed Template
  6. Key Building
    1. Deploying a key building
    2. Linking the key building with the flag
    3. Assigning a bonus object
  7. Unit Start Commands
    1. Assigning start commands
    2. The list of assigned start commands
  8. AI General
  9. AI General’s functions
    1. AI General’s abilities
    2. Map estimation
    3. Reinforcements query
    4. Attention zones
    5. Units management
  10. AI General tool assignment
    1. Mobile reinforcement
    2. Mobile reinforcements assigning with the help of the map editor
    3. Transferring units for General’s control using scripts
  11. Zones assigned with the map editor
    1. Assigning and setting attention zones
    2. Placing attention zone on the map
    3. Defining zone type and significance coefficient
    4. Assigning preferable positions within the zone
  12. Making script
  13. Writing and editing the script
  14. Script Areas
    1. Creating script areas
    2. Moving the areas and changing its sizes
  15. Objectives
    1. Creating Objectives in the map properties
    2. Describing objective functionality in the script

Chapter 6

  1. Hyper screenshot
    1. Creating a hypershot
    2. Processing and adjusting the hypershot
    3. Integration of the hypershot in the map
    4. Testing hypershot
  2. MINIMAP
  3. Music
  4. Creating the playlist for the map
  5. Setting a composition with the music
  6. Script Movie
    1. Creating a script movie
    2. The keyframe editor
    3. Keyframes list

APPENDIX

  • Appendix A - Script Functions
  • Appendix B -Mission Example
  • Appendix C - Mission Map Example