Home - cmbasnett/Blitzkrieg2EditorManual GitHub Wiki
Table of contents
Chapter 1
- Introduction
- Warning
- Copyrights and info
Chapter 2
- General information
- Working with the map editor
- Interface
- Map editor’s commands
- Menu File commands
- Menu Edit commands
- Menu Object commands
- Menu View commands
- Menu Map commands
- Menu Tools commands
- Objects Properties
- Tools
- Terrain
- Objects
- Gameplay
- Script
- Interface setting
- Main operations and terms
- Creating and saving a map
- Opening the map for editing
- Indexing maps
- Exiting the editor
- Links history
- Running the new map in the game
- Share and transfer custom maps
- Hot keys
- Tables and filters
- Game Database Tables
- Filters
- Tips when working with the editor
Chapter 3
- Before you start…
- Defining the missions type
- The scenario of the mission
- The map
- The mission’s sketch ##Chapter 4
- Creating a new map
- THE RULES OF CHOOSING THE PLAYERS
- MapInfo
- Setting the weather
- The parameters of the map
- The terrain on the map
- Landscape of the map
- Preparing the terrain of the map
- Designing the terrain
- Patterning textures
- Fields
- Terrain objects
- Placing terrain objects (VSO)
- Choosing the player (side)
- Choosing the type of the objects
- Choosing the method of orienting the objects
- Placing Map Objects on the map
- Placing Bridges, Fences and Entrenchments
- Objects on the map
- Moving the placed objects
- Orientation of the objects placed on the map
- Changing the height of the objects placement
- Placing units in the other objects (Link Objects)
- Objects parameters
Chapter 5
- Creating a mission
- Player’s parameters
- Start Cameras & Multiplayer start Position
- Setting Start Cameras
- Setting Multiplayer Start Position
- Final Positions
- Reinforcements
- Creating your own reinforcements type
- Setting reinforcement units parameters (in the field Entries)
- Defining the number of reinforcements calls
- Recycle Time Coefficient
- Reinforcement points
- Placing reinforcement points on the map
- Reinforcement point parameters
- Deployment template
- Typed Template
- Key Building
- Deploying a key building
- Linking the key building with the flag
- Assigning a bonus object
- Unit Start Commands
- Assigning start commands
- The list of assigned start commands
- AI General
- AI General’s functions
- AI General’s abilities
- Map estimation
- Reinforcements query
- Attention zones
- Units management
- AI General tool assignment
- Mobile reinforcement
- Mobile reinforcements assigning with the help of the map editor
- Transferring units for General’s control using scripts
- Zones assigned with the map editor
- Assigning and setting attention zones
- Placing attention zone on the map
- Defining zone type and significance coefficient
- Assigning preferable positions within the zone
- Making script
- Writing and editing the script
- Script Areas
- Creating script areas
- Moving the areas and changing its sizes
- Objectives
- Creating Objectives in the map properties
- Describing objective functionality in the script
Chapter 6
- Hyper screenshot
- Creating a hypershot
- Processing and adjusting the hypershot
- Integration of the hypershot in the map
- Testing hypershot
- MINIMAP
- Music
- Creating the playlist for the map
- Setting a composition with the music
- Script Movie
- Creating a script movie
- The keyframe editor
- Keyframes list
APPENDIX
- Appendix A - Script Functions
- Appendix B -Mission Example
- Appendix C - Mission Map Example