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script_texts
table DEPRECATED - USE broadcast_text INSTEAD
The holds all the texts used by core scripted creatures (ScriptDev). This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Structure
Field | Type | Attributes | Null | Default | Comments |
---|---|---|---|---|---|
entry | int(11) | signed | NO | 0 | Text Entry |
content_default | text | YES | NULL | Default Locale Text | |
content_loc1 | text | YES | NULL | Locale 1 Text | |
content_loc2 | text | YES | NULL | Locale 2 Text | |
content_loc3 | text | YES | NULL | Locale 3 Text | |
content_loc4 | text | YES | NULL | Locale 4 Text | |
content_loc5 | text | YES | NULL | Locale 5 Text | |
content_loc6 | text | YES | NULL | Locale 6 Text | |
content_loc7 | text | YES | NULL | Locale 7 Text | |
content_loc8 | text | YES | NULL | Locale 8 Text | |
sound | int(11) | unsigned | NO | 0 | Sound Id |
type | int(11) | unsigned | NO | 0 | Text Type |
language | int(11) | unsigned | NO | 0 | Text Language |
emote | int(11) | unsigned | NO | 0 | Emote Id |
comment | text | YES | NULL | Comment |
Description of the fields
entry
This is the entry of the text. It corresponds to a cpp script using DoScriptText(); to display the text. This number is always negative.
content_default
This is the actual text presented in the default language (English).
content_loc
This is the actual text presented in the Localization #(1-8) Clients
Value | Localization |
---|---|
1 | Korean |
2 | French |
3 | German |
4 | Chinese |
5 | Taiwanese |
6 | Spanish |
7 | Spanish Mexico |
8 | Russian |
sound
This is the sound Id that will play with along with the corresponding text. All sounds are from SoundEntries.dbc.
type
This is the method the text is displayed.
Value | Type | Original Value | Example |
---|---|---|---|
0 | Say | 12 (MonsterSay) | |
1 | Yell | 14 (MonsterYell) | |
2 | Text Emote | 16 (MonsterEmote) | |
3 | Boss Emote | 41 (RaidBossEmote) | |
4 | Whisper | 15 (MonsterWhisper) | |
5 | Boss Whisper | 42 (RaidBossWhisper) | |
6 | Zone Yell | 14 (MonsterYell) with zone wide visibility | |
7 | Zone Text Emote | 16 (MonsterEmote) with zone wide visibility |
language
This is the ingame language of the text. Languages are from Languages.dbc.
ID | Name | Description |
---|---|---|
0 | UNIVERSAL | Text in this language is understood by ALL Races. |
1 | ORCISH | Text in this language is understood ONLY by Horde Races. |
2 | DARNASSIAN | Text in this language is understood ONLY by the Night Elf Race. |
3 | TAURAHE | Text in this language is understood ONLY by the Tauren Race. |
6 | DWARVISH | Text in this language is understood ONLY by the Dwarf Race. |
7 | COMMON | Text in this language is understood ONLY by Alliance Races. |
8 | DEMONIC | Text in this language is understood ONLY by the Demon Race (Not Implemented). |
9 | TITAN | This language was used by Sargeras to speak with other Titians (Not Implemented). |
10 | THALASSIAN | Text in this language is understood ONLY by the Blood Elf Race. |
11 | DRACONIC | Text in this language is understood ONLY by the Dragon Race. |
12 | KALIMAG | Text will display as Kalimag (not readable by players, language of all elementals) |
13 | GNOMISH | Text in this language is understood ONLY by the Gnome Race. |
14 | TROLL | Text in this language is understood ONLY by the Troll Race. |
33 | GUTTERSPEAK | Text in this language is understood ONLY by the Undead Race. |
35 | DRAENEI | Text in this language is understood ONLY by the Draenai Race. |
36 | ZOMBIE | (not currently used?) |
37 | GNOMISH BINARY | Binary language used by Alliance when drinking Binary Brew |
38 | GOBLIN BINARY | Binary language used by Horce when drinking Binary Brew |
emote
This is the emote that the creature performs along with the corresponding text.
comment
This field allows you to label a text entry.