bellman equation - chunhualiao/public-docs GitHub Wiki
mathematical proof of convergence
I'll explain the Bellman equation in an intuitive way for beginners, using simple examples.
The Bellman equation is like a recipe for making good decisions by thinking about both immediate and future rewards. Let's break it down:
V(s) = R(s) + γ * max[V(s')]
Think of it like planning a road trip:
-
Current Value V(s)
- This is like asking: "How good is my current position?"
- Example: You're in Las Vegas
-
Immediate Reward R(s)
- This is what you get right now
- Example: Las Vegas has casinos and shows, so R(Vegas) = 10 fun points
-
Future Value max[V(s')]
- This is the best possible outcome from your next stop
- Example: From Vegas, you could go to:
- Grand Canyon (value = 15)
- Los Angeles (value = 12)
- Salt Lake City (value = 8)
- max[V(s')] would be 15 (Grand Canyon)
-
Discount Factor γ (gamma)
- This is how much you care about future rewards
- Usually between 0 and 1 (like 0.9)
- Example:
- γ = 0.9 means future rewards are 90% as important as immediate ones
- γ = 0.1 means you mostly care about immediate rewards
Let's solve this example:
V(Vegas) = R(Vegas) + γ * max[V(next_cities)]
V(Vegas) = 10 + 0.9 * 15
V(Vegas) = 10 + 13.5
V(Vegas) = 23.5
For Q-learning specifically, we use a variation:
Q(s,a) = R(s,a) + γ * max[Q(s',a')]
Here's the difference:
- Instead of just states (V), we look at state-action pairs (Q)
- Example:
- Q(Vegas, "go to Grand Canyon")
- Q(Vegas, "go to Los Angeles")
- Q(Vegas, "go to Salt Lake City")
Real example from our grid world:
# Let's say you're one step away from the goal
current_state = (4,3) # Next to goal
action = "move right" # Moves to goal
reward = 0 # Step reward
next_state = (4,4) # Goal state
Q(current_state, action) = 0 + 0.9 * 1.0
= 0.9
Key insights:
- The equation balances immediate vs future rewards
- It helps calculate the true value of each decision
- By repeatedly applying this equation, the agent learns optimal behavior
Think of it like this:
- If you're planning a vacation, you consider:
- How fun is this place? (immediate reward)
- Where can I go from here? (future value)
- How much do I care about the next destination? (discount factor)
Would you like me to:
- Show more practical examples?
- Explain how different discount factors affect behavior?
- Demonstrate how this works in specific scenarios?
in practice: add a learning rate: alpha
R + γ max(Q(s', a')) - Q(s, a)
- the difference between new score and old score
- times a learning rate: alpha
Let's break down the Q-learning formula in simple terms:
Formula:
Q(s, a) = Q(s, a) + α [R + γ max(Q(s', a')) - Q(s, a)]
Imagine you're learning to navigate a maze:
-
Q(s, a) = Your current "score" for taking action
a
in states
(Like remembering "If I turn left at this corridor, how good is that?") -
α (Learning Rate) = How quickly you update your knowledge
(Small α = slow learner, big α = quick to change opinions) -
R (Reward) = Immediate candy you get for your action
(Found a cookie? +1. Hit a wall? -1) -
γ (Discount Factor) = How much you care about future rewards
(γ = 0.9 means "Future candy is 90% as valuable as candy now") -
max(Q(s', a')) = Best possible score in the new state
s'
(Looking ahead: "From my new position, what's my best move?")
How it works:
- Take action
a
in states
➔ get rewardR
and move tos'
- Calculate error:
(What you got + Future potential) - What you expected
- Update your original guess slightly using this error
Real-life analogy:
Imagine guessing the price of a used bike:
- Original guess: $200 (your Q-value)
- Someone tells you: "It actually sold for $250, and similar bikes sell for $300"
- You adjust: New price = 200 + 0.1*(250 + 0.9300 - 200)
= 200 + 0.1(250+270-200)
= 200 + 32 = $232
Key takeaways:
- The formula helps learn from both immediate results (
R
) and future possibilities (max(Q(s', a'))
) - Updates happen gradually (controlled by α)
- Future rewards matter less than immediate ones (controlled by γ)
- The agent constantly improves its "cheat sheet" (Q-table) of what actions work best
This is how AI learns to make good decisions through trial and error!