Simulators - chaosregular/MorphogenicSimulator GitHub Wiki
Simulators
Code for cellular automata, hypergraph systems, and multi-scale "cages". Focus on emergent behaviors from chaos.
Game of Life on Steroids
Modified CA where rules are dynamically generated from noise sources (e.g., SRAM, CMOS, LDNO).
- Core Code Snippet (Python example for basic hybrid GOL):
import numpy as np import matplotlib.pyplot as plt def hybrid_gol(grid, rules): # Grid: 2D array of states (0/1) # Rules: Dynamic rules from noise (e.g., thresholds for birth/survival) new_grid = np.zeros_like(grid) for i in range(grid.shape[0]): for j in range(grid.shape[1]): neighbors = np.sum(grid[max(0, i-1):min(grid.shape[0], i+2), max(0, j-1):min(grid.shape[1], j+2)]) - grid[i, j] # Fuzzy rules: birth if neighbors ~2.5 (fractional), survival if ~2-3 if grid[i, j] == 0: new_grid[i, j] = 1 if 2 <= neighbors <= 3 else 0 # Standard, but tunable else: new_grid[i, j] = 1 if 2 <= neighbors <= 3 else 0 return new_grid # Example run with noise-tuned rules grid = np.random.randint(0, 2, (100, 100)) # Initial chaos for t in range(50): # Simulate grid = hybrid_gol(grid, rules=np.random.uniform(1.5, 3.5)) # Fuzzy rules from noise plt.imshow(grid, cmap='binary') plt.show() - Experiments: LDNO (laser-diode-no-optics) with popiół as noise medium; CMOS camera captures interference as rules.
Hypergraph Systems
Multi-scale "cages" for simulating UAFS emergence.
- Placeholder for code: Hypergraph where nodes are noise_nodes, edges tuned by minimal impact ethic.
(Expand with simulations from logs.) // initial version as proposed by Deepseek and Grok