Pokey Ball - chanhpomme/ugp-wiki-temp GitHub Wiki
"PokeyBall"
Number player skins available: 32
GameParameters
{
"WaterStartSpeed": 2
"WaterAcceleration": 0.12
"WaterDistanceThreshold": 30
"WaterCatchUpSpeedFactor" : 2
"Sequences" : [
[ 0, 1 ],
[ 1, 6 ],
[ 2, 7 ],
[ 1, 3 ],
[ 3, 5 ],
[ 2, 4 ],
[ 3, 9 ]
],
/* Boosters */
"TargetSize" : 1.5
"BiggerTargetCount" : 15
}
WaterStartSpeed
: Initial speed of the water
WaterAcceleration
: Constant acceleration of the water
WaterDistanceThreshold
: Over this distance from the player the speed is multiplied by WaterCatchUpSpeedFactor
WaterCatchUpSpeedFactor
: To keep some pressure, the water rises faster when further from player: multiplied by this parameter
Sequences
: Similar to Platforms in Helix Jump, gives the sequence of blocks wanted with the difficulty (0:None, 1:Easy, 2:Medium, 3:Hard) and the number wanted. Then loops on the last sequence.
TargetSize
: Booster to increase the size of the targets
BiggerTargetCount
: Limit the increase in size to the first targets
In-Game Boosters:
"Invincible" { "SpeedBoost": 30 }
: When activated, on the next jump the player becomes invincible (breaks obstacles + fire particle and gets a boost in speed according to the parameter SpeedBoost.
From 0 to 31.