Pokey Ball - chanhpomme/ugp-wiki-temp GitHub Wiki

Pokey Ball

"PokeyBall"

Number player skins available: 32

GameParameters
{
  "WaterStartSpeed": 2
  "WaterAcceleration": 0.12
  "WaterDistanceThreshold": 30
  "WaterCatchUpSpeedFactor" : 2
  "Sequences" : [
      [ 0, 1 ],
      [ 1, 6 ],
      [ 2, 7 ],
      [ 1, 3 ],
      [ 3, 5 ],
      [ 2, 4 ],
      [ 3, 9 ]
    ],

  /* Boosters */
  "TargetSize" : 1.5
  "BiggerTargetCount" : 15
}
WaterStartSpeed: Initial speed of the water
WaterAcceleration: Constant acceleration of the water
WaterDistanceThreshold: Over this distance from the player the speed is multiplied by WaterCatchUpSpeedFactor
WaterCatchUpSpeedFactor: To keep some pressure, the water rises faster when further from player: multiplied by this parameter
Sequences: Similar to Platforms in Helix Jump, gives the sequence of blocks wanted with the difficulty (0:None, 1:Easy, 2:Medium, 3:Hard) and the number wanted. Then loops on the last sequence.

TargetSize: Booster to increase the size of the targets
BiggerTargetCount: Limit the increase in size to the first targets

In-Game Boosters:
"Invincible" { "SpeedBoost": 30 }: When activated, on the next jump the player becomes invincible (breaks obstacles + fire particle and gets a boost in speed according to the parameter SpeedBoost.

Skins

From 0 to 31.

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