Helix Jump - chanhpomme/ugp-wiki-temp GitHub Wiki
"HelixJump"
Number player skins available: 24
How are the platforms generated ?
The first platforms are described (see below) in the game parameters. When the player has passed all the described platforms, the game will infinity spawn hard platforms. But the game will speed up to a certain point (HardSpeedMax
), and the speed will be multiplied by HardAcceleration
every time the player passes a platform.
GameParameters:
{
"Platforms": [
[ 0, 10 ],
[ 1, 10 ],
[ 3, 10 ],
[ 2, 10 ]
],
"HardAcceleration": 1.025,
"HardSpeedMax": 4,
"ColorScheme": -1
/* Boosters */
"BoostProbability": 5
}
Platforms
: list of tuples describing the platforms and their number:
0 = easy, 1 = medium, 2 = hard, 3 = reward (no obstacles, just smooth curves)
HardAcceleration
: speed multiplicator to apply to the hard obstacles animation (once the Platforms
are all passed)
HardSpeedMax
: max speed the obstacles animation can reach
ColorScheme
: color scheme of the level (impacts the ball, platforms, the background and the column) (-1 = random, can go from 0 to 11)
BoostProbability
: probability to spawn a boost power up (5% chance by default)
Gameplay Events:
"GreenArrowBoost"
: the green arrow boost has been activated or picked up
In-Game Boosters:
"GreenArrowBoost" { }
: immediately activate the effect of picking up a green arrow boost