Options - carrotinator/manual_phantomhourglass_carrot GitHub Wiki
As of v0.2.0-alpha there are options in the yaml!
glitched_logic
- Hammer clips, arrow despawns, bombchu camera displacement and hitting hammer switches from afar with rolling are in logic. Regal Necklace Skip is not.
kill_phantoms_without_phantom_sword
- It is in logic to kill phantoms as long as there is a pit to push them into and you have either grappling hook or a way to stun them, that is arrows, hammer or (sword and Spirit of Power level 1).
randomize_frogs
- Makes frogs and glyphs randomized. If unchecked frogs logically give their vanilla glyph, but you could also set them as starting items.
randomize_throwable_keys
- Randomizes keys that spawn as object in the world. This includes boss keys, force gems and shaped crystals
- They're locations become logically vanilla.
randomize_rupee_dig_spots
- Randomizes dig spots that give rupees of a value of 20 or more
- There are probably a bunch missing
randomize_bonk_trees
- Randomizes guarenteed rupees from bonking trees.
randomize_harrow_island
- Randomizes the rng hell maps on harrow island
randomize_salvage
- Randomizes all 32 salvage spots and their associated treasure maps
- That includes the 31 treasure maps and the courage crest
- Don't enable this unless you reeeally like the salvage minigame (or are doing a long async).
- Maps and salvage locations have their approxiamte location in their name
- For reference, they are ordered by the Zelda Dungeon treasure map guide.
randomize_post
- Randomize letters recieved in the mail.
- It can take an irl day passing to receive mail sometimes
- Fun for an async or a solo game over multiple days, but potentially infuriating for shorter games