Options - carrotinator/manual_phantomhourglass_carrot GitHub Wiki

As of v0.2.0-alpha there are options in the yaml!

glitched_logic

  • Hammer clips, arrow despawns, bombchu camera displacement and hitting hammer switches from afar with rolling are in logic. Regal Necklace Skip is not.

kill_phantoms_without_phantom_sword

  • It is in logic to kill phantoms as long as there is a pit to push them into and you have either grappling hook or a way to stun them, that is arrows, hammer or (sword and Spirit of Power level 1).

randomize_frogs

  • Makes frogs and glyphs randomized. If unchecked frogs logically give their vanilla glyph, but you could also set them as starting items.

randomize_throwable_keys

  • Randomizes keys that spawn as object in the world. This includes boss keys, force gems and shaped crystals
  • They're locations become logically vanilla.

randomize_rupee_dig_spots

  • Randomizes dig spots that give rupees of a value of 20 or more
  • There are probably a bunch missing

randomize_bonk_trees

  • Randomizes guarenteed rupees from bonking trees.

randomize_harrow_island

  • Randomizes the rng hell maps on harrow island

randomize_salvage

  • Randomizes all 32 salvage spots and their associated treasure maps
  • That includes the 31 treasure maps and the courage crest
  • Don't enable this unless you reeeally like the salvage minigame (or are doing a long async).
  • Maps and salvage locations have their approxiamte location in their name
  • For reference, they are ordered by the Zelda Dungeon treasure map guide.

randomize_post

  • Randomize letters recieved in the mail.
  • It can take an irl day passing to receive mail sometimes
  • Fun for an async or a solo game over multiple days, but potentially infuriating for shorter games