Mythic Gestalting - cabarius/ToyBox GitHub Wiki
Note this is not even a WIP, literally a place to put notes until I actually have time to do the guide
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"The only major problem you have to contend with is in act 3, because all the mythic paths share the same quest location for that mythic level" "So the only suggestion is "Don't do it until all your mythic paths have to go to The Secluded Hut" "And do Azata LAST if you're doing it, since it warps you there"
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Quests and conflicts:
- Plura's Fall
- Both Trickster and Angel have a quest there
- Wait for both to tell you to go to plura's before proceeding with the quest
- Areelu's Lab
- there's a conflict with desk vial quest between Aeon/Trickster/Lich
- Aeon can skip it so no problems there
- You have to choose either trickster or lich quest to progress
- Drezen
- Entrance to ziggurat is over the azata's court entrance
- You have to go to azata's court manually by leaving Drezen
- Midnight Isles
- Couldn't judge at all as Aeon with 6 paths in act 4. It just wouldn't trigger after talking with Nocticula.
General Issues:
- Couldn't proceed with 6 paths into 2 late game paths (dragon + swarm)
- Mythic levels get screwed
- Mythic hero goes to level 7 on level up (which is OK due to late mythic path logic)
- But other paths delevel from 5 to 3 and stay there
- Every next mythic level up gets screwed and doesn't level up properly
- Leveling with 4 paths to 2 paths can work, these steps worked for me:
- Lower all 4 mythic path to level 0 (from level 5)
- Increase mythic hero level to 7 manually in toy box
- Give yourself mythic level up to level 8
- Select path you want (ie swarm or dragon, didn’t try devil)
- Delevel it to level 0 and set mythic back to level 7
- Proceed normally and talk to storyteller
- Select the other path you want
- Increase first path back to level 1 after Drezen intro
- 4 mythic paths that were level 0 before should disappear from the list, and leave you with just two late paths with level 1, and mythic hero to level 7
Every next level up requires some manual work, ie
- Deleveling one path to zero
- Leveling up the other path normally
- Do the same for for each late game path