Anvil API - c7w/FastAsyncWorldedit GitHub Wiki
Anvil API 是用来修改未读取的 MCA 文件的。( <world>/region
)
String worldName = "world";
boolean hasSky = true;
File root = new File(worldName + File.separator + "region");
MCAWorld world = new MCAWorld(worldName, root, hasSky);
MCAQueue queue = world.getQueue();
// 在这里使用FaweQueue来做些什么
File dir = new File("TestWorld/region");
// 从高度图创建新生成器
// 注意:如果你不想使用图片的话,请使用另一个构造函数
BufferedImage heightMap = ImageIO.read(new URL("https://i.imgur.com/plFXYiI.png"));
// 我们的新生成器
HeightMapMCAGenerator gen = new HeightMapMCAGenerator(heightMap, dir);
// 加入一些峭壁
BufferedImage cliffHeightMap = ImageIO.read(new URL("https://i.imgur.com/wx5oiA7.png"));
boolean onlyWhite = false; // Only use the white parts of the heightmap
gen.setColumn(cliffHeightMap, new BaseBlock(BlockID.STONE), onlyWhite);
// 加入一些高草
gen.setOverlay(new BlockMask(gen, new BaseBlock(BlockID.GRASS)), new BaseBlock(BlockID.LONG_GRASS));
// 加入一些洞穴
gen.addCaves();
// 加入一些矿石
gen.addDefaultOres(new BlockMask(gen, new BaseBlock(BlockID.STONE)));
// 加入一些树
World world = WorldEdit.getInstance().getServer().getWorlds().get(0);
WorldData worldData = world.getWorldData();
File treeFolder = new File("trees");
ClipboardHolder[] trees = ClipboardFormat.SCHEMATIC.loadAllFromDirectory(treeFolder, worldData);
Mask flat = new AngleMask(gen, 0, 0); // Only flat terrain
boolean randomRotate = true;
gen.addSchems(flat, worldData, trees, 50, randomRotate);
// 你也能获得/设置指定的方块
// 注意:使用独特的方块的话,速度会比上面提供的方法更慢
gen.setBlock(0, 255, 0, new BaseBlock(BlockID.SPONGE)); // Set a specific block
System.out.println(gen.getLazyBlock(0, 255, 0)); // Get a specific block
// 好了,让我们创建世界吧!
gen.generate();
String worldName = "world";
boolean hasSky = true;
File root = new File(worldName + File.separator + "region");
MCAWorld world = new MCAWorld(worldName, root, hasSky);
EditSession editSession = new EditSessionBuilder(world)
.checkMemory(false)
.allowedRegionsEverywhere()
.fastmode(true)
.changeSetNull()
.limitUnlimited()
.build();
// 在这里使用 editSession 来做些什么(世界中没有被创建的区域不能被修改)
String worldName = "world";
File root = new File(worldName + File.separator + "region");
MCAQueue queue = new MCAQueue(worldName, root, true);
MCAFilterCounter counter = queue.filterWorld(new MCAFilterCounter() {
@Override
public void applyBlock(int x, int y, int z, BaseBlock block, MutableLong ignore) {
if (block.getId() == 5) { // Change the id if it's 5
block.setId(7);
}
}
});
// 看: FaweBlockMatcher.fromBlocks(...) 会在方块与指定类型匹配时返回 true
// 看: FaweBlockMatcher.setBlocks(...) 能够修改指定方块的类型
MCAQueue queue = new MCAQueue(worldName, root, true);
final int radius = 4000;
final int radiusSquared = radius * radius;
queue.filterWorld(new MCAFilter() {
@Override
public MCAFile applyFile(MCAFile mca) {
int distanceX = Math.abs((mca.getX() << 9) + 256) - 256;
int distanceZ = Math.abs((mca.getZ() << 9) + 256) - 256;
int distanceSquared = distanceX * distanceX + distanceZ * distanceZ;
if (distanceSquared > radiusSquared) {
// 因为这个区块超出半径,删除这个文件
mca.close();
mca.getFile().delete();
return null;
} else if (distanceSquared + 512 < radiusSquared) {
// 因为这个 MCA 文件在指定半径内,不修改这个文件
return null;
} else {
return mca;
}
}
@Override
public boolean appliesChunk(int cx, int cz) {
int distanceX = Math.abs((cx << 9) + 8) - 8;
int distanceZ = Math.abs((cz << 9) + 8) - 8;
int distanceSquared = distanceX * distanceX + distanceZ * distanceZ;
if (distanceSquared > radiusSquared) {
// 区块在半径外
return true;
} else {
// 我们不关心在半径内的区块
return false;
}
}
@Override
public MCAChunk applyChunk(MCAChunk chunk) {
chunk.setDeleted(true);
// 我们不想修改方块
return null;
}
});