Net Message Types - c01dc0ffee/gm_sourcenet GitHub Wiki
Net Message Types
net_ message types are bi-directional.
clc_ message types are sent from the client.
svc_ message types are sent by the server.
net_NOP
ID: 0
Purpose: no-operation command used for padding
Structure:
net_Disconnect
ID: 1
Purpose: terminate network communication
Structure:
net_File
ID: 2
Purpose: file transmission message request/deny
Structure:
net_Tick
ID: 3
Purpose: send last world tick
Structure:
* int32_t: tick
* float: hostFrameTime
* float: hostFrameTimeStdDeviation
net_StringCmd
ID: 4
Purpose: a string command
Structure:
* string: command
net_SetConVar
ID: 5
Purpose: sends one/multiple convar settings
Structure:
* many/one of cvar_t:
* string: name
* string: value
net_SignonState
ID: 6
Purpose: signals current signon state
Structure:
* int32_t: signonState
* int32_t spawnCount
svc_ServerInfo
ID: 7
Purpose: first message from server about game, map, etc
Structure:
* int32_t: protocol
* int32_t: serverCount
* bool: dedicated
* bool: hltv
* char: OS
* crc32_t: clientCRC
* uint8_t: mapMD5[16]
* int32_t: maxClients
* int32_t: maxClasses
* int32_t: playerSlot
* float: tickInterval
* string: gameDir
* string: mapName
* string: skyName
* string: hostName
* string: loadingURL
* string: gamemode
svc_SendTable
ID: 9
Purpose: sends a sendtable description for a game class
Structure:
* bool: needsDecoder
* int32_t: length
* bf_read: dataIn
* bf_write: dataOut
svc_ClassInfo
ID: 10
Purpose: info about a class (first byte is a CLASSINFO_ define)
Structure:
* bool: createOnClient
* class_t: class info
* int32_t classId
* char dataTableName[256]
* char className[256]
* int32_t numServerClasses
svc_SetPause
ID: 11
Purpose: tells client if server paused or unpaused
Structure:
* bool: paused