Alchemy Arrays - breakinblocks/NeoVitae GitHub Wiki
Alchemy Arrays
Before sigils, before rituals, before the great workings of Vitaemancy were ever conceived, there was the Alchemy Array. Inscribed with the Arcane Scribe Tool upon bare stone or earth, the array is the most fundamental expression of power. It is a circle of intent, waiting to be given purpose.
Inscribing an Array
Hold the Arcane Scribe Tool and press [Use] upon a solid surface. Each inscription consumes one charge; the tool holds twenty uses before wearing out. The empty array is inert. Click it with an item to place the base component; if the base is recognized, the design shifts to reflect what is being summoned.
A second item placed becomes the catalyst. If both are valid, the array awakens and its working begins. Both components are consumed as the array activates; nothing remains but the result of the working. Watch the pattern carefully when you place the base; if the glyph changes form, you are on the right path.
Tip: the Arcane Scribe Tool can inscribe arrays directly into water source blocks, which makes the Undertow Array possible without draining a pool first.
Most Sigils, reagents, and bindings begin their existence within a crafting array.
Dyeing the Array
The arcane lines are not bound to their natural color. Combine an Arcane Scribe Tool with any vanilla dye in a crafting grid (shapeless, any two slots) and the tool takes on the dye's hue. Inscriptions drawn with the tinted tool render in that color; the geometry is unchanged, only the pigment shifts.
The tint travels with the tool, not with the dye, so a single dyeing is enough for as many arrays as the scribe's remaining charges will allow. Combine the tool with a different dye to repaint it. The catalyst items consumed by the array work exactly the same regardless of color; this is a cosmetic affordance, not a recipe selector.
Already-inscribed arrays retain whatever color they were drawn with. To recolor an existing array, break it (it returns no items) and re-inscribe with a freshly tinted scribe.
Crafting Arrays
Crafting Arrays are among the simplest expressions of the art. The array inscribes the essence of the base onto the catalyst, transmuting both into something new. A brief, elegant animation accompanies the transformation. Some recipes require only common materials; others demand reagents from the Tabula Vitae or beyond.
Defensive Arrays
| Array | Effect |
|---|---|
| Spike Array | A cruel ward: any living creature that steps onto it suffers a full heart of damage. Nearly invisible once inscribed, ideal for defending passages or feeding automated arrangements. |
| Repulsion Array | An invisible ward that pushes hostile creatures away in a 5-block radius. Crafted from iron and lapis, accessible to apprentices. |
| Deflection Array | Projects a column of protective force (roughly 6 blocks tall, 3 wide) above it, reflecting any projectile that passes through back the way it came. Requires a Tabula Animata and a diamond. |
| Spirit Siphon Array | Combines Spike's cruelty with a deeper purpose: when a non-player creature steps onto it, the array deals a heart of damage and releases 0.5 units of raw Spiritus into the surrounding chunk. Has a brief cooldown; players are immune. Requires a Tabula Animata. |
| Vortex Sigil | A drawing array that pulls every living thing within 8 blocks toward the block immediately below it, at roughly rocket-boosted-elytra speed. Upkeep costs ~0.2 EV/sec from the owner's anima (1% chance per tick to draw 1 EV); the pull pauses on any tick the network cannot pay. Ignored entities: sneaking players, creative/spectator players, any practitioner holding an Orb of Vitae (any tier) in main or off-hand, and anything inside the radius while a redstone signal is applied to the array. Sneak to walk out of its reach. Right-click a working vortex with a Tabula Rasa to make it ignore every player; right-click it with an empty hand to take the Tabula back (breaking the array also returns it). Inscribed from a Tabula Robur plus a Blood Pearl (ender pearl transmuted on a Tier 1 Ara Vitae). |
| Ender Sever Array | Stops endermen, shulkers and any other creature that teleports the way endermen do from teleporting within 16 blocks of the array, whether they are trying to leave the area or enter it. Players' ender pearls and chorus fruit are unaffected. No upkeep. Inscribed from a Tabula Robur plus an Eye of Ender. |
Environmental Arrays
| Array | Effect |
|---|---|
| Tempest Array | Commands the weather, toggling rain on or off at a cost of 500 EV from the owner's anima. Consumed on use. |
| Growth Array | Coaxes nearby crops and plants to grow faster in a 2-block radius, applying a gentle acceleration each second. |
| Freeze Array | Converts nearby water sources to ice and covers exposed solid ground in a thin layer of snow within a 3-block radius. Dissipates once everything in reach is frozen. |
| Undertow Array | Scribed with Kelp and awakened by Redstone Dust. Opens a vitaemantic current through the open column of air directly above the glyph, lifting or drowning any entity that enters. Right-click with an empty hand to reverse the flow; the array remembers its direction across world reloads. Strength scales with additional Redstone in the redstone slot (acceleration) and Kelp in the kelp slot (terminal velocity); right-click the array with more ingredients to stack them. |
Movement and Transit Arrays
| Array | Effect |
|---|---|
| Speed Array | Launches entities horizontally in the direction they face. |
| Updraft Array | Hurls entities skyward with considerable force. |
| Teleposition Array | Folds space between two aligned glyphs for a seamless vertical elevator. Place at least two arrays directly above one another on the same block column, at any distance up to 64 blocks. Jump while standing on an array to teleport upward to the next array above; Sneak to descend to the nearest below. Multiple arrays can be chained for multi-floor shafts. Each search is limited to the same X/Z column, so precise alignment matters. |
Time Arrays
| Array | Effect |
|---|---|
| New Dawn (Day) | Advances the world to the next sunrise. Consumed on use. |
| True Twilight (Night) | Draws the world forward to the next sunset. Consumed on use. |
Redstone Arrays
| Array | Effect |
|---|---|
| Signal Array | Outputs a redstone signal from 0 to 15 proportional to the EV stored in the owner's anima, scaling linearly up to 1,000,000 EV. Requires a bound Arcane Ash to function. |
| Trigger Array | Emits a brief (half-second) redstone pulse whenever a mob or player steps on it. Like a pressure plate, but nearly invisible. |
Utility Arrays
| Array | Effect |
|---|---|
| Collection Array | Draws dropped items within 2 blocks toward its center. Place atop a chest and collected items deposit directly inside. Items a nearby Furnace Array is smelting are left until they are done, so the two arrays together make a hands-off smelter. |
| Light Array | Hangs 25 invisible full-strength lights in the open air one block above itself, filling a radius-3 diamond. A redstone signal takes them down; cutting the signal puts them back. Breaking the array removes them, unless you have fed it a block of Glowstone to make them permanent (see below). |
| Furnace Array | Transmutes raw materials dropped nearby into their smelted forms (10 EV per stack from the owner's network). Items within its radius will not despawn while awaiting processing; processes all valid stacks simultaneously, with cook times matching a standard furnace. |
| Endless Fountain Array | Scribed with a Block of Lapis and awakened by a Sea Pickle. Pipes water into every fluid container touching its six faces; every 5 ticks it deposits up to 6 buckets, spread evenly across neighbors. Only whole-bucket fills commit. The cache of adjacent tanks reacts instantly to neighbor changes, backs off progressively when every tank is full (with a slate-gray particle puff to signal the stall), and parks completely on a redstone signal. |
| Miner Array | Scribed with an Iron Pickaxe and awakened by Redstone. Mines the block directly beneath it and stores the drops in a container beside or above it. See below. |
The Light Array
The Light Array fills a radius-3 diamond (25 blocks) one block above itself with invisible light blocks, each at full strength. It only fills open air, so it will not push lights into your walls, and it re-checks the space every time it lights up.
- Redstone. A signal takes the lights down; cutting the signal puts them straight back. Handy for a room you want dark on demand.
- Persistence. Right-click the array with a block of Glowstone to fix the lights in place. The Glowstone is consumed, and from then on the lights stay when the array is broken, letting you light a build and take the array with you.
- Clearing left-behind lights. A Light Array adopts any light blocks already sitting in its diamond, so scribe a fresh one on the same spot and break it, and the old lights go with it. The same is true of a light block you placed by hand.
The Miner Array
The Miner Array digs out the block directly beneath it at the pace a pickaxe would, and puts the drops into a container beside it or above it (any of the four sides or the top).
- Tool. On its own it mines as an iron pickaxe, so it can take anything an iron pickaxe can harvest. Right-click it with any pickaxe to have it mine with that pickaxe instead: its tier, speed and enchantments (Efficiency, Fortune, Silk Touch) all apply, and it takes durability as normal. The array stops before the pickaxe breaks. Right-click empty-handed to take the pickaxe back; breaking the array drops it.
- Full storage. If no container is in reach, or every one is full, the array stops and never drops items on the floor. It retries quickly at first, then less often, settling at one attempt every 5 seconds, and returns to full speed as soon as there is room.
- It will not mine air, fluids, unbreakable blocks, anything with a block entity (chests, furnaces, spawners) or blocks its pickaxe cannot harvest.
Renewable deepslate. Place a Miner Array over a vanilla cobblestone generator with a chest beside it and you have an endless supply of cobblestone. Lay that cobblestone on a Tier 0 Ara Vitae and it becomes Cobbled Deepslate for 50 EV (a Vitae Link converts a whole stack in one craft), then smelt it into the Deepslate your runes and Tabula need.
Companions
| Array | Effect |
|---|---|
| Array of Loyal Friends | A restorative circle that summons all your tamed companions to your side. Living pets within range teleport in and are ordered to follow you; fallen pets are restored to full health at the array's location, though they lose any items they were carrying. Costs 5,000 EV from your anima. The nearest player within 8 blocks is treated as the owner. Crafted with Lead as base, Tabula Robur as catalyst. |
Sigil and Equipment Inscriptions
Many of the most important workings in the discipline are inscribed via Alchemy Arrays:
- All Sigils (sigil arrays use a Reagent base + a Slate catalyst).
- The Training Bracelet for controlling Sentient Armor learning.
- The Ritual of Binding that turns iron armor into Sentient Armor (Binding Reagent base + iron piece catalyst).
See also: Sigils (where most arrays end), Tabula Vitae, Flasks and Anointments (where reagents are brewed), Sentient Armor (the Ritual of Binding), Spiritus, Aspects and Crystals (Spirit Siphon Array).