Glossary - brandoncimino/fortune-fountain-g GitHub Wiki
Term | Definition | Details |
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Fortune Fountain Classic |
The original Fortune Fountain game. |
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Fortune Fountain G |
The sequel to Fortune Fountain Classic. |
Previously referred to as "Fortune Fountain HD". |
Karma |
The currency exchanged for by wishing wells. |
The FFC font character for Karma was a celtic knot (simpler than this one): |
A type of item that can be purchased, grabbed, thrown, etc. |
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Immutable Value |
The value of a valuable with no modifiers applied, which will never change during the course of play. |
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Base Value |
The value of a valuable once additive value upgrades have been applied to the immutable value, but before multiplicative value upgrades. |
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Multiplied Value |
The value of a valuable once multiplicative value upgrades have been applied to the base value. |
Actual Value |
The value of a valuable that the player will actual receieve - i.e. once all modifiers have been applied. |
Should generally be equal to the multiplied value. |
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An instance of a valuable that is in the player’s hand and can be thrown into the well. |
If a player is visually holding 5 Pennies and 1 Dollar, "Penny" and "Dollar" are magnitudes of the Coin valuable, while they player is holding 6 actual Coin throwables |
Hand |
The throwables that the player has grabbed. |
Grab |
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When a throwable is added to the player’s hand. |
Throw |
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When all throwables are removed from the player’s hand and Karma is added to the player’s wallet. |
Valuable Tier |
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The rank of the valuable relative to other valuables in terms of base price, value, unlock order, etc. |
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Throwable Magnitude |
Measures the number of actual throwables that a given throwable GameObject represents. Also determines what model, name, etc. is used for the throwable GameObject. |
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Magnitude Size |
The number of throwable GameObjects used per Magnitude. |
Fortune Fountain Classic used a Magnitude Size of 5 |
Actual Throwables |
An actual number of throwables, regardless of how they are represented by throwable GameObjects. |
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Throwable GameObject |
An actual GameObject used to visually represent some number of throwables in the player’s hand. |
Basic Shop |
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Where players purchase basic upgrades for their Valuables. |
Basic Upgrade |
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Upgrades for rate and value which can be purchased repeatedly, scale in price, and are available for all valuable types. |
Basic Rate Upgrades:
Basic Value Upgrades:
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Special Shop |
Where players buy special upgrades. |
Special Upgrade |
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Arbitrary upgrades that the player purchases from the Special Shop. |
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Valuable Rate |