List of Mods - brandonandzeus/Trainworks2 GitHub Wiki
Under construction, name pending! Modding API. Will eventually provide much more functionality than it does. Currently supports addition of custom cards.
When you draft a card, you draft all three, have fun trying to win!
Adds an Annoying Dog in case you want that for some reason.
Allows you to start your runs with any amount of gold you wish.
Forces the Logbook to show all cards (even locked ones). Does not modify game progress, so if you disable this mod after running it once your Logbook will go back to the way it was.
Prevents playback of the intro FMV.
A Tool that allows visual in-game deck editing.
A mod that makes it possible to play any clan as primary and secondary at the same time.
Allows clan experience to be gained when playing with mutators active.
Did you mess up something weird in the assembly-csharp for MonsterTrain like I did? Do you just want prettier logprinting? Then the BepInExLogProvider is the plugin for you. It pipes all Logs to the appropriate BepInEx loglevels.
A tool for changing configuration settings with an easy to use GUI in game. Default button to open GUI is F1 and you can edit all configuration for mods in this menu. You do not need to add this as a dependency for it to work.
Still under construction! A mod manager used to make installing, updating and configuring mods for Monster Train simple and easy. Preview release is a bit buggy, but it can properly launch the game with/without mods loaded, so you don't have to delete all your mods to play vanilla.
Turned your log to verbose so you could see what's going on? Getting annoyed you are constantly getting scrolled down by CHATTER logs? Then this is the mod for you.