builtin clan - boyism80/fb GitHub Wiki
Built-in Functions Documentation (Clan)
This document describes functions available to clan type objects.
name
name()
- Description:
Returns the unique name of the clan. - Parameters:
- None
- Return Value:
string
: Clan name
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan ~= nil then local clan_name = clan:name() local selected = me:menu(npc, string.format('클랜 이름 : %s', clan_name), {'문파 칭호 바꾸기', '문파 해체', '문파 가입', '문파 추방', '메시지'}) end
members
members()
- Description:
Returns a list of member (fb.model.character
) objects belonging to the clan as an array. - Parameters:
- None
- Return Value:
table
: List offb.model.character
objects
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan then local members = clan:members() me:message(string.format("Clan has %d members", #members)) for i, member in ipairs(members) do me:message("Member " .. i .. ": " .. member:name()) end end
nears
nears(map:fb.game.map, position:table)
- Description:
Returns a list of character (fb.model.character
) objects near the specified position on the given map as an array. - Parameters:
map:fb.game.map
: Map object to search inposition:table
: Position coordinates to search (table with x, y values)
- Return Value:
table
: List offb.model.character
objects
- Example:
-- This is a real usage example from game scripts local group = me:group() if group then local map = me:map() for _, ch in pairs(group:nears(map, { me:position() })) do if me ~= ch then ch:heal(hp) ch:message(string.format('%s님이 %s 외워주셨습니다.', me:name(), name_with(spell:name()))) end end end
title
title()
- Description:
Returns the clan's title. Returnsnil
if no title is set. - Parameters:
- None
- Return Value:
string
|nil
: Current title
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan then local title = clan:title() me:message("Clan title: " .. (title or "None")) end
title(new_title:string)
- Description:
Sets the clan's title tonew_title
. - Parameters:
new_title:string
: Title name to set
- Return Value:
- None
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan then clan:title("국내성") me:message("Clan title updated") end
join
join(member:fb.model.character)
- Description:
Makes the specified character join the clan. - Parameters:
member:fb.model.character
: Character object to join
- Return Value:
- None
- Example:
-- This is a real usage example from game scripts local clan = me:clan() local new_member = name2ch("낙랑") if clan and new_member then clan:join(new_member) me:message("New member joined the clan") end
leave
leave(member_name:string[, kick:boolean])
- Description:
Removes the member with the specified name from the clan.
Ifkick
istrue
, it's treated as forced expulsion; iffalse
, as voluntary departure. - Parameters:
member_name:string
: Name of the member to remove[kick:boolean]
: Whether it's forced expulsion (optional, defaultfalse
)
- Return Value:
- None
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan then clan:leave("낙랑") -- Voluntary departure clan:leave("다람쥐", true) -- Forced expulsion me:message("Member removed from clan") end
message
message(text:string[, type:number])
- Description:
Sends atext
message to clan chat.
type
is the message type (MESSAGE_TYPE_*
enum, defaultMESSAGE_TYPE_STATE
). - Parameters:
text:string
: Message content to send[type:number]
: Message type (optional, defaultMESSAGE_TYPE_STATE
)
- Return Value:
- None
- Example:
-- This is a real usage example from game scripts local clan = me:clan() if clan then clan:message("Hello, clan members!") clan:message("Important announcement!", MESSAGE_TYPE_ALERT) end