GXEntityApplyGravity - boxgaming/gx GitHub Wiki

Gets or sets the "apply gravity" mode of a specified entity.

Syntax

GXEntityApplyGravity entityId%, gravityFlag%

gravityFlag% = GXEntityApplyGravity(entityId%)

Description

When set to true the GX engine will apply the current gravity rules to the specified entity.
The entity is identified by the entityId% parameter. This id is returned by the GXEntityCreate function or can be looked up by the GX function.

Examples

Example1: Create an entity and tell GX to apply gravity.

DIM SHARED warhog AS LONG
warhog = GXEntityCreate("img/warhog.png", 16, 16, 5)
GXEntityApplyGravity warhog, GX_TRUE

See Also

GXEntityCreate GX