Physics Property - bookyakuno/Blender-Scramble-Addon GitHub Wiki

◆ "Properties" Area > "Physics" Tab > "Force Fields" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Copy Force Field Setting
    Copy active object's Force Field settings to other selected objects.
     

◆ "Properties" Area > "Physics" Tab > "Cloth" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Copy Cloth Setting
    Copy active object's Cloth simulation settings to other selected objects.
     

◆ "Properties" Area > "Physics" Tab > "Dynamic Paint" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Copy Dynamic Paint Setting
    Copy active object's Dynamic paint settings to other selected objects.
    (Canvas must have been added at active object's Dynamic paint settings)
     

◆ "Properties" Area > "Physics" Tab > "Soft Body" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Copy Soft Body Setting
    Copy active object's Soft Body settings to other selected objects.
     

◆ "Properties" Area > "Physics" Tab > "Rigid Body" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Copy Rigid Body Setting
    Copy active object's Rigid Body settings to other selected objects.
     

  • Set Rigid Body World's Start/End
    Set rigid body world's start / end frames.
     

  • Match Rigid Body World's Start/End to Rendering's ones

    Sub Panel

    Change rigid body world's start / end frames to the rendering's start / end frames.
     

◆ "Properties" Area > "Physics" Tab > "Rigid Body Constraint" Panel


Buttons' positions and sub menus (image)

Buttons' positions

  • Change to "Generic"
    Change active object's Rigid-Body-Constraint type to "Generic" with initialized 'Limits' settings.
     

  • Change to "Generic Spring"
    Change active object's Rigid-Body-Constraint type to "Generic Spring" with initialized 'Limits' settings.
     

  • Copy Rigid Body Constraint Setting

    Sub Panel

    Copy active object's Rigid Body Constraint settings to other selected objects.
     
  • Initialize Limit Setting

    Sub Panel

    Initialize 'Limits' settings of the active object's rigid body constraint.
     
  • Invert Limit Setting

    Sub Panel

    Invert Minimum and Maximum values in the 'Limits' settings of the active object's rigid body constraint.
     
  • Set Rigid Body World's Start/End
    Set rigid body world's start / end frames.
     

  • Match Rigid Body World's Start/End to Rendering's ones

    Sub Panel

    Change rigid body world's start / end frames to the rendering's start / end frames.
     
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