Object - bookyakuno/Blender-Scramble-Addon GitHub Wiki

◆ "3D Viewport" Area > "Select" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Select Mesh with Face
    Select objects which meshes have more than one face.
     

  • Select Mesh with Only Edges
    Select objects which meshes have only edges.
     

  • Select Mesh with Only Vertices
    Select objects which meshes have only vertices
     

  • Select Mesh with No Vertex
    Select objects which meshes have no vertex.
     

  • Select (Object Size)

    Sub Panel

    Select objects based on their size.
     
  • Select Objects Sharing Same Name
    Select objects which names are same as active object except dot-number.
     

  • Select Objects All Materials are Same
    Select objects which have exactly the same materials as active object.
     

  • Select Objects All Modifiers are Same
    Select objects which have exactly the same modifiers as active object.
     

  • Select Objects with Same Number of Subdivisions
    Select objects which use same number of subdivisions in viewport of subdivision surface modifier as active object.
     

  • Select Objects Referring Same Armature
    Select objects which refer the same armature object as active object.
     

◆ "3D Viewport" Area > "Add" Menu > "Mesh" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Squared-Polygon Sphere
    Add a sphere mesh composed of only quadrilateral polygons.
     

  • Only One Vertex
    Add a mesh composed of only one vertex at the 3D cursor's location.
     

  • Separated Copy

    Sub Panel

    Add the active mesh's copy separated into parts based on its vertex groups.
     

◆ "3D Viewport" Area > "Object" Menu > "Change Properties" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Delete Objects (without confirming)
    Deletes all selected objects without displaying the confirmation message.
     

  • Apply Modifiers and Join Objects

    Apply all the selected objects' modifiers, and join them into the active object.
     
  • Pie menu : Copy to Other Objects
    Copy active object's specific property to selected objects.
     

  • Pie menu : Object's Mode
    Switch object interaction mode.
     

  • Pie menu : Subsurf
    Change properties of selected objects' subdivision surface modifiers.
     

  • Pie menu : Display in Viewport
    Change display method of selected objects.
     

◆ "3D Viewport" Area > "Object" Menu > "Show/Hide" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Show Hidden Objects (without selecting)

    Show hidden objects without selecting.
     
  • Invert Show / Hide

    Invert display states of objects and/or collections.
     
  • Hide Objects (Specific Type) / Hide Objects (Except Specific Type)

    Hide specific type or the other types' objects.
     

◆ "3D Viewport" Area > "Object" Menu > "Make Links" Menu (Ctrl + L Key)


Buttons' positions and sub menus (image)

Buttons' positions

  • Change to Same Transform
    Change selected objects' locations / rotations / scales to same as active object's.
     

  • Change to Same Object Name

    Rename selected objects based on active object's name.
     
  • Change to Same Display Setting

    Copy active object's display settings to other selected objects.
     
  • Change to Same-name UV Map
    Add to selected objects empty UV maps which names are same as active object's maps.
     

  • Follow to Active Armature
    Add constraint to selected armatures so that they follow to active armature.
     

◆ "3D View" Area > "Object" Mode > Context Menu (W Key)


Buttons' positions and sub menus (image)

Buttons' positions

◇ Functions in Menu Panel


  • Transfer Vertex Weight

    Transfer vertex weights from selected meshes to active one.
     
  • Average All Vertices' Weight

    Change all vertices' weight to their average value.
     
  • Enable / Disable Object Color

    Switch display state of object color, and set colors of selected objects.
     
     

◇ Functions in "Advance Manipulation" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Place Metaballs on Each Vertex

    Buttons' positions

    Create metaballs and place them on selected objects' each vertex.
     
  • Place Metaballs on Grease Pencil

    Buttons' positions

    Create metaballs and place them on active grease pencil or selected annotation.
     
  • Add Armature Following to Each Vertex

    Buttons' positions

    Create armature which bones follow to active object's each vertex.
     
  • Add Armature Placing Bones on Weighted Vertex

    Buttons' positions

    Create armature which bones are placed on active object's each vertex that has weight.
     
  • Extract Contours by Solidify

    Buttons' positions

    Extract selected objects' contours by using solidify modifier.
     
  • Create Tube along Curve

    Buttons' positions

    Creates tube-like mesh along selected curves.
     
  • Move Bevel-Curve to Start / End Point

    Buttons' positions

    Move curve objects used as bevel to start or end points of selected objects.
     
  • Set Parent to Modifier-Applied
    Set selected objects' parenting to active object based on modifiers-applied state.
     
     

◇ Functions in "Allow / Restrict Rendering & Selecting" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Restrict Rendering (Selected)
    Allow Rendering (Selected)
    Restrict / Allow rendering selected objects.
     

  • Allow Rendering (Only Displayed)
    Allow to render displayed objects, and restrict rendering hidden objects.
     

  • Restrict Selecting (Selected)
    Make selected objects unselectable.
     

  • Restrict Selecting (Non-Selected)
    Make unselected objects unselectable.
     

  • Allow Selecting (All)
    Make all objects selectable.
     
     

◇ Functions in "Change Object Name" Menu


Buttons' positions and sub menus (image)

Buttons' positions

  • Rename Objects by Regular Expression

    Buttons' positions

    Replace selected objects' names by using regular expression.
     
  • Add Prefix / Suffix to Objects Names

    Buttons' positions

    Add designated text as prefix / suffix to selected_objects' names.
     
  • Change Object's Name to Data's Name
    Change the object's name to the same as its data's name.
     

  • Change Data's Name to Object's Name
    Change the data's name to the same as its object's name.
     

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