AttributePresentationSlots.txt - blcm/modcabinet GitHub Wiki
Author: SirUmnei
Last Updated: April 26, 2017
In Categories: Resource Mods
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Makes it so the Main Game skins use a single AttributePresentationDefinition (per type) to define them.
This means that you can alter over 500 AttributePresentationDefinition's to display Red Text and other misc. stats anywhere you desire.
Available Slots:
GD_BanditTech_Items_MainGame.AttributePresentationDefinition_1 through 67
GD_Runner_Items_MainGame.AttributePresentationDefinition_69 through 135
GD_Siren_Items_MainGame.AttributePresentationDefinition_137 through 222 and 500 through 515
GD_Assassin_Items_MainGame.AttributePresentationDefinition_224 through 309 and 516 through 531
GD_Soldier_Items_MainGame.AttributePresentationDefinition_311 through 396 and 484 through 499
GD_Mercenary_Items_MainGame.AttributePresentationDefinition_398 through 483 and 532 through 547
As you might've guessed, now it's simply a matter of editing available slots to display whatever you want, and then assign them to items/gun.
To add new AttributePresentationDefinition's to guns, simply put it under CustomPresentations.
To add new AttributePresentationDefinition's to items, add them to their respective PresentationList.
If you have any questions, @SirUmnei (me) on Shadow's discord server.
Enjoy!