Moze Skill Reactive Armor (WCICATG Replacement) - blcm/bl3mods GitHub Wiki
Author: Stygian Emperor
Contact (email): stygianemperor at gmail dot com
Contact (Discord): ππ±πΆπ€π¦ππ« ππͺππ’π―π¬π―#1500 (also try Stygian Emperor#1500)
Last Updated: July 30, 2021
Most Recent Version: 1.0.1
In Categories: Gunner Changes, Elements and Damage Types
License: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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Moze Skill - Reactive Armor (WCICATG Replacement)
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Created by Stygian Emperor
Replaces Moze's tier-4 passive skill, Why Can't I Carry All These Grenades?, with a skill that is actually useful to her at high levels: Reactive Armor, which increases Moze's and Iron Bear's resistance to splash, fire, and radiation damage - including self-damage.
Because Grimm helped me so much with the stats scaling, he gets 50% of all the store credit this mod makes.
£££ LODS of EMONE £££
CHANGELOG
v1.0.1: Special thanks to Grimm for helping me with the code! He basically rewrote
the actual stats modification part for me so the rank curve is more satisfying and
so the real numbers are more accurate to the skill card.
DESCRIPTION
Replaces Moze's tier 4 passive skill, Why Can't I Carry All These Grenades?, with a
skill that's actually useful to her at high levels: Reactive Armor, which increases
Moze's and Iron Bear's resistance to splash, fire, and radiation damage; including
self-damage.
Refer to the following chart for actual numbers, as the splash resistance varies
slightly from the value displayed in-game (except for at rank 3):
_________________________
| REACTIVE ARMOR β‘
| RESISTANCE/RANK β‘ --> off the charts! -->
(TYPE) |---1---|---2---|---3---β‘--*4*--|--*5*--|--*6*--|--*7*--|--*8*--|
SPLASH | 14.3% | 25.0% | 33.3% β‘ 40.0% | 45.5% | 50.0% | 53.8% | 57.1% |
RADIATION | 6.2% | 11.8% | 16.7% β‘ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% |
FIRE | 6.2% | 11.8% | 16.7% β‘ 21.1% | 25.0% | 28.6% | 31.8% | 34.8% |
*Ranks above 3 can only be legitimately attained through the Grenadier class mod.*
(From my testing, it seems like the splash and other elemental resistances stack when hit by an elemental splash, though I'm not sure whether that's additively.)
MECHANICS
Damage resistance is calculated with diminishing returns. Formula: 1-(1/(1+Value)) where Value is a decimal (Thanks CZ47)
v1.0.1 (7/27/2021): The stats increase more satisfyingly per rank, and the skill card's claim that your splash resistance is only double your fire/rad resistance until rank 3 is more accurate.