Cores that use SDRAM - blackwine/Main_MiSTer GitHub Wiki
Here is a list of cores that may take advantage of or require an SDRAM Add-On Board in order to function:
Name | SDRAM Speed (MHz) | Comments |
---|---|---|
Boot Menu | 100 | Doesn't require the SDRAM board but will use it if found. It erases the whole SDRAM (and DDR) memory while running |
Amiga | 57 | |
Amstrad-PCW | ||
Amstrad | 64 | |
Arcade Astrocade | 57 | Only for samples in Seawolf II and Gorf (with speech) |
Arcade Cave | ||
Arcade Cosmic | ||
Arcade Jackal | ||
Arcade Moon Patrol | ||
Arcade Scramble | ||
Arcade Space Invaders | ||
Arcade Tecmo | ||
Arcade VBall | ||
Arcade Zaxxon | ||
Archie | 126 | |
Atari 800 | 57 | Only for memory config >320KB or Cartridge usage |
Atari ST | 96 | |
BK0011M | 96 | |
ColecoVision | 43 | |
Commodore 64 | 64 | |
Gameboy | 66 | |
GBA | 100 | Optional, Requires 33.5MB for 32MB games; will automatically use the onboard DDR3 RAM instead if SDRAM is not large enough |
Genesis | 107 | Optional |
MacPlus | 65 | |
Mega CD | 107 | |
MSX | 85.9 | |
NeoGeo | 96 | Requires up to 100MB of SDRAM depending on game |
NES | 85.9 | |
QL | 84 | |
SAM Coupe | 96 | |
Sega Master System | 96 | |
SNES | 85 | |
TSConf | 84 | |
TurboGrafx16 | 86 | Optional |
X68000 | 80 | |
ZX Spectrum | 112 |