2024 06 25 conversion of handtermtsx class component to functional component with script - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - haoomLW2z8ns84cUPJKySWmnEh7XLskR.md
summary: The user requested assistance in converting a class component HandTerm.tsx
to a functional component. They first asked for an overview of the tasks involved in the conversion process. After providing a step-by-step guide for converting a class component to a functional component and explaining the considerations for each step, the user requested a PowerShell script to help automate part of the conversion process.
The PowerShell script provided by the assistant demonstrated how to replace some common class component patterns with their functional component equivalents in the HandTerm.tsx
file. It included replacements for state handling, lifecycle methods, refs, and other class-specific logic. The assistant also emphasized the importance of manual review and testing after running the script due to the complexity of the conversion process.
The chat ended after the user provided the text content of the HandTerm.tsx
file, which includes the class component implementation along with methods, state management, event handling, and logic specific to the component's functionality.
date: 2024-06-25T11:13
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 11:13 am, Jun 25, 2024
I need your help converting HandTerm.tsx
to a funcitonal component.
I know this can be a rather large undertaking, so I would like to plan carefuly.
First, can you list out the overall tasks that would be required and then write a PowerShell script to do a find-replace on the main updates that would change the bulk of the ASCII charaters, for intsance changing the properties and methods declarations.
We can pick through any remaining changes as they arrise.
Codeium at 11:14 am, Jun 25, 2024
To convert HandTerm.tsx
from a class component to a functional component, you would generally follow these steps:
-
Replace state and setState: Convert class component state to
useState
hooks. -
Lifecycle methods: Replace
componentDidMount
,componentDidUpdate
, andcomponentWillUnmount
withuseEffect
hooks. - Refactoring methods: Convert class methods to functions within the functional component or custom hooks.
-
Props and context: Access props directly in the functional component and use
useContext
for React context. -
Refs: If refs are used, convert them to
useRef
and adapt any methods that deal with refs. - Event handlers: Update event handlers to be inline functions or functions within the functional component.
-
Forward refs: If the class component forwards refs, use
forwardRef
anduseImperativeHandle
in the functional component. - TypeScript types: Update the TypeScript types for props and state to match the new hooks-based approach.
For the PowerShell script to do a bulk find-replace, you would need to identify the specific patterns you want to replace. Here's a simple PowerShell script example that replaces some common class component patterns with their functional component counterparts:
# Define the path to the HandTerm.tsx file
$filePath = "path\to\your\src\components\HandTerm.tsx"
# Read the content of HandTerm.tsx
$content = Get-Content $filePath -Raw
# Replace state and setState
$content = $content -replace 'this\.state\.', '' -replace 'this\.setState\(', 'set'
# Replace lifecycle methods with useEffect (Note: This requires further manual adjustment)
$content = $content -replace 'componentDidMount\(', 'useEffect(() => \{' -replace 'componentDidUpdate\(', 'useEffect(() => \{' -replace 'componentWillUnmount\(', 'useEffect(() => \{ return () =>'
# Replace refs (this is a simplified version and might need manual adjustment)
$content = $content -replace 'React\.createRef\(', 'useRef(null'
# Write the updated content back to HandTerm.tsx
Set-Content $filePath -Value $content
Please note the following:
- Manual Review: After running this script, you will need to manually review and adjust the file, since automatic replacements can't fully convert a class component to a functional component.
- Backup: Always make a backup before running such a script, as it can make sweeping changes to your code.
- Complex Logic: Some logic, especially lifecycle methods and ref handling, will require careful manual conversion.
- Testing: After conversion, thoroughly test the component to ensure that it behaves as expected.
As the actual conversion requires careful planning and consideration of the specific component logic, this script is just a starting point and is intentionally simplistic. Full conversion would require a more in-depth analysis and understanding of the component's behavior.
User at 11:16 am, Jun 25, 2024
This is the text of the src/components/HandexTerm.tsx
// HandexTerm.ts
import { LogKeys, TimeHTML, CharDuration, CharWPM, TerminalCssClasses } from '../types/TerminalTypes';
import { IWPMCalculator, WPMCalculator } from '../utils/WPMCalculator';
import { IPersistence, LocalStoragePersistence } from '../Persistence';
import { createHTMLElementFromHTML } from '../utils/dom';
import React, { ContextType, TouchEventHandler } from 'react';
import { XtermAdapter } from './XtermAdapter';
import { NextCharsDisplay } from './NextCharsDisplay';
import { Output } from './Output';
import { TerminalGame } from '../game/TerminalGame';
import ReactDOMServer from 'react-dom/server';
import { ActionType } from '../game/types/ActionTypes';
import Phrases from '../utils/Phrases';
import { IWebCam, WebCam } from '../utils/WebCam';
import { CommandContext } from '../commands/CommandContext';
import { Achievement, Achievements } from '../types/Types';
import { TutorialComponent } from './TutorialComponent';
import { ChordDisplay } from './ChordDisplay';
import { useAuth } from '../lib/useAuth';
export interface IHandTermProps {
// Define the interface for your HandexTerm logic
terminalWidth: number;
}
export interface IHandTermState {
// Define the interface for your HandexTerm state
outputElements: React.ReactNode[];
isInPhraseMode: boolean;
phrase: string;
phraseIndex: number;
isActive: boolean;
commandLine: string;
heroAction: ActionType;
zombie4Action: ActionType;
terminalSize: { width: number; height: number } | undefined;
terminalFontSize: number;
canvasHeight: number;
unlockedAchievements: string[];
nextAchievement: Achievement | null;
isInTutorial: boolean;
commandHistory: string[];
currentCommandIndex: number;
}
class HandTerm extends React.Component<IHandTermProps, IHandTermState> {
// Declare the context property with the type of your CommandContext
static contextType = CommandContext;
private login = useAuth().login;
// TypeScript will now understand that this.context is of the type of your CommandContext
declare context: ContextType<typeof CommandContext>;
// Implement the interface methods
private terminalElementRef = React.createRef<HTMLDivElement>();
public adapterRef = React.createRef<XtermAdapter>();
private nextCharsDisplayRef: React.RefObject<NextCharsDisplay> = React.createRef();
private terminalGameRef = React.createRef<TerminalGame>();
private _persistence: IPersistence;
private _commandHistory: string[] = [];
private wpmCalculator: IWPMCalculator = new WPMCalculator();
private videoElementRef: React.RefObject<HTMLVideoElement> = React.createRef();
private webCam: IWebCam | null = null;
private static readonly commandHistoryLimit = 120;
private isDebug: boolean = false;
private heroRunTimeoutId: number | null = null;
private heroSummersaultTimeoutId: number | null = null;
private lastTouchDistance: number | null = null;
private currentFontSize: number = 17;
isShowVideo: any;
outputRef = React.createRef<HTMLDivElement>();
loadAchievements(): string[] {
const storedAchievements = localStorage.getItem('achievements');
return storedAchievements ? JSON.parse(storedAchievements) : [];
}
handleLogin = (username: string, password: string) => {
this.login(username, password, (error, session) => {
if (error) {
console.error(error);
} else {
console.log(session);
}
});
}
saveAchievements(achievementPhrase: string) {
const storedAchievementString: string = localStorage.getItem('achievements') || '';
let storedAchievements = storedAchievementString ? JSON.parse(storedAchievementString) : [];
storedAchievements.push(achievementPhrase);
localStorage.setItem('achievements', JSON.stringify(storedAchievements));
}
getNextAchievement(): Achievement | null {
const unlockedAchievements = this.loadAchievements() || [];
const nextAchievement = Achievements.find(a => !unlockedAchievements.some(ua => ua === a.phrase.join('')));
return nextAchievement || null;
}
public focusTerminal() {
if (this.adapterRef.current) {
this.adapterRef.current.focusTerminal();
}
}
constructor(IHandexTermProps: IHandTermProps) {
super(IHandexTermProps);
this._persistence = new LocalStoragePersistence();
const initialCanvasHeight = localStorage.getItem('canvasHeight') || '100';
const nextAchievement = this.getNextAchievement();
this.state = {
outputElements: this.getCommandResponseHistory().slice(-1),
isInPhraseMode: false,
phrase: '', // Initial value
phraseIndex: 0,
isActive: false,
commandLine: '',
heroAction: 'Idle',
zombie4Action: 'Walk',
terminalSize: undefined,
terminalFontSize: 17,
canvasHeight: parseInt(initialCanvasHeight),
unlockedAchievements: this.loadAchievements(),
nextAchievement: nextAchievement,
isInTutorial: true,
commandHistory: this.loadCommandHistory(),
currentCommandIndex: -1,
}
this.loadDebugValue();
this.loadFontSize();
}
componentDidUpdate(_prevProps: Readonly<IHandTermProps>, _prevState: Readonly<IHandTermState>, _snapshot?: any): void {
}
loadCommandHistory() {
return JSON.parse(localStorage.getItem('commandHistory') || '[]');
}
saveCommandHistory(commandHistory: any) {
localStorage.setItem('commandHistory', JSON.stringify(commandHistory));
}
scrollToBottom() {
if (this.adapterRef.current) {
this.adapterRef.current.scrollBottom();
}
}
componentDidMount(): void {
if (this.adapterRef.current) {
const size = this.adapterRef.current.getTerminalSize();
if (size) {
this.setState({ terminalSize: size });
}
}
this.scrollToBottom();
if (this.videoElementRef.current) {
this.webCam = new WebCam(this.videoElementRef.current);
}
this.addTouchListeners();
}
componentWillUnmount(): void {
if (this.heroRunTimeoutId) {
clearTimeout(this.heroRunTimeoutId);
}
this.removeTouchListeners();
}
public handleCommand = (cmd: string) => {
this.setState(
// Update the command history
prevState => ({
commandHistory: [cmd, ...prevState.commandHistory],
currentCommandIndex: -1,
}),
() => this.saveCommandHistory(this.state.commandHistory)
);
// TODO: handle achievement unlocks
if (this.state.isInTutorial) {
// Unlock the next achievement and decide if we are still in tutorial mode
if (cmd === '') cmd = 'Return (ENTER)';
if (this.state.nextAchievement?.phrase.join('') === cmd
) {
this.unlockAchievement(cmd);
}
}
const {command, args, switches} = this.parseCommand(cmd);
if (this.context) {
const output = this.context
.executeCommand(
command,
args,
switches,
);
if (output.status === 200) return;
}
let status = 404;
let response = "Command not found.";
this.terminalGameRef.current?.resetGame();
this.scrollToBottom();
if (this.state.isInPhraseMode) {
response = "";
}
this.setState({ isInPhraseMode: false, commandLine: '' });
if (command === 'help' || command === '411') {
status = 200;
const commandChords = ['UpArrow', 'LeftArrow', 'DownArrow', 'RightArrow'].map(c => {
return <ChordDisplay displayChar={[c]} />
});
const commandChordsHtml = commandChords.map(element => {
return ReactDOMServer.renderToStaticMarkup(element);
}).join('');
response = "<div class='chord-display-container'>" + commandChordsHtml + "</div>";
}
if (command === 'kill') {
if (!this.terminalGameRef.current) return;
this.terminalGameRef.current.setZombie4ToDeathThenResetPosition();
this.terminalGameRef.current.completeGame();
response = "Killed zombie 4. Reset position and game completed.";
status = 200;
}
if (command.startsWith('level')) {
if (!this.terminalGameRef.current) return;
let levelNum = command.match(/\d+/);
const level = levelNum && levelNum.length ? parseInt(levelNum[0]) : null;
this.terminalGameRef.current?.levelUp(level);
}
if (command === 'play' || command.startsWith('play ')) {
status = 200;
response = "Type the phrase as fast as you can."
this.setNewPhrase(command);
}
if (command === 'phrase' || command.startsWith('phrase ')) {
status = 200;
response = "Type the phrase as fast as you can."
this.setNewPhrase(command);
}
if (command.startsWith('video')) {
status = 200;
const isOn = this.toggleVideo();
if (isOn) {
response = "Starting video camera..."
}
else {
response = "Stopping video camera..."
}
}
if (this.nextCharsDisplayRef.current) this.nextCharsDisplayRef.current.cancelTimer();
if (this.state.isInPhraseMode) {
this.setState({ isInPhraseMode: false });
}
// Clear the terminal after processing the command
// TODO: reset timer
// Write the new prompt after clearing
this.adapterRef.current?.prompt();
if (command === '') return;
if (command.startsWith('debug')) {
let isDebug = command.includes('--true') || command.includes('-t');
this.toggleIsDebug(isDebug);
return;
}
// Truncate the history if it's too long before saving
if (this._commandHistory.length > HandTerm.commandHistoryLimit) {
this._commandHistory.shift(); // Remove the oldest command
}
this.saveCommandResponseHistory(command, response, status); // Save updated history to localStorage
return;
}
public handleCharacter = (character: string) => {
const charDuration: CharDuration = this.wpmCalculator.addKeystroke(character);
if (character.charCodeAt(0) === 3) { // Ctrl+C
this.setState({ isInPhraseMode: false, commandLine: '' });
this.adapterRef.current?.terminalReset();
this.adapterRef.current?.prompt();
}
if (character === 'ArrowUp') {
let newCommandIndex = (this.state.currentCommandIndex + 1) % this.state.commandHistory.length;
let command = this.state.commandHistory[newCommandIndex];
const commandResponseHistory = this.getCommandResponseHistory().reverse();
this.setState({
currentCommandIndex: newCommandIndex,
commandLine: command,
outputElements: [commandResponseHistory[newCommandIndex]],
});
this.terminalReset();
this.terminalPrompt();
this.terminalWrite(command);
return;
}
if (character.charCodeAt(0) === 4) { // Ctrl+D
console.log('Ctrl+D pressed');
this.increaseFontSize();
}
if (character.charCodeAt(0) === 13) { // Enter key
// Process the command before clearing the terminal
// TODO: cancel timer
let command = this.adapterRef.current?.getCurrentCommand() ?? '';
this.terminalReset();
this.handleCommand(command);
} else if (this.state.isInPhraseMode) {
// # IN PHRASE MODE
this.terminalWrite(character);
let command = this.adapterRef.current?.getCurrentCommand() + character;
if (command.length === 0) {
if (this.nextCharsDisplayRef.current)
this.nextCharsDisplayRef.current.resetTimer();
return;
}
this.setState({
commandLine: command,
});
if ([',', '.', '!', '?'].includes(character) || /[0-9]/.test(character)) {
this.setHeroSummersaultAction();
}
else {
this.setHeroRunAction();
}
} else {
// For other input, just return it to the terminal.
this.terminalWrite(character);
if ([',', '.', '!', '?'].includes(character) || /[0-9]/.test(character)) {
this.setHeroSummersaultAction();
}
else {
this.setHeroRunAction();
}
}
return charDuration.durationMilliseconds;
}
unlockAchievement = (phrase: string) => {
this.setState(prevState => {
const unlockedAchievements = prevState.unlockedAchievements;
if (this.state.nextAchievement?.phrase.join('') === phrase) {
this.saveAchievements(phrase);
}
const nextAchievement = this.getNextAchievement();
return {
...prevState,
achievements: unlockedAchievements,
nextAchievement: nextAchievement,
isInTutorial: nextAchievement ? true : false
};
});
};
private parseCommand(input: string): { command: string, args: string[], switches: Record<string, boolean> } {
const parts = input.split(/\s+/); // Split by whitespace
const command = parts.shift(); // The first element is the command
const args = [];
const switches: Record<string, boolean> = {};
if (command) {
for (const part of parts) {
if (part.startsWith('--')) {
// It's a switch, remove the '--' and set it to true in the switches object
const switchName = part.substring(2);
switches[switchName] = true;
} else {
// It's an argument
args.push(part);
}
}
}
return { command: command || '', args, switches };
}
getCommandResponseHistory(): string[] {
let keys: string[] = [];
let commandHistory: string[] = [];
for (let i = 0; i < localStorage.length; i++) {
if (!localStorage.key(i)?.startsWith(LogKeys.Command + '_')) continue;
const key = localStorage.key(i);
if (!key) continue;
keys.push(key);
}
keys.sort();
for (let key of keys) {
const historyJSON = localStorage.getItem(key);
if (historyJSON) {
commandHistory.push(historyJSON);
}
}
return commandHistory;
}
private WpmsToHTML(wpms: CharWPM[], name: string | undefined) {
name = name ?? "slowest-characters";
return (
<table className="wpm-table">
<tbody>
<tr><th colSpan={2}>{name}</th></tr>
{wpms.map((wpm, index) => (
<React.Fragment key={index}>
<tr id={name} className="wpm-table-row" >
<td>{wpm.character
.replace("\r", "\\r")
.replace(" ", "\\s")
}
</td>
<td className="number">{wpm.wpm.toFixed(2)}</td>
</tr>
</React.Fragment>
))}
</tbody>
</table>
);
}
averageWpmByCharacter(charWpms: CharWPM[]): CharWPM[] {
const charGroups: Record<string, { totalWpm: number, count: number }> = {};
// Sum WPMs for each character and count occurrences
charWpms.forEach(({ character, wpm }) => {
if (!charGroups[character]) {
charGroups[character] = { totalWpm: 0, count: 0 };
}
charGroups[character].totalWpm += wpm;
charGroups[character].count++;
});
// Calculate average WPM for each character
return Object.entries(charGroups).map(([character, { totalWpm, count }]) => ({
character,
wpm: totalWpm / count,
durationMilliseconds: 0, // You may want to handle duration aggregation differently
}));
}
public saveCommandResponseHistory(command: string, response: string, status: number): string {
const commandTime = new Date();
const timeCode = this.createTimeCode(commandTime).join(':');
let commandText = this.createCommandRecord(command, commandTime);
// TODO: Render this with JSX instead.
const commandElement = createHTMLElementFromHTML(commandText);
let commandResponseElement = document.createElement('div');
commandResponseElement.dataset.status = status.toString();
commandResponseElement.appendChild(commandElement);
commandResponseElement.appendChild(createHTMLElementFromHTML(`<div class="response">${response}</div>`));
// Only keep the latest this.commandHistoryLimit number of commands
const wpms = this.wpmCalculator.getWPMs();
let wpmSum = this.wpmCalculator.saveKeystrokes(timeCode);
this.wpmCalculator.clearKeystrokes();
commandResponseElement.innerHTML = commandResponseElement.innerHTML.replace(/{{wpm}}/g, ('_____' + wpmSum.toFixed(0)).slice(-4));
commandText = commandText.replace(/{{wpm}}/g, ('_____' + wpmSum.toFixed(0)).slice(-4));
if (!this._commandHistory) { this._commandHistory = []; }
const commandResponse = commandResponseElement.outerHTML;
const characterAverages = this.averageWpmByCharacter(wpms.charWpms.filter(wpm => wpm.durationMilliseconds > 1));
const slowestCharacters = this.WpmsToHTML(characterAverages.sort((a, b) => a.wpm - b.wpm).slice(0, 3), "slow-chars");
const slowestCharactersHTML = ReactDOMServer.renderToStaticMarkup(slowestCharacters);
commandResponseElement.innerHTML += slowestCharactersHTML;
this.writeOutput(commandResponse)
// Now you can append slowestCharactersHTML as a string to your element's innerHTML
this._persistence.setItem(`${LogKeys.Command}_${timeCode}`, commandResponseElement.outerHTML);
return commandResponse;
}
writeOutput(output: string) {
this._commandHistory = [output];
this.setState({ outputElements: [output] });
}
clearCommandHistory(_command: string, args: string[] = [], _switches: Record<string, boolean | string> = {}): void {
let keys: string[] = [];
for (let i = localStorage.length; i >= 0; i--) {
let key = localStorage.key(i);
if (!key) continue;
if (
key.includes(LogKeys.Command)
|| key.includes('terminalCommandHistory') // Remove after clearing legacy phone db.
|| key.includes(LogKeys.CharTime)
) {
keys.push(key);
}
if (args.includes("achievements")) {
if (key.includes('achievements')) {
keys.push(key);
}
}
}
for (let key of keys) {
localStorage.removeItem(key); // Clear localStorage.length
}
this._commandHistory = [];
this.setState({ outputElements: [] });
this.adapterRef.current?.terminalReset();
this.adapterRef.current?.prompt();
}
createCommandRecord(command: string, commandTime: Date): string {
let commandText = `<div class="log-line"><span class="log-time">[${this.createTimeHTML(commandTime)}]</span><span class="wpm">{{wpm}}</span>${command}</div>`;
return commandText;
}
private createTimeCode(now = new Date()): string[] {
return now.toLocaleTimeString('en-US', { hour12: false }).split(':');
}
private createTimeHTML(time = new Date()): TimeHTML {
const hours = time.getHours().toString().padStart(2, '0');
const minutes = time.getMinutes().toString().padStart(2, '0');
const seconds = time.getSeconds().toString().padStart(2, '0');
return `<span class="log-hour">${hours}</span><span class="log-minute">${minutes}</span><span class="log-second">${seconds}</span>`;
}
toggleIsDebug(setIsDebug: boolean | undefined) {
this.isDebug = !this.isDebug;
if (setIsDebug) {
this.isDebug = setIsDebug;
}
localStorage.setItem('xterm-debug', String(this.isDebug));
console.log('Xterm debug:', localStorage.getItem('xterm-debug'));
}
loadDebugValue() {
if (localStorage.getItem('xterm-debug') === 'true') {
this.isDebug = true;
} else {
this.isDebug = false;
}
}
handlePhraseSuccess = (phrase: string) => {
let wpmPhrase = this.wpmCalculator
.getWPMs().wpmAverage.toString(10)
+ ':' + phrase;
this.setState(
prevState => ({
outputElements: [
...prevState.outputElements,
wpmPhrase
]
})
);
this.saveCommandResponseHistory("game", wpmPhrase, 200);
this.terminalGameRef.current?.completeGame();
this.adapterRef.current?.terminalReset();
this.adapterRef.current?.prompt();
this.terminalGameRef.current?.levelUp();
this.handlePhraseComplete();
}
handlePhraseComplete = () => {
let newPhraseIndex = (this.state.phraseIndex + 1) % Phrases.phrases.length;
let newPhrase = Phrases.getPhraseByIndex(newPhraseIndex);
this.setState({
phraseIndex: newPhraseIndex,
isInPhraseMode: true,
phrase: newPhrase
});
this.terminalGameRef.current?.completeGame();
}
setNewPhrase = (phraseName: string) => {
phraseName = phraseName.replace('phrase ', '');
const newPhrase
= phraseName && phraseName != "" && Phrases.getPhrase(phraseName)
? Phrases.getPhrase(phraseName)
: Phrases.getPhraseByIndex(this.state.phraseIndex);
// this.phrase = new Phrase(newPhrase);
this.setState((prevState) => {
return {
...prevState,
isInPhraseMode: true,
phrase: newPhrase,
commandLine: newPhrase
}
});
// this.props.onNewPhrase(newPhrase);
}
setHeroRunAction = () => {
// Clear any existing timeout to reset the timer
if (this.heroRunTimeoutId) {
clearTimeout(this.heroRunTimeoutId);
this.heroRunTimeoutId = null;
}
// Set the hero to run
this.setState({ heroAction: 'Run' });
// Set a timeout to stop the hero from running after 1000ms
this.heroRunTimeoutId = window.setTimeout(() => {
this.setState({ heroAction: 'Idle' });
this.heroRunTimeoutId = null; // Clear the timeout ID
}, 800);
}
setHeroSummersaultAction = () => {
// Clear any existing timeout to reset the timer
if (this.heroSummersaultTimeoutId) {
clearTimeout(this.heroSummersaultTimeoutId);
this.heroSummersaultTimeoutId = null;
}
// Set the hero to run
this.setState({ heroAction: 'Summersault' });
// Set a timeout to stop the hero from running after 1000ms
this.heroSummersaultTimeoutId = window.setTimeout(() => {
this.setState({ heroAction: 'Idle' });
this.heroSummersaultTimeoutId = null; // Clear the timeout ID
}, 800);
}
setHeroAction = (newAction: ActionType) => {
this.setState({ heroAction: newAction });
}
setZombie4Action = (newAction: ActionType) => {
this.setState({ zombie4Action: newAction });
}
handleTimerStatusChange(isActive: boolean) {
this.setState({ isActive });
}
private terminalReset(): void {
this.adapterRef.current?.terminalReset();
}
private terminalPrompt(): void {
this.adapterRef.current?.prompt();
}
private terminalWrite(data: string): void {
this.adapterRef.current?.terminalWrite(data);
}
private loadFontSize(): void {
let getFontSize: string = localStorage.getItem('terminalFontSize') || this.currentFontSize.toString();
const fontSize = (getFontSize && getFontSize == 'NaN') ? this.currentFontSize : parseInt(getFontSize);
if (fontSize) {
this.currentFontSize = fontSize;
document.documentElement.style.setProperty('--terminal-font-size', `${this.currentFontSize}px`);
}
}
public handleTouchStart: TouchEventHandler<HTMLElement> = (event: React.TouchEvent<HTMLElement>) => {
setTimeout(() => {
// this.terminalElement.focus();
}, 500)
if (event.touches.length === 2) {
// event.preventDefault();
this.lastTouchDistance = this.getDistanceBetweenTouches(event.touches as unknown as TouchList);
}
}
public handleTouchMove = (event: TouchEvent) => {
if (event.touches.length === 2) {
event.preventDefault();
const currentDistance = this.getDistanceBetweenTouches(event.touches);
if (this.lastTouchDistance && this.lastTouchDistance > 0) {
const eventTarget = event.target as HTMLElement;
const scaleFactor = currentDistance / this.lastTouchDistance;
if (eventTarget && eventTarget.nodeName === 'CANVAS') {
this.setState((prevState) => {
return {
canvasHeight: prevState.canvasHeight * scaleFactor
}
})
return;
}
this.currentFontSize *= scaleFactor;
document.documentElement.style.setProperty('--terminal-font-size', `${this.currentFontSize}pt`);
this.lastTouchDistance = currentDistance;
// this.terminal.options.fontSize = this.currentFontSize;
// this.terminal.refresh(0, this.terminal.rows - 1); // Refresh the terminal display
}
}
}
public increaseFontSize() {
this.currentFontSize += 1;
// this.terminal.options.fontSize = this.currentFontSize;
// this.terminal.refresh(0, this.terminal.rows - 1);
localStorage.setItem('terminalFontSize', `${this.currentFontSize}`);
console.log('INCREASE terminalFontSize', this.currentFontSize);
}
public handleTouchEnd: TouchEventHandler<HTMLDivElement> = () => {
localStorage.setItem('terminalFontSize', `${this.currentFontSize}`);
console.log('SET terminalFontSize', this.currentFontSize);
this.lastTouchDistance = null;
}
addTouchListeners() {
// Assuming 'terminalElementRef' points to the div you want to attach the event
const output = window.document.getElementById(TerminalCssClasses.Output);
if (output) {
output.addEventListener('touchmove', this.handleTouchMove, { passive: false });
}
const terminal = document.getElementById(TerminalCssClasses.Terminal);
if (terminal) {
terminal.addEventListener('touchmove', this.handleTouchMove, { passive: false });
}
const game = window.document.getElementById(TerminalCssClasses.TerminalGame);
if (game) {
// game.addEventListener('touchstart', this.handleTouchStart );
game.addEventListener('touchmove', this.handleTouchMove, { passive: false });
}
}
removeTouchListeners() {
const div = this.terminalElementRef.current;
if (div) {
div.removeEventListener('touchmove', this.handleTouchMove);
}
const output = window.document.getElementById(TerminalCssClasses.Output);
if (output) {
output.removeEventListener('touchmove', this.handleTouchMove);
}
const terminal = document.getElementById(TerminalCssClasses.Terminal);
if (terminal) {
terminal.removeEventListener('touchmove', this.handleTouchMove);
}
const game = window.document.getElementById(TerminalCssClasses.TerminalGame);
if (game) {
game.removeEventListener('touchmove', this.handleTouchMove);
}
}
private getDistanceBetweenTouches(touches: TouchList): number {
const touch1 = touches[0];
const touch2 = touches[1];
return Math.sqrt(
Math.pow(touch2.pageX - touch1.pageX, 2) +
Math.pow(touch2.pageY - touch1.pageY, 2),
);
}
public toggleVideo = (): boolean => {
this.isShowVideo = !this.isShowVideo;
this.webCam?.toggleVideo(this.isShowVideo);
return this.isShowVideo;
}
public render() {
const { terminalSize } = this.state;
const canvasWidth = terminalSize ? terminalSize.width : 800;
// canvas height does not need to match terminal height
return (
<CommandContext.Consumer>
{(context) => {
this.context = context;
return (
<div className="terminal-container">
<Output
ref={this.outputRef}
elements={this.state.outputElements}
onTouchStart={this.handleTouchStart}
onTouchEnd={this.handleTouchEnd}
/>
<TerminalGame
ref={this.terminalGameRef}
canvasHeight={this.state.canvasHeight}
canvasWidth={canvasWidth} // Use the width from terminalSize if available
isInPhraseMode={this.state.isInPhraseMode}
heroActionType={this.state.heroAction}
zombie4ActionType={this.state.zombie4Action}
onSetHeroAction={this.setHeroAction}
onSetZombie4Action={this.setZombie4Action}
onTouchStart={this.handleTouchStart}
onTouchEnd={this.handleTouchEnd}
/>
{this.state.isInPhraseMode
&& this.state.phrase
&& <NextCharsDisplay
ref={this.nextCharsDisplayRef}
onTimerStatusChange={this.handleTimerStatusChange}
commandLine={this.state.commandLine}
isInPhraseMode={this.state.isInPhraseMode}
newPhrase={this.state.phrase}
onPhraseSuccess={this.handlePhraseSuccess}
/>
}
{Array.isArray(this.state.nextAchievement?.phrase)
&& TutorialComponent
&& <TutorialComponent
achievement={this.state.nextAchievement}
isInTutorial={this.state.isInTutorial}
includeReturn={true}
/>
}
<XtermAdapter
ref={this.adapterRef}
terminalElement={this.terminalElementRef.current}
terminalElementRef={this.terminalElementRef}
terminalFontSize={this.currentFontSize}
onAddCharacter={this.handleCharacter}
onTouchStart={this.handleTouchStart}
onTouchEnd={this.handleTouchEnd}
onLogin={this.handleLogin}
/>
{/* TODO: Move this into JSX in the WebCam component */}
<video
ref={this.videoElementRef as React.RefObject<HTMLVideoElement>}
id="terminal-video"
hidden={!this.isShowVideo}
>
</video>
</div>
);
}}
</CommandContext.Consumer>
)
}
}
HandTerm.contextType = CommandContext;
export default HandTerm;
Can you rewrite the script to optimize it for that component?
Codeium at 11:16 am, Jun 25, 2024
Certainly! To rewrite the provided PowerShell script to be more optimized for the HandTerm
component, we need to consider the specifics of that component. Here is an updated PowerShell script that handles the specifics of converting a class component to a functional component, focusing on the main structural changes and leaving detailed logic refactoring for manual adjustment:
# Define the path to the HandexTerm.tsx file
$filePath = "path\to\your\src\components\HandexTerm.tsx"
# Read the content of HandexTerm.tsx
$content = Get-Content $filePath -Raw
# Replace class component with functional component structure
$content = $content -replace 'class HandTerm extends React.Component<IHandTermProps, IHandTermState>', 'const HandTerm: React.FC<IHandTermProps> = (props) =>'
# Replace state with useState hook structure (this is a complex replacement and might need manual adjustments)
$content = $content -replace 'this\.state', 'state'
$content = $content -replace 'this\.setState\(', 'setState('
# Replace refs with useRef hook structure (simplified version)
$content = $content -replace 'React\.createRef\(\)', 'useRef(null)'
# Replace lifecycle methods with useEffect hook structure (requires further manual adjustment)
$content = $content -replace 'componentDidMount\(\): void \{', 'useEffect(() => {'
$content = $content -replace 'componentDidUpdate\(_prevProps: Readonly<IHandTermProps>, _prevState: Readonly<IHandTermState>, _snapshot\?: any\): void \{', '// useEffect(() => { // componentDidUpdate logic here'
$content = $content -replace 'componentWillUnmount\(\): void \{', 'useEffect(() => { return () => {'
# Replace context with useContext hook (simplified version, manual adjustments needed)
$content = $content -replace 'static contextType = CommandContext;', 'const context = useContext(CommandContext);'
$content = $content -replace 'declare context: ContextType<typeof CommandContext>;', ''
$content = $content -replace 'this\.context', 'context'
# Replace constructor with useState initial state (this requires careful manual adjustment)
$content = $content -replace 'constructor\(IHandexTermProps: IHandTermProps\) \{[^}]+\}', ''
# Replace render method with return statement (simplified version)
$content = $content -replace 'public render\(\) \{', ''
$content = $content -replace '}', '' # This will need manual review to ensure correct scope closure
# Write the updated content back to HandTerm.tsx
Set-Content $filePath -Value $content
Please note the following:
-
Complex Conversions: Converting
this.state
andthis.setState
to theuseState
hook requires understanding the component's state management logic. This script does not handle that complexity. -
Lifecycle Methods: Lifecycle methods like
componentDidMount
,componentDidUpdate
, andcomponentWillUnmount
are complex and have side effects. They require manual intervention to convert touseEffect
hooks. -
Render Method: The
render
method needs to be replaced with a return statement, but this script simplifies that process. You will need to manually adjust the return statement to ensure that it returns the JSX correctly. -
Context: If you're using context, you'll need to replace
this.context
with theuseContext
hook. This script has a simplified version of this conversion. - Manual Review: You will need to review the component manually after running this script to ensure the conversion is correct and complete. This includes reviewing hooks dependencies, cleaning up unused imports, and making sure that the component works as expected.
- Testing: Test the component thoroughly after the conversion to ensure that all functionality remains intact.
The provided PowerShell script is a starting point for automating some of the repetitive parts of the conversion process. However, due to the complexities involved in converting class components to functional components, especially with TypeScript and hooks, it is important to manually review and adjust the code after running the script.
User at 11:30 am, Jun 25, 2024
That script clips the closing curly bracket from the imports:
import { LogKeys, TimeHTML, CharDuration, CharWPM, TerminalCssClasses from '../types/TerminalTypes';
import { IWPMCalculator, WPMCalculator from '../utils/WPMCalculator';
import { IPersistence, LocalStoragePersistence from '../Persistence';
...
Codeium at 11:30 am, Jun 25, 2024
The issue with the closing curly brackets being clipped from the imports in the PowerShell script is due to an overly broad replacement pattern that inadvertently matches more than intended. In the context of converting a React class component to a functional component, the script should not be altering import statements at all. This part of the script was intended to remove the closing braces of the class component itself, but it was not correctly scoped to only affect that section.
To avoid such problems, we should refine the script to exclude import statements from any replacements. Since PowerShell doesn't directly support negative lookbehinds in a manner that would easily allow us to exclude import lines from being altered, a straightforward approach to ensuring import lines are not affected is to avoid using broad patterns that could unintentionally match imports.
The specific replacement command causing the issue was intended to remove the closing brace of the class component definition and its methods, but it was too indiscriminate. Here's how you might adjust the script to avoid altering import lines:
- Remove the line that indiscriminately removes closing braces as it's too broad and risks unintended modifications.
- Focus on specific replacements that target the class structure and lifecycle methods without affecting imports.
Given this, let's correct the script by removing or adjusting the operations that could interfere with import statements and ensuring we're only modifying the component logic:
# Assuming previous steps are correctly focusing on converting class component structures to functional ones
# Comment out or remove any replacements that could inadvertently affect import statements
# For example, the overly broad brace removal:
# $content = $content -replace '}', '' # This is too broad and risky, so it should be commented out or removed
# Instead of trying to automatically remove the closing brace of the class, which can be risky and error-prone,
# it's safer to manually adjust such structural elements after the automated replacements have been made.
# Automated scripts can help with a lot of the conversion, but manual review and adjustment are crucial for these kinds of refactoring tasks.
- Manually Review and Adjust: After running the script, manually review the file to adjust the component's structure, ensuring that the conversion from class to functional component is complete and that any remaining class-related syntax (like the closing brace of the class) is properly removed. Also, verify that all import statements are correct and untouched.
By focusing the script on specific conversions and avoiding broad patterns that could catch unintended lines like imports, you can reduce the risk of these issues. Always manually review and test the component after applying automated changes to ensure the conversion is successful and no unintended changes have been made.
User at 11:36 am, Jun 25, 2024
That script still clobbers most of the file.
I was thinking we could just replace the property and method declarations and the class declaration and do the rest by hand. Then, if we found that there were further steps we could automate, so that I could use them on other class components, then I could use the script again to get a start on conversion.
Codeium at 11:36 am, Jun 25, 2024
Focusing on the property and method declarations along with the class declaration for the conversion process is a more controlled approach. This way, you will safeguard the integrity of import statements and other critical parts of the file while still automating a part of the conversion process. Here's how you can adjust the PowerShell script to target these specific areas:
- Convert the class declaration to a functional component signature: This involves replacing the class definition with a functional component definition.
- Convert property declarations to useState or useRef hooks as appropriate: Since properties in class components often translate to state or refs in functional components, we'll target these next.
- Convert method declarations: Methods in class components will need to be converted into functions within the functional component.
Let's adjust the script to target just these areas:
# Define the path to the HandexTerm.tsx file
$filePath = "./src/components/HandTerm.tsx"
# Read the content of HandexTerm.tsx
$content = Get-Content $filePath -Raw
# Step 1: Convert the class declaration to a functional component signature
# Assuming that your component doesn't use generic types for props
$content = $content -replace 'class HandTerm extends React.Component<IHandTermProps, IHandTermState>', 'const HandTerm = (props: IHandTermProps) => {'
# Step 2: Convert property declarations to useState or useRef
# This step is complex and might require manual adjustments, especially for converting state.
# For simplicity, here's an example of changing a ref property.
# Note: Actual conversion of state properties to useState hooks requires more context about initial state values and is better done manually.
$content = $content -replace 'private (\w+) = React.createRef', '$1 = useRef'
# Step 3: Convert method declarations by removing "public" and "private" keywords as they are not used in functional components.
$content = $content -replace '\b(public|private) ', ''
# Write the updated content back to HandTerm.tsx
Set-Content $filePath -Value $content
Please Note:
-
State Conversion: Converting class component state to
useState
hooks requires knowledge about the initial state setup in your constructor or property declarations. This script doesn't automate that part due to its complexity and the need for manual adjustments. -
Lifecycle Methods: Converting lifecycle methods (like
componentDidMount
,componentDidUpdate
, andcomponentWillUnmount
) touseEffect
hooks is not covered in this simplified script. Each lifecycle method might need a different approach depending on its side effects and dependencies. - Manual Review and Refinement: After running this script, you'll need to manually refine the conversion, especially for the state and lifecycle methods. This approach ensures that key parts of your conversion are handled with the necessary attention to detail.
This script provides a starting point for converting class components to functional components by automating some of the repetitive tasks while leaving room for manual adjustments where necessary.
User at 11:41 am, Jun 25, 2024
Is there a regular expression we would use to fund functions that are declared like this: getNextAchievement(): Achievement | null {
and convert them to the right kind of function declarations for a functional component?
Codeium at 11:41 am, Jun 25, 2024
Yes, you can use regular expressions (regex) to find class methods like getNextAchievement(): Achievement | null {
and convert them into function declarations suitable for a functional component. The conversion would typically turn such class methods into either standalone functions within the functional component or useCallback
hooks, depending on whether they depend on props or state.
Here's a regex pattern that matches the method declarations in the class component format:
(\w+)\(\): (\w+ \|\snull) \{
And here's how you might use a PowerShell script to apply this conversion. This example converts the methods into standalone functions within the functional component. If you find that the function should use state or props, you might need to wrap them with useCallback
manually or adjust the script accordingly.
# Define the path to the HandexTerm.tsx file
$filePath = "./src/components/HandTerm.tsx"
# Read the content of HandexTerm.tsx
$content = Get-Content $filePath -Raw
# Use regex to find and replace class method declarations with functional component function declarations
$content = $content -replace '(?m)^ {2}(\w+)\(\): (\w+ \|\s?null) \{', 'const $1 = (): $2 => {'
# Write the updated content back to HandTerm.tsx
Set-Content $filePath -Value $content
This script does the following:
- It uses a regex pattern to match function declarations like
getNextAchievement(): Achievement | null {
. - It captures the function name and the return type, then reformats them into the syntax
const functionName = (): ReturnType => {
. - The
(?m)^ {2}
part of the regex ensures that it targets functions at the start of lines, assuming they are indented with two spaces. Adjust the{2}
part if your indentation differs.
Important Considerations:
-
UseCallback Hook: For functions that depend on props or state, consider using the
useCallback
hook to avoid unnecessary re-renders. This script does not automatically applyuseCallback
. You'll need to review the converted functions and wrap them withuseCallback
where appropriate. -
Dependencies: When converting to
useCallback
, you'll also need to specify an array of dependencies. This requires understanding the function's dependencies, which cannot be fully automated. - Manual Review: After running this script, review the converted functions to ensure they are correctly capturing any necessary dependencies from the component's state or props.
This approach offers a starting point for automating parts of the conversion process while highlighting areas that require careful consideration and potentially manual adjustments.
User at 11:47 am, Jun 25, 2024
That doesn't seem to work with signatures like this:
parseCommand(input: string): { command: string, args: string[], switches: Record<string, boolean> } {
That makes me wonder of perhaps PowerShell is not the right tool for the job.
Are you aware of any premade tools that React professionals use for converting React class components to functional components?
Would there be a better way to build such a tool, such as by using an AST or a better code-parsing library?
Codeium at 11:47 am, Jun 25, 2024
For converting React class components to functional components, the complexities of syntax and the wide variety of patterns used in class components make simple text replacement (like with regular expressions in PowerShell) less effective and prone to errors. Indeed, a more robust and accurate approach involves analyzing and transforming the code's Abstract Syntax Tree (AST).
AST-Based Tools:
-
Babel: A popular JavaScript compiler that allows code transformation through plugins. You can write a custom Babel plugin to transform class components to functional components by manipulating the AST. Babel's understanding of JavaScript syntax and semantics makes it an excellent tool for this purpose.
-
jscodeshift: A toolkit built on top of Babel to enable large-scale codebase refactoring and transformation with ASTs. It provides a more convenient API for writing codemods (code modifications) than writing raw Babel plugins. There's a community of developers that have written various jscodeshift transformers which you might find useful for common React patterns. For your specific needs, you may need to write custom transformations.
-
React codemods: The React team and community have developed several codemods for automating common React upgrades and transformations. While there might not be a specific codemod for converting all aspects of class components to functional components, examining these codemods can provide insights into how to approach writing your own.
Why AST?
Using AST for code transformation is superior to regex or simple text manipulation because:
- Accuracy: AST-based transformations understand the code's structure and semantics, reducing the risk of incorrect replacements.
- Flexibility: You can handle various coding styles and patterns with the same transformation logic.
- Safety: AST tools can preserve code formatting and comments, which are often lost in naive text replacement approaches.
Building Your Tool:
To build such a tool using AST, you might start with jscodeshift
for its balance of power and accessibility:
- Learn about AST: Familiarize yourself with the concept of ASTs and how JavaScript code is represented.
- Understand jscodeshift: Go through the jscodeshift documentation and tutorials to understand how to write codemods.
- Analyze your conversion patterns: Determine the common patterns in your class components that need to be converted to functional components, including state, lifecycle methods, refs, and context.
-
Write your codemod: Begin writing your codemod by targeting simple transformations first, like converting method declarations to functions, and incrementally add more complex transformations like converting
this.state
andthis.props
touseState
anduseEffect
.
Resources:
- Babel Handbook: A guide to creating Babel plugins.
- jscodeshift: Tool and documentation for writing codemods.
- AST Explorer: An invaluable tool for exploring the AST of your code and experimenting with transformations.
While building a comprehensive tool to automate all aspects of this conversion can be complex and time-consuming, even a partially automated process can significantly speed up migrations for large codebases.
User at 12:01 pm, Jun 25, 2024
Ok, the easiest way for me to understand the jscodeshift
documentation is to try to implement it.
How would I start implementing this partially automated process you suggested?
Codeium at 12:02 pm, Jun 25, 2024
Starting with jscodeshift
for converting React class components to functional components involves a few steps to set up your environment, write your first codemod, and then test it on your codebase. Here's a step-by-step guide to get you started:
You'll need Node.js installed on your computer to use jscodeshift. Once Node.js is installed, you can install jscodeshift
globally via npm:
npm install -g jscodeshift
A codemod script is essentially a JavaScript file where you define how to transform your code's AST. Let's start with a simple transformation: converting class method declarations to function declarations inside functional components.
Create a file named class-to-functional.js
in your project directory or wherever you prefer. Then, add the following basic structure to your codemod script:
/**
* This is a basic jscodeshift script to start converting React class components
* to functional components by transforming class method declarations.
*/
module.exports = function transformer(file, api) {
const j = api.jscodeshift;
return j(file.source)
.find(j.ClassDeclaration)
.forEach(path => {
// This is where we'll add our transformation logic
console.log(`Found class: ${path.value.id.name}`);
})
.toSource();
};
This script sets up a basic jscodeshift transformer that looks for class declarations. It logs the names of found classes but doesn't change anything yet.
To start transforming class components into functional components, you'll need to identify and replace several patterns, such as state initialization, method conversion, and lifecycle methods. As a beginner, focus on a specific transformation first, like converting methods into standalone functions.
For a more substantial example, consider expanding your codemod to handle a specific transformation, like converting lifecycle methods to useEffect
. This will require a deeper understanding of both the React patterns in your codebase and the jscodeshift API.
To run your codemod on a file or directory, use the jscodeshift
command followed by the -t
option to specify your transformation file, and then the path to the files you want to transform:
jscodeshift -t path/to/your/class-to-functional.js path/to/your/src
After running your codemod, carefully review the changes to ensure they're correct. It's likely you'll need to iterate on your codemod script, adding more features and handling more cases as you go.
- jscodeshift Documentation: The official documentation and tutorials are a great place to start.
- AST Explorer: Use this tool to examine the AST of your React components. It's invaluable for understanding how to target different parts of your code with jscodeshift.
- React Documentation on Hooks: For converting class components to functional components, understanding hooks is crucial. Review the React docs on hooks if you're not already familiar with them.
Building a comprehensive jscodeshift codemod for converting all aspects of class components to functional components is an iterative process. Start small, focus on one transformation at a time, and gradually expand your codemod to handle more complex patterns. This approach will help you learn both jscodeshift and the intricacies of React component structures.
User at 12:07 pm, Jun 25, 2024
I get this error:
🕐[12:05:30]❯ jscodeshift -t ./src/utils/classToFunctional.js .\src\components\HandTerm.tsx
Processing 1 files...
Spawning 1 workers...
Sending 1 files to free worker...
C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\Worker.js:121
notify({action: 'update', name: name, quantity: quantity});
^
Error [ERR_REQUIRE_ESM]: require() of ES Module C:\Users\xgenx\source\repos\handex-react\src\utils\classToFunctional.js from C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\Worker.js not supported.
classToFunctional.js is treated as an ES module file as it is a .js file whose nearest parent package.json contains "type": "module" which declares all .js files in that package scope as ES modules.
Instead either rename classToFunctional.js to end in .cjs, change the requiring code to use dynamic import() which is available in all CommonJS modules, or change "type": "module" to "type": "commonjs" in C:\Users\xgenx\source\repos\handex-react\package.json to treat all .js files as CommonJS (using .mjs for all ES modules instead).
at Object.newLoader [as .js] (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\pirates\lib\index.js:121:7)
at setup (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\Worker.js:93:18)
at Object.<anonymous> (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\Worker.js:45:3) {
code: 'ERR_REQUIRE_ESM'
}
Node.js v20.12.1
Codeium at 12:07 pm, Jun 25, 2024
The error you're encountering indicates a conflict between module systems in Node.js. Your classToFunctional.js
script is being treated as an ES module because either the script itself, or the nearest parent package.json
, specifies "type": "module"
. However, jscodeshift
is attempting to require()
the script, which is a CommonJS operation incompatible with ES modules in this context.
There are a few ways to resolve this issue, depending on your setup and preferences:
If your project allows it, converting the codemod script to use CommonJS syntax can solve this issue. This involves using module.exports
for exports and require()
for imports. Since your codemod script might be simple, this could be a straightforward change:
// Convert ES module syntax to CommonJS
module.exports = function transformer(file, api) {
const j = api.jscodeshift;
// Your transformation logic
};
Ensure your classToFunctional.js
does not use import
or export
statements, which are ES module syntax.
The error message suggests changing the "type": "module"
to "type": "commonjs"
in your package.json
. This change would affect your entire project, not just the codemod script, and could have wide-ranging implications if your project relies on ES module syntax elsewhere. Therefore, this approach is not generally recommended unless you're sure about the impact on your project.
Another approach is to modify the way jscodeshift
loads your script, using dynamic import()
instead of require()
. However, this would involve modifying jscodeshift
itself or creating a wrapper around your script, which might not be straightforward or desirable.
As suggested by the error message, renaming your classToFunctional.js
file to classToFunctional.cjs
might quickly resolve the issue by explicitly marking the file as CommonJS. However, this approach assumes that jscodeshift
and your environment correctly handle .cjs
extensions, which is generally true but might not align with your project's setup.
For most cases, converting your codemod to use CommonJS syntax (Option 1) is the simplest and most direct way to resolve the issue. It avoids potential project-wide changes and maintains compatibility with jscodeshift
's expectations. If your codemod script is relatively isolated and doesn't need to be an ES module for other reasons, this adjustment should have minimal impact.
User at 12:09 pm, Jun 25, 2024
this is my src/utils/classToFunctional.js
that returned the error:
/**
* This is a basic jscodeshift script to start converting React class components
* to functional components by transforming class method declarations.
*/
module.exports = function transformer(file, api) {
const j = api.jscodeshift;
return j(file.source)
.find(j.ClassDeclaration)
.forEach(path => {
// This is where we'll add our transformation logic
console.log(`Found class: ${path.value.id.name}`);
})
.toSource();
};
Codeium at 12:10 pm, Jun 25, 2024
Given the script content you've shared, it's indeed using CommonJS syntax, which should generally avoid the ES module-related error you encountered. The error suggests a mismatch in handling module types within your environment, likely due to Node.js or your project's configuration.
Here are a few steps and considerations to troubleshoot and potentially resolve this issue:
Ensure that the package.json
closest to your classToFunctional.js
script does not have "type": "module"
specified. If it does, Node.js will treat .js
files as ES modules within that directory and its subdirectories, which can lead to the error you're seeing.
If your project relies on ES modules and you have "type": "module"
specified, one workaround is to rename your script to use the .cjs
extension, indicating it's a CommonJS module. Rename classToFunctional.js
to classToFunctional.cjs
and try running jscodeshift
again.
The version of Node.js and how jscodeshift
is executed in your environment can also play a role. You mentioned you're using Node.js v20.12.1, which should correctly handle .cjs
and .js
files based on the context. However, inconsistencies or misconfigurations in the environment (e.g., NVM or project-specific Node.js settings) might affect this.
- Double-check your Node.js version with
node -v
in the terminal where you're runningjscodeshift
. - Ensure that there's no overriding configuration affecting how Node.js treats module types.
As a diagnostic step, you can try renaming your script to classToFunctional.cjs
without changing your package.json
. This makes it explicitly a CommonJS script regardless of the nearest package.json
configuration:
Rename the file:
mv src/utils/classToFunctional.js src/utils/classToFunctional.cjs
And run jscodeshift
again:
jscodeshift -t ./src/utils/classToFunctional.cjs ./src/components/HandTerm.tsx
Sometimes, global installations can lead to unexpected behavior based on how Node.js resolves modules. Consider running jscodeshift
using npx
to use the locally installed version or ensure it's installed locally:
npx jscodeshift -t ./src/utils/classToFunctional.js ./src/components/HandTerm.tsx
Or, install jscodeshift
locally and then run it:
npm install jscodeshift
npx jscodeshift -t ./src/utils/classToFunctional.js ./src/components/HandTerm.tsx
If after these steps, you're still encountering the issue, it might be worthwhile to review any global Node.js or shell configurations (e.g., in .bashrc
, .zshrc
, or similar) that could affect how scripts are executed or how modules are handled. Also, consider testing in a different terminal or on another machine to rule out environment-specific issues.
User at 12:12 pm, Jun 25, 2024
Now I get this different error:
🕐[12:06:03]❯ jscodeshift -t ./src/utils/classToFunctional.cjs .\src\components\HandTerm.tsx
Processing 1 files...
Spawning 1 workers...
Sending 1 files to free worker...
ERR .\src\components\HandTerm.tsx Transformation error (This experimental syntax requires enabling one of the following parser plugin(s): "flow", "typescript". (22:7))
SyntaxError: This experimental syntax requires enabling one of the following parser plugin(s): "flow", "typescript". (22:7)
at toParseError (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parse-error.ts:74:19)
at JSXParserMixin.raise (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\tokenizer\index.ts:1497:19)
at JSXParserMixin.expectOnePlugin (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\tokenizer\index.ts:1562:18)
at JSXParserMixin.isExportDefaultSpecifier (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:2580:16)
at JSXParserMixin.maybeParseExportDefaultSpecifier (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:2414:40)
at JSXParserMixin.parseExport (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:2321:29)
at JSXParserMixin.parseExport (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\plugins\estree.ts:473:26)
at JSXParserMixin.parseStatementContent (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:591:25)
at JSXParserMixin.parseStatementLike (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:421:17)
at JSXParserMixin.parseModuleItem (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:358:17)
at JSXParserMixin.parseBlockOrModuleBlockBody (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:1388:16)
at JSXParserMixin.parseBlockBody (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:1362:10)
at JSXParserMixin.parseBlockBody (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\plugins\estree.ts:158:13)
at JSXParserMixin.parseProgram (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:217:10)
at JSXParserMixin.parseTopLevel (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\statement.ts:199:25)
at JSXParserMixin.parse (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\parser\index.ts:45:10)
at JSXParserMixin.parse (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\plugins\estree.ts:25:43)
at Object.parse (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\@babel\parser\src\index.ts:67:38)
at Object.parse (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\parser\babel5Compat.js:47:22)
at Object.parse (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\node_modules\recast\lib\parser.js:23:30)
at fromSource (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\core.js:82:25)
at core (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\core.js:44:5)
at j (C:\Users\xgenx\scoop\persist\nvm\nodejs\v20.12.1\node_modules\jscodeshift\src\core.js:142:12)
at transformer (C:\Users\xgenx\source\repos\handex-react\src\utils\/classToFunctional.cjs:9:10)
All done.
Results:
1 errors
0 unmodified
0 skipped
0 ok
Codeium at 12:12 pm, Jun 25, 2024
The error you're encountering indicates that jscodeshift
needs to be informed to use a parser that supports TypeScript syntax when processing your .tsx
files. By default, jscodeshift
does not assume TypeScript or Flow syntax, leading to the error you're seeing when it encounters TypeScript-specific features.
To resolve this, you can specify the parser option when running jscodeshift
. For TypeScript, you can use either the ts
or tsx
parser options, depending on whether your files contain JSX.
Here's how to run your codemod with the TypeScript parser:
jscodeshift -t ./src/utils/classToFunctional.cjs --parser=tsx .\src\components\HandTerm.tsx
This command tells jscodeshift
to use the tsx
parser, which understands both TypeScript and JSX syntax, making it suitable for your .tsx
files.
If your project contains both .ts
and .tsx
files, and you plan to run the codemod on multiple files or directories, you might need to adjust your approach slightly:
- For
.ts
files (without JSX), use--parser=ts
. - For
.tsx
files (with JSX), use--parser=tsx
.
In practice, if you're running the codemod on a mixture of files, you may prefer to handle .tsx
and .ts
files separately with the appropriate parser option for each batch, or default to using --parser=tsx
for all TypeScript-related transformations if all your TypeScript files may potentially contain JSX.
Additionally, if you're using jscodeshift
programmatically or wish to make the parser configuration more seamless, you can specify the parser directly in your codemod file. Here's an example of how to configure the codemod to use the tsx
parser by default:
module.exports = function transformer(file, api) {
const j = api.jscodeshift.withParser('tsx');
return j(file.source)
.find(j.ClassDeclaration)
.forEach(path => {
// Transformation logic here
console.log(`Found class: ${path.value.id.name}`);
})
.toSource();
};
This approach embeds the parser choice within the codemod, reducing the need for command-line options and ensuring consistency across different environments and setups.
User at 12:17 pm, Jun 25, 2024
I don't think I need to convert any .ts
files so I'm defaulting to .tsx
and now I get:
[12:11:00]❯ jscodeshift -t ./src/utils/classToFunctional.cjs .\src\components\HandTerm.tsx
Processing 1 files...
Spawning 1 workers...
Sending 1 files to free worker...
Found class: HandTerm
All done.
Results:
0 errors
0 unmodified
0 skipped
1 ok
Codeium at 12:18 pm, Jun 25, 2024
Great progress! The message indicates that jscodeshift
successfully ran your codemod on HandTerm.tsx
and identified a class named HandTerm
, as shown by the console.log
output in your codemod. This means your setup for using jscodeshift
with TypeScript files is correct and your script is running as expected. However, since the script currently only logs the class name and doesn't apply any transformations, the file remains unmodified.
To move forward with your conversion from class to functional components, you'll need to expand the codemod script to include the actual transformation logic. Here's an outline of steps you might take next within your codemod script:
-
Convert Class to Functional Component: Start by replacing the class declaration with a functional component declaration. You'll need to handle the class constructor (if present) by moving any initial state to
useState
hooks and any props to function parameters. -
Transform Lifecycle Methods: Convert React lifecycle methods (e.g.,
componentDidMount
,componentDidUpdate
,componentWillUnmount
) touseEffect
hooks. This step may require careful consideration of dependencies and cleanup functions. -
Handle Class Methods: Convert other class methods to functions within the functional component. If these methods depend on state or props, consider using the
useCallback
hook to memoize them. -
Manage State and Refs: Convert class component state and refs to
useState
anduseRef
hooks, respectively.
Here's a very simplified example of how you might start transforming a class component into a functional component structure:
module.exports = function transformer(file, api) {
const j = api.jscodeshalt.withParser('tsx');
return j(file.source)
.find(j.ClassDeclaration)
.forEach(path => {
// Example: Convert class component to functional component skeleton
// This is a simplified and not directly runnable example
const className = path.value.id.name;
const functionalComponent = j.functionDeclaration(
j.identifier(className),
[j.identifier('props')],
j.blockStatement([
// Here you would construct the functional component body
])
);
// Replace the class declaration with the new functional component
j(path).replaceWith(functionalComponent);
})
.toSource();
};
This example is very rudimentary and serves only as a conceptual starting point. The actual transformation logic will be more complex, especially for handling state, lifecycle methods, props, and refs. You'll likely need to make decisions based on the specific patterns and structures used in your class components.
Remember, transforming class components to functional components can be intricate, and manually reviewing the transformed code is essential to ensure correctness and functionality.