2024 06 15 canvas sprite rendering confetti cannon integration in game development - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - nis4RSWp6bkGGavNfslRfkErL5tnEzCH.md
summary: The user is rendering character sprites on a <canvas>
element and wants to trigger a confetti cannon effect to indicate game level success. I provided guidance on integrating the canvas-confetti
library into their component, including steps to install the package, import it, create a method to trigger the confetti effect, and call the method when the game level is successfully completed.
date: 2024-06-15T22:24
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 10:24 pm, Jun 15, 2024
I have a <canvas>
which I am rendering two character sprites onto.
render() {
return (
<>
<div
id={TerminalCssClasses.TerminalGame}
style={{ position: "relative", height: this.props.canvasHeight }}>
<div
className="parallax-background">
{this.state.isTextScrolling && (
<ScrollingTextLayer
text={this.state.textToScroll}
canvasHeight={this.props.canvasHeight} />
)}
{this.state.layers.map((layer, index) => (
<ParallaxLayer
key={index}
layer={layer}
offset={this.state.backgroundOffsetX}
canvasHeight={this.props.canvasHeight}
/>
))}
</div>
<canvas
style={{ position: "absolute", top: 0, left: 0, zIndex: 2 }}
ref={this.canvasRef}
width={this.props.canvasWidth}
height={this.props.canvasHeight}>
</canvas>
<Hero
ref={this.heroRef}
currentActionType={this.props.heroActionType}
scale={1.95}
/>
<Zombie4
ref={this.zombie4Ref}
currentActionType={this.props.zombie4ActionType}
scale={1.90}
/>
</div>
</>
);
}
I want to indicate a game level success by having a confetti cannon go off.
How can I do that?
Codeium at 10:25 pm, Jun 15, 2024
To add a confetti effect on game level success, you can use a third-party library like canvas-confetti
. Here's a succinct guide on how to integrate it into your existing component:
-
Install the
canvas-confetti
package using npm or yarn:npm install canvas-confetti # or yarn add canvas-confetti
-
Import
canvas-confetti
at the top of yourTerminalGame.tsx
file:import confetti from 'canvas-confetti';
-
Create a method in your
TerminalGame
class to trigger the confetti:triggerConfettiCannon() { // The confetti function accepts various options to customize the confetti effect confetti({ zIndex: 3, // Ensure it renders above the canvas angle: 90, spread: 45, startVelocity: 45, particleCount: 150, origin: { y: 0.6 } // Adjust to make it seem like the confetti is coming from the bottom }); }
-
Call
this.triggerConfettiCannon()
wherever you determine the game level is successfully completed. This might be within an event handler or lifecycle method where you check for level completion conditions.
Here's a simplified example of how you might call it when a level is completed:
handleLevelComplete = () => {
// ...other level complete logic
this.triggerConfettiCannon();
}
Please ensure you've installed canvas-confetti
and imported it correctly in your TerminalGame.tsx
file. Adjust the confetti options as needed for the desired visual effect.