2024 06 14 user issue updating state in handterm not reflecting in nextcharsdisplay - bizkite-co/handterm GitHub Wiki


original file name: Codeium Chat - hqNpAOxLfl8A29JhdmPwC4YP6pFle5Hl.md summary: The user is facing an issue where updating the this.state.phrase in the HandTerm component does not reflect the changes in the newPhrase property in the child component NextCharsDisplay. The user seeks assistance in troubleshooting this disconnection in the code. The conversation also includes the code snippets related to the HandTerm component, methods for handling commands and characters, setting new phrases, saving command response history, and managing debug mode. Additionally, there are functions for updating the terminal interface, handling phrase completion, and setting hero actions. Some methods are focused on interacting with localStorage, calculating WPM (Words Per Minute), and rendering HTML elements based on input commands. date: 2024-06-14T18:24

Codeium Chat Conversation

Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.

User at 6:24 pm, Jun 14, 2024

I am updating my this.state.phrase in HandTerm but it does not seem to update the newPhrase property in the NextCharsDisplay child component.

I need your help tracking down the disconnection.

// HandexTerm.ts
import { LogKeys, TimeHTML, CharDuration, CharWPM, TerminalCssClasses } from '../types/TerminalTypes';
import { IWPMCalculator, WPMCalculator } from '../utils/WPMCalculator';
import { IPersistence, LocalStoragePersistence } from '../Persistence';
import { createHTMLElementFromHTML } from '../utils/dom';
import React, { ContextType, TouchEventHandler } from 'react';
import { XtermAdapter } from './XtermAdapter';
import { NextCharsDisplay } from './NextCharsDisplay';
import { Output } from './Output';
import { TerminalGame } from '../game/TerminalGame';
import ReactDOMServer from 'react-dom/server';
import { ActionType } from '../game/types/ActionTypes';
import Phrases from '../utils/Phrases';
import { IWebCam, WebCam } from '../utils/WebCam';
import { getLevelCount } from '../game/Level';
import { CommandContext } from '../commands/CommandContext';

export interface IHandTermProps {
 // Define the interface for your HandexTerm logic
 terminalWidth: number;
}

export interface IHandTermState {
 // Define the interface for your HandexTerm state
 outputElements: React.ReactNode[];
 isInPhraseMode: boolean;
 phrase: string;
 isActive: boolean;
 commandLine: string;
 heroAction: ActionType;
 zombie4Action: ActionType;
 terminalSize: { width: number; height: number } | undefined;
 terminalFontSize: number;
 canvasHeight: number;
}


class HandTerm extends React.Component<IHandTermProps, IHandTermState> {
 // Declare the context property with the type of your CommandContext
 static contextType = CommandContext;
 // TypeScript will now understand that this.context is of the type of your CommandContext
 declare context: ContextType<typeof CommandContext>;
 // Implement the interface methods
 private terminalElementRef = React.createRef<HTMLDivElement>();
 public adapterRef = React.createRef<XtermAdapter>();
 private nextCharsDisplayRef: React.RefObject<NextCharsDisplay> = React.createRef();
 private terminalGameRef = React.createRef<TerminalGame>();
 private _persistence: IPersistence;
 private _commandHistory: string[] = [];
 private wpmCalculator: IWPMCalculator = new WPMCalculator();
 private videoElementRef: React.RefObject<HTMLVideoElement> = React.createRef();
 private webCam: IWebCam | null = null;
 private static readonly commandHistoryLimit = 120;
 private isDebug: boolean = false;
 private heroRunTimeoutId: number | null = null;
 private heroSummersaultTimeoutId: number | null = null;
 private lastTouchDistance: number | null = null;
 private currentFontSize: number = 17;
 isShowVideo: any;
 outputRef = React.createRef<HTMLDivElement>();

 updateTerminalFontSize(newSize: number) {
  this.setState({ terminalFontSize: newSize });
 }

 public focusTerminal() {
  if (this.adapterRef.current) {
   this.adapterRef.current.focusTerminal();
  }
 }

 constructor(IHandexTermProps: IHandTermProps) {
  super(IHandexTermProps);
  this._persistence = new LocalStoragePersistence();
  const initialCanvasHeight = localStorage.getItem('canvasHeight') || '100';
  this.state = {
   outputElements: this.getCommandHistory(),
   isInPhraseMode: false,
   phrase: '', // Initial value
   isActive: false,
   commandLine: '',
   heroAction: 'Idle',
   zombie4Action: 'Walk',
   terminalSize: undefined,
   terminalFontSize: 17,
   canvasHeight: parseInt(initialCanvasHeight),
  }
  this.loadDebugValue();
  this.loadFontSize();
 }

 componentDidUpdate(_prevProps: Readonly<IHandTermProps>, _prevState: Readonly<IHandTermState>, _snapshot?: any): void {
  if(this.adapterRef.current){
   this.adapterRef.current.scrollBottom();
   this.adapterRef.current.focusTerminal();
  }
 }

 componentDidMount(): void {
  if (this.adapterRef.current) {
   const size = this.adapterRef.current.getTerminalSize();
   if (size) {
    this.setState({ terminalSize: size });
   }
  }
  window.scrollTo(0, window.outerHeight + 100);

  if (this.videoElementRef.current) {
   this.webCam = new WebCam(this.videoElementRef.current);
  }

  this.addTouchListeners();
 }

 componentWillUnmount(): void {
  if (this.heroRunTimeoutId) {
   clearTimeout(this.heroRunTimeoutId);
  }
  this.removeTouchListeners();
 }

 handlePhraseComplete = () => {
  this.setState({
   isInPhraseMode: false,
   phrase: ''
  });
 }

 public handleCommand = (command: string) => {
  if(this.context) {
   const args = [''];
   const switchs = {}
   const output = this.context
    .executeCommand(
     command, 
     args, 
     switchs,
    );
   if(output.status === 200) return;
  }

  let status = 404;
  let response = "Command not found.";
  this.terminalGameRef.current?.resetGame();
  window.scrollTo(0, document.body.scrollHeight);
  if (this.state.isInPhraseMode) {
   response = "";
  }
  this.setState({ isInPhraseMode: false, commandLine: '' });

  if (command === 'kill') {
   if (!this.terminalGameRef.current) return;
   this.terminalGameRef.current.setZombie4ToDeathThenResetPosition();
   this.terminalGameRef.current.completeGame();
  }
  if (command.startsWith('level')) {
   if (!this.terminalGameRef.current) return;
   this.terminalGameRef.current?.levelUp( + command);
  }
  if (command === 'play') {
   status = 200;
   response = "Would you like to play a game?"
  }
  if (command === 'phrase' || command.startsWith('phrase ')) {
   status = 200;
   response = "Type the phrase as fast as you can."
   this.setNewPhrase(command);
  }
  if (command.startsWith('video')) {
   status = 200;
   const isOn = this.toggleVideo();
   if (isOn) {
    response = "Starting video camera..."
   }
   else {
    response = "Stopping video camera..."
   }
   // this.handleCommand(command + ' --' + this.adapterRef.current?.isShowVideo);
  }

  if (this.nextCharsDisplayRef.current) this.nextCharsDisplayRef.current.cancelTimer();
  if (this.state.isInPhraseMode) {
   this.setState({ isInPhraseMode: false });
  }
  // Clear the terminal after processing the command
  // TODO: reset timer
  // Write the new prompt after clearing
  this.adapterRef.current?.prompt();
  if (command === '') return;
  if (command.startsWith('debug')) {
   let isDebug = command.includes('--true') || command.includes('-t');
   this.toggleIsDebug(isDebug);
   return;
  }

  // Truncate the history if it's too long before saving
  if (this._commandHistory.length > HandTerm.commandHistoryLimit) {
   this._commandHistory.shift(); // Remove the oldest command
  }
  this.saveCommandResponseHistory(command, response, status); // Save updated history to localStorage
  return ;
 }

 public handleCharacter = (character: string) => {
  const charDuration: CharDuration = this.wpmCalculator.addKeystroke(character);
  const wpm = this.wpmCalculator.getWPM(charDuration);
  if (this.isDebug) console.log('wpm', wpm);
  if (character.charCodeAt(0) === 3) { // Ctrl+C
   console.log('Ctrl+C pressed');
   this.setState({ isInPhraseMode: false, commandLine: '' });
   this.adapterRef.current?.terminalReset();
   this.adapterRef.current?.prompt();
  }

  if (character.charCodeAt(0) === 4) { // Ctrl+D
   console.log('Ctrl+D pressed');
   this.increaseFontSize();
  }

  if (character.charCodeAt(0) === 13) { // Enter key
   // Process the command before clearing the terminal
   // TODO: cancel timer
   let command = this.adapterRef.current?.getCurrentCommand() ?? '';
   this.terminalReset();
   this.handleCommand(command);
   // TODO: A bunch of phrase command stuff should be moved from NextCharsDisplay to here, such as phrase generation.
  } else if (this.state.isInPhraseMode) {
   // # IN PHRASE MODE
   this.terminalWrite(character);
   let command = this.adapterRef.current?.getCurrentCommand() + character;

   if (command.length === 0) {
    if (this.nextCharsDisplayRef.current)
     this.nextCharsDisplayRef.current.resetTimer();
    return;
   }

   const nextChars = this.nextCharsDisplayRef.current?.getNextCharacters(command) ?? '';
   this.setState({
    commandLine: command,
    phrase: nextChars,
   });
   if ([',', '.', '!', '?'].includes(character) || /[0-9]/.test(character)) {
    this.setHeroSummersaultAction();
    console.log('Set hero to summersault');
   }
   else {
    this.setHeroRunAction();
   }
  } else {
   // For other input, just return it to the terminal.
   this.terminalWrite(character);
   if ([',', '.', '!', '?'].includes(character) || /[0-9]/.test(character)) {
    this.setHeroSummersaultAction();
    console.log('Set hero to summersault');
   }
   else {
    this.setHeroRunAction();
   }
  }
  return charDuration.durationMilliseconds;
 }

 setNewPhrase = (phraseName: string) => {
  phraseName = phraseName.replace('phrase ', '');
  const newPhrase
   = phraseName && phraseName != "" && Phrases.getPhrase(phraseName)
    ? Phrases.getPhrase(phraseName)
    : Phrases.getRandomPhrase();

  // this.phrase = new Phrase(newPhrase);
  this.setState({
   isInPhraseMode: true,
   phrase: newPhrase,
  });
  console.log('New phrase:', this.state.phrase);
  // this.props.onNewPhrase(newPhrase); 
 }

 parseCommand(input: string): void {
  const args = input.split(/\s+/); // Split the input by whitespace
  const command = args[0]; // The first element is the command

  // Now you can handle the command and options

  // Based on the command, you can switch and call different functions
  switch (command) {
   case 'someCommand':
    // Handle 'someCommand'
    break;
   // Add cases for other commands as needed
   default:
    // Handle unknown command
    break;
  }
 }

 getCommandHistory(): string[] {
  let keys: string[] = [];
  let commandHistory: string[] = [];
  for (let i = 0; i < localStorage.length; i++) {
   if (!localStorage.key(i)?.startsWith(LogKeys.Command)) continue;

   const key = localStorage.key(i);
   if (!key) continue;
   keys.push(key);
  }
  keys.sort();
  for (let key of keys) {
   const historyJSON = localStorage.getItem(key);
   if (historyJSON) {
    commandHistory.push(historyJSON);
   }
  }
  return commandHistory;
 }

 private WpmsToHTML(wpms: CharWPM[], name: string | undefined) {
  name = name ?? "slowest-characters";
  return (
   <table className="wpm-table">
    <tbody>
     <tr><th colSpan={2}>{name}</th></tr>
     {wpms.map((wpm, index) => (
      <React.Fragment key={index}>
       <tr id={name} className="wpm-table-row" >
        <td>{wpm.character
         .replace("\r", "\\r")
         .replace(" ", "\\s")
        }
        </td>
        <td className="number">{wpm.wpm.toFixed(2)}</td>
       </tr>
      </React.Fragment>
     ))}
    </tbody>
   </table>
  );
 }

 averageWpmByCharacter(charWpms: CharWPM[]): CharWPM[] {
  const charGroups: Record<string, { totalWpm: number, count: number }> = {};

  // Sum WPMs for each character and count occurrences
  charWpms.forEach(({ character, wpm }) => {
   if (!charGroups[character]) {
    charGroups[character] = { totalWpm: 0, count: 0 };
   }
   charGroups[character].totalWpm += wpm;
   charGroups[character].count++;
  });

  // Calculate average WPM for each character
  return Object.entries(charGroups).map(([character, { totalWpm, count }]) => ({
   character,
   wpm: totalWpm / count,
   durationMilliseconds: 0, // You may want to handle duration aggregation differently
  }));
 }

 public saveCommandResponseHistory(command: string, response: string, status: number): string {
  const commandTime = new Date();
  const timeCode = this.createTimeCode(commandTime).join(':');
  let commandText = this.createCommandRecord(command, commandTime);
  // TODO: Render this with JSX instead.
  const commandElement = createHTMLElementFromHTML(commandText);
  let commandResponseElement = document.createElement('div');
  commandResponseElement.dataset.status = status.toString();
  commandResponseElement.appendChild(commandElement);
  commandResponseElement.appendChild(createHTMLElementFromHTML(`<div class="response">${response}</div>`));

  // Only keep the latest this.commandHistoryLimit number of commands
  const wpms = this.wpmCalculator.getWPMs();
  let wpmSum = this.wpmCalculator.saveKeystrokes(timeCode);
  this.wpmCalculator.clearKeystrokes();
  commandResponseElement.innerHTML = commandResponseElement.innerHTML.replace(/{{wpm}}/g, ('_____' + wpmSum.toFixed(0)).slice(-4));

  commandText = commandText.replace(/{{wpm}}/g, ('_____' + wpmSum.toFixed(0)).slice(-4));

  if (!this._commandHistory) { this._commandHistory = []; }
  const commandResponse = commandResponseElement.outerHTML;
  const characterAverages = this.averageWpmByCharacter(wpms.charWpms.filter(wpm => wpm.durationMilliseconds > 1));
  const slowestCharacters = this.WpmsToHTML(characterAverages.sort((a, b) => a.wpm - b.wpm).slice(0, 3), "slow-chars");

  const slowestCharactersHTML = ReactDOMServer.renderToStaticMarkup(slowestCharacters);

  this.writeOutput(commandResponse)
  this.writeOutput(slowestCharactersHTML)


  // Now you can append slowestCharactersHTML as a string to your element's innerHTML
  commandResponseElement.innerHTML += slowestCharactersHTML;
  this._persistence.setItem(`${LogKeys.Command}_${timeCode}`, commandResponseElement.outerHTML);

  return commandResponse;
 }

 writeOutput(output: string){
  this._commandHistory?.push(output);
  this.setState(prevState => ({ outputElements: [...prevState.outputElements, output] }));
 }

 clearCommandHistory(): void {
  let keys: string[] = [];
  for (let i = localStorage.length; i >= 0; i--) {
   let key = localStorage.key(i);
   if (!key) continue;
   if (
    key.includes(LogKeys.Command)
    || key.includes('terminalCommandHistory') // Remove after clearing legacy phone db.
    || key.includes(LogKeys.CharTime)
   ) {
    keys.push(key);
   }
  }
  for (let key of keys) {
   localStorage.removeItem(key); // Clear localStorage.length
  }
  this._commandHistory = [];
  this.setState({ outputElements: [] });
  this.adapterRef.current?.terminalReset();
  this.adapterRef.current?.prompt();
 }

 createCommandRecord(command: string, commandTime: Date): string {
  let commandText = `<div class="log-line"><span class="log-time">[${this.createTimeHTML(commandTime)}]</span><span class="wpm">{{wpm}}</span>${command}</div>`;
  return commandText;
 }

 private createTimeCode(now = new Date()): string[] {
  return now.toLocaleTimeString('en-US', { hour12: false }).split(':');
 }

 private createTimeHTML(time = new Date()): TimeHTML {
  const hours = time.getHours().toString().padStart(2, '0');
  const minutes = time.getMinutes().toString().padStart(2, '0');
  const seconds = time.getSeconds().toString().padStart(2, '0');
  return `<span class="log-hour">${hours}</span><span class="log-minute">${minutes}</span><span class="log-second">${seconds}</span>`;
 }

 toggleIsDebug(setIsDebug: boolean | undefined) {
  this.isDebug = !this.isDebug;
  if (setIsDebug) {
   this.isDebug = setIsDebug;
  }
  localStorage.setItem('xterm-debug', String(this.isDebug));
  console.log('Xterm debug:', localStorage.getItem('xterm-debug'));
 }

 loadDebugValue() {
  if (localStorage.getItem('xterm-debug') === 'true') {
   this.isDebug = true;
  } else {
   this.isDebug = false;
  }
 }

 handlePhraseSuccess = (phrase: string) => {
  let wpmPhrase = this.wpmCalculator
   .getWPMs().wpmAverage.toString(10)
   + ':' + phrase;
  this.setState(
   prevState => ({
    outputElements: [
     ...prevState.outputElements,
     wpmPhrase
    ]
   })
  );
  this.saveCommandResponseHistory("game", wpmPhrase, 200);

  this.terminalGameRef.current?.completeGame();
  this.adapterRef.current?.terminalReset();
  this.adapterRef.current?.prompt();
  this.terminalGameRef.current?.levelUp();
  this.setNewPhrase('');
 }

 setHeroRunAction = () => {
  // Clear any existing timeout to reset the timer
  if (this.heroRunTimeoutId) {
   clearTimeout(this.heroRunTimeoutId);
   this.heroRunTimeoutId = null;
  }

  // Set the hero to run
  this.setState({ heroAction: 'Run' });
  // Set a timeout to stop the hero from running after 1000ms
  this.heroRunTimeoutId = window.setTimeout(() => {
   this.setState({ heroAction: 'Idle' });
   this.heroRunTimeoutId = null; // Clear the timeout ID

  }, 800);
 }

 setHeroSummersaultAction = () => {
  // Clear any existing timeout to reset the timer
  if (this.heroSummersaultTimeoutId) {
   clearTimeout(this.heroSummersaultTimeoutId);
   this.heroSummersaultTimeoutId = null;
  }

  // Set the hero to run
  this.setState({ heroAction: 'Summersault' });
  // Set a timeout to stop the hero from running after 1000ms
  this.heroSummersaultTimeoutId = window.setTimeout(() => {
   this.setState({ heroAction: 'Idle' });
   this.heroSummersaultTimeoutId = null; // Clear the timeout ID

  }, 800);
 }

 setHeroAction = (newAction: ActionType) => {
  this.setState({ heroAction: newAction });
 }

 setZombie4Action = (newAction: ActionType) => {
  this.setState({ zombie4Action: newAction });
 }

 handleTimerStatusChange(isActive: boolean) {
  this.setState({ isActive });
 }

 private terminalReset(): void {
  this.adapterRef.current?.terminalReset();
 }
 private terminalWrite(data: string): void {
  this.adapterRef.current?.terminalWrite(data);
 }

 private loadFontSize(): void {
  let getFontSize: string = localStorage.getItem('terminalFontSize') || this.currentFontSize.toString();
  const fontSize = (getFontSize && getFontSize == 'NaN') ? this.currentFontSize : parseInt(getFontSize);

  console.log("loadFontSize", fontSize);
  if (fontSize) {
   this.currentFontSize = fontSize;
   document.documentElement.style.setProperty('--terminal-font-size', `${this.currentFontSize}px`);
   // if (this.terminalElement) {

   //  this.terminalElement.style.fontSize = `${this.currentFontSize}px`;
   // } else {
   //  console.error('XtermAdapter - terminalElement is NULL');
   // }
   // this.terminal.options.fontSize = this.currentFontSize;
  }
 }

 public handleTouchStart: TouchEventHandler<HTMLElement> = (event: React.TouchEvent<HTMLElement>) => {
  setTimeout(() => {
   // this.terminalElement.focus();
  }, 500)
  if (event.touches.length === 2) {

   // event.preventDefault();
   this.lastTouchDistance = this.getDistanceBetweenTouches(event.touches as unknown as TouchList);
  }
 }

 // private handleTouchStart = (event: TouchEvent) => {
 //  setTimeout(() => {
 //   // this.terminalElement.focus();
 //  }, 500);

 //  if (event.touches.length === 2) {
 //   // event.preventDefault();
 //   const touchList = event.touches as unknown as TouchList;
 //   this.lastTouchDistance = this.getDistanceBetweenTouches(touchList);
 //  }
 // };

 public handleTouchMove = (event: TouchEvent) => {
  if (event.touches.length === 2) {
   event.preventDefault();

   const currentDistance = this.getDistanceBetweenTouches(event.touches);
   if (this.lastTouchDistance && this.lastTouchDistance > 0) {
    const eventTarget = event.target as HTMLElement;
    const scaleFactor = currentDistance / this.lastTouchDistance;
    if (eventTarget && eventTarget.nodeName === 'CANVAS') {
     this.setState((prevState) => {
      return {
       canvasHeight: prevState.canvasHeight * scaleFactor
      }
     })
     console.log('canvasHeight', this.state.canvasHeight);
     return;
    }
    this.currentFontSize *= scaleFactor;
    console.log('currentFontSize', this.currentFontSize);
    // TODO: Figure out how to resize fonts now with REact.
    document.documentElement.style.setProperty('--terminal-font-size', `${this.currentFontSize}pt`);
    this.lastTouchDistance = currentDistance;
    // this.terminal.options.fontSize = this.currentFontSize;
    // this.terminal.refresh(0, this.terminal.rows - 1); // Refresh the terminal display
   }
  }
 }

 public increaseFontSize() {
  this.currentFontSize += 1;
  // this.terminal.options.fontSize = this.currentFontSize;
  // this.terminal.refresh(0, this.terminal.rows - 1);
  localStorage.setItem('terminalFontSize', `${this.currentFontSize}`);
  console.log('INCREASE terminalFontSize', this.currentFontSize);
 }

 public handleTouchEnd: TouchEventHandler<HTMLDivElement> = () => {
  localStorage.setItem('terminalFontSize', `${this.currentFontSize}`);
  console.log('SET terminalFontSize', this.currentFontSize);
  this.lastTouchDistance = null;
 }

 addTouchListeners() {
  // Assuming 'terminalElementRef' points to the div you want to attach the event
  const output = window.document.getElementById(TerminalCssClasses.Output);
  if (output) {
   output.addEventListener('touchmove', this.handleTouchMove, { passive: false });
  }
  const terminal = document.getElementById(TerminalCssClasses.Terminal);
  if (terminal) {
   terminal.addEventListener('touchmove', this.handleTouchMove, { passive: false });
  }
  const game = window.document.getElementById(TerminalCssClasses.TerminalGame);
  if (game) {
   // game.addEventListener('touchstart', this.handleTouchStart );
   game.addEventListener('touchmove', this.handleTouchMove, { passive: false });
  }

 }

 removeTouchListeners() {
  const div = this.terminalElementRef.current;
  if (div) {
   div.removeEventListener('touchmove', this.handleTouchMove);
  }
  const output = window.document.getElementById(TerminalCssClasses.Output);
  if (output) {
   output.removeEventListener('touchmove', this.handleTouchMove);
  }
  const terminal = document.getElementById(TerminalCssClasses.Terminal);
  if (terminal) {
   terminal.removeEventListener('touchmove', this.handleTouchMove);
  }
  const game = window.document.getElementById(TerminalCssClasses.TerminalGame);
  if (game) {
   game.removeEventListener('touchmove', this.handleTouchMove);
  }
 }

 private getDistanceBetweenTouches(touches: TouchList): number {
  const touch1 = touches[0];
  const touch2 = touches[1];
  return Math.sqrt(
   Math.pow(touch2.pageX - touch1.pageX, 2) +
   Math.pow(touch2.pageY - touch1.pageY, 2),
  );
 }


 public toggleVideo = (): boolean => {
  this.isShowVideo = !this.isShowVideo;
  this.webCam?.toggleVideo(this.isShowVideo);
  return this.isShowVideo;
 }

 public render() {
  const { terminalSize } = this.state;
  const canvasWidth = terminalSize ? terminalSize.width : 800;
  // canvas height does not need to match terminal height

  return (
   <CommandContext.Consumer>
    {(context) => {
     this.context = context;

     return (
      <div className="terminal-container">
       <Output
        ref={this.outputRef}
        elements={this.state.outputElements}
        onTouchStart={this.handleTouchStart}
        onTouchEnd={this.handleTouchEnd}
       />
       <TerminalGame
        ref={this.terminalGameRef}
        canvasHeight={this.state.canvasHeight}
        canvasWidth={canvasWidth} // Use the width from terminalSize if available
        isInPhraseMode={this.state.isInPhraseMode}
        heroActionType={this.state.heroAction}
        zombie4ActionType={this.state.zombie4Action}
        onTouchStart={this.handleTouchStart}
        onTouchEnd={this.handleTouchEnd}
       />
       <NextCharsDisplay
        ref={this.nextCharsDisplayRef}
        onTimerStatusChange={this.handleTimerStatusChange}
        commandLine={this.state.commandLine}
        isInPhraseMode={this.state.isInPhraseMode}
        newPhrase={this.state.phrase}
        onPhraseSuccess={this.handlePhraseSuccess}
       />
       <XtermAdapter
        ref={this.adapterRef}
        terminalElement={this.terminalElementRef.current}
        terminalElementRef={this.terminalElementRef}
        terminalFontSize={this.currentFontSize}
        onAddCharacter={this.handleCharacter}
        onTouchStart={this.handleTouchStart}
        onTouchEnd={this.handleTouchEnd}
       />
       <video
        ref={this.videoElementRef as React.RefObject<HTMLVideoElement>}
        id="terminal-video"
        hidden={!this.isShowVideo}
       ></video>
      </div>

     );
    }}
   </CommandContext.Consumer>
  )
 }
}

HandTerm.contextType = CommandContext;

export default HandTerm;

Codeium at 6:25 pm, Jun 14, 2024

It looks like you are updating the phrase state in your HandTerm component and expecting it to be passed down to the NextCharsDisplay component through the newPhrase prop.

However, the NextCharsDisplay component does not seem to be included in the given code snippet. To effectively troubleshoot the issue, I would need to see how the newPhrase prop is being used within the NextCharsDisplay component.

That said, there are a few common reasons why a child component might not be updating when its props change:

  1. The child component should implement componentDidUpdate lifecycle method or use useEffect hook (if it's a functional component) to respond to prop changes.
  2. If shouldComponentUpdate is implemented in the child component, make sure it's not preventing the component from updating when the newPhrase prop changes.
  3. Ensure that the newPhrase prop is correctly passed down to the NextCharsDisplay component. It should look something like <NextCharsDisplay newPhrase={this.state.phrase} ...otherProps />.

If you're still having trouble, please provide the relevant code for the NextCharsDisplay component, and I can help you more specifically with the issue.


User at 6:27 pm, Jun 14, 2024

NextCharsDisplay was included in the snippet.

It looked lke this:

       <NextCharsDisplay
        ref={this.nextCharsDisplayRef}
        onTimerStatusChange={this.handleTimerStatusChange}
        commandLine={this.state.commandLine}
        isInPhraseMode={this.state.isInPhraseMode}
        newPhrase={this.state.phrase}
        onPhraseSuccess={this.handlePhraseSuccess}
       />

You may not be receiving the whole snipped I am sending.


Codeium at 6:27 pm, Jun 14, 2024

Thank you for providing the usage snippet of NextCharsDisplay. Given that the newPhrase prop is indeed being passed to NextCharsDisplay with the value of this.state.phrase from the HandTerm component, if the phrase state in HandTerm is updated but NextCharsDisplay does not reflect the change, here are a few things to check:

  1. Prop Name Consistency: Ensure that NextCharsDisplay expects a prop named newPhrase and that it is being used correctly within the component.

  2. Updating State or Props in NextCharsDisplay: Check if NextCharsDisplay properly updates its own state or any internal variables when newPhrase prop changes. You might need to use componentDidUpdate in a class component or useEffect with dependency array in a functional component to react to the prop changes.

  3. Rerendering: Ensure that NextCharsDisplay does not have shouldComponentUpdate or React.memo with a comparison function that might be preventing it from rerendering when newPhrase updates.

  4. Check for Asynchronous State Updates: Since setState is asynchronous, make sure that the state update of phrase is actually being completed. You can log the state after the setState call to verify this.

  5. Check for Typo or Errors: A typo in the prop name or in the state field name could cause this issue. Double-check that there are no misspellings.

If these suggestions do not resolve the issue, please ensure that the full code for NextCharsDisplay, including its state management and how it handles the newPhrase prop, is provided. There might be a specific reason within NextCharsDisplay that is preventing the update.


User at 6:34 pm, Jun 14, 2024

In NextCharsDisplay I am trying to do this:

interface NextCharsDisplayProps {
  commandLine: string;
  onTimerStatusChange: (isActive: boolean) => void;
  isInPhraseMode: boolean;
  newPhrase: string;
  onPhraseSuccess: (phrase: string) => void;
}
interface NextCharsDisplayState {
  isActive: boolean;
  mismatchedChar: string;
  mismatchedCharCode: string;
  mismatchedIsVisible: boolean;
  nextChars: string;
  nextCharsIsVisible: boolean;
  phrase: Phrase;
}

export class NextCharsDisplay extends React.Component<NextCharsDisplayProps, NextCharsDisplayState> {

  private _nextCharsRef: React.RefObject<HTMLPreElement>;
  private _nextCharsRateRef: React.RefObject<HTMLDivElement>;

  private _chordImageHolderRef: React.RefObject<HTMLDivElement>;
  private _svgCharacter: React.RefObject<HTMLImageElement>;
  private _timerRef: React.RefObject<any>;
  private voiceSynth: SpeechSynthesis;
  private _wpmRef: React.RefObject<HTMLSpanElement>;
  public isTestMode: boolean;

  state = {
    mismatchedChar: '',
    mismatchedCharCode: '',
    mismatchedIsVisible: false,
    nextChars: 'Next Chars',
    nextCharsIsVisible: false,
    isActive: false,
    phrase: new Phrase(this.props.newPhrase),
  }

  private _errorDisplayRef: React.RefObject<any>;
  private _nextCharsLength: number = 60;

//additional code
}

And, I have these two functions in there:

  componentDidMount() {
    if (this.props.isInPhraseMode) {
      this.setState({
        phrase: new Phrase(this.props.newPhrase)
      })
      console.log("componentDidMount newPhrase", this.props.newPhrase);
      console.log("componentDidMount newPhrase", this.state.phrase);
    }
  }

  componentDidUpdate(prevProps: NextCharsDisplayProps) {
    if (this.props.isInPhraseMode !== prevProps.isInPhraseMode) {
      if (this.props.isInPhraseMode) {
        // this.setNewPhrase(phrase);
        this.setState({
          phrase: new Phrase(this.props.newPhrase)
        })
        console.log("componentDidUpdate newPhrase", this.state.phrase.value);
      }
    }
    // Check if the commandLine prop has changed
    if (this.props.commandLine !== prevProps.commandLine) {
      // Handle the new commandLine prop, for example by setting state
      this.setState({ nextChars: this.getNextCharacters(this.props.commandLine) });

      // Or perform any other actions necessary to respond to the change
      this.handleCommandLineChange(this.props.commandLine);
    }
  }

Codeium at 6:34 pm, Jun 14, 2024

Based on the code you've provided for NextCharsDisplay, the componentDidUpdate method updates the local state phrase with a new Phrase object when the isInPhraseMode prop changes to true. However, it doesn't seem to update the phrase state when only the newPhrase prop changes while isInPhraseMode remains true.

To fix this, you should also check for changes in the newPhrase prop and update the state accordingly. Here's how you can modify the componentDidUpdate method:

componentDidUpdate(prevProps: NextCharsDisplayProps) {
    // If isInPhraseMode has changed or newPhrase has changed, update the phrase state
    if ((this.props.isInPhraseMode && this.props.newPhrase !== prevProps.newPhrase) || this.props.isInPhraseMode !== prevProps.isInPhraseMode) {
        this.setState({
            phrase: new Phrase(this.props.newPhrase)
        })
        console.log("componentDidUpdate newPhrase", this.props.newPhrase);
    }
    // Check if the commandLine prop has changed
    if (this.props.commandLine !== prevProps.commandLine) {
        // Handle the new commandLine prop, for example by setting state
        this.setState({ nextChars: this.getNextCharacters(this.props.commandLine) });

        // Or perform any other actions necessary to respond to the change
        this.handleCommandLineChange(this.props.commandLine);
    }
}

This ensures that whenever newPhrase changes, the phrase state in NextCharsDisplay is updated, regardless of the isInPhraseMode state. Remember that setState is asynchronous, so if you need to perform actions after the state has been updated, you should use the callback form of setState.

Additionally, ensure that Phrase is correctly defined and can handle the new phrase string. If Phrase is a class or function that requires special handling, its definition is important to ensure that it's working as expected when a new phrase is provided.

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