2024 06 12 managing react state spreading objects localstorage ref and canvas height - bizkite-co/handterm GitHub Wiki


original file name: Codeium Chat - ATAcBoJG0riuIzd6ZIiHEadLIJ4tekiU.md summary: The chat discusses React state management in a component using the setState function, spreading objects in JavaScript, and using localStorage to persist data. It explains how to update state properties based on previous values and how to handle side effects like saving to localStorage. The user also inquires about using a Ref in React to store canvas height values and discusses modifying and persisting the canvas height. The assistant provides guidance on using component state, lifecycle methods, and localStorage for managing and saving the canvas height in React components. date: 2024-06-12T07:58

Codeium Chat Conversation

Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.

User at 7:58 am, Jun 12, 2024

Explain TerminalGame.tsx:251-253:9:

      this.setState((prevState) => {
        return { zombie4Position: { ...prevState.zombie4Position, leftX: zombie4Dx } };
      })

Codeium at 7:58 am, Jun 12, 2024

This code snippet is updating the zombie4Position state in React. It uses the setState function with a callback that takes the previous state as an argument. It spreads the previous zombie4Position object and updates the leftX property with the value of zombie4Dx. This approach ensures that the state update is based on the previous state, preventing potential race conditions in state updates.


User at 7:59 am, Jun 12, 2024

Please explain the return clause in greater detail. I don't think I understand the assingment part.


Codeium at 8:00 am, Jun 12, 2024

Certainly! The return clause inside the setState callback is creating a new state object with an updated zombie4Position. Let's break it down:

  • { ...prevState.zombie4Position }: This part uses the spread operator ... to create a copy of the zombie4Position object from the previous state (prevState). It ensures that all other properties of zombie4Position remain unchanged except for the one explicitly set next.

  • leftX: zombie4Dx: This part sets the leftX property of the zombie4Position object to the value of zombie4Dx. If leftX already exists in prevState.zombie4Position, it will be overwritten; otherwise, it will be added.

  • return { zombie4Position: { ...prevState.zombie4Position, leftX: zombie4Dx } };: The entire return statement is constructing a new object with the updated zombie4Position. This object is what the component's state will be updated to when setState is processed.

In summary, the assignment part creates a new zombie4Position object with the same properties as before, except for leftX, which is assigned a new value. This updated object is returned to setState to be merged into the component's state.


User at 8:03 am, Jun 12, 2024

Regarding your second bullet point, does that mean that it can add a property that does not already exist int he zombie4Position?


Codeium at 8:03 am, Jun 12, 2024

Yes, that's correct. If the leftX property does not already exist in the zombie4Position object, using the syntax { ...prevState.zombie4Position, leftX: zombie4Dx } will add the leftX property to the zombie4Position object with the value of zombie4Dx. If leftX already exists, its value will be updated to zombie4Dx. This is how the spread operator with additional properties works in JavaScript (and by extension, TypeScript).


User at 8:04 am, Jun 12, 2024

Ok, now what if I wanted to add the existing value to the new value? I want to add the existing leftX to the zombie4Dx. I want to sum them, and then assign that to leftX.


Codeium at 8:05 am, Jun 12, 2024

To sum the existing leftX value with zombie4Dx and then assign it to leftX, you would modify the setState callback like this:

this.setState((prevState) => {
  return {
    zombie4Position: {
      ...prevState.zombie4Position,
      leftX: prevState.zombie4Position.leftX + zombie4Dx
    }
  };
});

This code reads the current leftX value from prevState.zombie4Position and adds the zombie4Dx to it. The result is then assigned to the leftX property in the new zombie4Position object.


User at 3:15 pm, Jun 12, 2024

I was using a this.canvasHeight variable to set the height of the canvas, but I would like the HandTerm code to be able to modify the canvas height.

What type of variable shoudl I use in React? Shoudl it be a Ref? I would like to save it to localStorage every time it is changed so it will be reloaded each time the page is loaded on a machine.


Codeium at 3:15 pm, Jun 12, 2024

In React, if you want HandTerm to be able to modify the canvas height and save it to localStorage, you should use component state to track the height of the canvas. When the state is updated, you can use a side effect (useEffect hook in functional components or lifecycle methods in class components) to save the value to localStorage.

Here's how you can do it in a class component like HandTerm:

  1. Add a new state variable for canvasHeight.
  2. Update canvasHeight using this.setState() whenever you need to change the height.
  3. Use the componentDidUpdate lifecycle method to save the updated height to localStorage.
  4. Load the saved height from localStorage in the componentDidMount lifecycle method and set it to the state.

Here's an example in the HandTerm class component:

class HandTerm extends React.Component {
  constructor(props) {
    super(props);
    // Initialize the canvasHeight state with a default value or from localStorage
    const initialCanvasHeight = localStorage.getItem('canvasHeight') || 'defaultHeight';
    this.state = {
      canvasHeight: parseInt(initialCanvasHeight, 10),
    };
  }

  componentDidMount() {
    // Optionally handle the canvas height loading logic here if it's not done in the constructor
  }

  componentDidUpdate(prevProps, prevState) {
    // Check if canvasHeight has changed
    if (prevState.canvasHeight !== this.state.canvasHeight) {
      // Save the new height to localStorage
      localStorage.setItem('canvasHeight', this.state.canvasHeight.toString());
    }
  }

  // Method to update canvas height
  updateCanvasHeight = (newHeight) => {
    this.setState({ canvasHeight: newHeight });
  };

  // Rest of your component...
}

In this example, canvasHeight is a state variable. When you call updateCanvasHeight, it not only updates the component's state but also triggers componentDidUpdate. Inside componentDidUpdate, we check if the canvasHeight has changed, and if so, we save the new value to localStorage.

If you're using a functional component, you would use the useState and useEffect hooks for the same purpose.

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