2024 06 12 managing react state spreading objects localstorage ref and canvas height - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - ATAcBoJG0riuIzd6ZIiHEadLIJ4tekiU.md
summary: The chat discusses React state management in a component using the setState
function, spreading objects in JavaScript, and using localStorage
to persist data. It explains how to update state properties based on previous values and how to handle side effects like saving to localStorage
. The user also inquires about using a Ref
in React to store canvas height values and discusses modifying and persisting the canvas height. The assistant provides guidance on using component state, lifecycle methods, and localStorage
for managing and saving the canvas height in React components.
date: 2024-06-12T07:58
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 7:58 am, Jun 12, 2024
Explain TerminalGame.tsx:251-253:9
:
this.setState((prevState) => {
return { zombie4Position: { ...prevState.zombie4Position, leftX: zombie4Dx } };
})
Codeium at 7:58 am, Jun 12, 2024
This code snippet is updating the zombie4Position
state in React. It uses the setState
function with a callback that takes the previous state as an argument. It spreads the previous zombie4Position
object and updates the leftX
property with the value of zombie4Dx
. This approach ensures that the state update is based on the previous state, preventing potential race conditions in state updates.
User at 7:59 am, Jun 12, 2024
Please explain the return clause in greater detail. I don't think I understand the assingment part.
Codeium at 8:00 am, Jun 12, 2024
Certainly! The return clause inside the setState
callback is creating a new state object with an updated zombie4Position
. Let's break it down:
-
{ ...prevState.zombie4Position }
: This part uses the spread operator...
to create a copy of thezombie4Position
object from the previous state (prevState
). It ensures that all other properties ofzombie4Position
remain unchanged except for the one explicitly set next. -
leftX: zombie4Dx
: This part sets theleftX
property of thezombie4Position
object to the value ofzombie4Dx
. IfleftX
already exists inprevState.zombie4Position
, it will be overwritten; otherwise, it will be added. -
return { zombie4Position: { ...prevState.zombie4Position, leftX: zombie4Dx } };
: The entire return statement is constructing a new object with the updatedzombie4Position
. This object is what the component's state will be updated to whensetState
is processed.
In summary, the assignment part creates a new zombie4Position
object with the same properties as before, except for leftX
, which is assigned a new value. This updated object is returned to setState
to be merged into the component's state.
User at 8:03 am, Jun 12, 2024
Regarding your second bullet point, does that mean that it can add a property that does not already exist int he zombie4Position
?
Codeium at 8:03 am, Jun 12, 2024
Yes, that's correct. If the leftX
property does not already exist in the zombie4Position
object, using the syntax { ...prevState.zombie4Position, leftX: zombie4Dx }
will add the leftX
property to the zombie4Position
object with the value of zombie4Dx
. If leftX
already exists, its value will be updated to zombie4Dx
. This is how the spread operator with additional properties works in JavaScript (and by extension, TypeScript).
User at 8:04 am, Jun 12, 2024
Ok, now what if I wanted to add the existing value to the new value? I want to add the existing leftX
to the zombie4Dx
. I want to sum them, and then assign that to leftX
.
Codeium at 8:05 am, Jun 12, 2024
To sum the existing leftX
value with zombie4Dx
and then assign it to leftX
, you would modify the setState
callback like this:
this.setState((prevState) => {
return {
zombie4Position: {
...prevState.zombie4Position,
leftX: prevState.zombie4Position.leftX + zombie4Dx
}
};
});
This code reads the current leftX
value from prevState.zombie4Position
and adds the zombie4Dx
to it. The result is then assigned to the leftX
property in the new zombie4Position
object.
User at 3:15 pm, Jun 12, 2024
I was using a this.canvasHeight
variable to set the height of the canvas, but I would like the HandTerm
code to be able to modify the canvas height.
What type of variable shoudl I use in React? Shoudl it be a Ref? I would like to save it to localStorage
every time it is changed so it will be reloaded each time the page is loaded on a machine.
Codeium at 3:15 pm, Jun 12, 2024
In React, if you want HandTerm
to be able to modify the canvas height and save it to localStorage
, you should use component state to track the height of the canvas. When the state is updated, you can use a side effect (useEffect
hook in functional components or lifecycle methods in class components) to save the value to localStorage
.
Here's how you can do it in a class component like HandTerm
:
- Add a new state variable for
canvasHeight
. - Update
canvasHeight
usingthis.setState()
whenever you need to change the height. - Use the
componentDidUpdate
lifecycle method to save the updated height tolocalStorage
. - Load the saved height from
localStorage
in thecomponentDidMount
lifecycle method and set it to the state.
Here's an example in the HandTerm
class component:
class HandTerm extends React.Component {
constructor(props) {
super(props);
// Initialize the canvasHeight state with a default value or from localStorage
const initialCanvasHeight = localStorage.getItem('canvasHeight') || 'defaultHeight';
this.state = {
canvasHeight: parseInt(initialCanvasHeight, 10),
};
}
componentDidMount() {
// Optionally handle the canvas height loading logic here if it's not done in the constructor
}
componentDidUpdate(prevProps, prevState) {
// Check if canvasHeight has changed
if (prevState.canvasHeight !== this.state.canvasHeight) {
// Save the new height to localStorage
localStorage.setItem('canvasHeight', this.state.canvasHeight.toString());
}
}
// Method to update canvas height
updateCanvasHeight = (newHeight) => {
this.setState({ canvasHeight: newHeight });
};
// Rest of your component...
}
In this example, canvasHeight
is a state variable. When you call updateCanvasHeight
, it not only updates the component's state but also triggers componentDidUpdate
. Inside componentDidUpdate
, we check if the canvasHeight
has changed, and if so, we save the new value to localStorage
.
If you're using a functional component, you would use the useState
and useEffect
hooks for the same purpose.