2024 06 10 handling type errors when updating sprites state using functional updates - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - tHDFpFmgqbnmxZPdjzfGwcnSUuOMclN5.md
summary: The chat started with the user encountering a type error when trying to update the sprites
state using the setSprites
function. The error indicated a mismatch between the expected type and the provided object structure.
Codeium provided guidance on how to update the state correctly, suggesting to use the functional update form of setSprites
and ensure the object structure aligns with the expected type.
The user then tried to implement the suggestion but encountered another error due to spreading undefined
into the record when updating the state.
Codeium recommended providing a default value for prevSprites
in case it is undefined
to resolve the issue.
The user modified the code again but faced a new error regarding incompatible types where Sprite
was expected but receiving Sprite | undefined
. Codeium suggested updating the sprites
state to allow undefined
values for each key or handle the case where sprite
might be undefined
separately.
The user confirmed that ActionType
should never be undefined
but Sprites
could be before they are loaded. Codeium mentioned the issue with undefined
values not being assignable to Sprite
and provided guidance on how to handle an initial state that could be undefined
while ensuring compatibility with the expected structure.
The chat concluded with Codeium providing further guidance on managing the sprites
state to allow for partial records until all sprites are loaded without encountering type errors related to undefined
values.
date: 2024-06-10T10:58
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 10:58 am, Jun 10, 2024
Explain problem: Argument of type '{ Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to parameter of type 'SetStateAction<Record<ActionType, Sprite> | undefined>'. Type '{ Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to type 'Record<ActionType, Sprite>'. Types of property 'Run' are incompatible. Type 'Sprite | undefined' is not assignable to type 'Sprite'. Type 'undefined' is not assignable to type 'Sprite'.
Codeium at 10:58 am, Jun 10, 2024
The issue you are facing is due to the types not aligning correctly in the setSprites
function call. The error message indicates that the structure of the object you are trying to set with setSprites
is not compatible with the expected type.
To resolve this issue, you need to ensure that the sprites
state is properly updated. Since setSprites
expects a Record<ActionType, Sprite> | undefined
, you should update the state with a complete object that matches this type.
Here's how you can adjust the setSprites
call to resolve the error:
setSprites((prevSprites) => ({ ...prevSprites, [actionKey]: sprite }));
By using the functional update form of setSprites
, you can access the previous state (prevSprites
), spread its values, and then add the new key-value pair [actionKey]: sprite
to maintain the correct type structure.
This modification ensures that the state update aligns with the expected type and resolves the type incompatibility issue.
User at 11:00 am, Jun 10, 2024
That gives me this error:
Argument of type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to parameter of type 'SetStateAction<Record<ActionType, Sprite> | undefined>'.
Type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to type '(prevState: Record<ActionType, Sprite> | undefined) => Record<ActionType, Sprite> | undefined'.
Call signature return types '{ Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' and 'Record<ActionType, Sprite> | undefined' are incompatible.
The types of 'Run' are incompatible between these types.
Type 'Sprite | undefined' is not assignable to type 'Sprite'.
Type 'undefined' is not assignable to type 'Sprite'.ts(2345)
⚠ Error (TS2345) |
Argument of type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to parameter of type:SetStateAction<
Record<ActionType, Sprite> | undefined
>
.
Type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to type:(
prevState: Record<ActionType, Sprite> | undefined
) => Record<ActionType, Sprite> | undefined
. Call signature return types:{
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
and Record<ActionType, Sprite> | undefined
are incompatible. The types of Run are incompatible between these types. Type Sprite | undefined
is not assignable to type Sprite
. Type undefined
is not assignable to type Sprite
.
Codeium at 11:00 am, Jun 10, 2024
The error is occurring because the sprites
state is initially set to undefined
and TypeScript is strict about the types. When you spread prevSprites
, which could be undefined
, TypeScript will not allow undefined
to be spread into a Record<ActionType, Sprite>
.
To fix this, you need to provide a default value for prevSprites
in case it is undefined
. Here's how you can do it:
setSprites((prevSprites) => ({ ...prevSprites ?? {}, [actionKey]: sprite }));
In the above code, the ??
is the nullish coalescing operator, which will return an empty object {}
if prevSprites
is undefined
. This way, TypeScript knows that the result will always be a Record<ActionType, Sprite>
and not undefined
.
User at 11:03 am, Jun 10, 2024
Now I am getting this. Would it help if I redefined something better?
Argument of type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to parameter of type 'SetStateAction<Record<ActionType, Sprite> | undefined>'.
Type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to type '(prevState: Record<ActionType, Sprite> | undefined) => Record<ActionType, Sprite> | undefined'.
Call signature return types '{ Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' and 'Record<ActionType, Sprite> | undefined' are incompatible.
The types of 'Run' are incompatible between these types.
Type 'Sprite | undefined' is not assignable to type 'Sprite'.
Type 'undefined' is not assignable to type 'Sprite'.ts(2345)
⚠ Error (TS2345) |
Argument of type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to parameter of type:SetStateAction<
Record<ActionType, Sprite> | undefined
>
.
Type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to type:(
prevState: Record<ActionType, Sprite> | undefined
) => Record<ActionType, Sprite> | undefined
. Call signature return types:{
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
and Record<ActionType, Sprite> | undefined
are incompatible. The types of Run are incompatible between these types. Type Sprite | undefined
is not assignable to type Sprite
. Type undefined
is not assignable to type Sprite
.
Codeium at 11:04 am, Jun 10, 2024
It appears that the state update is still causing type issues because TypeScript expects every value in the Record<ActionType, Sprite>
to be a Sprite
, not Sprite | undefined
. The error message indicates that TypeScript does not allow undefined
values in the record where only Sprite
is expected.
One way to solve this is to ensure that the setSprites
updater function only adds values that are defined, and does not attempt to add undefined values. However, since you have a condition where sprite
might be undefined
, you need to handle this case.
If it is valid for the record to have undefined
as a value for any ActionType
, you would need to update the state's type to reflect this. Change the type of sprites
state to allow undefined
values for each key:
const [sprites, setSprites] = useState<Record<ActionType, Sprite | undefined>>();
If sprite
should never be undefined
when calling setSprites
, you should first check if sprite
is defined before updating the state:
const loadSprite = async (actionKey: ActionType, animationData: SpriteAnimation) => {
const sprite = await spriteManager.loadStream(animationData);
if (sprite) {
setSprites((prevSprites) => ({ ...prevSprites ?? {}, [actionKey]: sprite }));
setSprite(sprite);
}
// Handle the case when sprite is undefined if necessary
};
In this code, the setSprites
function is only called if sprite
is not undefined
, which should satisfy TypeScript's type checking. If there is a possibility that sprite
is undefined
, you need to handle that case separately according to the logic of your application.
User at 11:07 am, Jun 10, 2024
The ActionType
should never be undefined. There can be zero Sprites
before they are loaded, though.
I think we are getting closer, but now I am getting this:
Argument of type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to parameter of type 'SetStateAction<Record<ActionType, Sprite> | undefined>'.
Type '(prevSprites: Record<ActionType, Sprite> | undefined) => { Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' is not assignable to type '(prevState: Record<ActionType, Sprite> | undefined) => Record<ActionType, Sprite> | undefined'.
Call signature return types '{ Run?: Sprite | undefined; Idle?: Sprite | undefined; Walk?: Sprite | undefined; Jump?: Sprite | undefined; Attack?: Sprite | undefined; Death?: Sprite | undefined; Hurt?: Sprite | undefined; }' and 'Record<ActionType, Sprite> | undefined' are incompatible.
The types of 'Run' are incompatible between these types.
Type 'Sprite | undefined' is not assignable to type 'Sprite'.
Type 'undefined' is not assignable to type 'Sprite'.ts(2345)
⚠ Error (TS2345) |
Argument of type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to parameter of type:SetStateAction<
Record<ActionType, Sprite> | undefined
>
.
Type:(
prevSprites: Record<ActionType, Sprite> | undefined
) => {
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
is not assignable to type:(
prevState: Record<ActionType, Sprite> | undefined
) => Record<ActionType, Sprite> | undefined
. Call signature return types:{
Run?: Sprite | undefined;
Idle?: Sprite | undefined;
Walk?: Sprite | undefined;
Jump?: Sprite | undefined;
Attack?: Sprite | undefined;
Death?: Sprite | undefined;
Hurt?: Sprite | undefined;
}
and Record<ActionType, Sprite> | undefined
are incompatible. The types of Run are incompatible between these types. Type Sprite | undefined
is not assignable to type Sprite
. Type undefined
is not assignable to type Sprite
.
Codeium at 11:07 am, Jun 10, 2024
I understand the issue now. Your sprites
state should be able to hold a Record
of ActionType
to Sprite
where initially it could be an empty object or partial record until all sprites are loaded. The TypeScript error says that undefined
is not assignable to the type Sprite
, which means that the state updater function is not correctly typed to handle an initial state that could be undefined
.
Since the ActionType
should never be undefined but the Sprite
can be before they are loaded, you can initialize your state to an empty object and type it to a partial record where the values can be Sprite
or undefined
. Here is how you can do it:
const [sprites, setSprites] = useState<Record<ActionType, Sprite | undefined>>({});
Now, your sprites
state is an object that can have keys of ActionType
with values of Sprite
or undefined
. When updating the state, TypeScript knows that it's acceptable for some of the values to be undefined
, and you won't get that error anymore.
Given this change, the loadSprite
function can be kept as is since it correctly checks for undefined
before attempting to update the state:
const loadSprite = async (actionKey: ActionType, animationData: SpriteAnimation) => {
const sprite = await spriteManager.loadSprite(animationData);
if (sprite) {
setSprites((prevSprites) => ({ ...prevSprites, [actionKey]: sprite }));
setSprite(sprite);
}
};
This should resolve the TypeScript error you're facing.
User at 11:09 am, Jun 10, 2024
The error messages are getting much shorter. Hopefully that is good.
Argument of type '{}' is not assignable to parameter of type 'Record<ActionType, Sprite | undefined> | (() => Record<ActionType, Sprite | undefined>)'.ts(2345)
⚠ Error (TS2345) |
Argument of type {} is not assignable to parameter of type:| Record<ActionType, Sprite | undefined>
| (() => Record<ActionType, Sprite | undefined>)
.
Codeium at 11:10 am, Jun 10, 2024
The error message suggests that TypeScript is expecting a Record<ActionType, Sprite | undefined>
or a function that returns Record<ActionType, Sprite | undefined>
, but it's getting an empty object {}
which doesn't fulfill the expected type because the keys of ActionType
are missing.
To fix this, we need to ensure that the initial state for sprites
is typed correctly. Since we want to start with an empty record and TypeScript needs to know the possible keys of this record, we can provide an empty object and assert its type to match Record<ActionType, Sprite | undefined>
.
Here's how you can do it:
const [sprites, setSprites] = useState<Record<ActionType, Sprite | undefined>>({} as Record<ActionType, Sprite | undefined>);
By using a type assertion as Record<ActionType, Sprite | undefined>
, you're telling TypeScript that the empty object {}
should be treated as a record with keys of ActionType
and values that can be either Sprite
or undefined
. This should resolve the TypeScript error.