2024 06 04 setting zombie4 to attack the hero when in proximity in game scenario - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - 2bAXq9QZW7dMRz9BcXpz8iiY8oLIqgmN.md
summary: The user requested help in setting the zombie4
current action to Attack
when near the Hero in a game scenario. I provided a conceptual approach to achieve this, which involves calculating the distance between the zombie4
and the Hero, updating the action based on proximity, and ensuring the animation reflects the change. I suggested adding a method to the TerminalGame
class to check for proximity and update actions accordingly, providing a sample code snippet for reference.
date: 2024-06-04T15:43
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 3:43 pm, Jun 4, 2024
I need your help setting the zombie4
current action to Attack
when he is near the Hero.
Codeium at 3:44 pm, Jun 4, 2024
To set the zombie4
current action to Attack
when near the Hero, you will need to determine the distance between the zombie4
and the Hero, and then update the action accordingly. You can do this within your game loop or a specific update function that checks for proximity.
Here is a conceptual approach based on the context provided:
- Calculate the distance between
zombie4
and the Hero. - If the distance is within a certain threshold, set the
zombie4
action toAttack
. - Update the
zombie4
action state and ensure the animation reflects the change.
You could add a method to TerminalGame
to check for proximity and update actions:
checkProximityAndSetAction() {
// Constants to define "near"
const ATTACK_THRESHOLD = 50; // pixels or appropriate unit for your game
if (!this.hero || !this.zombie4) return;
// Calculate the distance between the hero and zombie4
const distance = Math.abs(this.state.heroPosition.leftX - this.state.zombie4Position.leftX);
// If zombie4 is near the Hero, set its current action to Attack
if (distance < ATTACK_THRESHOLD) {
// Assuming zombie4 has a method to update its action
this.zombie4.setCurrentActionType('Attack'); // Replace 'Attack' with actual ActionType for attacking
} else {
// Otherwise, set it back to whatever action it should be doing when not attacking
this.zombie4.setCurrentActionType('Walk'); // Replace 'Walk' with actual ActionType for walking
}
// Update the state or force a re-render if necessary, depending on how your animation loop is set up
// this.setState({ ... }); or this.forceUpdate();
}
You would call this method within your game loop, for example within updateCharacterAndBackground
or any similar function that runs every frame or tick.
Please ensure that setCurrentActionType
is a method available on your zombie4
object and that it correctly updates the action and triggers the necessary changes in animation. If this method does not exist, you will need to implement it accordingly.
Keep in mind to replace 'Attack'
and 'Walk'
with the actual ActionType
enum values you have defined in your BaseCharacter
or related classes.