2024 05 03 integrating command parsing for browser terminal npm packages and tips - bizkite-co/handterm GitHub Wiki


original file name: Codeium Chat - OB7yPVDIPUZPks86Uja58lhESKCEu8nH.md summary: The chat involved a user seeking assistance with integrating command parsing into their web-based terminal application for a typing WPM game. They mentioned using @xterm/xterm in their project and were looking for NPM packages to help parse CLI-like commands efficiently.

I suggested several NPM packages, including yargs, commander, inquirer.js, vorpal, and omelette, that could assist in command parsing. The user expressed interest in yargs due to its potential suitability for their needs and inquired about creating command aliases with it.

I provided information on how to create command aliases with yargs and highlighted the potential errors the user might face if trying to use Node.js-specific packages like yargs in a browser environment. Subsequently, I recommended alternatives for command parsing, such as custom parsers and simpler solutions, to avoid compatibility issues.

The user decided to go with a custom parser and expressed an intention to use fp-ts with discriminated unions and pattern matching for handling a large number of switches efficiently and with more control. I elaborated on how they could leverage fp-ts for encoding and handling commands using discriminated unions and pattern matching.

Overall, the chat revolved around exploring options for command parsing in a browser-based terminal application, considering compatibility challenges, and choosing a suitable approach for managing user input effectively. date: 2024-05-03T13:56

Codeium Chat Conversation

Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.

User at 1:56 pm, May 3, 2024

I have a first-pass working version of my web-based terminal for my typing WPM game. I handle some implementation-specific commands in the XtermAdapter, but then I have a commandHandler() in the HandexTerm.ts.

I think there might be some command parsing terminal helper NPM packages that might help me process CLI-like commands. Can you suggest any?

I am building up the infrastructure to finally build a terminal-based typing game for users to increase their WPM, something like "Typing of the Dead" or other fast-past and exciting typing game.


Codeium at 1:57 pm, May 3, 2024

Given your requirements and existing use of @xterm/xterm in your web-based terminal app, you may find the following NPM packages helpful for parsing and handling CLI-like commands:

  1. yargs: A command-line parser that could help you parse user input into a structured format, making it easier to handle different commands and options in your typing game.

    npm install yargs
  2. commander: Another command-line argument parser that provides a high-level API to define commands and options. It's designed for Node.js but can be adapted for browser use with some effort.

    npm install commander
  3. inquirer.js: While it's more focused on interactive command-line prompts, some of its functionality may be useful for your game if you need to present users with choices or collect input in a more structured way.

    npm install inquirer
  4. vorpal: Inspired by commander.js, vorpal is a framework for building interactive CLI applications. It has been designed to feel like an integrated part of your application rather than a separate utility.

    npm install vorpal
  5. omelette: A lightweight library to create custom autocompletion for any Node.js-based command line tools. It could be used to provide autocompletion for your typing game commands if needed.

    npm install omelette

Keep in mind that some of these packages are primarily designed for Node.js and might require some work to integrate into a browser environment. Always check for browser compatibility or look for browser-ready forks of these packages when integrating them into your web-based terminal.


User at 3:23 pm, May 3, 2024

I think yargs might be sufficient. Does it allow you to create command aliases?


Codeium at 3:23 pm, May 3, 2024

Yes, yargs allows you to create command aliases. You can define aliases for commands as well as options within those commands. Here's how you can set up aliases with yargs:

For options:

const argv = require('yargs')
  .alias('v', 'version')
  .argv;

console.log(argv.version);

In the example above, -v is an alias for --version. When using the command line, typing either --version or -v would have the same effect.

For commands:

require('yargs')
  .command(['serve', 'server'], 'start the server', () => {}, (argv) => {
    console.log("Starting the server");
  })
  .help()
  .argv;

Here, serve and server are aliases for the same command. Typing either serve or server on the command line would trigger the function that starts the server.

Keep in mind that this code is meant to be run in a Node.js environment, so if you're planning to use yargs in the browser, you'll need to ensure it's compatible or use a bundler like Webpack or Browserify to bundle it for browser use.


User at 3:39 pm, May 3, 2024

I am not sure where that code is supposed to go. I'm using import { Terminal } from '@xterm/xterm'; at the top of my assets/ts/terminal/XtermAdapter.ts in my Hugo static site.


Codeium at 3:40 pm, May 3, 2024

My apologies for any confusion. If you're working within a TypeScript project and want to use yargs for command parsing, you would need to import it and use it within the context of your application logic, potentially in the XtermAdapter or a separate command processing service.

Here's how you might use yargs in your TypeScript file:

import yargs from 'yargs/yargs';
import { hideBin } from 'yargs/helpers';

export class XtermAdapter {
  // ... your existing code ...

  parseCommand(input: string): void {
    // Use yargs to parse the command
    const argv = yargs(hideBin([input])).argv;

    // Now argv contains the parsed command and options
    // You can handle the parsed command and options here
    console.log(argv);
  }

  // ... the rest of your class ...
}

This example shows a method within XtermAdapter that takes an input string, which could be a command entered by the user, and uses yargs to parse it.

However, it's important to note that yargs is designed for Node.js and may not work out of the box in a browser environment. If you want to use yargs in the browser, you will likely need to bundle your code with a tool like Webpack, Parcel, or Rollup, which can shim Node-specific features and package the code for browser use.

For a browser-based application, you may want to consider alternatives or simpler custom-built solutions for command parsing if yargs proves to be too complex to integrate.


User at 4:04 pm, May 3, 2024

This let hb = hideBin([command]); throws an error:

js.Build failed: Could not resolve "fs" js.Build failed: Could not resolve "util" js.Build failed: Could not resolve "path" js.Build failed: Could not resolve "assert" js.Build failed: Could not resolve "url"  JSBUILD: failed to transform "ts/terminal/main.ts" (text/typescript): Could not resolve "path"

Codeium at 4:05 pm, May 3, 2024

The error you're seeing indicates that the js.Build process in Hugo is attempting to resolve Node.js core modules (fs, util, path, assert, url) that are not available in the browser environment. This is because yargs and yargs/helpers are Node.js packages and rely on these core modules.

Since you're working on a browser-based project and yargs is not directly compatible with the browser, you have a few options:

  1. Find a Browser-Compatible Alternative: Look for a command parsing library that is designed to work in the browser.

  2. Simplify Your Command Parsing: If your use-case is simple enough, you might not need a full command parsing library. Instead, you can write a simple parser that splits the input string by spaces and processes the resulting array.

Here's a basic example of how you might write a simple command parser:

export class XtermAdapter {
  // ... your existing code ...

  parseCommand(input: string): void {
    const args = input.split(/\s+/); // Split the input by whitespace
    const command = args[0]; // The first element is the command
    const options = args.slice(1); // The rest are the associated options/arguments

    // Now you can handle the command and options
    console.log('Command:', command);
    console.log('Options:', options);

    // Based on the command, you can switch and call different functions
    switch (command) {
      case 'someCommand':
        // Handle 'someCommand'
        break;
      // Add cases for other commands as needed
      default:
        // Handle unknown command
        break;
    }
  }

  // ... the rest of your class ...
}

If you need more advanced features like option flags or aliases, you might need to expand this basic parser or find a suitable library that can handle those features in the browser.


User at 4:10 pm, May 3, 2024

I think I will go with the second option. That probably gives me a lot more hands-on control.

If I am going to be handling a large number of switches, I think it might be good to consider fp-ts and discriminated unions and pattern matching features. I might want to transform the command:string into a command_obj:ICommand or something like that.


Codeium at 4:11 pm, May 3, 2024

That sounds like a solid plan. Using fp-ts with discriminated unions and pattern matching can help you to manage complexity by encoding the possible commands and their associated data into types. This way, you can leverage TypeScript's type system to ensure you're handling all possible cases.

Here's a conceptual example of how you might define your commands using discriminated unions and handle them with pattern matching:

import { match } from 'fp-ts/Pattern';

// Define a union type for your commands
type Command =
  | { type: 'clear' }
  | { type: 'play' }
  | { type: 'video'; action: 'start' | 'stop' };

// Function to transform a command string into a Command object
function parseCommand(input: string): Command {
  const args = input.split(/\s+/);
  const command = args[0];
  switch (command) {
    case 'clear':
      return { type: 'clear' };
    case 'play':
      return { type: 'play' };
    case 'video':
      const action = args[1] === '--start' ? 'start' : 'stop';
      return { type: 'video', action };
    default:
      throw new Error('Unknown command');
  }
}

// Example usage of match from fp-ts
function handleCommand(input: string): void {
  const command = parseCommand(input);

  match(command)
    .with({ type: 'clear' }, () => {
      // Handle clear command
    })
    .with({ type: 'play' }, () => {
      // Handle play command
    })
    .with({ type: 'video', action: 'start' }, () => {
      // Handle video start
    })
    .with({ type: 'video', action: 'stop' }, () => {
      // Handle video stop
    })
    .exhaustive();
}

// Usage
handleCommand('video --start');

In the above example, fp-ts/Pattern is a utility that provides pattern matching functionality, which is a concise way to destructure and handle different shapes of data within the Command type. The exhaustive method at the end of the match ensures that all cases are handled.

Keep in mind that fp-ts is a library that provides functional programming constructs to TypeScript, and it has its own idioms and learning curve. Make sure to review its documentation and examples to understand how to integrate it effectively into your project.

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