2024 04 24 titletypescript best practices enums debugging code in hugo app - bizkite-co/handterm GitHub Wiki


original file name: Codeium Chat - UDPcvbrTwpDgGH2EwjNkwnivUcWp9Rce.md summary: The chat conversation covers various topics related to TypeScript best practices, enum structures, and troubleshooting TypeScript code in a Hugo static site app.

  1. TypeScript Best Practices: The discussion delves into the considerations between using classes, interfaces, and types in TypeScript, highlighting their differences and when to use each.

  2. Enum Structure: The conversation explores the enum TerminalCssClasses within the codebase, discussing alternatives like String Literal Types and Const Assertions that can be used as more modern alternatives to enums to define a set of constants.

  3. Debugging TypeScript in Hugo Static Site App: The last part of the conversation focuses on troubleshooting a launch configuration in a Hugo static site app to enable breakpoint debugging in TypeScript. Adjustments to the sourceMapPathOverrides in the launch configuration are suggested to map paths correctly for debugging.

Overall, the chat aims to assist the user in understanding TypeScript best practices, enum structures, and resolving debugging issues in a Hugo static site app with TypeScript transpilation. date: 2024-04-24T12:29


original file name: Codeium Chat - UDPcvbrTwpDgGH2EwjNkwnivUcWp9Rce.md summary: The chat conversation covers various topics related to TypeScript best practices, enum structures, and troubleshooting TypeScript code in a Hugo static site app.

  1. TypeScript Best Practices: The discussion delves into the considerations between using classes, interfaces, and types in TypeScript, highlighting their differences and when to use each.

  2. Enum Structure: The conversation explores the enum TerminalCssClasses within the codebase, discussing alternatives like String Literal Types and Const Assertions that can be used as more modern alternatives to enums to define a set of constants.

  3. Debugging TypeScript in Hugo Static Site App: The last part of the conversation focuses on troubleshooting a launch configuration in a Hugo static site app to enable breakpoint debugging in TypeScript. Adjustments to the sourceMapPathOverrides in the launch configuration are suggested to map paths correctly for debugging.

Overall, the chat aims to assist the user in understanding TypeScript best practices, enum structures, and resolving debugging issues in a Hugo static site app with TypeScript transpilation. date: 2024-04-24T12:29

Codeium Chat Conversation

Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.

User at 12:29 pm, Apr 24, 2024

Before I import any new libraries in my TypeScript app I want to review the TypeScript I am currently using in terminal.ts.

For instance, I have class WPMCalculator() which implements IWPMCalculator. I think I maybe should have just created type WPMCalculator. I expect to be passing the WPMCalculator into some functions as a parameter, or into a class constructor as a parameter. I think making a type WPMCalculator might be better in the TypeScript echosystem, but I am not sure.

I would like to know what TypeScript best practices would imply and the considerations between types and classes with interfaces. Can you help me understand that?


Codeium at 12:30 pm, Apr 24, 2024

In TypeScript, classes and interfaces serve different purposes, and the choice between using a class, an interface, or a type depends on the specific use case.

Classes

A class in TypeScript is a blueprint for creating objects with a specific shape and behavior. It can include properties and methods, and it can implement one or more interfaces. It encapsulates the implementation details and can be instantiated to create an object.

class WPMCalculator implements IWPMCalculator {
    // Implementation details here
}

When to use a class:

  • When you need to create multiple instances with the same structure and behavior.
  • When you need to encapsulate behavior that manipulates the internal state.
  • When you want to take advantage of object-oriented features like inheritance.

Interfaces

An interface in TypeScript is used to define the shape of an object. It can include the definition of properties and method signatures but does not include method implementations.

interface IWPMCalculator {
    recordKeystroke(character: string): void;
    // Other method signatures here
}

When to use an interface:

  • When you want to define a contract for the shape of an object that other classes can implement.
  • When you need to enforce that certain properties or methods exist on an object without specifying how they should be implemented.

Types

A type in TypeScript is a way to define a type alias that can represent a primitive, union, intersection, tuple, or any other valid type expression.

type WPMCalculator = {
    recordKeystroke(character: string): void;
    // Other properties and methods here
};

When to use a type:

  • When you need to define a complex type that might not fit the structure of a class or interface.
  • When you want to create union or intersection types.
  • When you need to define a type for a set of values (like tuple types).

Consideration for WPMCalculator

Your current implementation uses a class (WPMCalculator) that implements an interface (IWPMCalculator). This is a common and recommended practice when you want to define a clear contract (IWPMCalculator) that your class (WPMCalculator) promises to fulfill, and when you have actual implementation logic that manipulates the state (like tracking keystrokes).

If you expect to pass WPMCalculator instances around in your application and leverage their methods and internal state, using a class is suitable.

Switching to a type would be more appropriate if you only needed to define the shape of an object without caring about the specific implementation or if you were not going to instantiate the object (for example, when using a function that accepts a parameter with a certain shape).

In summary, if WPMCalculator contains state and methods that operate on that state, your current approach using a class and an interface is the right choice in the TypeScript ecosystem. It adheres to object-oriented principles and provides clear type-checking benefits. If your use case does not involve state or behavior, then a type might be a simpler alternative.


User at 1:01 pm, Apr 24, 2024

OK, then lets review the enum TerminalCssClasses. Is there a TypeScript structure that is more appropriate for this enum? The specific names or strings can be modified if that would help use a more standard implementation.


Codeium at 1:01 pm, Apr 24, 2024

In TypeScript, enum is a feature that allows you to define a set of named constants. Using enums can make your code more readable and maintainable by providing a clear set of values that can be used throughout your code.

The enum TerminalCssClasses from your codebase looks like this:

enum TerminalCssClasses {
    Terminal = 'terminal',
    Line = 'terminal-line',
    Output = 'terminal-output',
    Input = 'terminal-input',
    Prompt = 'prompt',
    Head = 'head',
    Tail = 'tail',
    LogPrefix = 'log-prefix',
    LogTime = 'log-time',
}

This is a typical use of an enum in TypeScript for defining a set of related constants, which in your case, represent CSS class names. Enums are particularly useful when you have a fixed set of related values that you want to group under a single name.

However, there are alternatives to enums in TypeScript that you might consider:

String Literal Types

String literal types can be used to define a type that accepts a fixed set of string values. This can be a more lightweight alternative to enums.

type TerminalCssClass = 'terminal' | 'terminal-line' | 'terminal-output' | 'terminal-input' | 'prompt' | 'head' | 'tail' | 'log-prefix' | 'log-time';

Const Assertions

Using const assertions, you can create a read-only representation of your CSS classes. The advantage here is that the object's keys and values are inferred and kept intact without widening to strings.

const TerminalCssClasses = {
    Terminal: 'terminal',
    Line: 'terminal-line',
    Output: 'terminal-output',
    Input: 'terminal-input',
    Prompt: 'prompt',
    Head: 'head',
    Tail: 'tail',
    LogPrefix: 'log-prefix',
    LogTime: 'log-time',
} as const;

type TerminalCssClass = typeof TerminalCssClasses[keyof typeof TerminalCssClasses];

This approach will give you an object with read-only properties and a type TerminalCssClass that includes all the values.

Considerations for Choosing

  • If you need to ensure that the values of your CSS classes are not changed at runtime and you are using modern JavaScript or TypeScript, const assertions may be a good choice.
  • If you want to use the set of values in a type-safe way without the need for an object, you could use a string literal type.
  • If you need reverse mapping (from enum value to enum name) or if you're using a version of JavaScript that doesn't support const assertions, you might stick with an enum.

In your case, if enum TerminalCssClasses is working well for you and you do not require the additional features provided by const assertions, there may be no need to refactor. Enums are a well-understood feature and are appropriate for this use case. If you're looking for the immutability and tree-shaking benefits of const assertions, then that could be a reason to switch.


User at 9:09 pm, Apr 24, 2024

This launch config in my Hugo static site app with TypeScript transpilation does not allow me to breakpoint code when debugging:

    {
      "type": "msedge",
      "request": "launch",
      "name": "Launch Edge against local Hugo server",
      "url": "http://localhost:1313",
      "webRoot": "${workspaceFolder}",
      "sourceMaps": true,
      "pathMapping": {
        "/": "${workspaceFolder}/static"
      },
      "sourceMapPathOverrides": {
        "webpack:///./src/*": "${webRoot}/*"
      }
    },

Codeium at 9:09 pm, Apr 24, 2024

To enable breakpoint debugging in a TypeScript project when using a launch configuration for Microsoft Edge (or any Chromium-based browser), you need to ensure that the sourceMapPathOverrides property in your launch configuration correctly maps the paths in the source maps to the paths of your source files on disk.

Here are some steps to troubleshoot and potentially fix the issue:

  1. Check Source Map Generation: Ensure that your TypeScript compilation step is generating source maps. This is typically controlled by the sourceMap option in your tsconfig.json which should be set to true.

  2. Verify Paths: Make sure that the paths specified in sourceMapPathOverrides correctly reflect the structure of your project. For example, if your TypeScript files reside in a src folder, the mapping should reflect that structure.

  3. Adjust webRoot and pathMapping: The webRoot should point to the root directory of your project where the source files can be found. If your TypeScript files are not directly in the static directory, you might need to adjust pathMapping to reflect the actual structure.

  4. Confirm Source Map References: Open the transpiled .js files in your static directory and check that the source map reference comment at the bottom points to the correct .map file.

  5. Browser Developer Tools: Use the browser developer tools to see if the source maps are being loaded correctly. You can often find errors or warnings related to source maps in the console.

  6. Update sourceMapPathOverrides: The sourceMapPathOverrides property might need adjustment. If your source files and source maps are directly in the src directory, the override might look something like this:

"sourceMapPathOverrides": {
  "webpack:///src/*": "${webRoot}/src/*"
}

Also, ensure that the patterns match the source map paths used by webpack. You can check the actual paths in the source map files themselves.

  1. Launch Configuration: Sometimes, the issue might be with other aspects of the launch configuration. Make sure all other settings are correctly configured for your project setup.

Here's an updated version of your launch configuration with an adjusted sourceMapPathOverrides:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "pathMapping": {
    "/": "${workspaceFolder}/static"
  },
  "sourceMapPathOverrides": {
    "webpack:///src/*": "${webRoot}/src/*"
  }
}

Please note that you might need to adjust the paths depending on your project's directory structure and where the .ts files are located relative to the webRoot.


User at 9:12 pm, Apr 24, 2024

I think my source map is here static\js\terminal.js.map

The tsconfig.json contains:

  "outDir": "./static/js",                  /* Specify an output folder for all emitted files. */

Codeium at 9:12 pm, Apr 24, 2024

Given that your source map is located at static\js\terminal.js.map, and the output directory for your emitted files is ./static/js, it's important to ensure that the sourceMapPathOverrides in your launch configuration matches the structure and location of your source files relative to the location of the source maps.

To adjust the launch configuration so that it properly maps the paths, you can use a pattern that matches files inside the static\js folder to the original TypeScript source files (assuming they are located in a src folder at the root of your workspace).

Here's an updated version of your launch configuration:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "pathMapping": {
    "/": "${workspaceFolder}/static"
  },
  "sourceMapPathOverrides": {
    "webpack:///./static/js/*": "${webRoot}/src/*"
  }
}

In this updated configuration:

  • The sourceMapPathOverrides has been modified to reflect the actual location of the source maps (./static/js/*).
  • The right-hand side of the mapping assumes that the original TypeScript files are in the src folder at the root of your workspace. You should adjust this path if your TypeScript files are in a different directory.

If your TypeScript source files are in a different location, you would need to adjust the paths accordingly. For instance, if your TypeScript files are directly within the static/js directory, the override would be:

"sourceMapPathOverrides": {
  "webpack:///./static/js/*": "${webRoot}/static/js/*"
}

Make sure to restart the debugger after making changes to the launch configuration. If you're still facing issues, consider verifying the paths mentioned in the source map files themselves to ensure they match the overrides you've set.


User at 9:15 pm, Apr 24, 2024

My ts files are here: assets\ts

my tsconfig.json also contains

  "rootDir": "./assets/ts",                 /* Specify the root folder within your source files. */

Codeium at 9:16 pm, Apr 24, 2024

Given that your TypeScript source files are located in assets\ts and the compiled JavaScript files along with their source maps are in static\js, you need to update the sourceMapPathOverrides to correctly map the paths from the source maps back to the original TypeScript files.

Here's how you can update your launch.json configuration to reflect this:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "sourceMapPathOverrides": {
    "webpack:///./static/js/*": "${webRoot}/assets/ts/*"
  }
}

In this configuration:

  • The sourceMapPathOverrides property maps the paths from the source maps (webpack:///./static/js/*) to the paths of the original TypeScript files in your project (${webRoot}/assets/ts/*).
  • The ${webRoot} variable is a placeholder that refers to the location of your project's root directory as defined in the webRoot property.

This setup should allow you to set breakpoints in your TypeScript files that will be hit when debugging with Edge.

After making these changes, make sure to restart the debugger. If you still encounter issues, verify that the source map files are being generated correctly by TypeScript and that they contain the correct paths to the original source files.


User at 9:18 pm, Apr 24, 2024

Does that mean I no longer need this?:

      "pathMapping": {
        "/": "${workspaceFolder}/static"
      },

Codeium at 9:18 pm, Apr 24, 2024

The pathMapping configuration in your launch.json is used to tell the debugger how to map the web server paths to the file paths on your local file system. It is useful when your local files are served at specific paths by your web server.

Given that your Hugo server likely serves the files from the static folder at the root path (/), the pathMapping configuration you had is correct and should typically be left as it is:

"pathMapping": {
  "/": "${workspaceFolder}/static"
}

This tells the debugger that the root URL path (/) corresponds to your static folder on your local file system (${workspaceFolder}/static).

So, with the updated sourceMapPathOverrides, your full launch configuration should look something like this:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "pathMapping": {
    "/": "${workspaceFolder}/static"
  },
  "sourceMapPathOverrides": {
    "webpack:///./static/js/*": "${webRoot}/assets/ts/*"
  }
}

Here, both pathMapping and sourceMapPathOverrides work together to ensure that the debugger can correctly resolve the paths of your running application to the paths on your local file system, and the paths inside your source maps to the paths of your TypeScript source files.

Keep the pathMapping configuration as it is, and adjust the sourceMapPathOverrides to map the transpiled JavaScript paths in the source maps to the original TypeScript files in your assets/ts directory. After making these changes, test your debugging setup again to ensure that breakpoints are correctly hit in the TypeScript files.


User at 9:23 pm, Apr 24, 2024

VS Code still gives me this error:

✅ This breakpoint was initially set in:
D:\T3\Projects\self\handex.io\assets\ts\terminal.ts line 258 column 1
❓ We couldn't find a corresponding source location, and didn't find any source with the name terminal.ts.
How did you expect this file to be loaded? (If you have a compilation step, you should pick 'sourcemap')

Codeium at 9:23 pm, Apr 24, 2024

The error message suggests that VS Code is not able to map the breakpoint set in your TypeScript file to the corresponding location in the transpiled JavaScript code. This often happens because the source map does not contain the correct information or because VS Code is not able to interpret the source map correctly due to a misconfiguration.

Let's refine the sourceMapPathOverrides further based on the error message. VS Code is telling you that it's looking for terminal.ts, but it can't find a corresponding file in the transpiled JavaScript or sourcemaps.

Since your TypeScript files are in assets\ts and your JavaScript files are in static\js, and considering that the source map for terminal.js is terminal.js.map, your sourceMapPathOverrides should map the compiled JavaScript back to the original TypeScript files, like this:

"sourceMapPathOverrides": {
  "webpack:///./static/js/*": "${webRoot}/assets/ts/*"
}

However, the error message indicates that this mapping may not be working as intended. The issue could be due to several reasons such as incorrect paths in the source maps, or incorrect sourceMapPathOverrides patterns.

Here are some troubleshooting steps:

  1. Inspect the Source Map: Open terminal.js.map in a text editor and look for the "sources" field. The paths listed there should give you an indication of how to set up the sourceMapPathOverrides pattern.

  2. Correct the Override Pattern: Based on the paths in the source map, you may need to adjust the pattern. If the paths are absolute or if they use a different base path, you'll need to account for that.

  3. Use Absolute Paths: If relative paths are causing confusion, try using absolute paths in the sourceMapPathOverrides.

  4. Check for Consistency: Ensure that your TypeScript configuration and webpack (if you are using it) are consistent and generating source maps that match your directory structure.

  5. Debugging Source Maps: You can temporarily add debugger; statements in your TypeScript or the generated JavaScript code to see if the debugger is able to hit those and properly show the original TypeScript code.

If you're confident that the paths are set up correctly and it still doesn't work, it might be an issue with how the source maps are being generated. Double-check your TypeScript and build configurations to make sure that source maps are enabled and correctly reference the original source files.

Lastly, here's how your updated launch.json might look:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "pathMapping": {
    "/": "${workspaceFolder}/static"
  },
  "sourceMapPathOverrides": {
    "webpack:///./static/js/*": "${webRoot}/assets/ts/*"
  }
}

Please verify and update the sourceMapPathOverrides based on the actual paths found in your terminal.js.map file.


User at 9:25 pm, Apr 24, 2024

The terminal.js.map has

"sources":["../../assets/ts/terminal.ts"],

Codeium at 9:25 pm, Apr 24, 2024

Given the source map reference:

"sources":["../../assets/ts/terminal.ts"],

This indicates that the source map for terminal.js is pointing back to the TypeScript source file using a relative path from the location of the source map itself. The relative path ../../assets/ts/terminal.ts moves up two directories from static/js and then into assets/ts to find terminal.ts.

With this information, we can now adjust the sourceMapPathOverrides in your launch.json to correctly map the source files. Since the webRoot is set to ${workspaceFolder}, which represents the root of your project, the override should account for the relative path provided in the source map.

Here's how you should update your launch.json configuration:

{
  "type": "msedge",
  "request": "launch",
  "name": "Launch Edge against local Hugo server",
  "url": "http://localhost:1313",
  "webRoot": "${workspaceFolder}",
  "sourceMaps": true,
  "pathMapping": {
    "/": "${workspaceFolder}/static"
  },
  "sourceMapPathOverrides": {
    "webpack:///../../assets/ts/*": "${webRoot}/assets/ts/*"
  }
}

In this configuration:

  • The sourceMapPathOverrides property uses the pattern that matches the relative path found in the source map (webpack:///../../assets/ts/*).
  • It maps this pattern to the actual location of your TypeScript files (${webRoot}/assets/ts/*).

This should resolve the issue and allow VS Code to correctly locate your TypeScript source files when debugging. After updating the configuration, restart the VS Code debugger and try setting breakpoints again.

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