2024 04 20 reviewing typescript code in terminalgame - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - UrqkdktUFGvZzER9v7f9YZp3viJAKVJm.md
summary: This chat discussed reviewing TypeScript code in TerminalGame
from the perspective of TypeScript best practices and advanced techniques. Suggestions included using strong typing, creating interfaces for terminal elements, type guards for HTML elements, enums for static values, type assertions for element creation, generics for code reuse, 'readonly' keyword usage, private method accessibility, and documentation comments.
The conversation also touched on including a toString()
method in an interface for composing elements into HTML, with a suggestion to implement such functionality in a class rather than an interface for actual logic implementation.
date: 2024-04-20T12:48
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 12:48 pm, Apr 20, 2024
I want to review the code in @class:TerminalGame from the viewpoint of TypeScript best practices and advanced techniques. Some HTML element creation results in HTML primitives. I think it might be better to create custom types or custom interfaces for functions like createInputElement
.
Another function, createPromptElement
, requires createInputElement
, the the HTMLElement
that createPromptElemnt
creates does not have such a requirement.
I am not a TypeScript expert, but I think it has many features that can explicate type dependencies to make the code more readable and meaningful and to reduce errors and apply linting and type-checking.
Can you review the code and help me move it in that direction?
Codeium at 12:48 pm, Apr 20, 2024
Certainly! Let's review the code in TerminalGame
and consider some TypeScript best practices and advanced techniques, particularly around typing and interfaces.
-
Use Strong Typing for Class Fields and Method Return Types: Ensure that all class fields and the return types for methods are explicitly typed. This helps with readability and ensures that TypeScript's type checking is as strict as possible.
-
Interface for the Terminal Elements: You can create interfaces for the different elements that your class creates. This is especially useful if you have a pattern for the elements and if other parts of your codebase interact with these elements. For example:
interface TerminalPromptElements {
head: HTMLDivElement;
tail: HTMLDivElement;
input: HTMLTextAreaElement;
}
// Using this interface in a function
private createPromptElements(user: string = 'guest'): TerminalPromptElements {
// ... existing code ...
return {
head: promptHead,
tail: promptTail,
input: this.inputElement
};
}
-
Type Guards for HTML Elements:
When creating elements like
HTMLDivElement
orHTMLTextAreaElement
, it might be beneficial to ensure the correct element type is being created. This can be done using custom type guards:
function isDivElement(element: HTMLElement): element is HTMLDivElement {
return element.tagName === 'DIV';
}
// Usage
const prompt = document.createElement('div');
if (isDivElement(prompt)) {
// Now prompt is strongly typed as HTMLDivElement
}
- Use Enums for Static Values: If there are static strings or numbers that are used more than once, consider using enums:
enum TerminalCssClasses {
Terminal = 'terminal',
TerminalLine = 'terminal-line',
TerminalOutput = 'terminal-output',
TerminalInput = 'terminal-input',
Prompt = 'prompt',
Head = 'head',
Tail = 'tail',
// ... other CSS classes ...
}
- Type Assertions for Element Creation: When creating elements, you can use type assertions to avoid repetitive type checking:
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea') as HTMLTextAreaElement;
input.classList.add(TerminalCssClasses.TerminalInput);
// ... other properties ...
return input;
}
- Generics for Code Reuse: For functions that create similar elements, you can use generics to make the code more reusable:
private createElement<T extends HTMLElement>(tagName: keyof HTMLElementTagNameMap, className?: string): T {
const element = document.createElement(tagName) as T;
if (className) {
element.classList.add(className);
}
return element;
}
// Usage
const div = this.createElement<HTMLDivElement>('div', 'my-class');
const textarea = this.createElement<HTMLTextAreaElement>('textarea', TerminalCssClasses.TerminalInput);
-
Use readonly where appropriate:
If a class field should not be modified after initialization, declare it as
readonly
. This can prevent accidental reassignment:
private readonly terminalElement: HTMLElement;
-
Private Method Accessibility: Consider if private methods will need to be accessed from outside or if they might be useful for unit testing. If so, you might want to use
protected
instead ofprivate
. -
Documentation Comments: Use TSDoc (TypeScript's version of JSDoc) to document your functions and interfaces. This helps others understand the purpose and usage of the code.
By applying the above suggestions, you can leverage TypeScript's features to make your code more robust, maintainable, and self-documenting, which in turn can help reduce errors and improve the development experience.
User at 1:13 pm, Apr 20, 2024
In the interface example above, I think it needs to have a toString()
function in order to render the output? Is that right? I need to attach a specific way of composing the elements into HTML.
Codeium at 1:14 pm, Apr 20, 2024
Interfaces in TypeScript are used to define the shape of an object but do not include implementation details. If you want to attach a method like toString()
that defines a specific way of composing the elements into HTML, you would typically implement this in a class.
However, if you want to ensure that any object implementing the interface provides a toString()
method, you can include it in the interface definition. Here's how you could modify the TerminalPromptElements
interface:
interface TerminalPromptElements {
head: HTMLDivElement;
tail: HTMLDivElement;
input: HTMLTextAreaElement;
toString(): string; // Function that returns a string representation
}
class TerminalPrompt implements TerminalPromptElements {
head: HTMLDivElement;
tail: HTMLDivElement;
input: HTMLTextAreaElement;
constructor() {
// Initialize your elements here
}
toString(): string {
// Return a string that represents the composed HTML structure.
return `
${this.head.outerHTML}
${this.tail.outerHTML}
${this.input.outerHTML}
`;
}
}
In this case, any class that implements TerminalPromptElements
would be required to provide an implementation of the toString()
method. The toString()
method would be responsible for defining how to compose the elements into an HTML string.
Remember, classes can contain actual logic while interfaces are just structural contracts. When you need to include behavior (like rendering logic), a class is the appropriate choice. You can use interfaces to type-check that the class correctly implements the required methods, such as toString()
.