2024 04 20 responsive .terminal element with pinch zoom on mobile devices. - bizkite-co/handterm GitHub Wiki


original file name: Codeium Chat - m9gDeomriulFcki9yKvx3H0MBMn0tFru.md summary: The user needed help to make a .terminal element mobile-friendly and pinch-resizable on a mobile device without requiring horizontal scrolling. I provided CSS recommendations such as using flexbox, grid, and media queries for responsiveness and preventing overflow. I also suggested using TypeScript with touch event listeners to implement pinch-zoom functionality for the .terminal element, calculating the distance between touch points to adjust the font size proportionally. date: 2024-04-20T17:13

Codeium Chat Conversation

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User at 5:13 pm, Apr 20, 2024

I need to make this .terminal element mobile-friendly. I'm not sure how to start.

I need it to render as an easily readable terminal-like text environment on a mobile device, and eventually I would like it to be pinch-resizable.

The first requirement of the mobile responsiveness is that the terminal should never require the user to scroll horizontally.


Codeium at 5:14 pm, Apr 20, 2024

To make the .terminal element mobile-friendly and prevent horizontal scrolling, you should ensure the content is responsive and fits within the viewport width. Here are some CSS properties and media queries you can use to achieve this:

  1. Set the width of .terminal to 100% or auto if it isn't already, to make sure it doesn't overflow the viewport's width.

  2. Use a flexible layout such as flexbox or grid which you are already using for .terminal.

  3. Use media queries to apply different styles based on the viewport width, and adjust font-size, padding, or any other properties that may cause horizontal overflow.

  4. Ensure overflow-x is set to hidden to prevent horizontal scrolling.

Here's an example of how you could structure your CSS:

.terminal {
    /* Existing styles */
    background-color: #000;
    color: white;
    font-family: 'Fira Code', monospace;
    display: flex;
    height: 100%;
    width: 100%;
    padding: 0;
    margin: 0;
    flex-direction: column;
    overflow-x: hidden; /* Prevents horizontal scrolling */
}

/* Responsive font size and padding */
@media (max-width: 600px) { /* Example breakpoint for mobile devices */
    .terminal {
        font-size: 12px; /* Smaller font size for mobile */
        padding: 5px; /* Adjust padding if necessary */
    }
    /* Add any additional mobile-specific styles here */
}

For pinch-resizable text, you would need to use JavaScript, as CSS does not support pinch events directly. You can listen to pinch events and adjust the font-size of the .terminal based on the pinch gesture. This functionality is usually a part of a touch library or can be custom coded using touch events like touchstart, touchmove, and touchend.

Would you like to proceed with an example of adding pinch-resizable functionality using JavaScript, or do you have any other CSS adjustments or mobile responsiveness concerns to address first?


User at 5:18 pm, Apr 20, 2024

Yes, but this terminal app is code in TypeScript instead of JavaScript


Codeium at 5:19 pm, Apr 20, 2024

Implementing pinch-resizable functionality using TypeScript is quite similar to doing it in JavaScript, with the added benefit of type safety. Here's an example of how you could implement pinch-zoom using TypeScript for your .terminal element. You would need to handle the touch events and calculate the distance between two touch points to determine the zoom level.

First, ensure you have the touch event listeners set up for the .terminal element:

class TerminalZoom {
    private terminal: HTMLElement;
    private lastTouchDistance: number | null = null;
    private currentFontSize: number;

    constructor(terminalSelector: string, initialFontSize: number) {
        this.terminal = document.querySelector(terminalSelector) as HTMLElement;
        this.currentFontSize = initialFontSize;
        this.terminal.style.fontSize = `${initialFontSize}px`;
        this.addEventListeners();
    }

    private addEventListeners(): void {
        this.terminal.addEventListener('touchstart', this.handleTouchStart.bind(this), { passive: false });
        this.terminal.addEventListener('touchmove', this.handleTouchMove.bind(this), { passive: false });
        this.terminal.addEventListener('touchend', this.handleTouchEnd.bind(this));
    }

    private handleTouchStart(event: TouchEvent): void {
        if (event.touches.length === 2) {
            event.preventDefault();
            this.lastTouchDistance = this.getDistanceBetweenTouches(event.touches);
        }
    }

    private handleTouchMove(event: TouchEvent): void {
        if (event.touches.length === 2) {
            event.preventDefault();
            const currentDistance = this.getDistanceBetweenTouches(event.touches);
            if (this.lastTouchDistance) {
                const scaleFactor = currentDistance / this.lastTouchDistance;
                this.currentFontSize *= scaleFactor;
                this.terminal.style.fontSize = `${this.currentFontSize}px`;
                this.lastTouchDistance = currentDistance;
            }
        }
    }

    private handleTouchEnd(event: TouchEvent): void {
        this.lastTouchDistance = null;
    }

    private getDistanceBetweenTouches(touches: TouchList): number {
        const touch1 = touches[0];
        const touch2 = touches[1];
        return Math.sqrt(
            Math.pow(touch2.pageX - touch1.pageX, 2) +
            Math.pow(touch2.pageY - touch1.pageY, 2),
        );
    }
}

// Usage:
const terminalZoom = new TerminalZoom('.terminal', 14);

In this TypeScript class:

  • We set up touch event listeners.
  • On touchstart, if there are two touches, we calculate the initial distance between them.
  • On touchmove, if the distance between the touches changes, we adjust the font size proportionally.
  • The touchend event resets the last touch distance.

You will also need to ensure that the TypeScript transpilation target supports the touch event listeners. Adjust the tsconfig.json if necessary to ensure compatibility.

Remember to test this on a device that supports touch events, as this will not work on non-touch devices. Also, consider adding additional functionality, such as limits on zoom levels, to prevent the font size from becoming too small or too large.

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