2024 04 19 typescript in hugobuilding a terminal style typing game - bizkite-co/handterm GitHub Wiki
original file name: Codeium Chat - TBTJ3OdUU4go7Ax68TukbnxuMZCIMZSJ.md
summary: This chat discusses using TypeScript in a Hugo static website to create a web-based terminal-style typing game. It covers setting up TypeScript files, transpiling them with Hugo's js.Build()
function, and structuring the TypeScript module for the game. The steps include creating a terminal UI, handling user input, processing commands, calculating WPM, and implementing a progress bar. Troubleshooting steps for logging keypress events and improving the TerminalGame
class structure are provided.
date: 2024-04-19T19:41
oringinal file name: Codeium Chat - TBTJ3OdUU4go7Ax68TukbnxuMZCIMZSJ.md
summary: The chat conversation discusses how to use TypeScript in a Hugo static website, specifically for creating a web-based terminal-style typing game. It covers setting up TypeScript files, transpiling them using Hugo's js.Build()
function, and structuring the TypeScript module for the typing game. The steps include creating a terminal UI, handling user input, processing commands, calculating WPM, and implementing a progress bar. Troubleshooting steps for an issue with logging keypress events and improving the structure of the TerminalGame
class are also provided.
date: 2024-04-19T19:41
Note: This is purely the output of the chat conversation and does not contain any raw data, codebase snippets, etc. used to generate the output.
User at 7:41 pm, Apr 19, 2024
I would like to start using TypeScript in my Hugo static website. I think that requires a method of transpiling the TypeScript into JavaScript and I think Hugo has a tool called js.build() that can do that But I'm not sure if that's what it does. How can I start using TypeScript in my Hugo static website?
Codeium at 7:41 pm, Apr 19, 2024
Yes, you can use TypeScript in your Hugo static website, and js.Build()
is indeed a function provided by Hugo that can be used to transpile TypeScript into JavaScript.
Here are the steps to get you started:
-
Install Node.js and npm: If you haven't already, you'll need Node.js and npm installed on your machine because Hugo's
js.Build()
usesesbuild
which is an npm package. -
Configure Hugo's Asset Pipeline: You will need to instruct Hugo to use
js.Build()
to process your TypeScript files. Create a new directory in your Hugo site'sassets
directory for your TypeScript files. -
Set Up Your TypeScript: Write your TypeScript code inside the assets directory you created. You might want to organize your TypeScript code into modules or components as per your site's architecture.
-
Use
js.Build()
in Your Templates: In your Hugo templates (e.g., in a partial template), you can call thejs.Build()
function to transpile TypeScript to JavaScript. Here's an example of how to do that:{{ $typescript := resources.Get "ts/myTypescriptFile.ts" }} {{ $transpiledJs := $typescript | js.Build (dict "target" "es2015") }} <script src="{{ $transpiledJs.RelPermalink }}"></script>
In the above code:
-
"ts/myTypescriptFile.ts"
should be replaced with the path to your TypeScript file within the assets directory. - The
dict
argument injs.Build
can include options for theesbuild
transpiler."target" "es2015"
specifies the JavaScript version to target; you can adjust this as needed.
-
-
Build Your Site: When you build your site, Hugo will automatically transpile the TypeScript files into JavaScript using
esbuild
and include them in the output.
Remember to check your Hugo version as js.Build()
requires Hugo extended version 0.74.0 or later. If you encounter any issues, make sure to read the Hugo documentation related to JavaScript Building, as there might be additional configurations or changes in newer versions.
User at 8:03 pm, Apr 19, 2024
ok, that kind of looks like it's working.
I've called the file terminal.ts
and I'm using console.log()
to output some text to the console successfuly.
Now I need to create some kind of TypeScript "module" to attach to an HTML element to create a terminal environment. It will only access data within the website. It doesn't need to connect to anything else or a server, but I want it to look like a terminal.
What is the best way to structure such a CLI interface in TypeScript? The user will enter CLI commands and the terminal.ts
will process answers by looking up options that I will eventually factor out into separate JSON, CSV or other config files.
I will need to monitor keystrokes so that I can keep a running WPM counter.
I would also like to include a progress bar so the user can see how far along the task they have gotten.
This is for a web-based terminal-style typing game.
Codeium at 8:03 pm, Apr 19, 2024
To create a terminal-style CLI interface in TypeScript for a web-based typing game, you can follow these steps to structure your project:
-
Set Up the TypeScript Module: Create a TypeScript class to encapsulate the terminal logic. This class can handle user input, command parsing, and displaying output.
-
Design the Terminal UI: Use HTML and CSS to create the terminal interface. This will include a text input for the user to type commands and an output area to display responses and the progress bar.
-
Handle User Input: Attach event listeners to the text input to handle keystrokes and commands.
-
Process Commands: Implement a method to parse and process commands, and then display the results in the output area.
-
Implement the WPM Counter: Add logic to calculate the words per minute (WPM) based on the user's keystrokes and elapsed time.
-
Add a Progress Bar: Create a progress bar that updates as the user progresses through the tasks or levels in the game.
Here's a simple outline of how you might structure your TypeScript module:
class TerminalGame {
private commandHistory: string[] = [];
private wpmCounter: number = 0;
private startTime: Date | null = null;
constructor(private terminalElement: HTMLElement) {
this.bindInput();
}
private bindInput(): void {
const inputElement = this.terminalElement.querySelector('.terminal-input');
if (inputElement) {
inputElement.addEventListener('keydown', (event: KeyboardEvent) => this.handleKeyPress(event));
}
}
private handleKeyPress(event: KeyboardEvent): void {
// Start the timer on the first keypress
if (!this.startTime) {
this.startTime = new Date();
}
// Logic to handle keypresses, calculate WPM, and update the progress bar
// ...
}
public processCommand(command: string): void {
// Parse and execute the command, then update the output area
// ...
this.updateOutput('Command executed: ' + command);
}
private updateOutput(message: string): void {
const outputElement = this.terminalElement.querySelector('.terminal-output');
if (outputElement) {
outputElement.textContent += '\n' + message;
}
}
// Additional methods for calculating WPM, updating the progress bar, etc.
}
// Usage
const terminalElement = document.getElementById('terminal');
if (terminalElement) {
const terminalGame = new TerminalGame(terminalElement);
}
In your HTML, you might have something like this:
<div id="terminal" class="terminal">
<div class="terminal-output"></div>
<input type="text" class="terminal-input" />
<div class="terminal-progress-bar"></div>
</div>
And for CSS, style your terminal accordingly:
.terminal {
/* Terminal styles */
}
.terminal-output {
/* Output area styles */
}
.terminal-input {
/* Input styles */
}
.terminal-progress-bar {
/* Progress bar styles */
}
Remember to include this HTML and CSS in your Hugo templates where you want the terminal to appear.
You'll need to expand on the logic for handling keypresses, calculating WPM, parsing commands, and updating the progress bar based on your specific game logic. As you mentioned, you can later refactor the command options into separate JSON or CSV files, which you can fetch and parse within your TypeScript module.
This structure will get you started on a basic terminal-style typing game. From here, you can iterate and add more complex features like handling errors, auto-completion, or multi-line inputs.
User at 8:21 pm, Apr 19, 2024
So, I've added a console.log()
here:
private handleKeyPress(event: KeyboardEvent): void {
// Start the timer on the first keypress
if (!this.startTime) {
this.startTime = new Date();
}
console.log('Key pressed:', event.key);
// Logic to handle keypresses, calculate WPM, and update the progress bar
// ...
}
I rebuilt and run the app and when I type in to the terminal I don't see any console output.
Codeium at 8:21 pm, Apr 19, 2024
If you're not seeing the expected console output when typing in the terminal, let's go through a checklist to troubleshoot the issue:
-
Check if the
handleKeyPress
method is bound correctly: Ensure that thebindInput
method is being called and that it successfully adds the event listener to the input element. You can verify this by adding aconsole.log
statement inside thebindInput
method. -
Verify that the input element exists and has the correct class: Make sure the HTML element with the class
'terminal-input'
exists in the DOM at the timebindInput
is called. If the element is dynamically created after thebindInput
method is called, the event listener won't be attached. -
Confirm that the script is loaded: Ensure that the transpiled JavaScript file generated from your TypeScript is correctly loaded into your webpage. You should see the file loaded in the Network tab of your browser's developer tools.
-
Check for errors: Open the browser's developer tools and look for any errors in the Console tab that might indicate problems with loading the script or executing the code.
-
Ensure event propagation is not being stopped: If there is any other JavaScript code that might be interfering with the event propagation (e.g.,
event.stopPropagation()
), it could prevent the event from reaching your listener. -
Check the event listener is not removed: Ensure that no other code is removing the event listener after it has been added.
-
Make sure you're typing in the correct element: If your page contains multiple input elements, ensure that you're typing in the one that has the event listener attached.
Here is an additional logging step you can add to the bindInput
method to check if the input element is found and the event listener is being attached:
private bindInput(): void {
const inputElement = this.terminalElement.querySelector('.terminal-input') as HTMLInputElement;
if (inputElement) {
console.log('Input element found, adding event listener.');
inputElement.addEventListener('keydown', (event: KeyboardEvent) => this.handleKeyPress(event));
} else {
console.log('Input element not found.');
}
}
If after these checks, you still don't see the console output when typing, please confirm that the TerminalGame
class is instantiated after the DOM is fully loaded. You may use the DOMContentLoaded
event to ensure the timing is correct:
document.addEventListener('DOMContentLoaded', () => {
const terminalElement = document.getElementById('terminal');
if (terminalElement) {
const terminalGame = new TerminalGame(terminalElement);
}
});
These checks should help you identify where the issue may be occurring in the event handling process.
User at 8:26 pm, Apr 19, 2024
The keypress is only logged if I include this:
document.addEventListener('DOMContentLoaded', () => {
const terminalElement = document.getElementById('terminal');
if (terminalElement) {
const terminalGame = new TerminalGame(terminalElement);
}
});
Codeium at 8:26 pm, Apr 19, 2024
Based on your observation, it seems that the instantiation of the TerminalGame
class and the subsequent setup of event listeners are dependent on the DOMContentLoaded
event. This suggests that the elements you are trying to bind the event listeners to are not yet available in the DOM when the script runs.
Including the DOMContentLoaded
event listener ensures that your script waits until the entire document is fully loaded and parsed before attempting to access DOM elements and attach event listeners. That is why the keypress event is being logged correctly when you include it.
You should keep this event listener in your code to make sure that the TerminalGame
class is instantiated only after the DOM is ready, which will prevent such issues. Here's the correct approach:
document.addEventListener('DOMContentLoaded', () => {
const terminalElement = document.getElementById('terminal');
if (terminalElement) {
const terminalGame = new TerminalGame(terminalElement);
}
});
Using DOMContentLoaded
is a common practice to ensure that JavaScript code that interacts with the DOM is executed after the HTML document has been completely loaded and the DOM tree has been constructed.
User at 9:42 pm, Apr 19, 2024
I think that the TerminalGame
should be structured better. We shouldn't have to create the internal structure of the div.terminal
that the TerminalGame
then expects to be inside the div.terminal
Codeium at 9:42 pm, Apr 19, 2024
To make TerminalGame
more self-contained and not dependent on a specific internal structure of div.terminal
, you can modify the class to create its required elements dynamically. This way, you only need to pass a container element to TerminalGame
, and it will handle building its own UI.
Here's an updated version of the TerminalGame
class that creates its own input and output elements:
class TerminalGame {
private commandHistory: string[] = [];
private wpmCounter: number = 0;
private startTime: Date | null = null;
private outputElement: HTMLElement;
private inputElement: HTMLInputElement;
constructor(private terminalElement: HTMLElement) {
this.terminalElement.classList.add('terminal');
this.outputElement = this.createOutputElement();
this.inputElement = this.createInputElement();
this.terminalElement.appendChild(this.outputElement);
this.terminalElement.appendChild(this.inputElement);
this.bindInput();
}
private createOutputElement(): HTMLElement {
const output = document.createElement('div');
output.classList.add('terminal-output');
// Additional styles and attributes can be set here
return output;
}
private createInputElement(): HTMLInputElement {
const input = document.createElement('input');
input.type = 'text';
input.classList.add('terminal-input');
// Additional styles and attributes can be set here
return input;
}
private bindInput(): void {
if (this.inputElement) {
this.inputElement.addEventListener('keydown', (event: KeyboardEvent) => this.handleKeyPress(event));
}
}
// ... (rest of the existing methods)
// Additional methods for calculating WPM, updating the progress bar, etc.
}
// Usage
document.addEventListener('DOMContentLoaded', () => {
const terminalContainer = document.getElementById('terminal');
if (terminalContainer) {
const terminalGame = new TerminalGame(terminalContainer);
}
});
With this approach, you can place a div
with the ID terminal
anywhere in your HTML, and TerminalGame
will take care of setting up the inner structure:
<div id="terminal"></div>
This makes TerminalGame
more modular and easier to maintain since it encapsulates its own functionality and does not rely on a pre-defined structure within the container element. It also makes it easier to reuse the terminal in different parts of your application or on different pages.
User at 10:17 pm, Apr 19, 2024
I am getting Property 'handleKeyPress' does not exist on type 'TerminalGame'.
Codeium at 10:17 pm, Apr 19, 2024
The error message you're seeing suggests that TypeScript cannot find the handleKeyPress
method within the TerminalGame
class. This could be due to an oversight in the class definition or an issue with the visibility of the method.
Ensure that the handleKeyPress
method is indeed defined in the TerminalGame
class and that it is accessible where it's being used. Here's how the TerminalGame
class should look with the handleKeyPress
method included:
class TerminalGame {
private commandHistory: string[] = [];
private wpmCounter: number = 0;
private startTime: Date | null = null;
private outputElement: HTMLElement;
private inputElement: HTMLInputElement;
constructor(private terminalElement: HTMLElement) {
this.terminalElement.classList.add('terminal');
this.outputElement = this.createOutputElement();
this.inputElement = this.createInputElement();
this.terminalElement.appendChild(this.outputElement);
this.terminalElement.appendChild(this.inputElement);
this.bindInput();
}
private createOutputElement(): HTMLElement {
const output = document.createElement('div');
output.classList.add('terminal-output');
// Additional styles and attributes can be set here
return output;
}
private createInputElement(): HTMLInputElement {
const input = document.createElement('input');
input.type = 'text';
input.classList.add('terminal-input');
// Additional styles and attributes can be set here
return input;
}
private bindInput(): void {
this.inputElement.addEventListener('keydown', (event: KeyboardEvent) => this.handleKeyPress(event));
}
private handleKeyPress(event: KeyboardEvent): void {
console.log('Key pressed:', event.key);
// Logic to handle keypresses, calculate WPM, and update the progress bar
// ...
}
// ... (rest of the existing methods)
// Additional methods for calculating WPM, updating the progress bar, etc.
}
// Usage
document.addEventListener('DOMContentLoaded', () => {
const terminalContainer = document.getElementById('terminal');
if (terminalContainer) {
const terminalGame = new TerminalGame(terminalContainer);
}
});
Please include this handleKeyPress
method within your class definition to resolve the issue. If you have already defined this method and are still encountering the error, please ensure there are no typos and that the method is not accidentally nested inside another method or outside the scope of the class.
User at 10:23 pm, Apr 19, 2024
This is looking a lot better. I think the hugo serve
is compiling the TypeScript on the fly and updating the JS that runs in the browser. Is that correct?
Codeium at 10:23 pm, Apr 19, 2024
Yes, that's correct. Hugo's built-in support for processing assets includes js.Build()
, which uses esbuild
under the hood. When you use hugo serve
, Hugo watches for changes in your project, including your TypeScript files in the assets directory.
Whenever you make changes to your TypeScript files, Hugo automatically uses js.Build()
to transpile the TypeScript to JavaScript. This means that the transpiled JavaScript is updated on the fly, and when you refresh your browser, you should see the latest changes take effect.
Hugo's live reload feature, which is part of the hugo serve
command, ensures that your development process is smooth by automatically reloading the page whenever it detects changes to your site's content or assets.
To get the most out of this process, make sure your Hugo configuration and templates are set up to use js.Build()
correctly, as mentioned in previous responses. This setup will enable you to work on your TypeScript files and see the changes reflected in real-time as you develop your static website.
User at 10:29 pm, Apr 19, 2024
Is there anything I need to add to my gh-pages.yml
to make sure the js.build()
will work with the Github Action?
Codeium at 10:30 pm, Apr 19, 2024
When deploying a Hugo site to GitHub Pages using GitHub Actions, you need to ensure that the Action you're using is set up to install the extended version of Hugo, which includes support for js.Build()
and other asset processing features.
Here's an example of what you might include in your .github/workflows/gh-pages.yml
to ensure js.Build()
works correctly:
name: Deploy to GitHub Pages
on:
push:
branches:
- main # Set this to the branch containing your Hugo site
jobs:
deploy:
runs-on: ubuntu-latest
steps:
- name: Check out repository
uses: actions/checkout@v2
- name: Setup Hugo
uses: peaceiris/actions-hugo@v2
with:
hugo-version: 'latest'
extended: true # This flag is important for asset processing with js.Build()
- name: Build Hugo site
run: hugo --minify
- name: Deploy to GitHub Pages
uses: peaceiris/actions-gh-pages@v3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./public
Several things to note here:
-
The
peaceiris/actions-hugo@v2
action is used to set up Hugo. Theextended: true
flag ensures that the extended version of Hugo is installed, which is required forjs.Build()
. -
The
hugo --minify
command builds your site and minifies the output for production. -
The
peaceiris/actions-gh-pages@v3
action is used to deploy the contents of thepublic
directory to GitHub Pages.
Make sure that your GitHub Actions workflow file includes these steps to properly build and deploy your Hugo site with TypeScript assets processed by js.Build()
. If your gh-pages.yml
file is missing any of these parts, update it accordingly to integrate the asset processing as part of the deployment process.
User at 10:38 pm, Apr 19, 2024
OK, I've deployed it and it is working.
Now I think we should add a prompt
element. It shouldn't be editable by user input.
I think it should look something like this:
handex.io on master [$] via 🐹 v1.19.3 on ☁️ (us-west-1)
🕐[22:32:53]❯
Codeium at 10:38 pm, Apr 19, 2024
You can create a static prompt element in your HTML that resembles the prompt style you've described. This element will be for display purposes only and won't be editable by the user. You can style it with CSS to match the look and feel of a terminal prompt.
Here's an example of how you might add a prompt element to your TerminalGame
class in TypeScript:
class TerminalGame {
// ... (existing properties and methods)
private createPromptElement(): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('terminal-prompt');
prompt.innerHTML = `handex.io on master [$] via 🐹 v1.19.3 on ☁️ (us-west-1) <br>🕐[22:32:53]❯ `;
// Additional styles and attributes can be set here
return prompt;
}
constructor(private terminalElement: HTMLElement) {
this.terminalElement.classList.add('terminal');
this.outputElement = this.createOutputElement();
this.inputElement = this.createInputElement();
const promptElement = this.createPromptElement();
this.terminalElement.appendChild(promptElement); // Append the prompt element
this.terminalElement.appendChild(this.outputElement);
this.terminalElement.appendChild(this.inputElement);
this.bindInput();
}
// ... (rest of the existing methods)
}
// ... (rest of the existing code)
In your CSS, style the prompt to make it look like a terminal prompt:
.terminal-prompt {
color: #33c3f0; /* Example color - light blue */
font-family: 'Courier New', monospace;
white-space: pre; /* Preserves whitespace and formatting */
margin-bottom: 4px;
}
You may also want to include icons and color-coding to enhance the visual representation of the prompt. If you use special characters or icons (like the branch symbol ), make sure the font you're using in your terminal supports those glyphs.
Lastly, to keep the prompt up-to-date, you might want to write a function that updates the timestamp dynamically, or you can replace the fixed time with the actual current time when the prompt is created. Here is how you can dynamically generate the time:
private createTimeString(): string {
const now = new Date();
return now.toLocaleTimeString('en-US', { hour12: false });
}
private createPromptElement(): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('terminal-prompt');
const timeString = this.createTimeString();
prompt.innerHTML = `handex.io on master [$] via 🐹 v1.19.3 on ☁️ (us-west-1) <br>🕐[${timeString}]❯ `;
// Additional styles and attributes can be set here
return prompt;
}
This will insert the current time each time the createPromptElement
method is called. If you want the time to update continuously, you would need to set up an interval that updates the prompt's content.
User at 11:39 pm, Apr 19, 2024
I have this prompt: prompt.innerHTML =
handex.io@${user}[$] via 🐹 v1.19.3 on ☁️ (us-west-1)
🕐[${timeString}]❯ ;
It is supposed to wrap onto a second line, and then the input is supposed to fit onto the remaining width of the second line.
Should the createPromptElement
accept the inputElement
as a parameter? A prompt can't really exist without an input.
How can I use flex
or something to make sure that the part of the prompt after the <br>
combines with the inputElement
to make up the whole second line?
Codeium at 11:40 pm, Apr 19, 2024
You can achieve the desired layout by using CSS Flexbox. The idea is to create a container that will hold both the prompt and the input field. This container will be a flex container, and you'll be able to control how the space is distributed between the prompt and the input.
Here is how you can structure your HTML and CSS to achieve the layout:
HTML structure:
<div id="terminal" class="terminal">
<div class="terminal-line">
<div class="terminal-prompt">
<!-- Prompt content before <br> -->
</div>
</div>
<div class="terminal-line">
<div class="terminal-prompt">
<!-- Prompt content after <br> -->
</div>
<input type="text" class="terminal-input" />
</div>
</div>
CSS with Flexbox:
.terminal {
font-family: 'Courier New', monospace;
}
.terminal-line {
display: flex;
align-items: center;
}
.terminal-prompt {
white-space: pre;
margin-right: 4px; /* Adjust as needed */
/* Additional styles for the prompt */
}
/* Ensure the input takes up the remaining space */
.terminal-input {
flex: 1;
/* Additional styles for the input */
}
In your TypeScript class, you would modify the creation of the prompt and input elements to fit this new structure:
class TerminalGame {
// ... (existing properties and methods)
// No need to pass inputElement to createPromptElement as they are now siblings in the flex container
private createPromptElement(): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('terminal-prompt');
// Set the innerHTML to the content before the <br>
prompt.innerHTML = `<span class="domain">handex.io</span>@<span class="user">${this.user}</span>[$] via 🐹 v1.19.3 on ☁️ (us-west-1)`;
return prompt;
}
private createInputElement(): HTMLInputElement {
const input = document.createElement('input');
input.type = 'text';
input.classList.add('terminal-input');
return input;
}
constructor(private terminalElement: HTMLElement, private user: string) {
this.terminalElement.classList.add('terminal');
const firstLineElement = document.createElement('div');
firstLineElement.classList.add('terminal-line');
const promptElementFirstLine = this.createPromptElement();
firstLineElement.appendChild(promptElementFirstLine);
this.terminalElement.appendChild(firstLineElement);
const secondLineElement = document.createElement('div');
secondLineElement.classList.add('terminal-line');
this.outputElement = this.createOutputElement();
this.inputElement = this.createInputElement();
const promptElementSecondLine = this.createPromptElement();
// Set the innerHTML to the content after the <br>
promptElementSecondLine.innerHTML = `🕐[${this.createTimeString()}]❯ `;
secondLineElement.appendChild(promptElementSecondLine);
secondLineElement.appendChild(this.inputElement);
this.terminalElement.appendChild(secondLineElement);
this.bindInput();
}
// ... (rest of the existing methods)
}
// Usage remains the same
The terminal-line
class represents a row in the terminal, with the prompt and input being flex items within the second row. The input field is set to flex: 1
, which means it will take up any remaining space after the prompt content.
This setup will ensure that the prompt and the input field are on the same line and that the input field stretches to take up the remaining width of the line. The terminal's look will be cohesive, and it will behave like a real terminal interface.
User at 11:42 pm, Apr 19, 2024
I think we should say that the .prompt
has a .head
(the first line) and a .tail
(the second line).
Codeium at 11:43 pm, Apr 19, 2024
That's a good idea for clarity and structure. We can split the prompt into two parts: .head
for the first line and .tail
for the second line. Each will be styled appropriately and contained within the .terminal-prompt
element. Here's how you can structure and style it:
Updated HTML/CSS structure using Flexbox:
<div id="terminal" class="terminal">
<div class="terminal-line">
<div class="terminal-prompt head">
<!-- Prompt content for the first line -->
</div>
</div>
<div class="terminal-line">
<div class="terminal-prompt tail">
<!-- Prompt content for the second line -->
</div>
<input type="text" class="terminal-input" />
</div>
</div>
.terminal {
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
}
.terminal-line {
display: flex;
align-items: center;
}
.terminal-prompt {
white-space: pre;
}
.terminal-prompt.head {
/* Styles specific to the first line of the prompt */
}
.terminal-prompt.tail {
margin-right: 4px; /* Adjust as needed */
/* Styles specific to the second line of the prompt */
}
.terminal-input {
flex: 1;
/* Additional styles for the input */
}
And here's how you might implement it in your TypeScript class:
class TerminalGame {
// ... (existing properties and methods)
private createPromptHead(): HTMLElement {
const head = document.createElement('div');
head.classList.add('terminal-prompt', 'head');
head.innerHTML = `<span class="domain">handex.io</span>@<span class="user">${this.user}</span>[$] via 🐹 v1.19.3 on ☁️ (us-west-1)`;
return head;
}
private createPromptTail(timeString: string): HTMLElement {
const tail = document.createElement('div');
tail.classList.add('terminal-prompt', 'tail');
tail.innerHTML = `🕐[${timeString}]❯ `;
return tail;
}
constructor(private terminalElement: HTMLElement, private user: string) {
this.terminalElement.classList.add('terminal');
const firstLineElement = document.createElement('div');
firstLineElement.classList.add('terminal-line');
const promptHead = this.createPromptHead();
firstLineElement.appendChild(promptHead);
this.terminalElement.appendChild(firstLineElement);
const secondLineElement = document.createElement('div');
secondLineElement.classList.add('terminal-line');
this.inputElement = this.createInputElement();
const promptTail = this.createPromptTail(this.createTimeString());
secondLineElement.appendChild(promptTail);
secondLineElement.appendChild(this.inputElement);
this.terminalElement.appendChild(secondLineElement);
this.bindInput();
}
// ... (rest of the existing methods)
}
// Usage remains the same
Now, the prompt is clearly divided into a head and a tail, and the createPromptHead
and createPromptTail
methods generate the respective elements. The tail
is in the same flex container line as the input element, ensuring they share the same line and that the input element takes up the remaining space on that line.
User at 11:55 pm, Apr 19, 2024
Ok, great. Now I need the input cursor to blink.
Codeium at 11:55 pm, Apr 19, 2024
To make the input cursor blink, you can use CSS to create a blinking effect on the text cursor (caret) within the input element. You can achieve this by using the @keyframes
rule to define the blinking animation and then applying it to the terminal-input
class with the caret-color
and animation
properties.
Here's how you can add the blinking cursor effect:
/* Define the blinking keyframes */
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
/* Apply the blinking animation to the input cursor */
.terminal-input {
flex: 1;
background: none;
border: none;
color: inherit; /* Match the color of the text */
caret-color: #33c3f0; /* Example cursor color - light blue */
animation: blink 1s step-end infinite;
/* Additional styles for the input */
padding: 0;
margin: 0;
font-family: 'Courier New', monospace;
font-size: inherit;
line-height: inherit;
/* Removes input field outline */
outline: none;
}
/* Hide the blinking cursor when the input is not focused */
.terminal-input:not(:focus) {
caret-color: transparent;
}
With this CSS, the cursor within the input element will blink with a 1-second interval. When the input is not focused, the cursor will be hidden.
Remember to add the rest of your input field styles to ensure it matches the overall terminal appearance. The background
, border
, and outline
properties are set to make the input field blend seamlessly with the terminal interface. Adjust the caret-color
to match the color you desire for the blinking cursor.
User at 11:59 pm, Apr 19, 2024
Ok, but I need the caret to be solid instead of just a bar.
Codeium at 12:00 am, Apr 20, 2024
To create a solid block caret instead of the default bar, you will need to use a combination of CSS and JavaScript to simulate the effect. The general idea is to hide the default text cursor and use a pseudo-element or an additional element to create a block that blinks like a cursor.
Here's a method to create a block cursor using a pseudo-element:
-
Hide the default text cursor: Set the
caret-color
totransparent
to hide the default line cursor. -
Create a pseudo-element to simulate the block caret: Use
::after
to create a blinking block. -
Position the pseudo-element where the text cursor would normally be: You'll need JavaScript to update the position of the block cursor as the user types.
Firstly, update your CSS to include the block cursor styles:
/* Define the blinking keyframes */
@keyframes blink {
0%, 100% { opacity: 1; }
50% { opacity: 0; }
}
.terminal-input {
flex: 1;
background: none;
border: none;
color: inherit; /* Match the color of the text */
caret-color: transparent; /* Hide the default cursor */
position: relative; /* Needed for absolute positioning of the pseudo-element */
/* Additional styles for the input */
/* ... */
}
/* Create the block cursor using a pseudo-element */
.terminal-input::after {
content: '';
display: block;
position: absolute;
bottom: 1px; /* Align with the text baseline, adjust as needed */
left: 0; /* Initial position, will be updated by JS */
width: 8px; /* Width of the block cursor */
height: 1em; /* Match the line height */
background: #33c3f0; /* Example cursor color - light blue */
animation: blink 1s step-end infinite;
}
Then, add JavaScript to update the position of the block cursor as the user types. This script calculates the width of the text entered and updates the pseudo-element's position accordingly:
class TerminalGame {
// ... (rest of the existing properties and methods)
constructor(private terminalElement: HTMLElement, private user: string) {
// ... (rest of the existing constructor code)
this.inputElement.addEventListener('input', () => this.updateCursor());
}
private updateCursor(): void {
const textWidth = this.calculateTextWidth(this.inputElement.value);
this.inputElement.style.setProperty('--cursor-left', `${textWidth}px`);
}
private calculateTextWidth(text: string): number {
const canvas = document.createElement('canvas');
const context = canvas.getContext('2d');
if (context) {
context.font = getComputedStyle(this.inputElement).font;
return context.measureText(text).width;
}
return 0;
}
// ... (rest of the existing methods)
}
// ... (rest of the existing code)
Finally, modify your CSS to use the custom property --cursor-left
for the left
position of the block cursor:
.terminal-input::after {
/* ... */
left: var(--cursor-left, 0); /* Use the custom property */
/* ... */
}
This approach uses a canvas to measure the text width, which is a common method for accurately determining text size in JavaScript. When the user types, the input
event triggers the updateCursor
function, which updates the position of the block cursor.
Remember to adjust the height
and bottom
styles for the block cursor to align it with your input text. The width
should be set to the desired size of the block cursor.
User at 12:34 am, Apr 20, 2024
This is starting to look pretty good. We've gotten quite far along with vanilla TypeScript
I'm wondering how hard it wold be to use a librafy that might help us componentize the elements and organize event handling and context before we get too far along.
Would something like React or Vue or Svlete help? And how hard would they be to integrate with the site?
Codeium at 12:35 am, Apr 20, 2024
Using a library or framework like React, Vue, or Svelte can definitely help componentize your UI, streamline event handling, and manage state in a more organized manner, especially as your application grows in complexity.
Here's a brief overview of each and the effort to integrate them with a Hugo site:
-
Pros:
- Large ecosystem with many available components and tools.
- Strong community support.
- Well-suited for large, complex applications with dynamic content.
-
Cons:
- Requires a build step with tools like Babel and Webpack (though you can use
create-react-app
to abstract this). - May be overkill for simple, static sites.
- Requires a build step with tools like Babel and Webpack (though you can use
-
Integration Effort:
- Moderate: You'll need to set up a build process for JSX and manage it through Hugo's asset pipeline or external tools.
- You'll also need to attach your React app to a DOM element managed by Hugo.
-
Pros:
- Simpler syntax and learning curve compared to React.
- Integrated state management with VueX.
- Single-file components make it easy to organize your code.
-
Cons:
- Less extensive ecosystem compared to React.
-
Integration Effort:
- Moderate: Similar to React, you need a build step for
.vue
files, but Vue's CLI and Vite can simplify the setup. - Integration with Hugo involves attaching the Vue instance to an element in a template.
- Moderate: Similar to React, you need a build step for
-
Pros:
- Compiles to vanilla JS at build time for faster runtime execution.
- No virtual DOM, which can result in better performance.
- Simplified state management without the need for a library like Redux or VueX.
-
Cons:
- Smaller community and ecosystem.
- Fewer pre-built components available.
-
Integration Effort:
- Moderate to Low: Svelte requires a build step, but the output is vanilla JS with no runtime overhead.
- Integration is similar to React and Vue, attaching to a DOM element within your Hugo templates.
-
Set up a build process: Each of these frameworks requires a build process that compiles components into JavaScript that browsers can understand. This process can be managed by Hugo's asset pipeline if you're working with simple components, or you may need to use external tools like Webpack, Vite, or Rollup for more complex setups.
-
Include the compiled script: Once you have your build process set up, you'll include the compiled script into your Hugo templates. You can use Hugo's
resources.Get
andjs.Build
functions to include the script if you're using Hugo's pipeline, or you can manually include the script tag pointing to your built assets. -
Attach your app: Your compiled app will need to attach to a DOM element, so you'll designate an element in your Hugo template for this purpose.
-
Adjust your deployment: Ensure your GitHub Actions workflow installs necessary dependencies and runs your build process before deploying.
React, Vue, and Svelte can all help organize and manage your UI components and state, but they come with the overhead of setting up a build process and possibly reworking your existing components. If you anticipate your site becoming more interactive and complex, investing in setting up a framework now could be beneficial. However, for a simple terminal-like interface, you might find that the added complexity isn't necessary.
If you decide to integrate one of these frameworks, you'll need to factor in the learning curve and setup time. Each framework has its own idioms and patterns that you'll need to learn to use it effectively. The choice ultimately depends on your personal preference, the long-term vision for your site's interactivity, and your willingness to invest in the setup process.
User at 7:59 am, Apr 20, 2024
Ok, good answer. For this project, and for the current foreseeable workload, it will be better to stick with TypeScript and just try to build minimal versions of any features that we need.
How can I signal to you, now and in later chats, that I would like to review the code regularly for structures that exist in libraries or other optimal code patterns that we should think about recreating at a smaller scale? Is there a phrase or a keyword that I can use that would trigger such a thought process?
Codeium at 7:59 am, Apr 20, 2024
To signal that you'd like to review the code for optimal patterns or structures commonly found in libraries, you can use phrases like:
- "Let's review the code for best practices."
- "Can we optimize this code with patterns from popular libraries?"
- "I'm interested in implementing a lightweight version of a feature typically found in libraries like React/Vue/Svelte. How would you approach this?"
- "Could you suggest a minimal implementation of [specific feature] that aligns with library patterns?"
- "What would be a simplified version of [specific library feature] in this context?"
By using these phrases, you're indicating that you want to draw inspiration from established libraries while keeping your implementation minimal and tailored to your project's specific needs. This approach can help you maintain simplicity and avoid unnecessary complexity while benefiting from tried-and-tested architectural patterns.
Whenever you mention a desire to explore these types of optimizations or patterns, I'll understand to provide guidance on structuring your code in a way that is efficient and maintainable, drawing from the principles used by popular frameworks and libraries.
User at 8:06 am, Apr 20, 2024
That is very helpful.
Back to the terminal-input
layout style. I am noticing that text I enter in the terminal-input
doesn't wrap to the width of the screen. Is there any way to fix that?
Codeium at 8:07 am, Apr 20, 2024
To allow text to wrap within the terminal-input
, you should actually utilize a different HTML element, because the <input type="text">
element does not support text wrapping. Instead, you should use a <textarea>
element, which does support multi-line text and text wrapping.
Here's how you can modify the TerminalGame
class to use a <textarea>
instead of an <input>
:
class TerminalGame {
// ... (rest of the existing properties and methods)
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea');
input.classList.add('terminal-input');
input.wrap = 'off'; // Disables soft-wrapping
// Set additional styles and attributes as needed
return input;
}
// ... (rest of the existing methods)
}
And modify your CSS to style the <textarea>
accordingly:
.terminal-input {
flex: 1;
background: none;
border: none;
color: inherit;
caret-color: #33c3f0;
overflow: hidden; /* Hides the scrollbar */
resize: none; /* Disables the textarea resize handle */
line-height: 1.5; /* Adjust line-height as needed */
white-space: pre-wrap; /* Preserves white-space and wraps text */
/* Additional styles for the input */
}
/* Hide the blinking cursor when the input is not focused */
.terminal-input:not(:focus) {
caret-color: transparent;
}
Now, with the <textarea>
element, the text will wrap to the width of the element. You will need to adjust the styles to make sure the <textarea>
fits well within your terminal layout. Also, consider setting the rows
attribute or styling the height to control how tall the <textarea>
is. The overflow: hidden;
style will hide the scrollbar, and resize: none;
will prevent the user from manually resizing the <textarea>
.
Remember to update your TypeScript code to handle the <textarea>
for keypress events and other interactions, and make any necessary adjustments to the updateCursor
method to work with the multi-line nature of the <textarea>
.
User at 8:14 am, Apr 20, 2024
I think I need the height to expand while I type text in.
Codeium at 8:14 am, Apr 20, 2024
To make the <textarea>
height expand as you type, you can utilize an input
event listener that adjusts the height based on the scrollHeight of the <textarea>
. This way, the <textarea>
will grow in height when the text content exceeds its current height. Here's how to implement it:
Firstly, add an event listener for the input
event in your TypeScript class:
class TerminalGame {
// ... (existing properties and methods)
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea');
input.classList.add('terminal-input');
input.wrap = 'off'; // Disables soft-wrapping
// Set additional styles and attributes as needed
input.addEventListener('input', this.autoExpand.bind(this));
return input;
}
private autoExpand(event: Event): void {
const textarea = event.target as HTMLTextAreaElement;
// Reset textarea height to auto that scrollbar height is recalculated
textarea.style.height = 'auto';
// Set textarea height to the same as the scroll height
textarea.style.height = textarea.scrollHeight + 'px';
}
// ... (rest of the existing methods)
}
Now, whenever you type in the <textarea>
, the autoExpand
method will be called, which will adjust its height to fit the content. The height
is initially set to auto
to ensure that the scrollHeight
reflects the actual content height.
Make sure the CSS for your <textarea>
doesn't restrict its height in a way that would prevent expansion:
.terminal-input {
/* ... other styles ... */
height: auto; /* Start with a default height */
overflow-y: hidden; /* Hide the vertical scrollbar */
}
This setup will allow the <textarea>
to grow in height as more lines of text are entered. Be sure to adjust the initial height and any padding or margins as needed to match your design. If you have a maximum height you want the <textarea>
to reach, you can set max-height
in CSS and change overflow-y
to auto
to allow scrolling when the content exceeds that maximum height.
User at 8:25 am, Apr 20, 2024
I am getting Property 'autoExpand' does not exist on type 'TerminalGame'
Codeium at 8:25 am, Apr 20, 2024
The error message suggests that the autoExpand
method is not found within the TerminalGame
class at the time it's being referenced. This could be because the method has not been defined yet, or there might be an issue with the way it's being referenced.
Make sure to define the autoExpand
method within the class, like so:
class TerminalGame {
// ... (other properties and methods)
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea');
input.classList.add('terminal-input');
input.wrap = 'off';
input.spellcheck = false;
input.autofocus = true;
input.setAttribute('rows', '1'); // Start with a single row
input.addEventListener('input', this.autoExpand.bind(this)); // Bind this to the class instance
// Additional styles and attributes as needed
return input;
}
private autoExpand(event: Event): void {
const textarea = event.target as HTMLTextAreaElement;
textarea.style.height = 'auto'; // Reset the height
textarea.style.height = `${textarea.scrollHeight}px`; // Set to scrollHeight
}
// ... (rest of the methods)
}
Make sure that autoExpand
is defined within the TerminalGame
class and that it's not accidentally placed outside of it. Also, ensure that it's spelled correctly and matches the reference in the addEventListener
call.
By binding this.autoExpand
in the event listener, you ensure that within autoExpand
, this
refers to the class instance, which is necessary for the method to be called correctly.
If you've done all this and are still experiencing the issue, please double-check for any typos or syntax errors in your class definition.
User at 8:54 am, Apr 20, 2024
That is looking pretty good now except for one thing. The prompt-tail
is vertical center within the row.
It's actually two things. The prompt-tail
narrows the width of the prompt-input
on the first row, which is good, but it also narrows the prompt input on the secend and subsequent rows when the prompt input line wraps, which is not so good.
Codeium at 8:54 am, Apr 20, 2024
To ensure that the prompt-tail
only affects the width of the terminal-input
on the first line and not on subsequent lines, we need to adjust the layout so that the prompt-tail
and the terminal-input
are only on the same line for the first line of input. When the input wraps to a new line, the new lines should use the full width available.
Here's what you can do:
- Create a flex container for the first line that includes the
prompt-tail
and theterminal-input
. - Allow the
terminal-input
to grow and fill the remaining space on the first line, but ensure it can expand to the full container width on subsequent lines.
We can achieve this with a combination of a flex container for the first line and a grid layout for the overall structure or vice versa. Here's an example using CSS Flexbox for the overall layout and CSS Grid for the first line:
<div id="terminal" class="terminal">
<div class="terminal-line first-line">
<div class="terminal-prompt head">
<!-- Prompt content for the first line -->
</div>
</div>
<div class="terminal-line">
<div class="prompt-tail-container">
<div class="terminal-prompt tail">
<!-- Prompt content for the second line -->
</div>
</div>
<textarea class="terminal-input"></textarea>
</div>
</div>
.terminal {
font-family: 'Courier New', monospace;
display: flex;
flex-direction: column;
}
.terminal-line {
display: flex;
}
.first-line {
display: grid;
grid-template-columns: auto 1fr;
}
.prompt-tail-container {
display: contents;
}
.terminal-prompt.tail {
/* Aligning the prompt-tail vertically */
align-self: center;
}
.terminal-input {
grid-column: 2;
min-width: 0; /* Overcomes the minimum size of the grid item */
/* ... other styles ... */
}
In the first .terminal-line
, we're using display: grid
to create two columns: one for the prompt-tail
and one for the terminal-input
. The prompt-tail
takes up only as much space as it needs (auto), and the terminal-input
takes up the rest of the space (1fr).
The key here is setting min-width: 0
on the .terminal-input
. This is a workaround for a common issue where grid items don't shrink past their content size, which can prevent proper wrapping.
Now, with this setup, the prompt-tail
should only affect the width of the terminal-input
on the first line, and the terminal-input
should be able to expand to the full width of the terminal on subsequent lines, ensuring that the prompt-tail
stays vertically centered within its own line. Adjust the CSS as needed to fit your design.
User at 10:55 am, Apr 20, 2024
You wrote the div.terminal-line
code in HTML but I am constructing all the HTML the TerminalGame
might depend on in TS code, not HTML.
private createTimeString(): string {
const now = new Date();
return now.toLocaleTimeString('en-US', { hour12: false });
}
private createPromptHead(user: string = 'guest'): HTMLElement {
const head = document.createElement('div');
head.classList.add('head');
head.innerHTML = `<span class="domain">handex.io</span>@<span class="user">${user}</span>[$] via 🐹 v1.19.3 on ☁️ (us-west-1)`;
return head;
}
private createPromptTail(timeString: string): HTMLElement {
const tail = document.createElement('div');
tail.classList.add('tail');
tail.innerHTML = `🕐[${timeString}]❯ `;
return tail;
}
private createPromptElement(user: string = 'guest'): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('prompt');
const line1 = document.createElement('div');
line1.classList.add('terminal-line');
const promptHead = this.createPromptHead();
line1.appendChild(promptHead);
prompt.appendChild(line1);
const line2 = document.createElement('div');
line2.classList.add('terminal-line');
this.inputElement = this.createInputElement();
const promptTail = this.createPromptTail(this.createTimeString());
line2.appendChild(promptTail);
line2.appendChild(this.inputElement);
prompt.appendChild(line2);
// Additional styles and attributes can be set here
return prompt;
}
Codeium at 10:56 am, Apr 20, 2024
Given that you're constructing the HTML structure within TypeScript, you can adapt the HTML/CSS suggestion to fit into your TypeScript code structure.
First, let's adjust the code to apply a grid layout to the first line which contains the prompt-tail
and the terminal-input
, ensuring that subsequent lines of text in the terminal-input
use the full width.
Here's how you could modify your createPromptElement
method:
private createPromptElement(user: string = 'guest'): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('prompt');
// Create the first line which contains only the prompt head
const line1 = document.createElement('div');
line1.classList.add('terminal-line', 'first-line'); // Add 'first-line' for specific styling
const promptHead = this.createPromptHead(user);
line1.appendChild(promptHead);
prompt.appendChild(line1);
// Create the second line which will be a flex container for the prompt tail and input
const line2 = document.createElement('div');
line2.classList.add('terminal-line');
this.inputElement = this.createInputElement();
// Create a container for the prompt tail to align it properly
const promptTailContainer = document.createElement('div');
promptTailContainer.classList.add('prompt-tail-container');
const promptTail = this.createPromptTail(this.createTimeString());
promptTailContainer.appendChild(promptTail);
// Append the prompt tail container and the input element to the second line
line2.appendChild(promptTailContainer);
line2.appendChild(this.inputElement);
prompt.appendChild(line2);
// Additional styles and attributes can be set here
return prompt;
}
Now, update your CSS to reflect the grid layout for the first-line
and flex layout for the second line:
.first-line {
display: grid;
grid-template-columns: auto 1fr;
}
.prompt-tail-container {
display: contents;
}
.terminal-prompt.tail {
/* Aligning the prompt-tail vertically */
align-self: center;
}
.terminal-input {
grid-column: 2 / -1; /* Span from column 2 to the end */
min-width: 0; /* Overcomes the minimum size of the grid item */
/* ... other styles ... */
}
/* Style for the second terminal line which includes the prompt tail and input */
.terminal-line:not(.first-line) {
display: flex;
align-items: center;
}
The .first-line
class now uses a grid layout to place the prompt-head
on the left and allow the terminal-input
to fill the rest of the space. The prompt-tail-container
is using display: contents;
to avoid creating an unnecessary box in the layout, so the prompt-tail
can be treated as if it were a direct child of the .terminal-line
for styling purposes.
The tail
class is aligned vertically with align-self: center;
, and the terminal-input
is set to take the second grid column to the end, allowing it to expand to the full width on subsequent lines. The .terminal-line:not(.first-line)
selector applies flex styling to all .terminal-line
elements that are not the first line, ensuring that the prompt-tail
and terminal-input
are in a flex container for just the first line.
User at 11:30 am, Apr 20, 2024
This still center aligns vertically with the expanding <textarea>
<div class="prompt-tail-container"><div class="tail">🕐[11:21:24]❯ </div></div>
I would like it to stay top-aligned so that the wider text area can wrap below, just like a normal terminal input does.
Codeium at 11:30 am, Apr 20, 2024
Understood. To keep the prompt-tail
top-aligned with the textarea
as it expands, you can apply align-items: flex-start;
to the container that holds both the prompt-tail
and the terminal-input
. This will align items to the start of the cross axis, which is the top in a horizontal flex container.
Here's how you can update your TypeScript to create the appropriate structure:
private createPromptElement(user: string = 'guest'): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('prompt');
// ... (rest of the createPromptHead logic)
// Create the second line which will be a flex container for the prompt tail and input
const line2 = document.createElement('div');
line2.classList.add('terminal-line');
this.inputElement = this.createInputElement();
// Create a container for the prompt tail to align it properly
const promptTailContainer = document.createElement('div');
promptTailContainer.classList.add('prompt-tail-container');
const promptTail = this.createPromptTail(this.createTimeString());
promptTailContainer.appendChild(promptTail);
// Append the prompt tail container and the input element to the second line
line2.appendChild(promptTailContainer);
line2.appendChild(this.inputElement);
prompt.appendChild(line2);
// Additional styles and attributes can be set here
return prompt;
}
And the corresponding CSS:
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
}
.prompt-tail-container {
margin-right: 4px; /* Space between the prompt tail and the input */
}
.terminal-input {
flex: 1;
/* ... other styles ... */
}
By setting align-items: flex-start;
on .terminal-line
, you ensure that both the prompt-tail
and the terminal-input
are top-aligned within their container. As the terminal-input
expands, the prompt-tail
will remain at the top, and the terminal-input
will grow downward, allowing the text to wrap as expected in a terminal interface.
The prompt-tail-container
class is kept simple, with just a margin to separate it from the terminal-input
. This should achieve the effect you're looking for where the prompt-tail
stays aligned to the top and doesn't affect the vertical position of the text area as it expands.
User at 11:43 am, Apr 20, 2024
I think I may have copied something wrong somewhere and I'm having trouble finding the problem.
Are you able to review the terminal.ts
for errors that may be causing the terminal-tail-container
to float down when the input textarea
autoExpand()
runs?
Codeium at 11:43 am, Apr 20, 2024
I'll need the current full terminal.ts
content to review it for errors. Since I don't have access to your entire codebase, please provide me with the relevant parts of the TerminalGame
class, specifically the createPromptElement
, createInputElement
, and autoExpand
methods, as well as any other parts you suspect might be causing the issue. Once I have that, I can assist you further in diagnosing the problem.
User at 11:45 am, Apr 20, 2024
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea');
input.classList.add('terminal-input');
input.title = 'Terminal Input';
input.wrap = 'off'; // Disables soft-wrapping
input.spellcheck = true;
input.autofocus = true;
input.setAttribute('rows', '1');
input.addEventListener('input', this.autoExpand.bind(this));
// Set additional styles and attributes as needed
return input;
}
private createPromptTail(timeString: string): HTMLElement {
const tail = document.createElement('div');
tail.classList.add('tail');
tail.innerHTML = `🕐[${timeString}]❯ `;
return tail;
}
private createPromptElement(user: string = 'guest'): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('prompt');
// Create the first line which contains only the prompt head
const line1 = document.createElement('div');
line1.classList.add('terminal-line', 'first-line'); // Add 'first-line' for specific styling
const promptHead = this.createPromptHead(user);
line1.appendChild(promptHead);
prompt.appendChild(line1);
// Create the second line which will be a flex container for the prompt tail and input
const line2 = document.createElement('div');
line2.classList.add('terminal-line');
this.inputElement = this.createInputElement();
// Create a container for the prompt tail to align it properly
const promptTailContainer = document.createElement('div');
promptTailContainer.classList.add('prompt-tail-container');
const promptTail = this.createPromptTail(this.createTimeString());
promptTailContainer.appendChild(promptTail);
// Append the prompt tail container and the input element to the second line
line2.appendChild(promptTailContainer);
line2.appendChild(this.inputElement);
prompt.appendChild(line2);
// Additional styles and attributes can be set here
return prompt;
}
Codeium at 11:46 am, Apr 20, 2024
Based on the provided code snippet, the createPromptElement
method seems to be constructed correctly. The prompt-tail
is wrapped in a prompt-tail-container
, and both this container and the terminal-input
are appended to line2
, which is a flex container.
However, the code for the autoExpand
method that adjusts the textarea
height is missing. This method is important as it should ensure that the textarea
grows in height as more text is entered, without affecting the vertical alignment of the prompt-tail
.
Here's how the autoExpand
method should look like, and make sure it's included in the TerminalGame
class:
private autoExpand(event: Event): void {
const textarea = event.target as HTMLTextAreaElement;
textarea.style.height = 'auto'; // Reset the height
textarea.style.height = `${textarea.scrollHeight}px`; // Set to scrollHeight
}
The CSS should be set up to align the prompt-tail
to the top of line2
. If line2
is a flex container, ensure you have:
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
}
If you're still seeing the prompt-tail-container
floating down when the textarea
expands, it could be due to a CSS issue. Double-check your CSS to make sure there are no conflicting styles that might affect the alignment.
Also, verify that your textarea
does not have any margins that could be pushing the prompt-tail-container
vertically. Margins on a textarea
can affect the alignment of other flex items in the container.
If these suggestions do not resolve the issue, please provide the relevant CSS or any additional code that styles or affects the prompt-tail-container
and terminal-input
, as the problem might lie there.
User at 11:57 am, Apr 20, 2024
I forgot to include the autoExpand
. The entire class is here:
class TerminalGame {
private commandHistory: string[] = [];
private wpmCounter: number = 0;
private startTime: Date | null = null;
private outputElement: HTMLElement;
private inputElement: HTMLTextAreaElement;
constructor(private terminalElement: HTMLElement) {
this.terminalElement.classList.add('terminal');
this.outputElement = this.createOutputElement();
this.terminalElement.appendChild(this.outputElement);
this.terminalElement.appendChild(this.createPromptElement());
this.bindInput();
}
private handleCommand(command: string): void {
this.commandHistory.push(command);
this.outputElement.innerHTML += `<span class="log-prefix">[<span class="log-time">${this.createTimeString()}</span>]</span> ${command}<br>`;
// Additional logic for handling the command
}
private handleKeyPress(event: KeyboardEvent): void {
// Logic to handle keypresses, calculate WPM, and update the progress bar
// ...
if (event.key === 'Enter') {
if (event.shiftKey) {
this.inputElement.value += '\n';
return;
}
const command = this.inputElement.value.trim();
this.inputElement.value = '';
this.handleCommand(command);
}
}
private autoExpand(event: Event): void {
const textarea = event.target as HTMLTextAreaElement;
textarea.style.height = 'auto'; // Reset the height
textarea.style.height = `${textarea.scrollHeight}px`; // Set to scrollHeight
}
private bindInput(): void {
if (this.inputElement) {
this
.inputElement
.addEventListener(
'keydown',
(event: KeyboardEvent) => this.handleKeyPress(event)
);
}
}
private createTimeString(): string {
const now = new Date();
return now.toLocaleTimeString('en-US', { hour12: false });
}
private createPromptHead(user: string = 'guest'): HTMLElement {
const head = document.createElement('div');
head.classList.add('head');
head.innerHTML = `<span class="domain">handex.io</span>@<span class="user">${user}</span>[$] via 🐹 v1.19.3 on ☁️ (us-west-1)`;
return head;
}
private createOutputElement(): HTMLElement {
const output = document.createElement('div');
output.classList.add('terminal-output');
// Additional styles and attributes can be set here
return output;
}
private createInputElement(): HTMLTextAreaElement {
const input = document.createElement('textarea');
input.classList.add('terminal-input');
input.title = 'Terminal Input';
input.wrap = 'off'; // Disables soft-wrapping
input.spellcheck = true;
input.autofocus = true;
input.setAttribute('rows', '1');
input.addEventListener('input', this.autoExpand.bind(this));
// Set additional styles and attributes as needed
return input;
}
private createPromptTail(timeString: string): HTMLElement {
const tail = document.createElement('div');
tail.classList.add('tail');
tail.innerHTML = `🕐[${timeString}]❯ `;
return tail;
}
private createPromptElement(user: string = 'guest'): HTMLElement {
const prompt = document.createElement('div');
prompt.classList.add('prompt');
// Create the first line which contains only the prompt head
const line1 = document.createElement('div');
line1.classList.add('terminal-line', 'first-line'); // Add 'first-line' for specific styling
const promptHead = this.createPromptHead(user);
line1.appendChild(promptHead);
prompt.appendChild(line1);
// Create the second line which will be a flex container for the prompt tail and input
const line2 = document.createElement('div');
line2.classList.add('terminal-line');
this.inputElement = this.createInputElement();
// Create a container for the prompt tail to align it properly
const promptTailContainer = document.createElement('div');
promptTailContainer.classList.add('prompt-tail-container');
const promptTail = this.createPromptTail(this.createTimeString());
promptTailContainer.appendChild(promptTail);
// Append the prompt tail container and the input element to the second line
line2.appendChild(promptTailContainer);
line2.appendChild(this.inputElement);
prompt.appendChild(line2);
// Additional styles and attributes can be set here
return prompt;
}
// Additional methods for calculating WPM, updating the progress bar, etc.
}
and the CSS is here:
.terminal-nav {
color: white;
background-color: #000;
font-weight: bold;
flex-shrink: 1;
padding: 0 10px;
line-height: 2em;
}
.terminal {
/* Terminal styles */
background-color: #000;
color: white;
font-family: 'Fira Code', monospace;
display: flex;
height: 100%;
width: 100%;
padding: 0;
margin: 0;
flex-direction: column;
.prompt {
color: lightseagreen;
.domain {
color: darkkhaki;
}
.user {
color: magenta;
}
}
.terminal-output {
/* Output area styles */
color: white;
}
}
.first-line {
display: grid;
grid-template-columns: auto 1fr;
}
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
}
.prompt-tail-container {
margin-right: 4px; /* Space between the prompt tail and the input */
}
.terminal-prompt.tail {
/* Aligning the prompt-tail vertically */
align-self: top;
}
.terminal-input {
grid-column: 2 / -1; /* Span from column 2 to the end */
min-width: 0; /* Overcomes the minimum size of the grid item */
flex: 1;
background: none;
border: none;
color: inherit;
caret-color: lightyellow;
overflow: hidden;
/* Hides the scrollbar */
resize: none;
/* Disables the textarea resize handle */
line-height: 0.8em;
/* Adjust line-height as needed */
white-space: pre-wrap;
/* Preserves white-space and wraps text */
height: 15px;
overflow-y: hidden;
&:focus {
outline: none;
}
}
.terminal-line:not(.first-line) {
display: flex;
align-items: center;
}
Can you see what might be causing the prompt-tail-container
to float down?
Codeium at 11:57 am, Apr 20, 2024
I've reviewed the code you provided. The structure of your TypeScript code seems correct for creating the elements and assigning classes to them. However, there might be a misunderstanding in the CSS regarding the grid and flex layout that could be causing the prompt-tail-container
to move.
The current CSS defines .first-line
to use a grid layout and .terminal-line
to use a flex layout. However, .first-line
is a subclass of .terminal-line
, so you're essentially applying two different display properties to the same line, which could be causing confusion.
Let's refine the CSS and TypeScript to ensure that the prompt-tail
remains at the top and doesn't move down when the textarea
expands.
First, update your CSS to remove any conflicting styles:
/* ... other styles ... */
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
}
.first-line {
/* No need for a special display rule here; it's already a flex container */
}
.prompt-tail-container {
/* The container itself doesn't need to be a flex item */
margin-right: 4px; /* Space between the prompt tail and the input */
}
.terminal-input {
/* Remove grid-column as it's not a grid item anymore */
flex: 1;
background: none;
/* ... other styles ... */
overflow-y: hidden; /* Hide the vertical scrollbar */
}
/* ... other styles ... */
With these changes, we're making sure that .terminal-line
and .first-line
don't have conflicting display properties. The .first-line
class no longer has a display rule because it inherits the flex display from .terminal-line
.
In your TypeScript code, the createPromptElement
method defines line1
and line2
as flex containers, and the prompt-tail
is within the prompt-tail-container
, which is correctly appended to line2
.
If you're still experiencing issues, check the following:
-
Ensure there are no additional CSS styles elsewhere that may be affecting the layout.
-
Make sure that your
textarea
does not have any default browser styles that could be affecting its layout. You can reset them using CSS. -
Double-check that the
autoExpand
function is correctly setting the height of thetextarea
and that there are no other event listeners interfering with its behavior.
If the issue persists, consider creating a minimal, complete, and verifiable example that replicates the issue. This will help you isolate the problem and may reveal any other factors contributing to the layout issue. If you can provide a more detailed example or additional context, I'd be happy to take another look.
User at 12:33 pm, Apr 20, 2024
When I examin the prompt-tail-container
in the browser dev tools, the only layout I see for it is margin-right: 4px;
Codeium at 12:33 pm, Apr 20, 2024
If the prompt-tail-container
has only margin-right: 4px;
and no other layout styles, and you're seeing the prompt-tail
move down as the textarea
expands, it's likely due to the flexbox alignment properties being applied to the .terminal-line
. When the textarea
grows in height, the flex container is adjusting the vertical alignment of all its children, which includes the prompt-tail-container
.
To fix this, ensure that the align-items
property is set to flex-start
on the container that holds both the prompt-tail
and the terminal-input
. This should keep the prompt-tail
aligned to the top.
Update your CSS for .terminal-line
as follows:
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
/* Ensure there's no additional property overriding this alignment */
}
Additionally, make sure that the .prompt-tail-container
or its child elements do not have any styles that would cause them to vertically center or align to the bottom within their container. If there are any such styles, they would need to be overridden or removed to maintain top alignment.
Lastly, consider inspecting the computed styles in the browser dev tools for the .prompt-tail-container
and .terminal-input
to see if there are any inherited or browser-default styles that might be affecting the layout unexpectedly. Look for properties like align-self
, which could override the alignment specified by align-items
on the parent.
If you're still encountering issues, you might want to simplify your layout temporarily (by removing classes and styles one by one) to isolate the problem. Once you find the culprit, you can adjust your styles accordingly. If the problem persists, please provide more details or a screenshot of the dev tools inspection, which could offer additional clues.
User at 12:35 pm, Apr 20, 2024
The .terminal-input
shows this in the dev tools:
.terminal-input {
grid-column: 2 / -1;
min-width: 0;
flex: 1;
background: none;
border: none;
color: inherit;
caret-color: lightyellow;
overflow: hidden;
resize: none;
line-height: 0.8em;
white-space: pre-wrap;
height: 15px;
overflow-y: hidden;
}
Codeium at 12:35 pm, Apr 20, 2024
Based on the CSS provided, it appears there are conflicting styles being applied to the .terminal-input
. The grid-column
property is for grid layouts, but .terminal-input
is in a flex container. This property should be removed because it has no effect in a flex context and might create confusion.
Additionally, you've set both overflow
and overflow-y
to hidden
, which is redundant. You only need overflow-y
.
Here's the updated CSS for .terminal-input
:
.terminal-input {
flex: 1;
background: none;
border: none;
color: inherit;
caret-color: lightyellow;
resize: none;
line-height: 0.8em;
white-space: pre-wrap;
overflow-y: hidden; /* If you want the textarea to grow without a scrollbar */
/* Remove fixed height to allow auto-expanding */
/* height: 15px; */
}
Make sure to remove the fixed height (height: 15px;
). This fixed height could be preventing your textarea
from expanding as expected. The autoExpand
method should take care of adjusting the height based on the scrollHeight
of the textarea
.
After making the changes, the textarea
should expand correctly as text is entered without affecting the position of the prompt-tail-container
. If the prompt-tail
is still moving down, ensure that the following style is applied to the parent container to keep the prompt-tail
top-aligned:
.terminal-line {
display: flex;
align-items: flex-start; /* Align items to the top */
}
Remember to check for any additional styles that might be applied from elsewhere and remove any that are not needed or that conflict with the desired layout. If the issue remains, it might be helpful to see a screenshot of the browser's dev tools showing the layout issue, which could provide more context.