Trophies - biomes-team/BiomesPrehistoric GitHub Wiki
Trophies
Bladecrest blade
The blade-sharp part of the bladecrest's head. This is a true trophy, as well as a deadly melee weapon.
Basics
Hit points: 150 / 150
Market value: $190
Flammability: 40%
Mass: 1.00 kg
Beauty: 2
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Weapon (melee)
Melee damage per second: 11.50
Melee armor penetration: 34%
Ceratopsid horn
An ceratopsia's horn. It is very durable but mostly hollow. While somewhat complicated to wield as a melee weapon, it can be used quickly and deadly.
Basics
Hit points: 150 / 150
Market value: $90
Flammability: 90%
Mass: 1.80 kg
Beauty: 2
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Weapon (melee)
Melee damage per second: 7.39
Melee armor penetration: 22%
Dilophosaurus skull
A dilophosaurus skull. This is a true trophy.
Basics
Hit points: 100 / 100
Market value: $150
Flammability: 25%
Mass: 3.00 kg
Beauty: 3
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Apparel
Clothing (for nudity): Yes
Max satisfied title: Count / Countess
Layer: Headgear
Covers: Head, left eye, right eye, left ear, right ear, nose, jaw
Lifestage: Adult
Armor - Sharp: 35.0%
Armor - Blunt: 20.0%
Armor - Heat: 20.0%
Equip delay: 1.5 s
Offsets when equipped
Hunting stealth: +10%
Melee dodge chance: +0.1
Shooting accuracy: +5.0
Trap spring chance: -20%
Aiming time: -10%
Neural heat recovery rate: +0.03
Slave suppression offset: -30%
Psychic sensitivity offset: +4.1%
Toxic resistance: +10%
Saurumbo blade feather
A saurumbo blade feather. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
Basics
Hit points: 150 / 150
Market value: $800
Flammability: 40%
Mass: 3.00 kg
Beauty: -4
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Weapon (melee)
Melee damage per second: 10.53
Melee armor penetration: 41%
Sickle claw
A raptors razor-sharp sickle claw. This is a true trophy, as well as a deadly melee weapon.
Basics
Hit points: 150 / 150
Market value: $80
Flammability: 40%
Mass: 1.00 kg
Beauty: 2
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Weapon (melee)
Melee damage per second: 6.50
Melee armor penetration: 20%
Tyrannosaurus skull
A tyrannosaurus skull. This is a true trophy.
Basics
Hit points: 100 / 100
Market value: $150
Flammability: 25%
Mass: 3.00 kg
Beauty: 3
Deterioration rate: 0.50 / day
Path cost for flying: 0.8
Path cost for sleeping: 1.0
Apparel
Clothing (for nudity): Yes
Max satisfied title: Count / Countess
Layer: Headgear
Covers: Head, left eye, right eye, left ear, right ear, nose, jaw
Lifestage: Adult
Armor - Sharp: 45.0%
Armor - Blunt: 22.5%
Armor - Heat: 27.0%
Equip delay: 1.5 s
Offsets when equipped
Melee cooldown: -15%
Melee hit chance: +0.2
Neural heat recovery rate: +0.03
Slave suppression offset: -30%
Psychic sensitivity offset: +4.1%
Arrest success chance: +25.00%
Pain shock threshold: -15%
Suppression power: +30%